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Elephant Ambush posted:We did it! We got The Sad Coin! And there was much rejoicing! Splinter should have 12 + 18 = 30 gold? City Event: Option A Brute perk: Ignore item effects. Brute buys Hide Armor and Cragheart buys Goggles. MVP: Bullwinkle's turn 6 for believing in the heart of the cards. Maybe we should buy a Poison Dagger for Splinter? The group doesn't have a good way to apply poison, and it can be a helpful status effect.
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# ? Jan 24, 2019 17:29 |
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# ? Jun 5, 2024 07:33 |
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Elephant Ambush posted:VOTES: All this
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# ? Jan 24, 2019 17:33 |
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The Poison Dagger sucks. It is not worth the cost. That gold is better spent on donations or saving for Prosperity 2 items. I'd love to have Boots of Striding for Splinter but they're both already taken so que sera.
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# ? Jan 24, 2019 17:35 |
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I agree the Poison Dagger usually sucks, but does it suck less if the group has no methods of applying poison?
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# ? Jan 24, 2019 17:36 |
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Reik posted:I agree the Poison Dagger usually sucks, but does it suck less if the group has no methods of applying poison? Poison is best for negating shields and both Rocky and Bullwinkle have ways of doing that.
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# ? Jan 24, 2019 17:40 |
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Elephant Ambush posted:Poison is best for negating shields and both Rocky and Bullwinkle have ways of doing that. It's also good for stopping monsters that heal.
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# ? Jan 24, 2019 17:49 |
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The best status effect is "dead".
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# ? Jan 24, 2019 17:53 |
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Without getting in to spoiler territory, I just don't know what else I'd put in the Mindthief's hand slots. A Warhammer is only solid if you've got a multi-target attack. Maybe a Piercing bow to turn Empathetic Assault in to a "delete target high shield enemy within range 4" option?
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# ? Jan 24, 2019 17:58 |
I have forgot to put the event outcome up, but if I intended to. Please continue voting on it EDIT: Reik posted:Splinter should have 12 + 18 = 30 gold? That Italian Guy fucked around with this message at 19:01 on Jan 24, 2019 |
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# ? Jan 24, 2019 18:26 |
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My first character ever was a Mindthief and I never needed hand weapons other than some of the stuff found in chests and those were just gravy. If anyone should have a bow it's Rocky. Again, Backup Ammo owns and against multiple high shield enemies it's all like . Goggles first though IMO. But you know what? I'm quarterbacking here and I apologise. If the majority votes for something different then it will be interesting to see just how wrong I was
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# ? Jan 24, 2019 18:29 |
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Reik posted:Without getting in to spoiler territory, I just don't know what else I'd put in the Mindthief's hand slots. A Warhammer is only solid if you've got a multi-target attack. Maybe a Piercing bow to turn Empathetic Assault in to a "delete target high shield enemy within range 4" option? Depending on how large the group is, picking up a shield can be useful if only to lower the odds of having to lose a card to damage. There are some other viable options for the hand slot but they are all spoilers.
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# ? Jan 24, 2019 18:52 |
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Poison Dagger is not very good. First, it goes on your attack, meaning you have to hit and not kill an enemy for it to matter. Second, for it to make a difference, you have to not overkill an enemy, because otherwise the extra damage is just wasted. Most enemies go down on 2 to 3 hits, so an extra 1 to 2 damage that may not even matter is not great. It has a use against elites and bosses, but doesn't justify its cost. I'd rather start donating so we can open the envelope.
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# ? Jan 24, 2019 18:52 |
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Elephant Ambush posted:VOTES: All sounds good to me. I'm sure we're going to get blamed for barely not managing to save that vase, though.
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# ? Jan 24, 2019 18:58 |
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Narsham posted:Depending on how large the group is, picking up a shield can be useful if only to lower the odds of having to lose a card to damage. There are some other viable options for the hand slot but they are all spoilers. It's an extremely good, if unsexy, item. The Brute should get one when he can, and it may not be dumb for a mindthief.
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# ? Jan 24, 2019 19:15 |
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MVP: Cragheart City event: probably poison or explosives or something in that pot Donate: Mindthief Perk: +3 card for purposes Slaan fucked around with this message at 19:32 on Jan 24, 2019 |
# ? Jan 24, 2019 19:30 |
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What about Winged boots + Donate for Splinter? Feedback Loop is a solid card, but having 2 sources of Jump can be useful for a Jump In -> Jump Out situation.
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# ? Jan 24, 2019 20:22 |
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I'd like to sign up, please.
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# ? Jan 24, 2019 20:57 |
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Winged Boots are good, but Mindthief is also one of the few classes that can get rid of all their negative modifiers and get a super-lean deck. I think her money is best spent on Eagle Eye Goggles and a fair amount of donations, especially since she's the biggest single-target damage dealer we have as long as there's no Scoundrel around.
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# ? Jan 24, 2019 21:33 |
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Mindthief has a couple options available to her to obtain Strengthen relatively frequently, and Brain Leech isn't too far off at level 3.
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# ? Jan 24, 2019 21:53 |
City Management II, Update 1 I have now updated the TTS module to the one previously discussed itt (with Scenario setup automation), so don't be afraid if something looks slighly different from here on! Now that our people are safe back in Gloomhaven, lets have a look at their Personal Quest progression. Personal Quest posted:- Master Splinter is still stuck a no progress at all in her quest to bring over the Fall of Man. Some of our Votes have been showing a very distinct trend, so we'll call them and keep voting on the rest! Brute Perk posted:Bullwinkle's First Perk is going to be Ignore negative item effects and add one +1 attack modifier card. This will not only allow him to ignore the burdens of heavy armor, but it'll will also slightly improve the chance of pulling a neutral or better attack modifier from the deck. City Event 25, resolution posted:
Money Matters posted:- We are going to buy the following items: 1) Poison Dagger for Splinter x1 (with 2 negative votes) 2) Iron Helm for Splinter x1 3) Winged Boots for Splinter x1 4) Buy Nothing else for now. Voting is also still open for MVP/Play of the game, although Rocky seems to be in the lead for now! Last but not least, let's discuss where our party should head to next! NOTE: we only know the basic creature and tiles composition for a Scenario at first; if we choose to pick one, I'll provide additional details (such as the map layout, creatures stat cards - and ability deck if we've met them before - and always active Scenario Effects). Available Scenario Locations posted:- We've found the location of the Clockwork Cove in a treasure chest in Scenario 1. As the name implies, we would face constructs, traps and puzzles. This is what we can expect from the Scenario: https://www.youtube.com/watch?v=tgEx7XYqcyM PLEASE KEEP VOTING FOR THE FOLLOWING THINGS (and please remember to bold your choices): - MVP/Play of the Game for Scenario2! - Who to give the 5 gold to from the City Event resolution. They can be split up as we please. - Master Splinter's new item (or vote option 4 if you don't want to buy any of those!) You can check what each item does HERE. - Our Next Destination! That Italian Guy fucked around with this message at 13:28 on Jan 25, 2019 |
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# ? Jan 25, 2019 13:16 |
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+5 to Bullwinkle And, I'm sure our good brute knows these guys. Inox hunting
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# ? Jan 25, 2019 13:35 |
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VOTES: Gold distribution: Rocky and Bullwinkle should get 2 each for saving the vase and Master Splinter should get 1 for being their sensei and training them to be fast and strong so that they can catch falling vases all over the world! Master Splinter shopping: There have been some good arguments so far but I still vote Master Splinter saves their gold for something better later. Next location: Now that Rocky and Bullwinkle have gone shopping, they're poor again so they need money. We're mercs. Let's merc. I vote Scenario 3. Elephant Ambush fucked around with this message at 13:45 on Jan 25, 2019 |
# ? Jan 25, 2019 13:39 |
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5 Gold to Rocky, he still needs a Piercing Bow while the other two are mostly fine with current gear for now. Splinter buys nothing
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# ? Jan 25, 2019 13:50 |
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Rocky should get at least 2 gold and then immediately donate all his money to a tree.
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# ? Jan 25, 2019 14:11 |
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Gold to the poorest and buy nothing else Inox Encampment for next scenario.
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# ? Jan 25, 2019 16:45 |
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No items for Splinter. Gold to Rocky, and donate. Crypt next because it has more treasure. And treasure is good. Filthy lucre, mm yes.
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# ? Jan 25, 2019 17:05 |
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Rocky 2 gold and immediately donate to the Sanctuary. No preference on remaining 3 gold. I'd like to change my vote from Winged Boots to Iron Helmet for Splinter. Inox Encampment so Bullwinkle can add the trophies of his people to his collection.
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# ? Jan 25, 2019 17:15 |
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Good thinking on the personal quest part of the scenario choice. I always forget.
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# ? Jan 25, 2019 17:21 |
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In my experience, that particular mission isn't too hard as long as you keep it in mind during the scenarios themselves. The game does a good job of diversifying enemy types on you and we'll see at least one new type of enemy per scenario for a while.
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# ? Jan 25, 2019 17:34 |
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Rocky 2 gold and immediately donate to the Sanctuary. I agree with this.
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# ? Jan 25, 2019 21:11 |
City Management II, Update 2 and Scenario 3 Preamble I have added a Market Pool tab to the mobile friendly spreadsheet; each entry links to the corresponding wiki; you can also check the remaining stock for each given item, since that's not easy to guess at a glance from the screenshots. Remaining Votes posted:Our MVP for Scenario 2 is Rocky, as piloted by archduke.iago This is the new look for our character sheets. Snappy! Let's examine our next destination: the Inox Encampment Scenario 3 - Inox Encampment - Location posted:
Scenario 3 - Inox Encampment - Features posted:These are the details we know about Scenario 3 before starting it: Scenario 3 - Inox Encampment - Creatures posted:These are the stats for this Scenario's creatures: To get to the Inox Encampment, our party has to travel. That means it's time for a new Road Event! Road Event 26 posted:After dealing with this moral conundrum, our party has reached its destination. Scenario 3 - Inox Encampment - Introduction posted:So this merchant wants to make an example of some caravan raiders? Seems reasonable enough. For the right amount of money, almost anything can be made reasonable. Players spaw tiles are marked with a STRENGTHEN token. Everyone, please vote on the Road Event resolution! (and please don't forget to bold your choices ) Zulily Zoetrope, Narsham and Ripley please provide: - Your hand selection for this Scenario (please specify what you are removing and what you are adding, if you change something); - Pick one of the Battle Goals provided in the PM; - Your starting location. You can freely discuss this itt. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 14:52 on Jan 26, 2019 |
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# ? Jan 26, 2019 11:08 |
Quote is not edit! PS: active players, you should now have received a PM!
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# ? Jan 26, 2019 11:22 |
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Hey, this is the map that really made me appreciate the tile system! Most scenarios just use similar tilesets to create a cave or crypt or outdoorsy arena, but this one mixes up outdoors and indoors tiles to set up a hamlet-style map. It also shows off the rudimentary enemy class system; Inox Guards and Archers have the same monster cards as their bandit equivalents, but Inox elite guards have retaliate instead of shield, and their archers have less range but are tougher. It's nice. For the event, "expertise" sure sounds like it's calling for a class like the Tinkerer, but we have two burly dudes so it should be fine. Besides option B is definitely not the way of the Torch Thieves, so I say Option A. Also, I (Mindthief) would like to start in one of the front two tiles. I'd like if someone with more bulk and armor were to get ahead of me at the very least before those archers and that shaman enter the fray, but I can hold one of the flanks for a couple rounds I'm pretty sure.
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# ? Jan 26, 2019 12:07 |
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We should get into the mindset of bandits by Becoming one
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# ? Jan 26, 2019 13:30 |
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LOL option B isn't even "ignore and move on" it's literally the polar opposite of A. I haven't seen this road event before but I think that if we try to help we'll fail because it probably requires a Tinkerer. Otherwise we might make things worse and he'll get pissed. Option B is probably like gain gold but lose reputation or something. I guess I would rather try to help and fail than be an rear end in a top hat so I vote Option A. Good luck to the new players! I hope all the blessings pop up!
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# ? Jan 26, 2019 16:01 |
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I fully expect this man to rob us as we try and help him, so we should definitely pick Option A
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# ? Jan 26, 2019 16:17 |
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Elephant Ambush posted:I guess I would rather try to help and fail than be an rear end in a top hat so I vote Option A. Same.
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# ? Jan 26, 2019 16:24 |
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OK, let's talk Inox for a moment. I'll be vague about the Shaman for now because we've not seen their action deck yet. Inox are mainly noteworthy for being tough. Our weakest enemy will have 6 hp, and the elite guards have 10 hp plus retaliate, which means they take a lot of killing. The Shaman and Archers don't have exceptional range, so there's no fear that they'll plink away from an unreachable position: only the L1 elite archers have a base range that keeps them more than a default move away (barring obstacles). While these bruisers aren't as slow as Living Corpses, on average they can't catch up with a PC who default moves away from them. That gives us the option of engaging one of the two sets of guards and then rotating toward the ranged attackers and the rear doorway, forcing the second set of guards to pursue us. I'm bringing the card that adds obstacles to the map, so if we want to kite in this scenario I can make that easier to do. Obviously, that only works well with the guards, who can't fight back at range. First turn thinking: If we decide to wheel around the side, I'd rather aim for the A column to avoid the hazardous terrain on the other side. I'm planning to set up in D9, go slow, and hurt a guard fairly well; if you two are fast enough and engage one pair of guards, I can pull the other set (probably taking one hit) and weaken them, then escape the following round, either hitting them again or doing cleanup on the pair you engage. But I can revise my plans if we want to try something else. Those ranged attackers most probably can't engage past the 7 row this turn.
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# ? Jan 26, 2019 17:33 |
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It might be worth it for Splinter to just make a mad dash and open the door turn 2, using invisibility to survive.
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# ? Jan 26, 2019 17:48 |
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# ? Jun 5, 2024 07:33 |
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I was planning on just stunning one of the closest guards and taking the hit from the other if need be. If I take the top right starting tile and the other one gets into my melee range, I can just stun him next turn and circle left. That should slow them down enough for us to deal with the ranged attackers before they catch up. I'm thinking I'll use the invisibility cloak in a couple turns to jump at the ranged enemies, because getting two free turns on them probably gets the most bang for the buck. Whatever's behind the doors will have a chokepoint to contend with.Reik posted:It might be worth it for Splinter to just make a mad dash and open the door turn 2, using invisibility to survive. You think so? I'm not sure stopping the guard spawns is worth the risk and taking the Mindthief out of combat for 4+ turns. It's not like letting the guards spawn will slow us down particularly, since the scenario goal is to kill 15 goat people. All we stand to lose is a handful of loot tokens. I think the better strategy is to clear out the main room first, since, as pointed out, the Inox enemies are tough but slow. We can deal with them if we control the engagement, but making a mad dash into the fray is gonna cost a lot of resources for the net gain of fighting a larger group of enemies rather than dealing with a trickle at our leisure. If you're worried about the chest, again, the Inox are real slow, and the scenario is won at 15 kills. It shouldn't be too hard to make a dash for the other doors when we're near victory without letting the enemies catch up, and killing a couple once the booty is secured. That is, if it's not just sitting in the central hut and waiting for us to pick it up at our leisure. Zulily Zoetrope fucked around with this message at 18:04 on Jan 26, 2019 |
# ? Jan 26, 2019 17:50 |