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Roth posted:But it has the same tank controls and everything? You could pick a not terrible control scheme. Mel Mudkiper posted:Wah there is like a two.minute learning curve for the controls that allows for dramatic camera angles and really nice high def rendered backgrounds I hate it Ahh yes the dramatic camera angle of Looking Down a hallway where every enemy is off screen and you're just firing rounds off into space. Truly a masterpiece of cinematography. Love to have a 15 ft square room have 4 different camera angles it hard cuts to as I'm just trying to move forward. Lynchian IMO.
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# ? Jan 29, 2019 04:11 |
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# ? May 30, 2024 13:25 |
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Wesker loving rules, sorry.
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# ? Jan 29, 2019 04:11 |
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Heroic Yoshimitsu posted:Wesker loving rules, sorry. He's so good.
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# ? Jan 29, 2019 04:13 |
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Heroic Yoshimitsu posted:Wesker loving rules, I'm not sorry.
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# ? Jan 29, 2019 04:20 |
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ZenMasterBullshit posted:You could pick a not terrible control scheme. Is that in the HD release? IDK what Mel is trying to do, but it's really embarrassing to watch.
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# ? Jan 29, 2019 04:20 |
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Roth posted:Is that in the HD release? Yeah in the HD rererelease you can pick non-tank controls. Also yeah mel is....he's havin a real fit.
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# ? Jan 29, 2019 04:23 |
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Tank controls really suck and are a byproduct of the era when it was not standard for all controllers to have an analog stick. If your game is paced for the slow movement/inaccuracy of tank controls then it will at least be playable with them, but it isn't a good idea to base your game around limitations of the controls anymore.
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# ? Jan 29, 2019 04:28 |
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Mel Mudkiper posted:Man in the best friends thread getting salty about tank controls lol Batman's tank controlled great and more games need to follow Ratchet and Clank's lead on strafe combat.
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# ? Jan 29, 2019 04:35 |
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ZenMasterBullshit posted:Yeah in the HD rererelease you can pick non-tank controls. yeah and its literally harder to control because you sprint in different directions any time the camera angle changes instead of "you press forward to go forward". god drat just because you suck at a game doesnt mean it suckls
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# ? Jan 29, 2019 05:06 |
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CJacobs posted:Tank controls really suck and are a byproduct of the era when it was not standard for all controllers to have an analog stick. If your game is paced for the slow movement/inaccuracy of tank controls then it will at least be playable with them, but it isn't a good idea to base your game around limitations of the controls anymore. tank controls specifically exist in resident evil to limit your mobility and make moving in a specific direction a choice you have to consider. your exact path around the zombies is important and some of the challenge and fun is reduced by being able to flail around with screen dependent controls.
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# ? Jan 29, 2019 05:07 |
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Your Parents posted:yeah and its literally harder to control because you sprint in different directions any time the camera angle changes instead of "you press forward to go forward". god drat just because you suck at a game doesnt mean it suckls Just because you sucked at the free controls doesnt mean they sucked.
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# ? Jan 29, 2019 05:18 |
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ZenMasterBullshit posted:Just because you sucked at the free controls doesnt mean they sucked. youre the one who started barrelling around like an rear end in a top hat saying a classic beloved thing sucked. if you like something different thats fine but you're an intolerant prick and its really unpleasant.
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# ? Jan 29, 2019 05:44 |
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Whose blood is this?
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# ? Jan 29, 2019 06:01 |
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Stairmaster posted:Whose blood is this? I hope this isn't R E S I D E N T'S blood
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# ? Jan 29, 2019 06:48 |
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Your Parents posted:tank controls specifically exist in resident evil to limit your mobility and make moving in a specific direction a choice you have to consider. your exact path around the zombies is important and some of the challenge and fun is reduced by being able to flail around with screen dependent controls. The tank controls exist in RE because the static camera angles go wild all over the place from a bunch of different angles and so it's better to have the controls be independent of it. Press forward and your guy goes where he is facing no matter where he is on the screen. If the camera angle changes, it doesn't matter, up on the d-pad still points where you're going. At the time, it was necessary to make the game playable (just look at Silent Hill 2/3/4 while using 3D controls to see why 3D control doesn't work with static cameras) but it is a relic of the past and did not in any way make the game better imo. edit: Silent Hill got around the clunkiness of turning your guy on a lazy susan in a way that RE failed to do, by adding a sidestep button. Classic RE controls like poo poo dude, even when compared to other games at the time. CJacobs fucked around with this message at 12:29 on Jan 29, 2019 |
# ? Jan 29, 2019 12:23 |
ZenMasterBullshit posted:
He loving takes the air out of every thread he posts in with weaponized levels of cringe and I'm bummed he's moved onto this one.
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# ? Jan 29, 2019 14:55 |
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CJacobs posted:The tank controls exist in RE because the static camera angles go wild all over the place from a bunch of different angles and so it's better to have the controls be independent of it. Press forward and your guy goes where he is facing no matter where he is on the screen. If the camera angle changes, it doesn't matter, up on the d-pad still points where you're going. At the time, it was necessary to make the game playable (just look at Silent Hill 2/3/4 while using 3D controls to see why 3D control doesn't work with static cameras) but it is a relic of the past and did not in any way make the game better imo. It's fine and good and you are a very strange person for insisting it's objectively bad. Again, just because you don't like something or are bad at it doesn't mean it's bad.
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# ? Jan 29, 2019 15:09 |
Yeah and just because you're saying its good doesn't mean people can't have major problems with tank controls. Piss off with this bad faith argument of "actually its good and just cause you don't like it doesn't mean its bad".
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# ? Jan 29, 2019 15:16 |
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n/m
Phantasium fucked around with this message at 16:07 on Jan 29, 2019 |
# ? Jan 29, 2019 15:23 |
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Today, on Pat's Twitter: Patrick Boivin has trouble understanding the concept of variance, risk-assessment, and why people might enjoy it. Oh, also, those Smash CPU tournaments are pretty dope.
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# ? Jan 29, 2019 16:17 |
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Dias posted:Today, on Pat's Twitter: Of course he does, he spends more money on lootboxes than some first world people make a month
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# ? Jan 29, 2019 16:56 |
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Dias posted:Patrick Boivin has trouble understanding the concept of variance, risk-assessment, and why people might enjoy it. how in the tyool 2019 people still fall into the trap of arguing with pat about stuff is amazing to me the dude once ended an argument with "you are right, but I don't care" Like, his entire charm is having weird arbitrary positions and refusing to concede them.
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# ? Jan 29, 2019 17:02 |
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Mel Mudkiper posted:how in the tyool 2019 people still fall into the trap of arguing with pat about stuff is amazing to me Yeah, when Pat opened with "why do people enjoy this game, it has CARDS in it" you already know there's no intelligent debate to be had there. Years of SA (and my younger brother TBF) have made me kinda impervious to that poo poo.
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# ? Jan 29, 2019 17:12 |
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Dias posted:Yeah, when Pat opened with "why do people enjoy this game, it has CARDS in it" you already know there's no intelligent debate to be had there. There's no intelligent debate to be had about game mechanics ever. Its a purely subjective experience and the only thing you can do is call the other person a dumb rear end in a top hat. Like, there is no winning the tank controls argument rationally which is the whole reason I just immediately poo poo-posted a response. Tank Controls, Card Mechanics, etc. are all matters wholly of preference. There is a philosophy around that preference that can be argued, but you cannot argue for the mechanic itself rationally.
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# ? Jan 29, 2019 17:15 |
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It's because the presence of and contextual use of a mechanic are different things. You can't argue "tank controls are bad" to me because that's meaningless. But tank controls are a lot better in Resident Evil than they are in Grim Fandango, because in RE they are the foundation of the action and tension of being locked indoors with zombies and feeling like just moving around these obstacles is a challenge. RE is all about restrictions and forced choice and consequence in its design. In Grim Fandango it's a point and click adventure game with tank controls so you have to use tank controls to move slowly around every room and walk up to each item and NPC individually, wasting loads of time, instead of being able to click on things to interact with them like every other game in this genre ever. The mechanic doesn't add anything to the experience, so here, sure, tank controls are bad. I can, if not agree, at least understand that argument. But saying cards are bad, or a certain control style is bad, or whatever, it's not a meaningful discussion and it falls instantly to poo poo posting for a reason
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# ? Jan 29, 2019 17:22 |
There is actual intelligent debate as to what game mechanics compliment what gamefeel you're going for and various intricacies of how systems can play off each other and whether certain trade-offs are better or worse for overall gamespace, and trying to pin it down to 'subjective experience' is actually pretty reductive and stupid considering that's an entire design space that has several actually quite good books published on it. But go off I guess.
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# ? Jan 29, 2019 17:23 |
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Monathin posted:There is actual intelligent debate as to what game mechanics compliment what gamefeel you're going for and various intricacies of how systems can play off each other Mel Mudkiper posted:There is a philosophy around that preference that can be argued, but you cannot argue for the mechanic itself rationally.
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# ? Jan 29, 2019 17:24 |
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Mel Mudkiper posted:There's no intelligent debate to be had about game mechanics ever. Its a purely subjective experience and the only thing you can do is call the other person a dumb rear end in a top hat. Like, there is no winning the tank controls argument rationally which is the whole reason I just immediately poo poo-posted a response. Tank Controls, Card Mechanics, etc. are all matters wholly of preference. There is a philosophy around that preference that can be argued, but you cannot argue for the mechanic itself rationally. I mean, there is, there's actually a ton of things you can debate, but if your discussion starts from "I don't like it" instead of "was it a necessary implementation" or "was it done well" or "can it be changed without changing how the game works", then you're going nowhere.
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# ? Jan 29, 2019 17:25 |
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Your Parents posted:In Grim Fandango it's a point and click adventure game with tank controls so you have to use tank controls to move slowly around every room and walk up to each item and NPC individually, wasting loads of time, instead of being able to click on things to interact with them like every other game in this genre ever. The mechanic doesn't add anything to the experience, so here, sure, tank controls are bad. I can, if not agree, at least understand that argument. But saying cards are bad, or a certain control style is bad, or whatever, it's not a meaningful discussion and it falls instantly to poo poo posting for a reason Yeah, but again, you can argue "maybe tank controls weren't the best idea for the gameplay because it slowed everything down" but you cant argue "the tank controls in grim fandango are bad"
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# ? Jan 29, 2019 17:29 |
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Yeah, they work, they're just very slow for me and I don't think they add anything to the experience. The GF remaster that gave it screen dependent controls isn't a huge change to how interacting with things functions, where the REmake pc port control options really do make it easier to run around zombies and monsters, and create some disorienting movement jitters moving from screen to screen.
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# ? Jan 29, 2019 17:32 |
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Your Parents posted:Yeah, they work, they're just very slow for me and I don't think they add anything to the experience. The GF remaster that gave it screen dependent controls isn't a huge change to how interacting with things functions, where the REmake pc port control options really do make it easier to run around zombies and monsters, and create some disorienting movement jitters moving from screen to screen. yeah exactly "tank controls in RE are bad" can't be argued rationally. In the same way "The directional controls in the PC port of remake are better" also can't be argued rationally. It's literally pure opinion. In the same way Pat is going "card mechanics are dumb" If you want to say "I found the tank controls gave the game a level of artificial difficulty" thats a position that can be argued.
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# ? Jan 29, 2019 17:35 |
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I put off playing resident evil for 20 years because people could never shut up about how terrible and awful the tank controls were and then last year I finally played it for the first time and...had no problem with them at all.
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# ? Jan 29, 2019 17:40 |
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lets hang out posted:I put off playing resident evil for 20 years because people could never shut up about how terrible and awful the tank controls were and then last year I finally played it for the first time and...had no problem with them at all. Yeah I never saw the problem because it was always like a two minute learning curve and then you're golden RE2 even begins with an obstacle course meant to teach you how the controls work
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# ? Jan 29, 2019 17:43 |
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Is CastleSuperBeast ever going to talk about the current anime seasons? I hope they do.
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# ? Jan 29, 2019 18:59 |
Grouchio posted:Is CastleSuperBeast ever going to talk about the current anime seasons? I hope they do. If they do, I'll save you some time: They'll probably bring up Promised Neverland eventually. I guarantee they will not be able to talk around the first-episode spoiler and everything that comes with that. Also you should watch Promised Neverland. It's really good.
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# ? Jan 29, 2019 19:01 |
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Kind of odd that they were way into One Punch Man back when that was happening, but it seems like they slept on Mob Psycho. You'd think Mother's Basement or Eyepatch Wolf would have pushed it on them.
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# ? Jan 29, 2019 20:12 |
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Unit24 posted:Kind of odd that they were way into One Punch Man back when that was happening, but it seems like they slept on Mob Psycho. You'd think Mother's Basement or Eyepatch Wolf would have pushed it on them. *Pat voice* yeah but it's about some dumb kid and it looks like poo poo, so I'll pass. The more you recommend it, the more I will avoid it.
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# ? Jan 29, 2019 20:16 |
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sirtommygunn posted:*Pat voice* yeah but it's about some dumb kid and it looks like poo poo, so I'll pass. The more you recommend it, the more I will avoid it. *several years later* so I started watching Mob Psycho 100 and it's like, really great?
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# ? Jan 29, 2019 20:27 |
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if you tell pat to get into something he will do the opposite, thought we all knew this
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# ? Jan 29, 2019 20:59 |
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# ? May 30, 2024 13:25 |
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Grouchio posted:Is CastleSuperBeast ever going to talk about the current anime seasons? I hope they do. Woolie and Pat are not big seasonal anime people, so I wouldn't hold your breath.
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# ? Jan 29, 2019 21:50 |