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Milotic posted:Battleforged requirements: For matched play In each Detachment your army must share at least two faction keywords. It used to be one, but then they changed it. Different detachments require different number of unit types. The rule book is well worth having, but BattleScribe is free if not. This is wrong. The actual rule as per the big FAQ is: quote:BATTLE BROTHERS The way you describe it makes it impossible for some armies to be battleforged as they only have a single 'overall' Faction keyword (i.e. one not specific to a chapter / regiment / clan / dynasty / etc.) It should also be noted that the rule only affects Matched Play, in Narrative and Open play you can ignore the additional requirements above and still be Battleforged. Zark the Damned fucked around with this message at 13:36 on Jan 30, 2019 |
# ? Jan 30, 2019 13:33 |
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# ? Jun 3, 2024 20:33 |
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Pre-8th Ork Big Gunz (Lobba, Zzap Gun, etc) are listed in the Ranged Weapon tables, but aren't mentioned anywhere else in the codex, as far as I can see. Are they considered to be "Mek Gunz", alongside the Bubblechukka, etc?
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# ? Jan 30, 2019 15:04 |
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Cooked Auto posted:There is indeed a 40k RPG thread. Thanks!
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# ? Jan 30, 2019 15:05 |
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Zark the Damned posted:This is wrong. The actual rule as per the big FAQ is: Yes, you’re quite right sorry, I should have checked the FAQ, in my head I’ve always had it as Chaos + X, Imperium + Y, but of course you can run Orks with different clans in one Detachment - they just won’t get the Kultur bonus (unless one is Freebootaz). Lincoln posted:Pre-8th Ork Big Gunz (Lobba, Zzap Gun, etc) are listed in the Ranged Weapon tables, but aren't mentioned anywhere else in the codex, as far as I can see. Are they considered to be "Mek Gunz", alongside the Bubblechukka, etc? They’re in the Xenos 2 Index under “Big Gunz” I seem to recall. They and a bunch of other stuff dropped from the Codex as they stopped selling the models when the Codex came out. A couple of other unit entries got dropped eg Big Mek (I.e. without mega armour or Shokk Attack gun). You can still play with anything in the Index.
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# ? Jan 30, 2019 15:19 |
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Bucnasti posted:"We hate money, let's turn down a chance to make lots for zero effort." Said no corporation ever. Exactly. Hams are a crusty bunch. Also it draws attention to 40k from outside the 40k community.
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# ? Jan 30, 2019 15:27 |
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Time to break out the Acolytes guys...quote:Cult of the Four-Armed Emperor: Subterranean Ambushers (+1 to advance and charge in first battle round or on first turn they appear)
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# ? Jan 30, 2019 15:30 |
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I knew as soon as I saw them mention it in the article that they'd get first-turn reserve arrival. It's a nice buff and works for the army. Edit: Man it'll be interesting to see how things work out, all the cult traits are neat, base S5 is a pretty sizeable buff and 4++ Genestealers if you're going heavy on those is pretty great too. Sooo glad Acolytes are priced sanely. Battalions and Brigades are going to be so cheap, good lord. PierreTheMime fucked around with this message at 16:01 on Jan 30, 2019 |
# ? Jan 30, 2019 15:32 |
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Finished my Wierdboy for now, my first try at OSL.. looks more like I spilled Old Bay on it.
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# ? Jan 30, 2019 15:56 |
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xtothez posted:Time to break out the Acolytes guys... Where'd this come from? EDIT: quote:Mind Control - CV7 - Enemy model within 12" of psyker. Roll 3D6. If equal to or over Ld it can immediately shoot another enemy unit or make a single close combat attack against it. Can't attack self but can attack its own unit. Mindshackle Scarabs that uses 3D6 is pretty scary, although it seems less impactful in 40k than Mindshackle does in Kill Team just given how many more bodies you generally have. Inspector_666 fucked around with this message at 16:58 on Jan 30, 2019 |
# ? Jan 30, 2019 16:19 |
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xtothez posted:Time to break out the Acolytes guys... Designed just for the Tau.
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# ? Jan 30, 2019 16:43 |
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Maneck posted:Designed just for the Tau. FtGG can still trigger for other nearby units; this power already existed in the Index. The only time FtGG can't work is if the assaulting unit has an ability that no unit can overwatch them, such as the Aeldari Banshee mask. It's still good though.
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# ? Jan 30, 2019 16:46 |
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PierreTheMime posted:FtGG can still trigger for other nearby units; this power already existed in the Index. The only time FtGG can't work is if the assaulting unit has an ability that no unit can overwatch them, such as the Aeldari Banshee mask. It's still good though. The index version of the rule was: quote:Mass Hypnosis I read the leaked text as working on each visible unit within 18". We'll have to see the actual wording - but you're probably right that it only works on a single targeted unit.
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# ? Jan 30, 2019 17:01 |
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...Does the new AdMech box require the Commanders KT expansion? It looks like it does but I'm having trouble finding confirmation.
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# ? Jan 30, 2019 17:04 |
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food court bailiff posted:...Does the new AdMech box require the Commanders KT expansion? It looks like it does but I'm having trouble finding confirmation. It comes with a commander, but you don't necessarily have to use him. You don't necessarily need the book, either, since his rules will be in the box rather than the book and I'm sure you can find the Commander specialism trees online. Maneck posted:The index version of the rule was: For it to be AoE I think it would have to either say "Each visible unit" or "Visible units."
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# ? Jan 30, 2019 17:07 |
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Maneck posted:I read the leaked text as working on each visible unit within 18". We'll have to see the actual wording - but you're probably right that it only works on a single targeted unit. The leaked text is literally a paraphrased version of the current power. Working on everything in a 3 foot circle would be crazy and need to be a WC10 power, if not higher, especially in an army where everything can deep strike.
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# ? Jan 30, 2019 17:19 |
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A lot of those cult/chapter traits seem really good as do the T1 deep striking. Are the guns for bikes good? Because T4 2W bikes for 10 pts seems good at first blush. Dark eldar reavers are like 17ish and Ork bikes are 14ish.
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# ? Jan 30, 2019 17:21 |
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Yeah, AoE would be insanely powerful. I could see it potentially targeting more than one unit, but I strongly doubt it.
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# ? Jan 30, 2019 17:21 |
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Inspector_666 posted:It comes with a commander, but you don't necessarily have to use him. You don't necessarily need the book, either, since his rules will be in the box rather than the book and I'm sure you can find the Commander specialism trees online. Ehhh it's more a problem of nobody else in my local store really using Commanders (yet?). Plus that box doesn't even have any Skitarii Rangers, aka the Best AdMechs. ...I might grab the 'Nid box though....always wanted to do some nids.... Earlier people were talking about how they could better split up the KT boxes for more variety/better points values and the Drukhari box was brought up a few times as an example of something that's really lacking. I just wanted to say that as someone really new to the game, the Wyches in the box were perfect. With all the optional wargear (which granted, might not be optimal) it comes out to like 96 points and a decent spread of weapon types, while still only needing to remember a single statline. I wish I could buy a handful of Kabalites now instead of buying a whole box, sure, but I've been fielding my Wyches for a while and having plenty of fun with them.
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# ? Jan 30, 2019 17:39 |
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food court bailiff posted:Ehhh it's more a problem of nobody else in my local store really using Commanders (yet?). Plus that box doesn't even have any Skitarii Rangers, aka the Best AdMechs. Yeah it's not a particularly great kill team in terms of makeup. I pre-ordered it through my local gaming club because it's a decent value on getting Sicarians/the Thicc-Priest for my 40k army, especially with the discount we get.
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# ? Jan 30, 2019 17:43 |
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I’m really digging the Typhus Corrosion/Ryza Rust combo for my rusty Necrons. Xenomrph fucked around with this message at 17:51 on Jan 30, 2019 |
# ? Jan 30, 2019 17:49 |
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That's really nice, I like that.
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# ? Jan 30, 2019 17:55 |
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Dirty crons best crons. Bite my rusty metal rear end.
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# ? Jan 30, 2019 17:56 |
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Inspector_666 posted:Where'd this come from? A guy on the GSC Discord channel. The WarCom article that was just posted an hour ago supports the leaks pretty well.
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# ? Jan 30, 2019 18:01 |
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If those leaks hold up, it looks like the four-armed emperor is the main way to get charges out of ambush. 8 inches is a lot better than 9, but it's still below 50%, I guess just 'send more groups of acolytes', which we can now afford at 7 points! I really like pauper princes though, reroll is really good for hammer aberrants and rock cutters. If the alphus +1 to hit markerlight also helps in melee (probably not?), that's real good news for aberrants standing next to a abominant. Mass hypnosis, mind control and might from beyond were already in the index. Though mind control is warp charge 6 in the index, so maybe the leaker misread or it got worse. They're kinda hard to get off because of the high warp charge and then the leadership roll, often the models you'd want to control have high leadership. Mental onslaught looks like it's going to be good against Orks and guard maybe, especially if it can target vehicles and you take it on the 10 ld patriarch - patriarchs often want to give might from beyond to nearly purestrains though.
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# ? Jan 30, 2019 18:01 |
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Real stupid question: Do the Admech not have any transport options at all? ... I probably should have bought their book at some point.
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# ? Jan 30, 2019 18:06 |
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Failson posted:Real stupid question: Do the Admech not have any transport options at all? ... I probably should have bought their book at some point. The only transport option is the Termite from Forge World. The rules for it are available on the store page, too.
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# ? Jan 30, 2019 18:11 |
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GSC bikes preview
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# ? Jan 30, 2019 18:14 |
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Inspector_666 posted:The only transport option is the Termite from Forge World. The rules for it are available on the store page, too. Haven't tried it, but it looks like a pretty good suicide ram too.
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# ? Jan 30, 2019 18:20 |
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Wait, why do people think GSC can deep strike on turn 1? Cult ambush from the blips isn't the same as deep strike.
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# ? Jan 30, 2019 18:35 |
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Revelation 2-13 posted:If the alphus +1 to hit markerlight also helps in melee (probably not?), that's real good news for aberrants standing next to a abominant. Corrode posted:Wait, why do people think GSC can deep strike on turn 1? Cult ambush from the blips isn't the same as deep strike. quote:Cult ambush is.... PierreTheMime fucked around with this message at 18:43 on Jan 30, 2019 |
# ? Jan 30, 2019 18:40 |
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Holy poo poo that fragdrill.
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# ? Jan 30, 2019 18:40 |
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The thing is, all deep strikes are worded that way. Why wouldnt the FAQ not apply?
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# ? Jan 30, 2019 18:41 |
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PierreTheMime posted:it can emerge at the end of any of your Movement phases. Pretty sure that phrasing will only apply to Open and Narrative play. The last FAQ will override it for Matched play.
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# ? Jan 30, 2019 18:41 |
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Lizard Combatant posted:Haven't tried it, but it looks like a pretty good suicide ram too. Yeah, the actual Termite seems very good, it just comes with all of the usual FW caveats.
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# ? Jan 30, 2019 18:42 |
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Naramyth posted:The thing is, all deep strikes are worded that way. Why wouldnt the FAQ not apply? It definitely depends on the wording. It would be in the theme of GSC if they could, but if not, okay.
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# ? Jan 30, 2019 18:44 |
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Inspector_666 posted:Yeah, the actual Termite seems very good, it just comes with all of the usual FW caveats. Lack of canticles is a slight bummer, but not too bad. Pair of melta cutters seems to be the way to go yeah?
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# ? Jan 30, 2019 18:47 |
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JIZZ DENOUEMENT posted:A lot of those cult/chapter traits seem really good as do the T1 deep striking. The guns seek pretty basic, while the atv can get some decent stuff. While they look amazing, I don't think they're gonna turn the tide in games
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# ? Jan 30, 2019 18:50 |
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PierreTheMime posted:It definitely depends on the wording. It would be in the theme of GSC if they could, but if not, okay. Yeah as Naramyth pointed out already, that's the same wording as all DS abilities. The Matched Play FAQ restricts it to turn 2.
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# ? Jan 30, 2019 18:52 |
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Is that tectonic drill a building? Asking for some siege master friends
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# ? Jan 30, 2019 18:58 |
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# ? Jun 3, 2024 20:33 |
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Lizard Combatant posted:Lack of canticles is a slight bummer, but not too bad. Pair of melta cutters seems to be the way to go yeah? The melta cutter is part of the basic hull, the weapon choices are 2x of either storm bolters, heavy flamers, or twin volkite chargers. Heavy flamer is both the most expensive choice and won't even be in range when you put it on the table so I guess you're really just picking between the bolters or the volkite charger.
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# ? Jan 30, 2019 19:01 |