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Yeah a lot of people are like "wouldn't this get super corrupt without oversight" and the answer is yes, it would, the first wave literally got co-opted by a crazy objectivist guy because candidates were selected for intelligence and ability to shoot things and not for respect or empathy.
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# ? Feb 3, 2019 23:06 |
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# ? May 15, 2024 04:50 |
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Playing injustice and the only costume i really want (banes traditional knightfall costume) is unlocked through some lovely microtransaction phone game and warner brothers id which doesn't even work anymore.
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# ? Feb 4, 2019 00:05 |
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If nothing else, the physical worldbuilding in The Division is exemplary, it’s probably the most ‘real’ realised cityscape I’ve travelled in all my gaming. I just finished Homefront Revolution and that was another remarkably built environment, the Cryengine can still do some impressive poo poo.
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# ? Feb 4, 2019 00:21 |
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bewilderment posted:Yeah a lot of people are like "wouldn't this get super corrupt without oversight" and the answer is yes, it would, the first wave literally got co-opted by a crazy objectivist guy because candidates were selected for intelligence and ability to shoot things and not for respect or empathy. NoneMoreNegative posted:If nothing else, the physical worldbuilding in The Division is exemplary, its probably the most real realised cityscape Ive travelled in all my gaming. This is all what I like about the Division - the story starts kind of "uhhh" but it turns into some truly excellent horror as the corrupt First Wave has stirred up some real poo poo. And then there are the Cleaners, the absolute stars of the show...
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# ? Feb 4, 2019 00:23 |
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NoneMoreNegative posted:If nothing else, the physical worldbuilding in The Division is exemplary, it’s probably the most ‘real’ realised cityscape I’ve travelled in all my gaming. HR was Philadelphia as brought to you by GIS. It looked nothing like the city outside of the street signs, and making the shining city of Camden across the north/south running Ben Franklin bridge is stunningly ignorant of actual geography. If you're going to tout that your game takes place in a specific city, at least read its drat wikipedia page!
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# ? Feb 4, 2019 01:39 |
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Ugly In The Morning posted:Yeah, the Division moves on from the Rioters pretty quick and the enemies end up being the garbagemen, riker’s escapees, and mercs for most of the game. And a lot of the factions get fleshed out a lot with the audio logs. And the Cleaners, who are Hard Men Making Hard Decisions, only they're the wrong decisions and actively counterproductive as well as morally horrific.
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# ? Feb 4, 2019 02:19 |
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The Lone Badger posted:And the Cleaners, who are Hard Men Making Hard Decisions, only they're the wrong decisions and actively counterproductive as well as morally horrific. On the other hand, they're also sanitation workers who became flamethrower-toting fire truck-worshipping cultists because of a guy who used to call into radio shows with conspiracy theories about the government, and he decided that the best way to fight the infection is to burn everything. That's a pretty good concept for an enemy faction. There's a bit more to the Cleaners than "Hard Men Making Hard Decisions," and boiling them down to just that seems too simplified. It's true, but it's leaving out some things. Yes, the second part of your sentence does expand on it, but I've always assumed that "counterproductive and horrific" is just part of the "hard men making hard decisions" trope. They're doing it because nobody else can... or will! But that's because the things they're doing are usually terrible things. Of course, my familiarity with the trope comes mostly from things like Matt Bracken and John Ringo books, and the various forum threads about them, so it's possible I'm just entirely wrong about the whole thing, because those are the worst people. Fifty Farts has a new favorite as of 02:58 on Feb 4, 2019 |
# ? Feb 4, 2019 02:46 |
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I'm glad some people beat me to the punch on The Division, cause that's one Tom Clancy shootman story that's actually worth defending, as eh as it starts out, because it tears down a bunch of the government secret agent fantasy pretty hard and fast once you're a little way in. They don't even try to backhandedly go "But you're still the goodest guys, make everything right SHD hero guy!" like a lot of rah rah america things will, it pretty much ends on "Wow, government special agent types with absolute authority are a bad idea." along with condemning preppers and those sort with guys like the Cleaners and amoral career army man types with the Last Man Battalion.
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# ? Feb 4, 2019 03:32 |
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It’s a good story for a simple video game but if you want a real work of art play Spec Ops: The Line.
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# ? Feb 4, 2019 03:34 |
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Yardbomb posted:I'm glad some people beat me to the punch on The Division, cause that's one Tom Clancy shootman story that's actually worth defending, as eh as it starts out, because it tears down a bunch of the government secret agent fantasy pretty hard and fast once you're a little way in. They don't even try to backhandedly go "But you're still the goodest guys, make everything right SHD hero guy!" like a lot of rah rah america things will, it pretty much ends on "Wow, government special agent types with absolute authority are a bad idea." along with condemning preppers and those sort with guys like the Cleaners and amoral career army man types with the Last Man Battalion. Yeah, the good guys in it are the primarily civilian JTF which is a smattering of national guard guys with cops, firemen, other emergency workers, and anyone who can really contribute adding on. For most of the game you’re doing what they tell you to do instead of being the super cool government shootman saving the day yourself. I think the misstep the game made was calling the enemies in the tutorial area “looters”, which is a term that’s pretty loaded in the US but the European dev team probably didn’t give a second thought to. They also have a bunch of signs on the streets pointing ambulances to “A and E” entrances instead of calling it an ER, which is the one thing that really felt out of place in their model of NYC.
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# ? Feb 4, 2019 13:03 |
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I'd forgotten how demanding Hyrule Warriors could be when I bought the Switch version earlier, trying to capture a base when 3 different NPC's are complaining about stuff while a boss is bombarding my main HQ and the enemy commander and a separate squad of elite troops are advancing in different directions, it's fine on the missions when you can take control of your AI partners but every story mission just becomes me making mad dashes from base to base as stuff constantly needs attending to.
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# ? Feb 4, 2019 14:54 |
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I'm really enjoying the PS4 Amplitude but the song unlock system is terrible. I've finished the campaign on expert but to unlock the full library I need to complete 37 more songs in Quickplay - which means playing songs I've already beaten repeatedly. Just give me an unlock all cheat code already!
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# ? Feb 4, 2019 18:30 |
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I finished my first run-through of the RE2 remake, and it's pretty drat exceptional all around. Some inventory battling, but the upgrades came along faster than I expected so it wasn't that bad. The little thing really dragging it down for me was the insistence on those dumb 3-letter combination locks, keeping track of scattered clues tying into those just feels like stupid busywork and a relic of older design that they should've changed. Later on there's a repeated set of puzzles where you have to do mini puzzles to unlock a few things, doing something like those (that take some thought rather than just wandering around to the right clue) is so much more fun. It really is solid though, aside from that, and I hope we get more remakes at this level of polish *cough*4*cough*
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# ? Feb 4, 2019 20:17 |
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Necrothatcher posted:I'm really enjoying the PS4 Amplitude HOLD UP WHAT My little thing dragging the game down is that I didn't know about this. E: my little thing dragging the game down is looking at the song list and not seeing any of the originals on there
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# ? Feb 4, 2019 22:54 |
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Queen Combat posted:HOLD UP WHAT Go to the PSN store using a browser, add the PS+ games to your library, Amplitude for the Ps3 will be available for the Ps4.
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# ? Feb 4, 2019 22:55 |
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Queen Combat posted:HOLD UP WHAT Honestly the in house dance music is probably better than the original score. I miss Bowie but I can live without slipknot.
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# ? Feb 4, 2019 23:57 |
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KH3 has a good spread of minigames and alternate control sections but they're not very fun and they go on for too long. The concept is neat but the execution leaves more to be desired. Toy Story: Piloting toys to fight other big action figures with Pirates of the Carribean: The ship combat isn't that great and the camera doesn't feel right either. And the dogfight with the giant heartless doesn't control how I'd like either. I mean it feels less responsive then Sly Cooper or Crash Bandicoot 3's attempts at it. Frozen: The shield sliding bit seems like it goes on way too long as well.
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# ? Feb 5, 2019 00:19 |
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I feel that the Pirates of the Carribean part was (do I even need to spoiler this?) the best middle finger to Ubisoft I've ever seen. "Yeah I played this Assassins Creed game for an hour...the tailing mission sucked but the three minutes of boat combat I played was very fun. Lets put that in and cut out all the tailing" is how I imagine Nomura came up with the whole segment my big issue with KH3 was the part of the ending where they make the biggest, dumbest reveal, giving a reason for why xigbar's ENTIRE existence throughout the series was justified, and right as they get to the loving chest they've been hyping up the whole game, it basically cuts to an ad for a game that isn't coming out for the next two console generations
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# ? Feb 5, 2019 00:58 |
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Resident Evil 2 is excellent, though like many Resident Evil games the earliest zone is the most appealing because of its grounded and domestic nature. The first half of the game takes place in a police-station overrun with zombies. You navigate the place from top to bottom, cleaning it out of resources and puzzles and then getting chased by a persistent bouncer in a fedora. Every room is lovingly handcrafted, and then showered in blood and viscera. It's great. The second-half of the game is more straight-forward romp through a sewer and a secret-lab. There's no drop in quality like the Salt Mines from RE7, but maybe a future game could offer two major-locations before ending Apparently the most interesting parts of RE4 are at the end? I've only beaten the Brown Village and haven't seen any midgets.
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# ? Feb 5, 2019 01:22 |
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Inspector Gesicht posted:Apparently the most interesting parts of RE4 are at the end? I've only beaten the Brown Village and haven't seen any midgets. No that's the middle.
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# ? Feb 5, 2019 01:27 |
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The movement AI in Kenshi is pretty rear end and its incredibly frustrating in a world where there is something deadly around every corner, and your dudes just decide they want to stop moving arbitrarily. Often smack in the center of a bunch of bandits.
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# ? Feb 5, 2019 02:48 |
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MiddleOne posted:No that's the middle. Correct, also a pro tier username/post combo
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# ? Feb 5, 2019 02:50 |
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PubicMice posted:Pokemon doesn't use any kind of evolution, it's metamorphosis, and this is a weird complaint. That's literally Lamarckian evolutionary theory: that the traits you work at in life will be inherited by your offspring and is dead, dead wrong even though it makes for more satisfying gameplay The actual in-game "evolution" poo poo is just plain fantasy poo poo of course
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# ? Feb 5, 2019 06:22 |
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Deceitful Penguin posted:leveling your pokemans then breeding them leads to kids with higher stats I mean if you're looking for things biologically wrong with Pokemon breeding, that is not at all where I would start, but sure.
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# ? Feb 5, 2019 06:26 |
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Deceitful Penguin posted:leveling your pokemans then breeding them leads to kids with higher stats That's literally not how it works. Like, at all. The "genetic" part of a Pokemon is their IVs, or Individual Values. These are heritable by offspring and cannot be changed by any means besides certain rare items. The worked traits, EVs, are what get stronger based on how you train your Pokemon. These do not get inherited at all.
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# ? Feb 5, 2019 06:28 |
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(Breeds a ghost from a kitten whose father is a whale) "Modern evolutionary theory says this is impossible!"
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# ? Feb 5, 2019 06:33 |
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StandardVC10 posted:(Breeds a ghost from a kitten whose father is a whale) Like 20 years since gold and silver and a kangaskhan still pops out of an egg fully grown with another child in its pouch. I think they embrace the stupitity of it. Still wanted a kangaskhan pre-evolution though
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# ? Feb 5, 2019 07:14 |
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Pokemon made through breeding do inherit moves their parents learned, though. So that part's Lamarckian evolution.
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# ? Feb 5, 2019 07:56 |
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Deceitful Penguin posted:leveling your pokemans then breeding them leads to kids with higher stats epigenetics, my man. If you feed a rat and make it hella fat, methylation of DNA alters gene expression, and makes its kids fatter
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# ? Feb 5, 2019 08:07 |
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Deceitful Penguin posted:leveling your pokemans then breeding them leads to kids with higher stats you have a shameful understanding of pokemon
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# ? Feb 5, 2019 10:03 |
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My complaint about The Division is that any time someone talks they do it for twice as long as they should, or in the case of the collectable recordings three to four times. Ubisoft must pay their writers by the word.
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# ? Feb 5, 2019 12:41 |
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Inspector Gesicht posted:Apparently the most interesting parts of RE4 are at the end? I've only beaten the Brown Village and haven't seen any midgets. Eh, the Island is neat but like other people have said the middle part of the game in Salazar's castle is the highpoint.
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# ? Feb 5, 2019 15:18 |
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The island has the regeneradores which are prime scary resident evil
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# ? Feb 5, 2019 15:19 |
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Calaveron posted:The island has the regeneradores which are prime scary resident evil Oh yeah, that and weird stuff like "thing trapped in bag" are creepy as hell, especially in relation to the rest of the game. But that's pretty localized, nothing gets as batshit insane as the castle section.
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# ? Feb 5, 2019 15:53 |
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I think the village is really good in RE4 as well, but Salazar is such a fun villain it makes the castle the high point by a mile.
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# ? Feb 5, 2019 17:16 |
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The island is when it really ramps up to full on action movie punctuated by terrifying regenerator horror sequences, and in my opinion was an outstanding way to wrap up the game However, the castle is and always will be the best part of RE4. Man, that whole game is just loving outstanding. So many memorable set pieces strung together for 15 hours straight that it's hard to think of any bad parts for the sake of this thread. I guess the Matilda is a stupid unlockable weapon? Does that count? Also, I guess the fact that it tends towards giving you ammo for weapons you use more can mean that you never use the TMP for your first 5 playthoughs, like I didn't, or that you can end up with more rifle ammo than you want for the first half of the castle.
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# ? Feb 5, 2019 17:22 |
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RE4 is basically the perfect game
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# ? Feb 5, 2019 19:18 |
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Riatsala posted:The island is when it really ramps up to full on action movie punctuated by terrifying regenerator horror sequences, and in my opinion was an outstanding way to wrap up the game I went into the final boss fight with something like 30 rifle bullets and no spare handgun ammo. Yes I'm using the rifle a lot but that's because you won't give me bullets you bastard
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# ? Feb 5, 2019 20:13 |
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Calaveron posted:RE4 is basically the perfect game I played through it just before the RE2 remake and honestly, I just had more pure fun despite it showing its age. New RE2 is fantastic but RE4 still has the strongest design in the series imo.
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# ? Feb 5, 2019 20:28 |
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# ? May 15, 2024 04:50 |
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Calaveron posted:RE4 is basically the perfect game Oh woops, this is the dragging things down thread. The thing dragging down RE4 is that I played it 100% and can never recreate the feeling of playing such perfection ever again. Leal has a new favorite as of 20:44 on Feb 5, 2019 |
# ? Feb 5, 2019 20:35 |