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Hauki
May 11, 2010


Epi Lepi posted:

Don't forget the LotR LCG! It's good! People should play it!

I didn’t, but FFG did

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Mr. Met
Jan 14, 2008

Personally I preferred the mixed nuts caper!

Didn’t Fire in the Night just come out two weeks ago? I know there’s been more time in between releases, but it seems like it’s still going, and it sounds like there’s another cycle (at least) still to come that will include the heroes from the LE starter edition. Was there some announcement I missed?

Hopefully they’re not done with reprints, since I still need to pick up APs from Ringmaker through Harad cycles, and the Two Towers/Return of the King sagas.

It’s a good game - I really enjoy the theme of course, but also the ability to play solo multihanded so I can jump into the game whenever I happen to have some free time.

JazzFlight
Apr 29, 2006

Oooooooooooh!

Mr. Met posted:

Didn’t Fire in the Night just come out two weeks ago? I know there’s been more time in between releases, but it seems like it’s still going, and it sounds like there’s another cycle (at least) still to come that will include the heroes from the LE starter edition. Was there some announcement I missed?

Hopefully they’re not done with reprints, since I still need to pick up APs from Ringmaker through Harad cycles, and the Two Towers/Return of the King sagas.

It’s a good game - I really enjoy the theme of course, but also the ability to play solo multihanded so I can jump into the game whenever I happen to have some free time.
I'm getting worried that they're going to finish this cycle and call it quits (no more reprints). Which will super suck because I have an almost fully complete collection aside from 4 APs from the Khazad-Dum cycle and The Hobbit: On the Doorstep. Ack.

The other thing that made me think things could go bad is that the LEGO LotR and LEGO Hobbit games just disappeared from digital stores, which means that licenses could always just not get renewed. Maybe Asmodee thinks it isn't worth it anymore.

JazzFlight fucked around with this message at 21:07 on Jan 3, 2019

Mr. Met
Jan 14, 2008

Personally I preferred the mixed nuts caper!

JazzFlight posted:

I'm getting worried that they're going to finish this cycle and call it quits (no more reprints). Which will super suck because I have an almost fully complete collection aside from 4 APs from the Khazad-Dum cycle and The Hobbit: On the Doorstep. Ack.

The other thing that made me think things could go bad is that the LEGO LotR and LEGO Hobbit games just disappeared from digital stores, which means that licenses could always just not get renewed. Maybe Asmodee thinks it isn't worth it anymore.

Yup. I have a big collection that is plenty of fun to play as is, but not being able to do a full saga campaign would suck, and I’m missing staples for Silvan, Noldor and Ent decks. Half of the fun for me is playing around with gimmick decks people post on RingsDB and I want a full collection so I can really get into that. I’m willing to proxy so that I can have 3x the one-off core set cards, but not so much for cards I’m totally missing.

I’m not sure how much to read into the LEGO games though since those were licensed from the films, rather than just the book rights that the LCG has (I think.) Plus the fact that FFG has that digital version of the game would suggest they want to keep using the license. I would love to get a firm answer on reprints though.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

alansmithee posted:

I think it's more that FFG was basically the only person making them and there's individual threads for all their games but GoT. I know there's threads for Arkham, L5R, and Keyforge (not really LCG but still).

Shadowfist and Doomtown are both still on the go, they just changed publishers again. Doomtown has returned to Pinnacle and had one big and one small release; Shadowfist's new publisher hasn't put anything new out yet, but was building visibility at Spiel 2018.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
Doomtown is an objectively poo poo game though.

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!

Orange Devil posted:

Doomtown is an objectively poo poo game though.

I love Doomtown but it going back to Pinnacle is not doing it any favors. AEG did not do a good job with the relaunch either and the card design was very poor.

I guess I'll hold out hope that someday someone at FFG will love it and pick it up and give it a proper LCG treatment.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Orange Devil posted:

Doomtown is an objectively poo poo game though.

Your post is an objectively poo poo opinion.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
I was one of the beta-testers and the whole process was a trainwreck, but if you like it you do you I guess.

MeinPanzer
Dec 20, 2004
anyone who reads Cinema Discusso for anything more than slackjawed trolling will see the shittiness in my posts
So a couple of weeks ago the digital LOTR LCG team finally announced that the first full expansion plus some other new content would be released today

...and then yesterday stated that their social media person abruptly left over the holidays and that the release will be delayed until the end of the month :ironicat:

I really want to get into this thing but they're making it pretty hard so far.

sassassin
Apr 3, 2010

by Azathoth
Sounds like they were saddling the social media guy with too much responsibility.

Is communicating with the Chinese coders "social media".

alansmithee
Jan 25, 2007

Goodness no, now that wouldn't do at all!


FFG makes some great games but they still seem to operate by the seat of their pants. I had hoped the Asmodee merger/buyout would've helped but it's not really seemed to.

Chazani
Feb 19, 2013
Lotr digital is apparently coming to Switch this year. Hopefully they get it to work portable and with touch controls. Might get some more playtime then, as I rarely use a PC at home

Empress Brosephine
Mar 31, 2012

by Jeffrey of YOSPOS
Yesssss awesome. Wish they’d make destiny a game

sassassin
Apr 3, 2010

by Azathoth

Chazani posted:

Lotr digital is apparently coming to Switch this year. Hopefully they get it to work portable and with touch controls. Might get some more playtime then, as I rarely use a PC at home

It takes them 3 months to add half a dozen new cards you shouldn't get your hopes up about new features.

MeinPanzer
Dec 20, 2004
anyone who reads Cinema Discusso for anything more than slackjawed trolling will see the shittiness in my posts

sassassin posted:

It takes them 3 months to add half a dozen new cards you shouldn't get your hopes up about new features.

I'm still holding out hope that they're holding back a bunch of releases for the initial launch, so that once co-op and some other technical features are implemented they can finally start a regular release schedule.

Or they just pull a Runewars with this and let it wither away...

Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants
My friends and I have gotten back into actually playing the LotR LCG and are catching up on last cycle's quests.

The last one in the Sands of Harad is a motherfucker for us. There's four of us with very specialized decks, I have a Silvan deck that deals all the ranged damage, one friend has a Noldor deck that does all the questing, one friend has a Gondor deck that does all the blocking and then a 4th deck that is currently a Rohan deck that does a little bit of everything and buffs the rest of us.

The last quest is called The Long Arm of Mordor and all of your heros start in the staging area and you each get just one Haradrim objective hero. We made 3 attempts last night and never got past the first stage. With 4 people too much threat gets put into the staging area to progress and then you either continue to have too much threat or too many enemies to deal with. We figured out we need to just quest with every hero and ally we have and hope we can survive not really blocking or attacking for a round so we can progress to the next stage and each get a hero back. Of course when we tried that on the last go we tied the threat in the staging area because of a bad draw. So we need to have great opening hands to have allies to play and a great first round to not get threat locked. Tough.

Anyone else tried this quest? How did it go for you?

MeinPanzer
Dec 20, 2004
anyone who reads Cinema Discusso for anything more than slackjawed trolling will see the shittiness in my posts
I've been tempted to pick up the recent tabletop expansions, but I move around a lot and it's getting harder and harder to justify lugging multiple heavy boxes of cards around. Which is why I embraced the digital version...

...only it's February and they still haven't launched the first expansion as promised. They did launch co-op, but I haven't gotten a chance to play it yet. Has anyone tried it out?

sassassin
Apr 3, 2010

by Azathoth

Epi Lepi posted:

My friends and I have gotten back into actually playing the LotR LCG and are catching up on last cycle's quests.

The last one in the Sands of Harad is a motherfucker for us. There's four of us with very specialized decks, I have a Silvan deck that deals all the ranged damage, one friend has a Noldor deck that does all the questing, one friend has a Gondor deck that does all the blocking and then a 4th deck that is currently a Rohan deck that does a little bit of everything and buffs the rest of us.

The last quest is called The Long Arm of Mordor and all of your heros start in the staging area and you each get just one Haradrim objective hero. We made 3 attempts last night and never got past the first stage. With 4 people too much threat gets put into the staging area to progress and then you either continue to have too much threat or too many enemies to deal with. We figured out we need to just quest with every hero and ally we have and hope we can survive not really blocking or attacking for a round so we can progress to the next stage and each get a hero back. Of course when we tried that on the last go we tied the threat in the staging area because of a bad draw. So we need to have great opening hands to have allies to play and a great first round to not get threat locked. Tough.

Anyone else tried this quest? How did it go for you?

It's always been a very snowball-y game and rigidly specialised decks don't make much sense when you can build decks that let you quest and fight with most of your field every turn (Silvan has loads of readying and don't-exhaust-to effects). Jack of all, master of all.

Every deck needs to be able to quest strongly, essentially. If your deck is well built that won't hamper your ability to fight as-needed.

MeinPanzer
Dec 20, 2004
anyone who reads Cinema Discusso for anything more than slackjawed trolling will see the shittiness in my posts
Played a few scenarios in the updated version of LOTR Digital, and they've changed a lot of small things. Some cards have had their points costs adjusted (Warrior Sword is now notably 0 points), there are now flying enemies that can't be attacked by non-ranged troops, and Sauron both has deadlier treachery cards and is less predictable now. Scenarios I could normally beat before on Challenge mode with my best deck I haven't been able to beat after 4-5 tries.

So, in other words, it feels a lot more like the tabletop game, in both good and bad ways. Still not sure I'm willing to pay $10 for each digital expansion, though...

MeinPanzer fucked around with this message at 16:49 on Feb 5, 2019

Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants

sassassin posted:

It's always been a very snowball-y game and rigidly specialised decks don't make much sense when you can build decks that let you quest and fight with most of your field every turn (Silvan has loads of readying and don't-exhaust-to effects). Jack of all, master of all.

Every deck needs to be able to quest strongly, essentially. If your deck is well built that won't hamper your ability to fight as-needed.

We've been playing this game since the Against the Shadow cycle, trust me I know how the game works. Our decks are perfect compliments to each other and generally we don't have trouble with too many quests. This particular quest is mad weird since you don't get to use your heroes, at least not right away.

I wanna hear what other people who have done this quest have done, not general stuff.

sassassin
Apr 3, 2010

by Azathoth

Epi Lepi posted:

We've been playing this game since the Against the Shadow cycle, trust me I know how the game works. Our decks are perfect compliments to each other and generally we don't have trouble with too many quests. This particular quest is mad weird since you don't get to use your heroes, at least not right away.

I wanna hear what other people who have done this quest have done, not general stuff.

Sorry, Mr. Perfect, I didn't find it that difficult.

Mr. Met
Jan 14, 2008

Personally I preferred the mixed nuts caper!
Angmar Awakened cycle reprints are back in stock now, a little earlier than FFG hinted at on Twitter. Just the APs - Lost Realm deluxe isn’t available, though, if you were looking for that.

Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants

sassassin posted:

Sorry, Mr. Perfect, I didn't find it that difficult.

So tell me about it. How many players? Did you feel you had to quest with all of the heroes off the bat and just take a bunch of undefended damage or did you have a different strategy? Did you all need to spam allies? Unless I’m missing something you’re probably only getting out one ally each before the quest phase unless you went and stocked up on neutral allies.

Again I know how to play the game from a basic level I want to know what people did in this quest. Some quests just do not scale up well to 4 players and I’m trying to see if you did the same things we did.

There’s only one impossible quest with 4 people though, one of the Convention special quests where you defend Lake Town from Smaug. We lost in set up multiple times.

Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants
https://www.fantasyflightgames.com/en/news/2019/4/2/a-shadow-in-the-east/

First, Smeagol/Gollum hero is weird and cool.

Second, the wording of this article makes it seem like this is gonna be the final cycle.

Gloomy Rube
Mar 4, 2008



I love the idea of player cards shuffling things into the encounter deck and for that reason alone I'll probably play Smeagol a lot when he comes out :v:

Mr. Met
Jan 14, 2008

Personally I preferred the mixed nuts caper!

Epi Lepi posted:

https://www.fantasyflightgames.com/en/news/2019/4/2/a-shadow-in-the-east/
the wording of this article makes it seem like this is gonna be the final cycle.

I mean, I wasn’t sure if there would be any more after Rhovanion so I guess that wouldn’t shock me, but are you basing that on anything other than “it has all led to this” toward the end of that article?

I can see the case for rebooting the game given the sheer number of packs makes for a high perceived barrier to entry. On the other hand, it’s not like there’s a ton of resources tied up in developing it and it is still in high demand based on how fast the last reprints sold out.

MeinPanzer
Dec 20, 2004
anyone who reads Cinema Discusso for anything more than slackjawed trolling will see the shittiness in my posts
I'm just frustrated with how things have gone with the end of the print LCG and the development of the digital LCG. I got into the print LCG three years ago when it still seemed like it was going strong, and then Arkham LCG dropped and it lost a ton of steam. Talk of rebooting the game focused on integrating the smoother mechanisms of Arkham.

Then they announced the digital LCG, and I got really excited about the possibility of being able to play without having to maintain a huge collection and setup and put away the whole board ever time. Only the game was far simpler and nothing substantial appeared for so long that I lost interest; I perked up a bit when the first expansion was finally about to be delivered last month, but then an update that caused my games to crash constantly, the $10 price tag for the expansion, and the realization that the next expansion won't be released probably for months has turned me off.

Now I've kind of lost interest both in investing in new print LCG expansions and in the digital LCG. I'm hoping that the digital LCG picks up steam and they work out some of its kinks, but I'm not holding out hope based on how things have gone so far.

Empress Brosephine
Mar 31, 2012

by Jeffrey of YOSPOS
The digital version is so different from the physical one that I don’t mind there being a physical one still.

chaosapiant
Oct 10, 2012

White Line Fever

Everywhere I've read states that the 1st edition of the Game of Thrones LCG is not compatible with 2nd edition. Have there been no rule supplements yet to alter values to make it compatible, or does the depth of the change go so far in a different direction that it would be impossible?

long-ass nips Diane
Dec 13, 2010

Breathe.

chaosapiant posted:

Everywhere I've read states that the 1st edition of the Game of Thrones LCG is not compatible with 2nd edition. Have there been no rule supplements yet to alter values to make it compatible, or does the depth of the change go so far in a different direction that it would be impossible?

It's closer to the latter. The changes aren't all huge, but there are enough of them that it's hard to port things over.

chaosapiant
Oct 10, 2012

White Line Fever

long-rear end nips Diane posted:

It's closer to the latter. The changes aren't all huge, but there are enough of them that it's hard to port things over.

drat. I had my game in storage for a few years going through a divorce, and was excited to get my cards out only to find they're kinda obsolete. I have the core set, all 6 "house" expansions, a couple dozen chapter packs, and all 6 hard resin house cards.

WerrWaaa
Nov 5, 2008

I can make all your dreams come true.
Hey LCG thread. As I wait for an L5R expansion hit shelves, and gaze longingly at collectable cards I never thought I would buy again, I wonder: What do you think would be an ideal release and rotation schedule for an LCG?

New cards have to come out fast enough to keep the meta fresh. Rotation has to happen frequently enough to give new people a reasonable place to buy in. Can't burden stores with too much dead stock.

Bimonthly or quarterly releases, rotate out old card every other year? I think that's what I remember from a bunch of CCGs back before the LCG days. L5R before the buy out had that release model iirc.

Any strong feelings on this?

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!

WerrWaaa posted:

Hey LCG thread. As I wait for an L5R expansion hit shelves, and gaze longingly at collectable cards I never thought I would buy again, I wonder: What do you think would be an ideal release and rotation schedule for an LCG?

New cards have to come out fast enough to keep the meta fresh. Rotation has to happen frequently enough to give new people a reasonable place to buy in. Can't burden stores with too much dead stock.

Bimonthly or quarterly releases, rotate out old card every other year? I think that's what I remember from a bunch of CCGs back before the LCG days. L5R before the buy out had that release model iirc.

Any strong feelings on this?

It's a pretty tricky balancing act. LCGs aren't meant to have the same model as a CCG in terms of releases because they're targeting a more casual audience. At the same time the competitive scene is always tearing through every new release and salivating for the next. The casual audience is also the driving force behind the cheap pack format.

While I think that the game could be fine with a Children of the Empire deluxe, every 4 months, I don't think that will do as well for the FFG bottom line as the packs do and the packs are certainly a bit more retail store friendly.

Rotation is another tricky one because while a 2 year rotation is good for a CCG, LCGs are much more rooted in their core products so while it's easy to shift the older stuff that doesn't see play out of the meta as will happen with L5R, a faster turn around on this isn't as good for the players that like the idea of stuff being "legal forever" which is how LCGs were sort of originally designed.

I guess ultimately you can't please every group with your decisions but I feel like outside of having garbage logistics FFG does a pretty good job of creating a product that sells well enough to casual players while also being able to sustain a competitive scene and I'm not sure that I could come up with a way that does both of those as well, while also making the product profitable.

WerrWaaa
Nov 5, 2008

I can make all your dreams come true.
Thanks! That brings up something that I think is important to this, and I didn't bring up in my first post: the casual vs competitive divide, and formats to allow for both.

If you had a fast turn over time in rotation, but also kept an up to date legacy format, would that be suitable for both groups?

If the organized play rewarded playing over winning (see recent L5R casual OP kit), would that make faster rotation unnecessary and daunting buy in irrelevant?

WerrWaaa
Nov 5, 2008

I can make all your dreams come true.
L5R costs $40 a box, and you need three boxes for a full play set, for $120 total, and end up with a bunch of extra cards to build multiple decks. What do you think of that model? The core set had ~134 unique cards, with some multiples, coming in around ~200 cards per box, for a total of ~600 cards for $120.

How much would you pay for one box of 450 cards, full play sets of 150 unique cards? $80? $100? Would many people pay a price like that?

Market research, obviously.

PosSibley
Jan 11, 2008

21rst Century Digital Boy
I've always thought that these games shoot themselves in the foot by starting out with tiny margins on their stats and costs. If you want to have regular releases and you want to destroy old metas without breaking the game, dont you want fluff room in the stats and costs so that you can easily make new concepts and styles fit within the extra buffer of padded stats?

If the initial releases are too competitive, then it is hard to make a more efficient or desirable card... like Let Go in L5R lcg. Then you immediately are turning towards bans and restrictions without any option for alternatives or meta shifts. And with that "already efficient" style you have to consider rotation MUCH sooner than may be necessary.

I cant say I understand it, but I saw it in Netrunner and L5R all the time.

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!
That's part of the problem with them trying to cater to the casual crowd. By keeping the core product strong, you make it so that it's always going to be useful for new players which in theory is good because you wouldn't want new players to just be able to make decks by avoiding a core set, and you wouldn't want them to pick it up to try the game out and then NOT be able to use it at a competitive level either (which has been a big problem with Magic's intro products in the past and kind of still is however that's also due to the secondary market on cards).

I think one thing LCGs do very well is make the Core set fairly generic in terms of how cards work, and then use the cycles to explore the various mechanics. The unfortunate part of this design is that as the cards cycle in and out you lose out on being able to play in that mechanic once it cycles out, at least for the most part. Star Wars for example started with a heavy Hoth theme, but then it took years before Hoth became a competitive theme again. aGoT2e seems to be keeping with having shadows as a mechanic which is good, but I'm definitely curious how many of these disguised cards we'll see in the future from L5R.

WerrWaaa
Nov 5, 2008

I can make all your dreams come true.
Are banned and respected lists bad though? I think I'm in favor of a company keeping a sharp eye on the meta and making adjustments accordingly. Errata too if they release MRP cards in the soonest possible exp pack.

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PosSibley
Jan 11, 2008

21rst Century Digital Boy

WerrWaaa posted:

Are banned and respected lists bad though? I think I'm in favor of a company keeping a sharp eye on the meta and making adjustments accordingly. Errata too if they release MRP cards in the soonest possible exp pack.

I would rather have them then not, but it speaks towards a lack of long term vision when you need one really quickly.

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