|
Harminoff posted:Came across this BOI like called Metaverse Keeper. Has a free beta available here I tried the demo but unfortunately it just didn't click with me. The ranged weapons felt bad to me; they're weirdly slow and fiddly on top of having low damage, the range is too short for my liking (and one of them, the strangely-named "Satan's Grenades" weapon is bugged to only have 1 attack power when picked up when normally it says it has 14) and I'd rather just be able to stick and move with a melee weapon - which kind of sucks when you start every run with a random weapon. Plus, the default movespeed feels too slow for my taste, and the cooldown on the dodgeroll is way too long. It's just a demo, though, so hopefully some of these issues will be addressed in the full game.
|
# ? Feb 6, 2019 19:23 |
|
|
# ? May 20, 2024 12:07 |
|
Has anything new come out in the domain of open-ended / exploration-centric roguelikes in the vein of Cataclysm: Dark Days Ahead, Unreal World, or DF's adventure mode? I've got the urge to play something like that but I've played all of those as much (or as little) as I care to.
|
# ? Feb 7, 2019 03:33 |
|
I guess it's more a roguelite than like but someone bought me Into the Breach in april of last year and I'd last played it on the 30th of that same month and only for 60 minutes at that. It seemed well made and all but I really was expecting more FTL but with mechs. Started playing it again on a whim like 3 days ago and I've put in 22 hours in that period of time lol.
|
# ? Feb 7, 2019 08:48 |
|
Into the Breach is really good. A lot of folks (including myself, honestly) found that it didn't have a ton of replayability, but I don't actually count that as much of a negative; it's fine if a game delivers on its core concept and then it's done, especially when the core concept is that good.
|
# ? Feb 7, 2019 09:09 |
|
The trouble with ITB is that most people get maybe 10 hours of gameplay out of it before ditching, which is a poor deal for a $10 game. Especially from the guys who made FTL, there where high expectations. It's not bad, just disappointing.
|
# ? Feb 7, 2019 09:19 |
|
Serephina posted:The trouble with ITB is that most people get maybe 10 hours of gameplay out of it before ditching, which is a poor deal for a $10 game. Especially from the guys who made FTL, there where high expectations. It's not bad, just disappointing. I hard disagree with every single thing you said.
|
# ? Feb 7, 2019 10:45 |
Truspeaker posted:I hard disagree with every single thing you said. Yeah, wow.
|
|
# ? Feb 7, 2019 11:11 |
|
10 hours is like twice as long as some poo poo that's sold for 30-60 dollars lasts for so like. what
|
# ? Feb 7, 2019 16:16 |
|
Turin Turambar posted:Wait, what examine dialog? press x and move the highlighter/cursor around I don't know what it is on the switch
|
# ? Feb 7, 2019 16:48 |
|
As an example, I played, beat, and enjoyed every second of the original Bioshock in around 14 hours, and that game cost me $60. Even most picky people seem to shoot for an hour of game per $ spent. I don't think I've ever seen someone bitch that you should get 1.5 hours per $... well, before now I guess.
|
# ? Feb 7, 2019 18:07 |
|
Tuxedo Catfish posted:Into the Breach is really good. A lot of folks (including myself, honestly) found that it didn't have a ton of replayability, but I don't actually count that as much of a negative; it's fine if a game delivers on its core concept and then it's done, especially when the core concept is that good. Yup. I chased the cheevos and once everything was unlocked I was done. But it was an awesome 40ish hours. It and subnatica are my two "wish I could forget and replay" games.
|
# ? Feb 7, 2019 19:08 |
|
I've got 100+ hours put into ITB. I agree that FTL is better but ITB definitely stands on its own. It's not a super hard game, but once you focus on zany challenges (e.g. 4 island runs with 3 grav mechs on hard), you can really squeeze dozens of extra hours out of it. I hope they add an expansion however, there's tons of room for more squads and maybe a fifth island.
|
# ? Feb 7, 2019 19:23 |
|
Serephina posted:The trouble with ITB is that most people get maybe 10 hours of gameplay out of it before ditching, which is a poor deal for a $10 game. Especially from the guys who made FTL, there where high expectations. It's not bad, just disappointing. 10 hours is a perfectly acceptable amount of gameplay to get out of a 10 dollar game, and indeed pretty much exactly what I would expect. I played ITB for about 20 hours, which is about how long it took to unlock the various squads and pilots and play around with them, and what I would consider an outstanding amount of enjoyable gameplay to get out of 10 dollars. Now, FTL was also about 10 bucks and I got 80+ hours out of it but FTL is an extreme outlier and saying that something is a poor deal because it doesn't have as good of a cost/playtime ratio as FTL is pretty absurd.
|
# ? Feb 7, 2019 19:48 |
|
the time x money spent thing works for those of us who sell their games and don't keep collections. think about it like this. for every game you played and loved but there just wasn't enough content to satisfy that itch the game gave you or for every game that felt like it ended too soon for some that is actually a detriment and they don't want to buy a game that they would feel that kind of remorse about. there's a lot of things non game related that people have purchased and they liked it but wished it had just a little more to make it that must have item they felt/were led to believe it was gonna be edit: to further expand upon where it came from RPGs at one point were considered bad if they had the standard game length (5-15 hrs) and even if it was a decent game that lack of content would be held against it. at the same time rpgs that just had you doing annoying/lackluster poo poo to fill time got called on it too. eventually this mindset started to spread to other games. AkumaHokoru fucked around with this message at 20:00 on Feb 7, 2019 |
# ? Feb 7, 2019 19:58 |
|
I'm slowly warming up to Convoy too but while it's clearly FTL influenced it's missing the polish. Oh and I can't keep from trying to control it like an RTS which wouldn't be as big a problem if the controls weren't so unresponsive at times, one of the worst traits a game could have. Anyone try that Lovecraft game?
|
# ? Feb 7, 2019 20:04 |
|
I always feel like an outlier when I see people talk about ftl, because I honestly just didn't like it that much. Like it isn't *bad*, and it has interesting replay value in the various ships, but so many things about it just turn me off. The biggest flaw is that if you don't really know the game well it is *incredibly* easy to get yourself into a failed game state but still keep going for quite a while, which makes it quite hard to identify the errors in your play and fix them on your own. The end boss fight is pretty neat, but you're not going to beat it without spoilers without several runs. Some of the challenge ships are neat but most basically require you to have shifted to a more normal setup by halfway through the game. The events are neat but also basically boil down to "only do this event if you have X special option available". I've put in a good amount of time into the game and definitely gotten my monies worth, but I don't view it that fondly. In contrast ITB was a blast, and while it doesn't have a high replay value I wouldn't hesitate to suggest it to someone who wants a really good puzzle game even at full price.
|
# ? Feb 7, 2019 20:23 |
|
Neither FTL or ITB had super long legs for me. My take on them is that they're both really tightly designed games that succeed at what they're trying to do but just don't have much....ambition I guess. I think that for me they pretty much define the line where a game becomes too focused on the function over the fantasy. That's HUGELY subjective so it's not a knock on them at all. I just found them fairly solvable and then wasn't really captivated by them enough to keep coming back. Especially in FTL where I felt the balance in terms of strategies that were effective was pretty poor. ITB was better put together on that front but it's kinda...once you win a couple times you've basically seen everything the game has to show you and the actual process of putting the puzzle together wasn't really interesting enough to hold my attention after that.
|
# ? Feb 7, 2019 21:06 |
|
ITB is a well designed puzzle and FTL isn't even that. The huge FTL wave was extremely weird to me and still is.
|
# ? Feb 7, 2019 21:37 |
FTL gets samey pretty fast without the Captain's Edition mod with it i feel like it has pretty solid replay value though
|
|
# ? Feb 7, 2019 21:53 |
|
ITB is a very good game that I can appreciate how well designed it is, how it's so tight and well executed its singular vision with focus, how all the pieces fit together perfectly without any obvious bad part. But in reality, I only played... 11 hours I think? It's a very focused game, and one consequence of that it's the limited scope. It has a pretty good variety inside that limited scope, but it isn't a game that I will play for dozens and dozens of hours. And the end of the day I just say 'it's a really cool puzzle' but the experience has clear limits. That said, the reality of why I only played 11 hours is that I wasn't in a rush to play more, because I know at some point I will reinstall when they do some enhanced edition/dlc/expansion and play other 11 more.
|
# ? Feb 7, 2019 23:04 |
|
User posted:GURPS explicitly claims you need their permission to realize their rules in a computer game though.
|
# ? Feb 7, 2019 23:16 |
|
Tuxedo Catfish posted:Has anything new come out in the domain of open-ended / exploration-centric roguelikes in the vein of Cataclysm: Dark Days Ahead, Unreal World, or DF's adventure mode? I've got the urge to play something like that but I've played all of those as much (or as little) as I care to. It's not new (although it is constantly getting updated), but have you played Caves of Qud?
|
# ? Feb 8, 2019 02:34 |
|
I just remembered Hack, Slash, Loot exists and got really annoyed. God drat, who thought “roll a d20 and punch yourself in the balls if it’s 1-19” was good game design? Anyway, what brought that about was going to Steam to play some Dredmor- if that’s my favorite roguelike, has anything come about that does what it did lately? I’m kind of sad Gaslamp isn’t around anymore to make a successor.
|
# ? Feb 8, 2019 02:41 |
|
play dungeonmans imo
|
# ? Feb 8, 2019 02:41 |
|
IronicDongz posted:play dungeonmans imo
|
# ? Feb 8, 2019 02:43 |
|
Ugly In The Morning posted:I just remembered Hack, Slash, Loot exists and got really annoyed. God drat, who thought “roll a d20 and punch yourself in the balls if it’s 1-19” was good game design? If you mean "combat heavy kind of old-school inspired roguelike dungeon crawlings with a modern UI", check out Dungeonmans. If you mean Dredmor's character creation system specifically, still check out Dungeonmans but prepare to be kind of disappointed.
|
# ? Feb 8, 2019 02:46 |
|
ToxicFrog posted:If you mean "combat heavy kind of old-school inspired roguelike dungeon crawlings with a modern UI", check out Dungeonmans. I’ll check it out. Dredmor kind of got me in all the right spots from gameplay to sense of humor to having one of the few crafting systems i actually like. I’m sure it’s just chasing the dragon but that was the game that got me into roguelikes. I’m having fun having rebought Tangledeep for Switch, but that has a very different “feel” to it.
|
# ? Feb 8, 2019 02:53 |
|
ToxicFrog posted:It's not new (although it is constantly getting updated), but have you played Caves of Qud? Tuxedo Catfish has posted some ridiculously super-optimized character builds and found a bunch of exploits, so yes, they have. Ugly In The Morning posted:Anyway, what brought that about was going to Steam to play some Dredmor- if thats my favorite roguelike, has anything come about that does what it did lately? Im kind of sad Gaslamp isnt around anymore to make a successor. Dredmor is basically a by-the-numbers dungeon crawler with really basic enemies, a loving fantastic character build system, tons of items, and a silly sense of humor. Can you pick out which of those particularly resonated with you?
|
# ? Feb 8, 2019 02:54 |
|
ToxicFrog posted:It's not new (although it is constantly getting updated), but have you played Caves of Qud? Just a bit.
|
# ? Feb 8, 2019 02:54 |
|
When did the formula change from Fun Levels - Money spent X coolness = Worthatude?
|
# ? Feb 8, 2019 05:51 |
|
Ugly In The Morning posted:I’ll check it out. Dredmor kind of got me in all the right spots from gameplay to sense of humor to having one of the few crafting systems i actually like. I’m sure it’s just chasing the dragon but that was the game that got me into roguelikes. idk if id say i "like" dredmors crafting system or that dredmor is "good" personally but dear god do i wish somebody w a working brain (i.e. not currently me lmao) would make a game that took the character creation while leaving behind the things that dragged it down
|
# ? Feb 8, 2019 06:52 |
|
make mockery posted:idk if id say i "like" dredmors crafting system or that dredmor is "good" personally but dear god do i wish somebody w a working brain (i.e. not currently me lmao) would make a game that took the character creation while leaving behind the things that dragged it down Pretty sure I've said this every time Dredmor comes up
|
# ? Feb 8, 2019 07:02 |
|
I'll just be happy if those loving eyebrows never see the light of day again. I'd rather it was just ASCII (and I detest ASCII) than whatever the hell was up with those things. What a hideous game.
|
# ? Feb 8, 2019 07:31 |
|
Qud Talk! I finally bought it, and have splatted enough Praetorians to get through the Red Rock quest and back alive via the underground river. Also completed the Copper Wire mini quest. The world just opened up and it's scary, since I know I'm just going to splat the second I stick my head in a new area and it seems tempting to do dumb stuff like grind. This is my first open-world RL and I'm not sure I like the feel of it =[
|
# ? Feb 8, 2019 07:59 |
|
AttackBacon posted:I'll just be happy if those loving eyebrows never see the light of day again. I'd rather it was just ASCII (and I detest ASCII) than whatever the hell was up with those things. What a hideous game. Yeah I would rather deal with the giant eyebrows than ever try to play an ASCII game again. The animations and monster design in that were a big part of making “you died, start over” bearable. And they even made a shitload of jokes about the eyebrows through the game.
|
# ? Feb 8, 2019 09:28 |
|
Whoa hang on there's rules against slagging off ASCII in this thread
|
# ? Feb 8, 2019 09:58 |
|
Acsii is something I haven't used in a decade. Like DF was the last game I played exclusivly acsii. Modern tiles, especially tight low res ones like Qud has are really just better.
|
# ? Feb 8, 2019 12:56 |
|
Serephina posted:Qud Talk! I finally bought it, and have splatted enough Praetorians to get through the Red Rock quest and back alive via the underground river. Also completed the Copper Wire mini quest. The world just opened up and it's scary, since I know I'm just going to splat the second I stick my head in a new area and it seems tempting to do dumb stuff like grind. This is my first open-world RL and I'm not sure I like the feel of it =[ qud is a game to get lost in if youre playing true kins imo go check out the rusted arch theres something youll like at the bottom
|
# ? Feb 8, 2019 13:31 |
|
ascii can be boring or good its all about implementation somebody make a pseudoascii game where the monsters form the shapes of their letters
|
# ? Feb 8, 2019 14:21 |
|
|
# ? May 20, 2024 12:07 |
|
The eyebrows were OP as gently caress.
|
# ? Feb 8, 2019 14:30 |