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ZearothK posted:Goblin Squad: The intro battle has you escaping from Hogwarts. "Yer a bandit, 'arry."
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# ? Feb 8, 2019 22:28 |
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# ? May 15, 2024 02:38 |
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I was already excited at being able to skip the intro fight since it would make rolling for swamp town seeds for cultists runs so much faster, but having an actual dedicated Davkul start has me super stoked
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# ? Feb 8, 2019 22:31 |
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quote:The Militia Unless it prevents you from hiring Hunters. Then it just sounds regular broken.
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# ? Feb 8, 2019 23:54 |
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I hope there's a background which is the opposite, i.e. it doesn't let you hire any dirty peasants etc. That sounds a lot more challenging, it would have to give some significant upside like starting with good equipment or giving a discount on hires or reduced salaries.
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# ? Feb 9, 2019 00:33 |
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The Lord Bude posted:How many days in are you and how many guys in the party? What other stats do they have? I think it was somewhere around day 20-30 with most of my guys around lvl5. Everyone survived the fight but goddamn if I wasn't wishing I hadn't afterwards, everyone had some kind severe injury that would put them out of action for at least a week. grrarg posted:https://steamcommunity.com/games/365360/announcements/detail/1727596629137613720 The Militia is right up my alley, since I'm too cheap to buy expensive mercenaries anyway. Can't wait to put together some kind crossbow firing line for sure and just peck everything to death.
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# ? Feb 9, 2019 00:43 |
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Wizard Styles posted:That sounds broken as poo poo. Yeah, that isn't anything at all of a tradeoff unless they make all of the cheap backgrounds suck somehow. As I was reading it I thought the caveat would be that they'd cap levels at 8 or gently caress up your perks or something
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# ? Feb 9, 2019 01:49 |
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Oh, I guess the real downside to the militia start is clicking wait/end turn on 18 motherfuckers every round
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# ? Feb 9, 2019 01:54 |
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Clark Nova posted:Yeah, that isn't anything at all of a tradeoff unless they make all of the cheap backgrounds suck somehow. As I was reading it I thought the caveat would be that they'd cap levels at 8 or gently caress up your perks or something The trade-off is pretty severe I think, as having a few high tier backgrounds mercenary kind of pay for themselves in the long run considering from fight to fight they're usually extremely efficiency and have good potential for growth, on top this, fielding 18 people + reserves means you're going to be spending a mint in food, medicine, and tools expenses to a smaller group of 12 or so people.
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# ? Feb 9, 2019 02:35 |
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Clark Nova posted:Oh, I guess the real downside to the militia start is clicking wait/end turn on 18 motherfuckers every round
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# ? Feb 9, 2019 02:55 |
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I don't think more guys = more repair costs. Having more guys means there's more targets for the enemy to spread their damage between and more of your guys hitting them so they die faster and do less damage. And I'm pretty sure enemy numbers scale off your renown not your numbers, if they scale off the size of your company that would be pretty dumb and also render the whole thing totally pointless
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# ? Feb 9, 2019 04:25 |
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Wafflecopper posted:I don't think more guys = more repair costs. Having more guys means there's more targets for the enemy to spread their damage between and more of your guys hitting them so they die faster and do less damage. And I'm pretty sure enemy numbers scale off your renown not your numbers, if they scale off the size of your company that would be pretty dumb and also render the whole thing totally pointless No, this is exactly the opposite of how the game works. Your renown has no influence on the difficulty, just the reward. Enemy numbers is dictated by your roster, including your current numbers.
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# ? Feb 9, 2019 06:38 |
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Oh, in that case I stand corrected. It's still dumb though. What's the point in getting more guys if it just means you fight more enemies? Wouldn't that mean new recruits are an active detriment until they catch up? Not to mention going over 12 guys on your roster becomes a trap choice?
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# ? Feb 9, 2019 08:14 |
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Wafflecopper posted:Oh, in that case I stand corrected. It's still dumb though. What's the point in getting more guys if it just means you fight more enemies? Wouldn't that mean new recruits are an active detriment until they catch up? Not to mention going over 12 guys on your roster becomes a trap choice? Not quite. The game calculates strength of your roster not just by number of bros, but also by their level. I don't know the exact formula, but you'll definitely face harder enemies having a roster of 20 level 11s than 20 level 1s, even if everything else about the company is exactly the same.
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# ? Feb 9, 2019 08:21 |
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Well the game or the 18-man mod do not force you to always play at the limit. What I love about the mod is that I can do things like bring 14 or 15 brothers and that polearm wielders no longer need to compete with archers for a spot in the 2nd line.
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# ? Feb 9, 2019 08:24 |
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Had my eye on this for a while and traveling for work this week so I've pulled the trigger. the movie guide is great and looking forward to booting this up. Any changes or updates to the excellent guide?
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# ? Feb 9, 2019 15:19 |
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Is there a list of good map seeds anywhere?
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# ? Feb 9, 2019 16:00 |
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Martha Stewart Undying posted:Is there a list of good map seeds anywhere? https://bb.frukso.se/ is a user-submission site that can take some of the randomness out of it. HEHXPIZQPX was the excellent trading seed from upthread. A good circle of towns/keeps in the north and convenient harbours. Starting bros aren't bad either.
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# ? Feb 9, 2019 17:09 |
Wafflecopper posted:Oh, in that case I stand corrected. It's still dumb though. What's the point in getting more guys if it just means you fight more enemies? Wouldn't that mean new recruits are an active detriment until they catch up? Not to mention going over 12 guys on your roster becomes a trap choice? The game doesn't scale based on your gear. So it's better to have more dudes *if they are well equipped.* More fodder is harmful, more equipped dudes you can get ahead of the curve.
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# ? Feb 9, 2019 20:49 |
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I'm of the belief (in normal mode anyhow; ironman is a different kettle of fish) that hiring fodder that aren't good enough in the long run is harmful since you're wasting xp on guys that won't be around long term. I explicitly only hire the best of the best, to the point where it often takes me till day 80-90 before I have a full 12 guys; but they end up being a higher level than they would otherwise be and they're more capable and have better gear.
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# ? Feb 10, 2019 04:37 |
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I hired someone and they suck How do i fire them I can't figure it out
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# ? Feb 12, 2019 14:42 |
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Rename them Bait. Give them a spear and shield and lovely armor you don't mind getting destroyed. Their job is to hold the flank. Alternatively, there is a big X button underneath their portrait in the inventory screen. You don't need to pay compensation for people that haven't been with the company long. If someone has been with the company for a while you might want to pay their compensation; if you don't the remaining company members will take a morale hit. Of course, compensation payments are often much more expensive than just buying a few drinks for the remaining bros to bring their morale back up.
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# ? Feb 12, 2019 15:00 |
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Alternatively, do the first suggestion and use them as bait. Then watch as they survive literally loving everything that gets thrown at them somehow.
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# ? Feb 12, 2019 16:08 |
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# ? Feb 12, 2019 18:08 |
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gently caress swamp battles.
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# ? Feb 12, 2019 18:16 |
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Wizard Styles posted:
Pretty much. I've gone through 285 days and coming up on a third crisis, with a band of ragtag farmers and brawlers. The most expensive I have is some squire i stumbled upon, but he's not the best of them. Also have a deserter and retired solider that decided to join me at random events, but they are not great either. I do have one hunter though, if they somehow decide that they can't be hired. 18 of the filthy murderers I have now at once, at regular scaling, would faceroll just about everything Not that I won't try it mind, just saying
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# ? Feb 13, 2019 00:28 |
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This is how I've always played as well. From the midgame when money comes and goes by the thousands on I've always hired (and mostly fired) tons of cheap bros of backgrounds I like, sometimes adding in a few of the more expensive backgrounds I think are worth it. And with the new wage calculation system that was introduced with Beasts & Exploration I'm hiring even less expensive bros now. I still like Squires and Adventurous Nobles, and Hunters are just a cut above the other ranged backgrounds so hiring them is almost necessary sometimes. But I won't hire lots of those. Very rarely I'll get a Hedge Knight in if his gear is good or I need a bro that's guaranteed to be good right now because one of my leveled two-handers had a Berserker-related work accident. But that Hedge Knight will have to be really good to justify the money he's on in the long term. dogstile posted:Alternatively, do the first suggestion and use them as bait. And even mediocre bros can be useful with Colossus, Gifted and Rotation alone. The really terrible ones need to be culled, of course, and there's a point where a recruit would be too much of a liability to even be bait.
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# ? Feb 13, 2019 17:58 |
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Wizard Styles posted:This is how I've always played as well. From the midgame when money comes and goes by the thousands on I've always hired (and mostly fired) tons of cheap bros of backgrounds I like, sometimes adding in a few of the more expensive backgrounds I think are worth it. Yea, this seems like what I always gravitate towards. Paying 98g a turn for some sellsword who's melee skill is 5 higher than Jost the Merry Apprentice at 43g rarely seems worth it unless I'm swimming in gold and I really want to try some odd duelist build. I've had some nice mascots too. Heinrich the Asmathic who I tried to get killed for a 100 days just ended up with a brain injury, traumatised and broken knee. I mean, what sort of retirement would that be? I kept him in the back with a polearm, rotating out guys and then footworking away (yes, both perks! Didn't think I was going to keep him anyway, and it was actually grand for utility.) He even racked up a good number of kills.
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# ? Feb 14, 2019 00:37 |
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Never discount how useful a mediocre early game bro can be with Gifted and Rotation. They will fill holes in the line, hit on a reasonable number of attacks with a sword or spear and they will die to be replaced by someone better.
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# ? Feb 14, 2019 01:06 |
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I don't hire anyone unless they meet some pretty strict standards - I often won't have 12 guys in my party until the first crisis is just about starting - and I have to say I've yet to come across a hedge knight that met my hiring standards (at least for 2hander bros or duelists - most would have been good enough for tank duty; but by the time I can afford to hire a hedge knight I generally don't need any more of those) What I want to know is why hasn't anyone told me about warscythes before? those things are amazing, you can do a 3 tile straight line AOE from the back line, and with polearm mastery you can do it twice per round if you take Beserk. I'm building up a nimble warscythe dude as we speak. Also has anyone tried building a bro around the new fencing sword yet?
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# ? Feb 14, 2019 17:50 |
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The Lord Bude posted:I don't hire anyone unless they meet some pretty strict standards - I often won't have 12 guys in my party until the first crisis is just about starting - and I have to say I've yet to come across a hedge knight that met my hiring standards (at least for 2hander bros or duelists - most would have been good enough for tank duty; but by the time I can afford to hire a hedge knight I generally don't need any more of those) I picked up an incredibly unique fencing sword in my current playthrough so I've been training up a squire who has multiple stars in initiative to be a nimble duelist fencer. He's a bit fragile, no stars in HP and because he needs as many rolls as possible in melee attack, melee defence, and initiative, I haven't put a lot of levels into HP. But with dodge and overwhelm and his really high initiative he usually doesn't get hit much as long as I'm careful with his positioning. He can deal some unreal damage when he hits with one of the lunge attacks, but when you get bad RNG on one of those it's very frustrating. He's definitely picking up recovery as one of his last three perks since so much of his defence relies on maintaining high initiative for dodge and overwhelm, not sure what the other two will be though. Probably Steel Brow to make him more survivable, and killing frenzy to make him even more destructive. Open to suggestions though. My experience suggests he's a glass cannon. Can deal some really incredible damage, especially one-on-one, but very vulnerable to those hits he does take. As a result I typically don't put him in the line, but keep him in the back row and then either use him to protect my flank or to concentrate the attack on a weak part of the enemy formation. vyelkin fucked around with this message at 18:38 on Feb 14, 2019 |
# ? Feb 14, 2019 18:36 |
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Steel brow goes on everyone for me. gently caress you, Man with Crossbow
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# ? Feb 14, 2019 18:39 |
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dogstile posted:Steel brow goes on everyone for me. gently caress you, Man with Crossbow I used to do that but found this run that Colossus on everyone generally works better, because it still prevents headshots from being insta-kills but also helps a lot with body damage. In my past runs I've found that big fights against orcs, say, were really dangerous because even if they're just hitting the body they're still tearing through bros' armour and doing a lot of HP damage, and without Colossus some of my guys were really susceptible to that. Nimble bros get both, though.
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# ? Feb 14, 2019 18:44 |
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I don't like Steel Brow; it helps a lot for sure but it's mainly good to prevent random deaths in the early to midgame. And yeah, Colossus also does that. As soon as you got better helmets than what Raiders and Auxiliaries drop I think Steel Brow is kind of a waste compared to other defensive perks. The Lord Bude posted:Also has anyone tried building a bro around the new fencing sword yet? That was right after B&E came out so disregard his gear and the naked sergeant. I don't remember what his last 3 perks were exactly. Footwork for sure. Overwhelm, Pathfinder and Gifted (due to triple dipping on Initiative thanks to Dodge and the Lunge attack) are definitely considerations. e: Not tested on Expert btw, but was okay on Veteran. The Fencing Sword is unfortunately balanced against the Arming Sword but there are uniques and Lunge got buffed/fixed by a later patch since I had this guy. Wizard Styles fucked around with this message at 21:04 on Feb 14, 2019 |
# ? Feb 14, 2019 20:49 |
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dogstile posted:Steel brow goes on everyone for me. gently caress you, Man with Crossbow I've been running steel brow on everyone in my latest run and it's a night and day difference. No more lol random double damage is great. It even helps more than just resisting random crossbow deaths since now headshots in general aren't an "uh oh" moment but instead helps spread armor damage. I might try all colossus next run but if it is indeed plain better than steel brow as the two above posters argue then drat it's crazy op and in need of a nerf.
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# ? Feb 14, 2019 21:05 |
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Not surprisingly Wizard and I are on the same page steelbro kind of fell off my defensive perk set up thanks to an increase in helmet quality being a thing both Nimble and battleforge. for nimble Bros typically the helmet was the most I'm a points item they would wear and battleforge there in heavy armour anyway so if anything is going to chip through the helmet it's going to take a while.
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# ? Feb 14, 2019 22:36 |
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So what exactly is the bonus damage from lunge? I like the idea in theory but I'm not convinced I wouldn't be better off just giving my duelist an orc cleaver. In other news; I think my orc chain dude is underperforming. I don’t think I’d have someone specialise in that again. The Lord Bude fucked around with this message at 13:42 on Feb 15, 2019 |
# ? Feb 15, 2019 02:25 |
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Who was it that was hoping for a company origin where you start with just one well equipped dude? Because I have some news for you http://battlebrothersgame.com/dev-blog-114-company-origins-part-ii/
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# ? Feb 15, 2019 18:26 |
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Nordick posted:Who was it that was hoping for a company origin where you start with just one well equipped dude? Because I have some news for you poo poo it's like they are reading this thread. That's great.
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# ? Feb 15, 2019 18:38 |
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Nordick posted:Who was it that was hoping for a company origin where you start with just one well equipped dude? Because I have some news for you Devs read this thread and put my ideas in the game, confirmed.
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# ? Feb 15, 2019 18:39 |
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# ? May 15, 2024 02:38 |
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Both of those sound awesome! I've almost never played around with attacking caravans and other noble house groups in the early game, only a little bit if I draw the Noble War crisis and by then, I feel like I never really needed the couple of trade items the caravans usually give you. Hedge knight start sounds dope too!
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# ? Feb 15, 2019 18:46 |