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QuarkJets posted:why bother though, if some goober wants to use the password system to cheat I say let them Was funny when cheat codes broke the scripting.
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# ? Feb 12, 2019 07:13 |
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# ? May 15, 2024 09:48 |
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StandardVC10 posted:JRPGs peaked with Chrono Trigger. Terranigma is better than Chrono Trigger.
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# ? Feb 12, 2019 07:21 |
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BeanpolePeckerwood posted:Persona 5 and FFXV both innovate in some cool ways, but not always successfully. Here’s an unpopular for you: Persona 5 is hard as hell.
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# ? Feb 12, 2019 08:08 |
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There is just something bad at the beginning of half-life
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# ? Feb 12, 2019 09:05 |
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TalkingBasically posted:There is just something bad at the beginning of half-life for some reason in the mid-late 90's game developers were obsessed with putting long sequences of either unskippable fmvs or long, boring in-game sequences where you do nothing at the beginning of games. it wasn't until nearly 2010 that it occurred to game developers that people might be interested in actually playing the game they purchased within thirty minutes of hitting new game or so, or at least having the option to skip all the anime that happens before that point.
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# ? Feb 12, 2019 09:31 |
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Yeah but they need to keep you hooked for at least 2 hours so you can't refund it.
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# ? Feb 12, 2019 09:47 |
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Apparently the Half-Life intro was pretty revolutionary for the time mostly since it DIDN'T immediately throw you into explosionland but actually started out introducing the player to things like non-hostile NPCs and the idea of the protagonist as a character with a name, a job and coworkers. Not to mention a lot of it was showing off effects and stuff, I'm sure. Though you never did see stuff like the big cargo shifting robot in gameplay, iirc.
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# ? Feb 12, 2019 10:12 |
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Ghost Leviathan posted:Though you never did see stuff like the big cargo shifting robot in gameplay, iirc. You do in Opposing Force!
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# ? Feb 12, 2019 10:16 |
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The fun of Freeman's Mind is Freeman bitching about how Black Mesa's architecture doesn't make the slightest amount of sense, which probably wouldn't even be noticeable if not for how some parts of the game try to establish it as a workplace and functional facility.
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# ? Feb 12, 2019 10:25 |
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The White Dragon posted:the problem isn't in preventing cheaters, the problem is the assholes. people who won't normally cheat but because they can crack your password, they'll do it and then complain that the game was too easy because you didn't encrypt your progress hard enough. and that word of mouth can gently caress you up. Was that ever actually a problem? Like were people really using a Game Genie and then complaining that a game is way too easy when you turn on God mode and warp to the last boss?
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# ? Feb 12, 2019 10:46 |
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The White Dragon posted:the problem isn't in preventing cheaters, the problem is the assholes. people who won't normally cheat but because they can crack your password, they'll do it and then complain that the game was too easy because you didn't encrypt your progress hard enough. and that word of mouth can gently caress you up. What no it can't.
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# ? Feb 12, 2019 10:56 |
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Cheat codes kinda traditionally were often used for rentals or games you're just not very good at, so you can see all of the content without having to go through all the time and effort. Especially how a lot of older games had unfair difficulty spikes or unintuitive roadblocks that made a lot of players' progress halt in the age before easily accessible online guides. (remember when the default message for Sega's help line was how to get past the barrel in Carnival Night Zone?) Nowadays, most AAA games are terrified that you'll miss a moment of them and handhold you all the way to the credits. Apparently achievement statistics got publishers terrified realising how many players only played the beginning of a game.
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# ? Feb 12, 2019 11:10 |
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why on earth would a password be better than a save that automatically loads for you, why would you want to type in a series of numbers and letters to load your game?
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# ? Feb 12, 2019 11:59 |
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Ghost Leviathan posted:Apparently the Half-Life intro was pretty revolutionary for the time mostly since it DIDN'T immediately throw you into explosionland but actually started out introducing the player to things like non-hostile NPCs and the idea of the protagonist as a character with a name, a job and coworkers. Not to mention a lot of it was showing off effects and stuff, I'm sure. Shooters and most games in this time frame were macho, juvenile, and dorky, mostly inspired by Doom and Army of Darkness. The games all needed to have three things: 1) Demons from hell 'n poo poo OR terrorists 2) Keys, gotta have mazes with keys 3) I dunno, maybe like you can piss on an old grandma and kill hookers with a shovel? Kids seem to like that and the programmers think it's funny Interactive 3D narrative with relatively high concept story material took ambition, time, money, and better PC hardware. So this game that told its own unique story, had a conceivably real setting, and was designed to be engaging and dramatic with real set pieces was pretty new. Half-Life set a new bar, especially for other designers. Doom clones were suddenly very passe.
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# ? Feb 12, 2019 12:07 |
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Caesar Saladin posted:why on earth would a password be better than a save that automatically loads for you, why would you want to type in a series of numbers and letters to load your game? Yeah I refuse to believe that anyone would actually prefer passwords. Even in the "well you can share your progress with random people!" case, people upload save games for all sorts of games Yeah yeah you can't exactly upload your PS2 memory card to the internet very easily but gently caress off, no one cares about your legacy system QuarkJets fucked around with this message at 12:34 on Feb 12, 2019 |
# ? Feb 12, 2019 12:32 |
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Sodomy Hussein posted:Shooters and most games in this time frame were macho, juvenile, and dorky, mostly inspired by Doom and Army of Darkness. The games all needed to have three things: Basically, yeah. 'It was revolutionary at the time' is the explanation for a lot of video game things that aged poorly, like levels that basically exist to show off new special effects the engine can do. Technically Half-Life has basically the same plot as Doom and Quake, where a teleportation experiment leads to disaster and an incursion of interdimensional invaders. I'm pretty sure this was intentional.
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# ? Feb 12, 2019 12:44 |
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Bruegels Fuckbooks posted:for some reason in the mid-late 90's game developers were obsessed with putting long sequences of either unskippable fmvs or long, boring in-game sequences where you do nothing at the beginning of games. it wasn't until nearly 2010 that it occurred to game developers that people might be interested in actually playing the game they purchased within thirty minutes of hitting new game or so, or at least having the option to skip all the anime that happens before that point. this is one of the reasons NES games are superior. you might get a few still images or maybe a short text crawl but for the most part you are killing foot clan the second you press the "start" button. Rutibex fucked around with this message at 13:25 on Feb 12, 2019 |
# ? Feb 12, 2019 13:20 |
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Ghost Leviathan posted:Basically, yeah. 'It was revolutionary at the time' is the explanation for a lot of video game things that aged poorly, like levels that basically exist to show off new special effects the engine can do. I will not hear you talk poo poo about that Mode-7 hallway in Super Castlevania.
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# ? Feb 12, 2019 13:36 |
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pooch516 posted:I will not hear you talk poo poo about that Mode-7 hallway in Super Castlevania. Aw gently caress, I played so much of that game. Which one?
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# ? Feb 12, 2019 13:43 |
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Doom was better than half-life
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# ? Feb 12, 2019 13:43 |
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Though the train ride at the beginning of Half-Life 1 was mind blowing at the time. I had seen nothing like it before. It was atmospheric and beautiful and the environments were cool as gently caress and it did a great job of showing just how huge this Black Mesa complex was Nowadays of course, it's probably boring as hell
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# ? Feb 12, 2019 13:45 |
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A lot of things in video games, especially older ones, are basically built around preparing the player for the intended tone and gameplay style of the game, especially in older and more hidebound genres. Undertale comes to mind as specifically made to gently caress with the expectations and experience of someone used to that kind of game.
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# ? Feb 12, 2019 13:49 |
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Ghost Leviathan posted:Undertale comes to mind as specifically made to gently caress But enough about that games weird fanbase
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# ? Feb 12, 2019 14:28 |
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Lambert posted:You do in Opposing Force! This may or may not count as an UVGO, but I always preferred Opposing Force to the main game and Blue Shift (not that either of those weren’t also great!) The weapons seemed really cool by comparison, especially the magnum or whatever with a laser sight. Plus those enemy assassins! gently caress, I really want to play it now, but I’ve long since lost the discs I think and I’m not sure it would work on my aging mac anyway.
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# ? Feb 12, 2019 14:49 |
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The Pokemon games are always way less fun than you imagine them to be. Too many cool Pokemon appear or evolve too late in the game and are completely unviable for regular gameplay. Many Pokemon also don't learn interesting moves or have them gated behind breeding or special tutors. Who the gently caress even breeds Pokemon?
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# ? Feb 12, 2019 14:54 |
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burial posted:This may or may not count as an UVGO, but I always preferred Opposing Force to the main game and Blue Shift (not that either of those weren’t also great!) The weapons seemed really cool by comparison, especially the magnum or whatever with a laser sight. Plus those enemy assassins! I think the original HL games/expansions routinely go on sale for <$1 on Steam just fyi
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# ? Feb 12, 2019 15:59 |
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getting rid of grenades in tf2 sucked and grenade spam was fun, cool, and good. that said, i loving loved tf2 even though i stopped playing around the update where the demoman got a sword.
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# ? Feb 12, 2019 16:26 |
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Vegetable posted:The Pokemon games are always way less fun than you imagine them to be. Too many cool Pokemon appear or evolve too late in the game and are completely unviable for regular gameplay. Many Pokemon also don't learn interesting moves or have them gated behind breeding or special tutors. Who the gently caress even breeds Pokemon? Pokemon is a game for children, who have more free time than responsibilities. though if you are into the concept and want a more hardcore experiance I suggest Siralim. it's like Pokemon, but about 10x more complicated.
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# ? Feb 12, 2019 16:40 |
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Vegetable posted:The Pokemon games are always way less fun than you imagine them to be. Too many cool Pokemon appear or evolve too late in the game and are completely unviable for regular gameplay. Many Pokemon also don't learn interesting moves or have them gated behind breeding or special tutors. Who the gently caress even breeds Pokemon? I noticed this the last time I played one of them (one of the GBA ones), but I jumped into Ultra Moon and it seems a lot better so far. Pokemon I'm training seem to evolve a little earlier, I haven't really caught anything that was totally useless in single-player, and the learned moves seem a lot more diverse (I've gotten like, an Electric move learned on a Water/Psychic, for example). Bullshit trade-only evolutions still exist, though. gently caress you, Abra that I caught as like my 3rd guy. Rutibex posted:Pokemon is a game for children, who have more free time than responsibilities. I haven't gotten too deep into it, but isn't the actual stat system for Pokemon incredibly deep these days?
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# ? Feb 12, 2019 17:25 |
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Pokemon was best when it was in black and white and had 150 of the fucks and its all downhill since
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# ? Feb 12, 2019 17:47 |
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CrRoMa posted:Pokemon was best when it was in black and white and had 150 of the fucks and its all downhill since this is half right. pokemon gold is actually the best pokemon game
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# ? Feb 12, 2019 17:53 |
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Probably popular opinions: Tetris Effect is every bit as good as the hype. System Shock 2 is really really good and Portal 2 aped a lot of the story.
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# ? Feb 12, 2019 18:19 |
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bradzilla posted:Probably popular opinions: System Shock 2 is above the threshold of what I consider modern Doom clones. System Shock is definitely archaic.
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# ? Feb 12, 2019 18:21 |
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The Half Life intro sequence was well done though, it introduced concepts and areas that would later appear and had a very good buildup of tension. HL2 went overboard and made it boring, but that game sucks as we all can probably agree. Doom I can appreciate but somehow never got into, I was probably the wrong age when it came out. Duke Nukem 3D was my game and Doom always just seemed like a more primitive version of that.
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# ? Feb 12, 2019 18:51 |
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Duke had things that felt great compared to Doom, the jetpacks, the sense of humour, the pipe-bombs, kicking people, but it just didn't have the level design that made Doom so compelling
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# ? Feb 12, 2019 18:53 |
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Snow Cone Capone posted:I think the original HL games/expansions routinely go on sale for <$1 on Steam just fyi I’ll keep an eye out! Today, or at least right now, you have been a good and nice person.
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# ? Feb 12, 2019 20:02 |
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burial posted:I’ll keep an eye out! Today, or at least right now, you have been a good and nice person. despite my trash posting I generally try to be! https://isthereanydeal.com/game/halflifecomplete/info/ this site owns, it tracks historical pricing and sales across multiple platforms and I think you can set alerts too
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# ? Feb 12, 2019 20:05 |
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CrRoMa posted:Duke had things that felt great compared to Doom, the jetpacks, the sense of humour, the pipe-bombs, kicking people, but it just didn't have the level design that made Doom so compelling I remember buying a CD with like 1500 duke nukem levels on it. I'm sure some of them were good (not the ones I tried though!)
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# ? Feb 12, 2019 20:52 |
I remember being in my cousin's dingy poorly lit bedroom late one evening when we played half life for the first time right when it came out and being totally blown away by the whole train sequence. The other fun mind blowing ones at the time i remember were Thief and AVP which i can't think of ever having a reaction like i did with those 3 games to any fps since except maybe AVP 2.
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# ? Feb 12, 2019 21:04 |
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# ? May 15, 2024 09:48 |
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Ghost Leviathan posted:A lot of things in video games, especially older ones, are basically built around preparing the player for the intended tone and gameplay style of the game, especially in older and more hidebound genres. Undertale comes to mind as specifically made to gently caress with the expectations and experience of someone used to that kind of game. my expectation was a game that doesn't crash after every boss so it certainly hosed with mine!
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# ? Feb 12, 2019 21:13 |