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Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
That was a loving awesome tale, Wrestlepig!

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Podima
Nov 4, 2009

by Fluffdaddy
Yeah that story ruled, don't miss it if you skipped the last page!

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal
thanks for the compliments, it was a real fun game to run. World of Dungeons is very good for really quickly whipping up a game, and has plenty of space to flesh stuff out so I ended up with a lot of flavor. I've been playing around with designing a pirate game, so I'm going to be stealing a lot of that stuff for later.

cptn_dr
Sep 7, 2011

Seven for beauty that blossoms and dies


Holy poo poo that was great, Wrestlepig.

I just got done catching up on the last few years of the thread, and it's rekindled my love for D&D. I'm a bit sad to be all caught up on Tanicus though, because now I have to wait for more. But I have also just started playing in my first new D&D campaign in years, and the group are working on putting together a recap for the first few sessions, too, which someone will post here when it's done. It has dinosaurs.

CobiWann
Oct 21, 2009

Have fun!

Wrestlepig posted:

I learnt four things from running it.
1. Encourage your players to be as ridiculous and cool as possible. Ask questions and hunt for details, and let them have cool answers. Flavor and reflavor stuff as much as you can.
2. It's insanely badass to have people crawl up the side of a ship
3. Pirates are an inherently good genre for roleplaying games. A bunch of weirdos with a shared goal, piles of flavor, a reputation for audacity and a love for treasure and adventure. Can't go wrong.
4. Try to have a bit of downtime where players can explore their characters a bit. Often people get caught up in the plot, but having the PCs flesh out their personalities a bit helps later when it's all put under pressure.

Amazing story, and amazing lessons to be learned! There's a reason 7th Sea is one of my favorite settings, but these can be applied to nearly any system/setting...hell, in Tanicus we climbed up the side of a ghost ship in the middle of a grassy plain and it was awesome as hell.

Speaking of which, Tanicus is still going, but the past few sessions involved a lot of mass combat so I had to wait until that story arc finished before having enough for a recap - The Battle of Woodlawn Keep.

Captain_Person
Apr 7, 2013

WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER MAN?
Dungeons and Dinos: Chapter One

Cowritten with cptn_dr, who wrote all the clever parts and left me to share it here

The DM posted:

You all know the basic idea here - you are an adventuring party, there is a Vault (actually a vast, multi-level dungeon) which you need to break into, and this vault happens to be in the middle of a newly-opening theme park based around magically-enhanced dinosaurs.

Our heroes are a classic party of adventurers, made up of:

Daeric Taldhen—Wood Elf Swashbuckler from one of the seafaring Mercantile Guilds that rule the archipelago of Minrothad. Cocksure and a natural show-off. Despite all contrary evidence he insists he isn’t a pirate, but will admit he works for some. Not great with traps. Played by myself.

Octavia—Aasimar Druid. Ex-House Slave for a powerful family in the Thyatian Empire. Met Vinny while they were both at the University, taking part in the gladiatorial underground. Does a lot of shapeshifting, friend to all animals.

Amaranthine—High Elf Bard. A noble who left Alfheim to explore the music of other cultures. A bit prissy, but very good with an instrument, and a reasonable spellcaster as well. Arrived late to Dinotown because they were playing a gig.

Lavinia “Vinny” Broadbuckle—Halfling Eldritch Knight. After leaving her idyllic childhood behind in order to seek adventure, Vinny quickly joined a travelling Gladiatorial Show. Known as “The Howling Halfling”, master of “The Little People’s Elbow”, she has retired from showbiz and become an adventurer after spending some time learning magic. Played by cptn_dr

The DM posted:

The setting for this game is my own homebrew D&D world, originally influenced mostly by the original D&D ‘Mystara’ setting, but quite heavily modified since. The name of the overall setting is taken from the name for the primary setting, the nations wrapped around the Sea of Demons. In the original setting this was called simply ‘The Known World’. In my setting, the inhabitants of these nations call their world Arche - taken from the Ancient Greek for ‘beginning’ or ‘source’.

This version of The Known World Arche is classic, high-fantasy, sword & sorcery. Realism takes a distant second seat to the fantastic. It’s pretty trope-y, except for the bits that are intentionally subversive - mostly for bits where I thought the tropes are gross.

Magic is an accepted fact of life, but certainly not an everyday. Enchanted items are rare, and fabulous - this is not a setting where every adventurer has a +1 sword, but one where every magic sword has a name and a history.

The party (who have been adventuring together for about a year now, though Octavia and Vinny have been friends for longer than that) are investigating a tainted grove in a ruined castle, halfway up a mountain. They show up and quickly realise that something’s not quite right—the whole thing seems to be some kind of set up, dripping with illusion magic. Before they can investigate any further, they are all knocked out with a spell. Except for Daeric, who as an Elf easily resists, and is instead hit over the head with something heavy.

They come to, and find themselves sitting around a table that they are chained to.

quote:

Vinny: “This isn’t the first time I’ve woken up chained to a table.”
Daeric: “I hear the Powerbottoms are a very well-regarded Halfling family.”


Two people enter the room—a young human man in cleric robes, Kris; and a tall, broad-shouldered human woman in chain, Agathe, who seems to be in charge. Agathe explains that the party is being hired, and that they don’t really have a choice.

Agathe lays out the situation—they work for the government of the Grand Duchy of Karameikos, a large frontier nation that was once one of the largest provinces of the Thyatian Empire before it was bought by Grand Duke Stefan, who sold his ancestral lands in central Thyatis several decades ago to gain autonomous rulership of this nation.

A foreign noble, one of the Merchant Princes of Darokin, is about to open The Park, a giant nature preserve/ tourist attraction. Filled with Dinosaurs. Darokin is an old and rich Thyatian province, and ruled mostly by old Thyatian families that could not break in to the nobility in the Empire. Though the prince is hideously wealthy there is no way he could fund the whole park on his own so there are obviously other investors, including the Thyatian Empire who used to rule the province, and this may be some kind of prelude to invasion.

quote:

Daeric: “Using the... dinosaurs?”

Despite being well-travelled, Daeric has never seen a dinosaur before. Octavia, who has seen a few sickly ones in menageries before, obliges him by helpfully turning into one. Agathe does not look impressed.

quote:

Daeric & Vinny (in unison): “Ohh, a dinosaur!

Within the Park is a large Vault, designed by the Architect. In Arche, it’s just taken as a given that if you put something in a locked box, some rear end in a top hat adventurer will come along and steal it just on principle. So there’s been an arms race, and anything important is locked up in a dungeon to at least make it a challenge. The Architect, one of the greatest wizards of the age, is the pre-eminent designer of dungeons, tombs and other deathtrap/storage facilities. The Vault is an immense dungeon, filled with death traps and make-you-wish-you-were-dead traps, and at the bottom which is the Mask of Immortality—which the party have to steal. While they’re in there, they can help themselves to anything else they want, so long as Kris and Agathe get that mask.

Kris provides the party with invitations to the Park’s Grand Opening, as well as the location a dead drop they can use to get in touch with any updates or requests. The party agree to help, if only to make a half-assed attempt at the Vault and make off with whatever loot they can grab instead.

Leaving a message for Amaranthine the Bard (whose player was absent) to join them at the Park once they catch up, along with their invitation, the party packs their gear and jump into a carriage for their journey to the north of the Grand Duchy. After a few days’ journey they arrive at the gates to The Park. Cue the Jurassic Park theme music. Cue the DM threatening violence if we don’t turn it off.



The carriage travels along a series of raised roads carrying them above the Park. Placed regularly throughout the park are a series of obelisks, marking some kind of boundary. As if on cue they see their first dinosaur, a ‘Brontosaurus’ rushing out of the jungle, clearly terrified, chased by tiny blue-feathered Velociraptors. That can teleport. The Brontosaurus tries to run between two obelisks, which flash with magic and reveal their purpose—anchors for a magical fence. Think the Ghostfence from Morrowind. The Brontosaurus slams into the energy arcing between the two obelisks, and falls to the ground. The Blink Raptors prepare to eat their prey.

Octavia, Friend To All Animals, is not happy with this and intervenes to save the life of the Brontosaurus by trapping the Blink Raptors with a quick Entangle. The Raptors seem very put out by this, and the Brontosaurus flees before they teleport free. The carriage doesn’t stop during the entire encounter so we don’t get to see if the Brontosaurus actually escapes, as we carry on along the viaduct.

quote:

Vinny: “There’s actually no such thing as a Brontosaurus, you know”
DM: “gently caress you, there is in this world.”
Octavia: “So you care more about the name of one dinosaur than you do about the fact that the raptors were teleporting?”


The party eventually arrives at Dinotown, the main hub of the park. Dominating the view is a very large, very opulent hotel, at the edge of a cliff near a series of small waterfalls. The visitors’ centre appears to be open to the public, but it’s also still under construction—the first two floors are complete, but above that is a mess of scaffolding and construction. Filling out the small town are a number of private villas, for anybody too important to stay in in the regular hotel rooms, but not important enough for the penthouse suites, to make use of.  A second hotel is in the early stages of being built.



As they arrive in Dinotown they see a human and a short half-elf, dressed very obviously as pirates. Daeric recognises them as being on the crew of the Floating Carcass.

quote:

Daeric: “See? Those are actual pirates.”

They shorly arrive at their accommodation—a boarding house in the form of a large villa, run by one Ms. Ashworth. The other guests staying at Ms. Ashworth’s include:

    “Uncle Marcus”—a definitely-dodgy Halfling who used to visit Vinny’s father, the Mayor of Ham Norby, whenever he was passing through. Well-dressed, red-headed, and jovial. A big fan of pipe-weed.
    Agary—An apprentice of The Architect, they’re very intelligent and seem quite nice. They were heavily involved with the design of the Vault and specialise in Illusion magic, so would be a useful ally going forwards.

The party make friendly conversation with the other guests, especially Agary. Stories are told, shapes are shifted and pipe-weed smoked before everyone goes to bed. There’s a big day ahead tomorrow.



Coming next: Plesiosaurs, Dimetrodon violence, a Very Important Pirate, and an incompetent octopus.

Agrikk
Oct 17, 2003

Take care with that! We have not fully ascertained its function, and the ticking is accelerating.
Who made those maps? Those are amazing!

cptn_dr
Sep 7, 2011

Seven for beauty that blossoms and dies


Our DM, who is suuuper good at both DMing and map making

Agrikk
Oct 17, 2003

Take care with that! We have not fully ascertained its function, and the ticking is accelerating.

cptn_dr posted:

Our DM, who is suuuper good at both DMing and map making

God drat.

CobiWann
Oct 21, 2009

Have fun!

cptn_dr posted:

Our DM, who is suuuper good at both DMing and map making

Those are fantastic!

Elector_Nerdlingen
Sep 27, 2004




Whole post is great but this particular pic is awesome. Would you mind asking what program/app was used to make the floorplan part?

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
I don't think that was made in an app, I'm like 90% sure I recognize that illustration and floor plan from a book on Victorian architecture I had growing up. :v:

e: I think this is it https://www.amazon.com/Bicknells-Victorian-Buildings-J-Bicknell/dp/0486239047

Tuxedo Catfish fucked around with this message at 23:14 on Feb 10, 2019

cptn_dr
Sep 7, 2011

Seven for beauty that blossoms and dies


Talked with our DM about it and yeah, he apparently uses Victorian floor plans and edits them up a bit. Which is a really good call and I'm gonna do it for every D&D game I ever run now. The setting maps are all his work, though.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

yeah lot of Victorian and Edwardian manors have floorplans available online, and they're really handy for doing quick mock ups. Same goes for outlines of medieval castles.

I've used the Biltmore Estate's floorplans for a murder-mystery one-shot before and it's really handy.

Captain_Person
Apr 7, 2013

WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER MAN?
Thanks everyone! There's no maps in this update but we hope you enjoy it. Thanks again to cptn_dr for writing all the fun parts.

Dungeons and Dinos: Chapter Two

Chapter One

After a pleasant breakfast, the party heads down to Plesiosaur Lake for a special exhibition. Since the official opening ceremony is that evening, the park is beginning to fill up with invited guests, most of whom are excited at the prospect of seeing a dinosaur up close. Thankfully the Park has organised an open-air carriage train to get everyone to the lakeside without the drudgery of walking there.

A few carriages ahead of the party sits Omar, a dwarf with colourful ribbons throughout his hair and beard, swamped by adoring fans. The party learn that he is another of the Architect’s apprentices and thinking it might be worth seeing what he knows, Vinny decides to try to impress him, vaulting over from their carriage. She fumbles her leap, but Omar doesn’t seem to notice past the crowd of admirers. She offers him some pipe-weed, which they smoke companionably. Omar comes across as a bit of a dick, and clearly revels in the celebrity of being apprentice to the Architect.

They arrive at Plesiosaur Lake which is arranged like a Quidditch Pitch, with raised rings at one end, and surrounded by stands for the audience. Vinny sits down with Omar, while Daeric and Octavia pick a spot towards the back where they can hopefully sneak off while everyone is distracted.

A wizard steps out onto a platform over the lake, accompanied by Abraham Dries, the head of Park Security. He taps his spellbook and the exhibition begins. The audience are hushed, leaning forward, waiting for something to happen, when a Plesiosaur leaps into the air, drenching the first few rows with water. It is obviously magically enhanced, and as well as doing amazing Seaworld-style tricks it can shoot superheated steam from its mouth, which it uses to smash large glass discs before leaping through them. It’s all very impressive, and the crowd goes wild.

Just as Daeric and Octavia are thinking about sneaking off a swarm of Dimetrodon slither out of the lake and start munching on the security guards. Caught off-guard, one security guard goes down quickly and the others panic a little. Nobody was expecting to be eaten by dinosaurs in this park filled with magical dinosaurs!

Roll initiative!

Since she’s the closest to the lakeside Vinny leaps up, trident at the ready. She engages one of the Dimetrodons and eventually kills it, but gets chomped on pretty badly while she does so. Something flies out of the water at her head, but she ducks it and carries on fighting, not paying it any attention. Another Dimetrodon is dragging a guard back towards the lake so Vinny throws a net at it, tangling it getting it to drop the guard. Further along the shoreline Omar has also pitched in, using skeletons and other dark magics to help fight off the hungry dinosaurs. Again, something launches itself out of the water, and again it fails to hit anything. This time Vinny sees that it’s an octopus, and watches it slouch back into the water.

Octavia and Daeric abandon their sneaking and charge forward to help. Octavia turns into a bear and starts tearing poo poo up, taking on two Dimetrodons at once. Daeric stands back with his shortbow and picks off another.

Vinny and her trident—well trained in combat showmanship by her years with Delilah Samson’s Gladiatorial Roadshow—A Whirlwind Spectacle of Athleticism, Peak Performance and Violence, Suitable For All Ages—finishes one off with a move she likes to call the Dab n’ Stab. She then howls, just in case anyone will recognise The Howling Halfling. Unfortunately it doesn’t seem like this is the kind of crowd who are super into Pro Gladiators.

And while all this was going on, every round the drat octopus would launch itself out of the lake, roll badly, fail to hit anyone, and slide back towards the lake. On the final round of combat Daeric aims his shortbow, holds his action…. and puts an arrow through it the second it leaves the water, letting it fall to the ground in a sad squelch.

Thoroughly outmatched the survivin Dimetrodons slink back off into the lake, dragging at least one unfortunate guard with them.

After the excitement dies down Octavia and Daeric resume their attempts to sneak off, this time with Vinny in tow. While exploring they come across a large gouge in the ground, coated in a silvery goo, and following the trail find themselves nose-to-eyestalk with a giant snail, a paua-like rainbow pattern on its shell. As they watch the snail passes through the magic fence, oblivious to the lightning striking its shell, and the party notes this down for future reference, preparing for the now inevitable snail-based getaway chase.

Not finding anything else of interest they head back to Dinotown to dress in their fanciest clothes for the gala being held to mark the beginning of the official opening ceremonies. Vinny and Daeric are particularly garish, Vinny in her sparkliest leotard and half cape, Daeric in a dangerously-oversized hat. Octavia, having more experience with these kinds of things, dresses more tastefully. Uncle Marcus joins them as they leave, but Agary remains behind at Ms Ashworth’s. Apparently they’re not one for parties.

The Gala is being held at the hotel and everyone is dressed to the nines. On the ground floor is a function space and a casino. It’s very, very opulent—a lot of blue velvet curtains, rare woods and extravagant crystal chandeliers (which catch the attention of Daeric the Swashbuckling Not-a-Pirate). The casino is in full swing, with a series of pneumatic tubes carrying the chips away from the tables to somewhere out back. Upstairs there is a private VIP area, so the hyper-wealthy don’t have to mingle with the merely pretty-wealthy and the hoping-the-park-will-make-them-wealthy. In one corner is a group of very rich looking elves, attended by a very harried looking intern. The DM describes the general Elvish aesthetic as “Burning Man if it was attended solely by billionaires”. There’s an open bar, and the party take great advantage of it.

There is to be a poker tournament later in the week, with the grand prize being an Ioun Stone of Dinosaur Friendship. Octavia immediately decides we need to win it. Or, more likely, steal it.

Uncle Marcus orders everyone a drink and introduces them to Malak, an androgynous individual wearing a very fine tuxedo-like outfit. Malak is from Alphatia, an empire from far across the sea. Nobody knows much about Alphatia, except that a) they tried to invade Arche about a decade ago, b) they’re ruled by a magocracy, and c) they’re probably all totally insane and completely evil. Malak seems friendly enough though, and they greet us with a not-at-all-sinister grin.

quote:

Vinny: So they’re evil wizard James Bond, right?

Octavia goes up to a woman with short pink hair, conjures an equally-pink flower, and offers it to her along with a smooth pickup line. This is how the party meets Gloriana, the Architect’s third apprentice. She does not like Omar at all and spends most of the party walking around the room to put as much space between them as possible, but speaks very highly of Agary.

While they’re talking to Gloriana, an announcement is made that it’s time for speeches to begin. The first speaker is Prince Bernhard Dietrich, who is old as balls and rich as hell. He thanks the group of elves, and the Thyatian Empire, who have provided funding and support. He also mentions the local representative, Sir Arvid, a diplomat from the Grand Duchy office of Foreign Affairs. The speech is quite long, and quite dull, and Vinny quickly tunes out, and wanders off in search of more alcohol.

Octavia’s evening, however, is ruined by the next speaker. It’s Verina Catilius, her ex-lover and sort of ex-owner. Octavia was raised as a slave for House Catilius. When the children of the House turned 16, they were each given a personal slave to accompany them as they develop their careers. Verina was a promising mage, so she became a student at The University, a great centre of magical learning run on anarchist principles. Verina and Octavia’s relationship deepened into friendship, then a budding romance. Verina’s parents did not approve of this, and banished Octavia, telling her to never speak with Verina again, on threat of harm for Octavia and disinheritance for Verina. Octavia hasn’t seen Verina since. She now appears to be a Praefect, working for the Thyatian empire and helping with the creation of The Park.

Octavia does her best to avoid being noticed by hiding behind Daeric’s hat. Vinny briefly hides behind Octavia, worried that Verina will recognise her from her gladiator days, before remembering that The Howling Halfling has nothing to hide and, if confronted, can just lay down The Little People's Elbow. The speeches draw to an end (finally), and the gala continues on. Everyone who spoke moves off to the VIP area, away from the rabble.

Daeric decides to sneak into the VIP section in case they have better drinks. Octavia transforms into a golden monkey and perches on his shoulder to really sell the look.

Daeric breezes into the VIP section by leaning on his connection to the notorious Ilphelmion family (“They’re the actual pirates! I just work for them.”), mainly by gesturing to his hat and monkey. While there he speaks with various important folks, including Sir Arvid and Verina. Verina waxes lyrical about the dinosaurs, and how the original specimens were shipped over, while Octavia performs as a very cute and very intelligent monkey, and feeds Daeric finger-foods. Everyone is mightily impressed by the Definitely-Not-A-Pirate. Octavia also slips a note into Verina’s pack while nobody is paying attention. When Daeric tries to speak with Prince Bernhard Dietrich, Sir Arvid intercedes and leads him away.

While Daeric and Octavia are rubbing shoulders with the rich and the famous, Vinny heads off to lose some money at the casino. She does okay, and comes away with a little bit more than she started with.

All the official business seems to have started to wind down, and since they’ll need to be up at an adventuring hour in the morning the party decide that this is quite enough for everyone, and heads back to the boarding house, even though the festivities are expected to go on well into the early morning. Before they leave, they put together a little plate of finger food for Agary, with advice from Gloriana as to their favourite snacks. They return to Ms. Ashworth’s, and leave Agary’s food on a little side table by the door to their suite.

quote:

AGARY’S FOOD
DO NOT EAT
UNLESS YOU ARE AGARY
Love, Vinny, Daeric & Octavia xoxo


Before they turn in they decide that they should break into Uncle Marcus’s room as “practice” ahead of their attempt on the Vault, and have a look around. Daeric triggers a trap, which almost incinerates him, but he dodges it. Marcus’ room smells incredibly heavily of pipe-weed. He has managed to fill up several wardrobes and chests of drawers with clothes. Many, many, many clothes. They also find a set of very nice adventurers tools, as well as small velvet lined box — that’s currently empty. Nothing else of interest turns up, so they leave the room alone.

Finished with the petty larceny, the party head off for bed. Vinny and Daeric have a nice relaxing smoke before they turn in for the evening.

Coming next: A friend in danger, an impressive tortoise, and the world’s most dangerous rug.

Ginger Beer Belly
Aug 18, 2010



Grimey Drawer
(crossposting from the D&D 5e thread)

Had a pretty cool experience last night.

In a previous session a month or so ago, my Swashbuckler had a perfect round in a sewer battle against a crowd of giant rats: natural 20s on both short sword attacks and all 6's on the d6 damage rolls, massively overkilling two of them. The party starts to sarcastically call me the "Ratslayer" and it sticks, to the point my character starts using it in intimidation dialogue.

Fast forward to yesterday's session, the party camps during travel at an abandoned farm and we decide to clear the barn before resting for the night. We tear through a group of giant rats in the barn, hamming up the Ratslayer persona, raging through the rats as the DM describes the entrails, tails, eyeballs, etc of the rat corpses hanging off my armor and beard.

After the last rat drops, the DM asks what we want to do and I cheekily suggest we look in their wallets. He says "You find this" and tosses a box of Triscuits to me. I catch it, open it up, and inside is a custom embroidered dice bag with a rat skull on a d20 and "Ratslayer" embroidered below it.

I think I'll keep this group

Yawgmoth
Sep 10, 2003

This post is cursed!
That's awesome, I love your group.

Phy
Jun 27, 2008



Fun Shoe
fwiw, Captain_person, so far as I'm aware, the most recent research has indicated that Brontosaurus was different enough from Apatosaurus that it constitutes a separate genus, and the name has been restored. (There's controversy about it, but when is there ever not.)

Anyway that's also something I've got to remember to keep in mind for the next person I hear bitching about Pluto losing its status as a planet.

Elector_Nerdlingen
Sep 27, 2004



cptn_dr posted:

Talked with our DM about it and yeah, he apparently uses Victorian floor plans and edits them up a bit. Which is a really good call and I'm gonna do it for every D&D game I ever run now. The setting maps are all his work, though.

The setting maps are also great.

Pity it's not a mapping program for the floorplans though, I'd love to have that style with maps I drew, but there'a no way I could do it without tools.

the_steve
Nov 9, 2005

We're always hiring!

Ginger Beer Belly posted:

(crossposting from the D&D 5e thread)

Had a pretty cool experience last night.

In a previous session a month or so ago, my Swashbuckler had a perfect round in a sewer battle against a crowd of giant rats: natural 20s on both short sword attacks and all 6's on the d6 damage rolls, massively overkilling two of them. The party starts to sarcastically call me the "Ratslayer" and it sticks, to the point my character starts using it in intimidation dialogue.

Fast forward to yesterday's session, the party camps during travel at an abandoned farm and we decide to clear the barn before resting for the night. We tear through a group of giant rats in the barn, hamming up the Ratslayer persona, raging through the rats as the DM describes the entrails, tails, eyeballs, etc of the rat corpses hanging off my armor and beard.

After the last rat drops, the DM asks what we want to do and I cheekily suggest we look in their wallets. He says "You find this" and tosses a box of Triscuits to me. I catch it, open it up, and inside is a custom embroidered dice bag with a rat skull on a d20 and "Ratslayer" embroidered below it.

I think I'll keep this group

:3:

Dareon
Apr 6, 2009

by vyelkin
Today my PCs visited a restaurant. I described the head chef bustling around, but did not name him. The party was seated by a waitress instead, whose nametag identified her as... (I'll just pull something out of my rear end...) Marika. Now the time comes for the chef to introduce himself, I should check my file for his name... Marikha. I thought that waitress' name came too easily. Screw it, I'll run with it, he hired her because of her name.

Yawgmoth
Sep 10, 2003

This post is cursed!
I have a big ol' text file of names premade so that whenever I need a name I can just grab one off there super quick. It is a lifesaver because otherwise all my NPCs would be Dave or Debbie.

possibly Slagathor.

Sir Gladu
Nov 26, 2008

I should do the same. Last game, I had to improvise a troll NPC named... uuhh... Poogie. They ended up making him the new troll king after killing the previous one, and now I have to make King Poogie an important part of the campaign.

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

One of my players named a NPC who was supposed to have a nickname or a clearly fake callsign Janet in a post-apocalyptic setting and my response was "y'know I can't do a The Good Place Janet voice but let's just pretend that this is just D'Arcy Caden and she survived". It's fun to roll with player suggestions.

Harvey Mantaco
Mar 6, 2007

Someone please help me find my keys =(

Yawgmoth posted:

I have a big ol' text file of names premade so that whenever I need a name I can just grab one off there super quick. It is a lifesaver because otherwise all my NPCs would be Dave or Debbie.

possibly Slagathor.

It's become a running joke with us. All the npc in a given session have a theme... Kevin, slevin, revin...

Yawgmoth
Sep 10, 2003

This post is cursed!

Hostile V posted:

One of my players named a NPC who was supposed to have a nickname or a clearly fake callsign Janet in a post-apocalyptic setting and my response was "y'know I can't do a The Good Place Janet voice but let's just pretend that this is just D'Arcy Caden and she survived". It's fun to roll with player suggestions.
I remember a game where we needed to name a ferryman (or something like that) and we were all blanking on a good name, so I just threw out "steve" and after some spitballing he became Steee'v and was very insistent that everyone pronounce the third E.

Elector_Nerdlingen
Sep 27, 2004



We were playing Spirit of the Century, I froze when asked to name the professor of archaeology, spit out the first thing that came to mind, and the players decided that he was definitely that Dr. Jones. Within theme, I guess? They enjoyed it, anyway.

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President
Our Rogue Trader GM has all sorts of prepared names. We quickly give everyone nicknames instead. Sir Quintus Collamy, forever known is Sir Colostomy.

RedMagus
Nov 16, 2005

Male....Female...what does it matter? Power is beautiful, and I've got the power!
Grimey Drawer
I recommend having a copy of the Story Games Names Project around, it's a pretty great resource for names: https://archive.org/details/story_games_name_project

What's best is that it's not just a list of names, it can be divided up by cultural areas, like Czech, Filipino, or Danish, but also by other ambiguous groups (Prison Names, Hobo Names, Space Cowboy, etc)

Meatbag Esq.
May 3, 2006

Hmm which internet meme should go here again?

RedMagus posted:

I recommend having a copy of the Story Games Names Project around, it's a pretty great resource for names: https://archive.org/details/story_games_name_project

What's best is that it's not just a list of names, it can be divided up by cultural areas, like Czech, Filipino, or Danish, but also by other ambiguous groups (Prison Names, Hobo Names, Space Cowboy, etc)

lmao at the list of pornstar shooting locations

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.

RedMagus posted:

I recommend having a copy of the Story Games Names Project around, it's a pretty great resource for names: https://archive.org/details/story_games_name_project

What's best is that it's not just a list of names, it can be divided up by cultural areas, like Czech, Filipino, or Danish, but also by other ambiguous groups (Prison Names, Hobo Names, Space Cowboy, etc)

This is cool and good. https://www.fantasynamegenerators.com/ is a good modern resource.

Kavak
Aug 23, 2009


Leraika posted:

This is cool and good. https://www.fantasynamegenerators.com/ is a good modern resource.

This is my backbone as a GM, one of the few sites I turn off Adblock for.

LimitedReagent
Oct 5, 2008

Leraika posted:

This is cool and good. https://www.fantasynamegenerators.com/ is a good modern resource.

I've randomly found that site so many times looking for random name generators. It's very useful.

For NPC names my go-to is https://www.behindthename.com/random/.

Serf
May 5, 2011


i found The Fake Name Generator while working on my Monster of the Week prep. you can bulk order like 3000 names complete with jobs, addresses and all sorts of other stuff. it lets you determine country, age ranges, all sorts of stuff. pretty handy when i need some bystanders or want inspiration for an NPC fast

CobiWann
Oct 21, 2009

Have fun!
I either love my DM or hate my DM. I don't know which. He wrote this since yesterday was Valentine's Day...

X X X X X

The Many Loves of the Lightning Lord"
attributed to the Dragonborn G’Kota bard Skeever
with contributions by the adventurer Cullis Greentopple

With a devilish wink and a flashing smile,
With elfin blood and a ogre's size,
The lasses would swoon when he came by, and
The Lightning Lord won many a prize.

He'd keep 'em in a line outside his door,
And rarely bothered to learn their names.
Whether cleric or knight or rich or poor,
He'd love 'em all, and give 'em the same!

(refrain)
There was minstrel Marienna,
And the pirate queen, Callista.
Don't forget the monk, Ksena!
(the audience replies) No, that was his sister!

He'd hit 'em with a spell, then give 'em his sword,
The many loves of the Lightning Lord!

And on a very dark and stormy night,
Ere many a cup and flagon, sworn,
Though they say she gave him quite a fright,
He lay with a black-scaled dragonborn.

They say he had a thing for robes of sable,
And he kept them comin' in a steady flow.
He dropped as many as he was able.
They say he even gave Annwn a go!

There was minstrel Marienna,
And the pirate queen, Callista.
Don't forget the monk, Ksena!
(the audience replies) No, that was his sister!

He'd hit 'em with a spell, then give 'em his sword,
The many loves of the Lightning Lord!

Whether home or afar, sky, sea, or land,
They'd lay him down and forget their woes,
But even the best men meet their ends;
The Lightning Lord's was a girl named Xo.

He gave her a wink; she gave him a slap,
"At last a challenge." Our hero cried!
Alas, it seemed he fell into her trap.
And the enchantress became his bride.

There was minstrel Marienna,
And the pirate queen, Callista.
Don't forget the monk, Ksena!
(the audience replies) No, that was his sister!

But Xo cast her spell, and she claimed his sword...
The last, long love of the Lightning Lord!

Strange Cares
Nov 22, 2007



I alternate between using a name generator, naming people after people I know, and doing low-stakes Verbal Kints. That last one is how we ended up with the hot-rod driving serial killer Red Moon.

Cooked Auto
Aug 4, 2007

CobiWann posted:

I either love my DM or hate my DM. I don't know which. He wrote this since yesterday was Valentine's Day...

X X X X X

The Many Loves of the Lightning Lord"
attributed to the Dragonborn G’Kota bard Skeever
with contributions by the adventurer Cullis Greentopple

:perfect:

the_steve
Nov 9, 2005

We're always hiring!


Seconding this. I love CobiWann's DM.

the_steve
Nov 9, 2005

We're always hiring!

Ok, finally finished running the first chapter of Dragon Heist for my friends. Took awhile to get everyone's schedules worked out.
It took two sessions, the first back in December, then yesterday we wrapped it up, so now I feel like I can finally do a proper writeup instead of just the one highlight.

Anyways, our party is:
Tara as Lorla, the human wizard - Apparently based off of a character from Penny Dreadful
Haley as Squeak, the kenku druid - For some reason is obsessed with being filthy.
Adam as Script, the tiefling hexblade - He is also a librarian
Tiffany as Lia, the "waterlogged" elf druid - She has the racials of a Wood Elf, but looks like a Sea Elf.
Julia as Vex, the fire genasi bard. - Her name isn't Vex, but I can't remember her real name, and Julia usually uses Vex.

The chapter begins in the Yawning Portal, where the group is enjoying a drink.
Nearby, a fight breaks out between two rival gang members, but it's far enough away that the party opts to ignore it. As the fight is taken outside, a troll and several stirges emerge from the giant hole in the middle of the floor. The bartender grabs his greatsword and hops over the counter to deal with the troll, instructing anyone who's listening to handle the stirges and to prep some oil and a torch.

The party springs into action, quickly defeating the stirges, but not before Lia gets a Stirge stinger to the abdomen.
Vex volunteers to be the torch as Squeak runs to grab some oil, though just as she's about to reach it, Script uses Mage Hand to grab it and pour it over the freshly downed troll.

With the monsters defeated the party is approached by Volo who hires them to find his missing friend, Floon.
They accept and set out to search.
While circumventing a crime scene involving another gangfight between the Zhentarim and the Xanathar's Guild, they come across the Old Xoblob Shop.
They don't actually ask any questions, though Squeak tries and fails to steal a vial of dragon's blood she notices. Luckily, the shopowner merely noticed her handling it and informs her of the price, which she grudgingly pays since she knows he's watching her now.
Moving on to the Skewered Dragon, Floon's last known whereabouts, the party greases some palms and is pointed towards a warehouse over on Candle Lane.

The door is locked, and the party tries knocking before Squeak finally decides to smash a window with her morningstar after several minutes of the party deliberating.
Inside, they are ambushed by a group of kenku who have had ample time to prepare thanks to the noise the party made and the time they took getting in. Despite this, the party barely manages to incapacitate two of them, Lorla avoiding being killed by a massive crit through a timely use of her Shield spell while Squeak throws fireballs, Lia and Vex attack with bows, and Script attempts to use Eldritch Blast (poorly)
The two left standing attempt to run, but one is chased down and knocked out, the fourth managing to escape.

With the warehouse to themselves, they examine and find Renaer Neverember hiding in a storage closet.
He fills the party in on his involvement, how he and Floon were ambushed and his suspicion that Floon was mistaken for Renaer and why they would want to kidnap him.
Shortly after finishing their search of the warehouse (which nets them a small fortune in stolen silver and artwork, as well as a magical paper bird) and interrogating the kenku prisoners, learning that the likely location of Floon is down in the Xanathar Guild's sewer hideout, the city watch arrives.

The Watch Captain lets the party's involvement slide on account of Renaer's vouching for them, though he does suggest that they're better off staying out of the sewers, but he really doesn't care what they do as long as whatever happens stays down there.

Before heading down to continue their search, the party opts to find an inn for the night to heal and replenish spells. Squeak makes it a point to steal towels and toiletries.

Making their way through the sewers, and me somehow overlooking the part where they were supposed to encounter a Gazer, they emerge into the Xanathar Guild's territory. Squeak makes it a point to splash about in the sewer water, and between that and the party giving her grief for it, they awaken the sleeping goblins who were on guard duty.
After taking a few arrows, Squeak shoves one of her stolen hotel towels in the arrow slit and the party makes their way around to deal with the two goblins.
That was the first session.

The second session begins, and Vex is absent because she has previous plans, though I do have her toss out the occasional Bardic Inspiration die as a formless NPC.
Further in, they come across a duergar and a human (who they recognize as the guy who got his rear end kicked at the bar) boarding up a door and arguing over the proper method of sealing up the room they're trying to seal.
Lorla decides it's a great idea to announce the party and asks if they are friend or foe.

The duergar quickly concludes that the party isn't supposed to be here, and combat breaks out.
Namely, the duergar and his partner run a clinic on the party.

Even without Vex there to take up space, it's a small room with 6 people in it, and because the party is all primarily spellcasters, they aren't having a lot of luck at casting or doing damage, especially not against the well armored duergar.

Eventually, the party wins out and they remove the boards that were being used to try to barricade the door.
Opening it, the party discovers two things: It's a privy (much to Squeak's delight), and there is an ooze monster inside.

The party immediately nopes the gently caress out of that and slams the door shut over Squeak's protests, hammering a few of the boards back in place and immediately charging ahead into the next area, afraid that the slime may pursue them.

They emerge into a much larger room, where a half-orc in dingy robes is beating the hell out of a prone human on the floor while a mindflayer watches from a raised platform with his pet intellect devourer.
Upon the party's arrival, the mindflayer sets his pet on the floor and leaves off to a side room.

Combat begins with Squeak hitting the half-orc with Charm Person while Lia fires an arrow at the the Devourer, scoring a less-impressive than it should have been hit.
Lorla and Script attempt spells at the devourer, but miss as it closes the gap between them.

With the orc out of the fight, the party attempts to deal with the devourer.
Lia casts Shillelagh on her quarterstaff though she misses with her attack, while Squeak simply smacks it with her morningstar, drawing its attention.

While it manages a glancing blow against her with its claws, the real damage is when it attacks her low Intelligence score, easily reducing her to 0 and rendering her comatose.

Even with Bardic Inspiration being handed out way more frequently than should be able, the Devourer manages to claw almost the rest of the party to unconsciousness, though its Intellect attacks fail to hurt anyone else.
Fortunately for Squeak, it really didn't want to steal her body, instead deciding it would help itself to the Wizard once it dropped her.

Unfortunately for the Devourer, the Wizard was the last one standing, and with a lucky Chill Touch, manages to finish the pet off.

She quickly stabilizes the rest of the party, though she lacks any means to heal them. She knows she has less than an hour before Charm Person wears off on the half-orc, and she is in no condition for any sort of fight.
The orc retrieves the two healing potions hidden in a chest behind the mindflayer's chair, tossing one to Lorla and pouring the other down his friend Bird Person's throat, unaware that she's suffering from Intellect damage more than physical.

Lorla gets Script back up and they quicky get into position to ambush the half-orc, dispatching him much quicker than they thought they would, though the current situation is still 2 rather wounded spellcasters with no spells, 2 spellcasters who are incapacitated, and a near-death Floon.

That's when the disembodied voice of Vex chimes in "Oh poo poo, that's right, I know healing spells too!"
Enough NPC Vex healing goes out to get Lia and Floon back on their feet.

In no condition to survive another fight though, the party searches for a way out, discovering a hidden tunnel leading into a cellar.
The owner of the cellar finds them, and after a brief explanation of the situation, the halfling thanks them before asking them to leave.

Harold Peabody, the halfling: "I certainly thank you for bringing this to my attention. I'll have that sealed up right away. You lot may want to go find a cleric though. Your bird friend might want to find a bathhouse..."

The rest of the party: :dudsmile:

Haley, OOC: Squawk, oh hell no!

They find an inn, and offer to pay triple for someone to bathe Squeak while the rest of the party heals up and recovers.
Squeak awakens, intellect restored, horrified to realize she smells pretty, panicking and ripping the tree-shaped air freshener off from around her neck and trying to dirty herself up however she can.

Rested and recuperated, the party returns to the Yawning Portal. After a joyful reunion between Floon and Volo, the author admits that he doesn't have the cash on hand to pay them, offering them the deed to a manor house over in the North Ward instead.

Script: "Wait, so he's offering us a HOUSE? I'm ok with this."

The paperwork gets filled out and notarized, Lorla and Script begin arguing over who's getting dibs on the library and the master bedroom, Squeak decides that the trauma of having her Intelligence damaged and then being bathed has shifted her from Lawful to Chaotic, and everyone levels up to 2.

the_steve fucked around with this message at 20:03 on Feb 18, 2019

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Slab Squatthrust
Jun 3, 2008

This is mutiny!
Okay I'm way behind and slowly catching up in this thread, but how is this thread not titled "Poor Gargoyle :("

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