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Narsham posted:I am going to be opening a door before we finish the scenario, so I'd suggest letting me do it unless we want a third room revealed. Given that, I'd prefer if you either jumped the shaman or went for some coins. Right, no worries, I'll stay away from top left. Spending some time on coins can't hurt too much when we're in relatively good shape.
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# ? Feb 13, 2019 17:06 |
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# ? Jun 5, 2024 09:16 |
Inox Encampment Round 10BPending actions from last Round posted:None! 23. Inox Shaman 3(E) posted:- Inox Shaman 3(E) focuses Master Splinter! Moves 2 to A3(TopRight) HEALs Self for 3 HP. 35. Bullwinkle the Inox Brute (Ripley) posted:- Bullwinkle uses Skewer (bot)! Moves 6 to B4(TopRight) through F2, G2, door hex(TopRight), A5(TR), B6(TR). Gains 1XP. LOSS card! 82. Rocky the Savvas Cragheart (Narsham) posted:- Rocky uses Dirt Tornado (bot)! Moves 3 to A3 END OF ROUND ACTIONS posted:- Scenario Objective: 13/15 Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Feb 14, 2019 11:50 |
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Man, backup ammo earthen clod is a great way to enter a room. Two range 5 immobilize attacks pretty much guarantees no retaliation.
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# ? Feb 14, 2019 16:53 |
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Reik posted:Man, backup ammo earthen clod is a great way to enter a room. Two range 5 immobilize attacks pretty much guarantees no retaliation. Yep. Crater isn't terrible for the push 2s if you know the room is big enough to shove people out of their effective engagement range. Honestly, in this scenario there's enough ranged attack that it's still a bit risky, but the big heal also puts out the Earth craggie needs for the maneuver.
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# ? Feb 14, 2019 17:07 |
Update may be delayed. There are some issues with one of the players card selection for the Round EDIT: actually the error was on me! Apologies! That Italian Guy fucked around with this message at 13:44 on Feb 15, 2019 |
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# ? Feb 15, 2019 10:44 |
Inox Encampment Round 11APending actions from last Round posted:None! ROUND REVEAL posted:All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand2, Discarded4, Active1, Lost3) is acting at initiative 8 with Perverse Edge and Fearsome Blade. 8. Master Splinter the Vermling Mindthief (Zulily Zoetrope) posted:
27. Bullwinkle the Inox Brute (Ripley) posted:
29. Rocky the Savvas Cragheart (Narsham) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Feb 15, 2019 13:57 |
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Just going to mind my own business and grab some coins. I think this shaman might be a pacifist, though.
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# ? Feb 15, 2019 15:16 |
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Hey, he’s the one who walked into knifing range. I accept no blame in what’s about to happen.
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# ? Feb 15, 2019 15:23 |
Zulily Zoetrope posted:Hey, he’s the one who walked into knifing range. I accept no blame in what’s about to happen. He just wanted a hug
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# ? Feb 15, 2019 15:56 |
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Ripley posted:Just going to mind my own business and grab some coins. I think this shaman might be a pacifist, though. You call him a pacifist now, but what about when an Archer flips over that Bless card he would've added to deck? Splinter and Bullwinkle need 17 experience to hit level 2, and Rocky need 14. They should get 6 experience for completing a level 1 scenario, so they need to earn 11 and 8 experience during the scenario respectively. Splinter is currently 3 experience short, Rocky is 2 experience away, and Bullwinkle is 5. I think Bullwinkle missed an experience point in round 6, though? Skewer should have earned 1. If Bullwinkle only needs 4 more experience, a single round of Trample + Shield Bash would do it. Reik fucked around with this message at 18:02 on Feb 15, 2019 |
# ? Feb 15, 2019 16:11 |
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Reik posted:Splinter is currently 3 experience short, Rocky is 2 experience away, and Bullwinkle is 5. Won't be a problem for Rocky. Next turn I'll have a complicated action that will get both the XP and will require some tricky contingency orders.
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# ? Feb 16, 2019 01:56 |
Inox Encampment Round 11BPending actions from last Round posted:- Bullwinkle should have gained 1XP on Round 6 by using Skewer (top)! (Thanks Reik!) 8. Master Splinter the Vermling Mindthief (Zulily Zoetrope) posted:- Master Splinter uses Perverse Edge (bot)! Attacks Inox Shaman 3(E) with DISADVANTAGE for 0 (1base, -1/+0mod) damage! Gains 1XP. From beyond the veil, the dead Shaman's curses have struck Master Splinter, saving the Shaman's colleague! Truly, poetic justice. 27. Bullwinkle the Inox Brute (Ripley) posted:- Bullwinkle uses Spare Dagger (bot as a basic MOVE2)! Moves 1 to C3(TopRight) 29. Rocky the Savvas Cragheart (Narsham) posted:- Rocky uses Rumbling Advance (top)! HEAL4 Self! 89. Inox Shaman 3(E) posted:- Inox Shaman 3(E) focuses Master Splinter! Loses STUN token. END OF ROUND ACTIONS posted:- Scenario Objective: 13/15 Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 12:39 on Feb 16, 2019 |
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# ? Feb 16, 2019 12:33 |
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I did think about including a contingency to actually be of some use to the team...
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# ? Feb 16, 2019 12:45 |
Ripley posted:I did think about including a contingency to actually be of some use to the team... :quasi-coop.txt: No Sad Coin left behind.
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# ? Feb 16, 2019 12:50 |
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No, this is good. That just means more exp for me! Also this is why you don’t let shamans live! I’ll take another stab at this.
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# ? Feb 16, 2019 14:19 |
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After that round we're at Rocky 2, Splinter 1, & Bullwinkle 4 for hitting level 2 which in theory could all be earned in this round.
Reik fucked around with this message at 15:06 on Feb 16, 2019 |
# ? Feb 16, 2019 15:01 |
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I'm opening my door this round and likely being a bit reckless to show off retaliation. Having seen someone play a successful retaliation-based character, I can say it's quite viable but relies fairly heavily on being able to stack sources of retaliation. That isn't easy at this stage of play. Retaliate is OK as an extra source of damage against shielded enemies, but mostly useless against ranged attackers, relies on you either taking damage, having a lot of shield, or having some way to put and pull curses from the monster modifier deck, and gives you less control over damage timing because monsters don't always attack. Several specific unlockable characters working together could create a retaliate-monster, but it's not something I'd expect to see happen through spontaneous play.
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# ? Feb 16, 2019 16:10 |
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Retaliate is more useful than it's often made out to be, but it's definitely not going to be Plan A most of the time. "I'm going to pop Retaliate and go get punched in the face" is a bad plan, but "I can't guarantee that I won't get punched in the face so I might as well get some free damage out of it" is fine.
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# ? Feb 16, 2019 17:01 |
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Edit: was a vague spoiler for an unlockable class
Piell fucked around with this message at 18:07 on Feb 16, 2019 |
# ? Feb 16, 2019 17:09 |
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Hey guys maybe don’t talk about specific things that locked classes do?
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# ? Feb 16, 2019 17:27 |
Some Numbers posted:Hey guys maybe don’t talk about specific things that locked classes do? Yes please, let's try to keep this as much spoiler free as possible. I know it's just a few hints, but after a while these kind of conversations tend to devolve into either "more and more accurate hints" or REDACTED top secret documents EDIT: of course you are free to discuss general game mechanics as much as you want to!
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# ? Feb 16, 2019 17:53 |
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It has a lot to do with the timing of the retaliate cards. Since the bottom of Opposing Strike is a persistent effect, if you were to play it early on in the scenario there's a pretty good chance you'll get all 12 damage out of it eventually. However, if you were to play the top of Brute's Eye for an Eye, there's a chance you don't end up being focused by any melee enemies in the round you have your retaliate up, making it worthless. Persistent Retaliate effects tend to be more valuable because of this.
Reik fucked around with this message at 18:06 on Feb 16, 2019 |
# ? Feb 16, 2019 17:58 |
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Straight White Shark posted:Retaliate is more useful than it's often made out to be, but it's definitely not going to be Plan A most of the time. "I'm going to pop Retaliate and go get punched in the face" is a bad plan, but "I can't guarantee that I won't get punched in the face so I might as well get some free damage out of it" is fine. Yeah this. The biggest issue I have with retaliate is that it doesn't scale well at higher difficulties. If you're going to use it, use it early in the campaign. You'll know when it's not being effective That won't be for a long time in this campaign though.
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# ? Feb 16, 2019 18:54 |
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Straight White Shark posted:Retaliate is more useful than it's often made out to be, but it's definitely not going to be Plan A most of the time. "I'm going to pop Retaliate and go get punched in the face" is a bad plan, but "I can't guarantee that I won't get punched in the face so I might as well get some free damage out of it" is fine. This may be a part of my plan. Reik posted:It has a lot to do with the timing of the retaliate cards. Since the bottom of Opposing Strike is a persistent effect, if you were to play it early on in the scenario there's a pretty good chance you'll get all 12 damage out of it eventually. However, if you were to play the top of Brute's Eye for an Eye, there's a chance you don't end up being focused by any melee enemies in the round you have your retaliate up, making it worthless. Persistent Retaliate effects tend to be more valuable because of this. For a more melee-based Cragheart, it's a viable opener. Early-game Cragheart is almost never going to exhaust on cards due to time and going 11 to 10 is viable. With Splinter and Bullwinkle getting all stabby, Rocky is probably better served with Backup Ammunition. There's a very specific use for something like the bottom of Opposing Strike but as we may see it happen this turn, I'll hold off on discussing it.
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# ? Feb 16, 2019 19:13 |
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Retaliate is definitely underrated, but it is darn situational. Its main drawback is that it's entirely annulled by enemies drawing non-attack cards, but if you can engineer a situation where one character has stacks of shield and retaliate, or can immobilize a group of ranged enemies and make them do whiffy disadvantaged attacks and eating damage in return, it's very sweet. One example we've seen are Living Bones, who have a persistent shield and a "hit a single enemy multiple times" attack. You can grind a whole room to dust in a turn in a case where they all suicide against one character, but it's going to take a lot of persistent buffs and/or luck to actually find yourself in that specific situation.
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# ? Feb 16, 2019 19:49 |
Inox Encampment Round 12APending actions from last Round posted:None! ROUND REVEAL posted:"PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand6, Discarded0, Active0, Lost4) is acting at initiative 8 with Perverse Edge and The Mind's Weakness. 8. Master Splinter the Vermling Mindthief (Zulily Zoetrope) posted:
32. Bullwinkle the Inox Brute (Ripley) posted:
61. Rocky the Savvas Cragheart (Narsham) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Feb 17, 2019 11:06 |
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Rocky's turn looks obvious from here: enter with crater, attack something with earthen clod, retaliate. E: also that shaman deck. Shamans feel like priority targets, always aim for the healer.
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# ? Feb 17, 2019 11:26 |
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That shaman just wants to be friends. Stop murdering and go hug it
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# ? Feb 17, 2019 14:05 |
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Omobono posted:Rocky's turn looks obvious from here: enter with crater, attack something with earthen clod, retaliate. We still haven't seen one of their most disruptive cards. That 1 in 8 chance is just infrequent enough that you can't plan around its play, so it can really mess with someone. We've been lucky that the healing has been mostly a non-factor.
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# ? Feb 17, 2019 15:28 |
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Omobono posted:Rocky's turn looks obvious from here: enter with crater, attack something with earthen clod, retaliate. You are correct. When they're not healing they're still going fast and hitting people with status ailments. They suck and deserve murder.
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# ? Feb 17, 2019 15:34 |
Forgot to turn on my remote machine this morning, so update will have to wait till evening GMT :/ Apologies! EDIT: I was able to get it online, update to follow! That Italian Guy fucked around with this message at 14:37 on Feb 18, 2019 |
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# ? Feb 18, 2019 11:45 |
Inox Encampment Round 12BPending actions from last Round posted:- None! NOTE: ICE and EARTH should be waning instead of inert. 8. Master Splinter the Vermling Mindthief (Zulily Zoetrope) posted:- Master Splinter uses The Mind's Weakness (top)! Permanent Bonus active: On your melee attacks add +2ATK. 32. Bullwinkle the Inox Brute (Ripley) posted:- Bullwinkle uses Trample (bot)! Activates Boots of Striding! Jumps 6 to E3. Gains 2XP. LOSS card! 61. Rocky the Savvas Cragheart (Narsham) posted:- Rocky uses Crater (bot)! Jumps 1 to door hex Top Left. 23. Inox Shaman 1 posted:- Inox Shaman 1 focuses Rocky! HEAL3 Inox Guard 1. Loses IMMOBILIZED token. 70. Inox Guard 1 posted:- Inox Guard 1 focuses Rocky! Attacks Rocky for 3 (3base, +0mod) damage. Loses IMMOBILIZED token. END OF ROUND ACTIONS posted:- Scenario Objective: 14/15 The next Round may very well be the last one, unless our active players want to You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Feb 18, 2019 15:30 |
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Good news is the Shaman will heal the guard (4 HP missing) instead of himself (3 HP missing) unless there's a double target heal in the shaman deck, so Rocky should be able to finish him and maybe loot a coin. Pity Rocky's loot 1 card is lost.
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# ? Feb 18, 2019 15:47 |
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It would take me three turns to shlep to the coins in the center hut due to having lost all but one of my viable move cards, and I see no need to extend the scenario for that long, unless you guys are scheming to take a bunch of punches in the face for exp and loot reasons; I've got enough experience to level up and enough cash to pay off my murder footprint at the Great Oak. I'll just grab the adjacent coin and start plodding towards the Rocky room to act as backup in case the cards decide to screw us over.
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# ? Feb 18, 2019 16:04 |
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Bullwinkle needs 2 xp to hit level 2 after this scenario, so extending the scenario one more round wouldn't be a bad idea.Zulily Zoetrope posted:It would take me three turns to shlep to the coins in the center hut due to having lost all but one of my viable move cards, and I see no need to extend the scenario for that long, unless you guys are scheming to take a bunch of punches in the face for exp and loot reasons; I've got enough experience to level up and enough cash to pay off my murder footprint at the Great Oak. I'll just grab the adjacent coin and start plodding towards the Rocky room to act as backup in case the cards decide to screw us over. round 13: Loot 1 then non loss move 4, short rest and get back the loot 1 Round 14: move 4 then loot 1 Should net you 3 coins. You've got two move 4 cards left. Reik fucked around with this message at 16:15 on Feb 18, 2019 |
# ? Feb 18, 2019 16:05 |
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There's no downside to being exhausted so long as your teammates still win, right? Even if Rocky gets knocked out by those two the others should still be able to kill at least one of them and end the scenario. The team gets the extra loot and xp from prolonging things for little risk
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# ? Feb 18, 2019 16:09 |
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Slaan posted:There's no downside to being exhausted so long as your teammates still win, right? Even if Rocky gets knocked out by those two the others should still be able to kill at least one of them and end the scenario. The team gets the extra loot and xp from prolonging things for little risk The only downside is if you have a battle goal associated with not exhausting.
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# ? Feb 18, 2019 16:09 |
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Slaan posted:There's no downside to being exhausted so long as your teammates still win, right? Even if Rocky gets knocked out by those two the others should still be able to kill at least one of them and end the scenario. The team gets the extra loot and xp from prolonging things for little risk I think that's unlikely, but I'm not concerned about getting exhausted. (Actual worst-case is losing two cards from my discard.) If we want to run a fast forward, here are my proposed next two turns. 12: generic move two onto the coin next to the guard. Trigger retaliate on the guard for 1 XP and 2 damage (if applicable). Short rest, accepting any card drawn for the loss. 13: generic move 2 onto other coin. Probably not enough targets to trigger Backup Ammo again, but queue up a ranged attack at my slowest possible initiative to clean up if the Brute's attack misses. The only concern here is that the guard might kill himself on my retaliate, but that takes two turns so as long as the Brute can get to the shaman as an alternate target, he can get his 2 XP. Edit: Brute's best speed can't reach the shaman unless it moves closer. If I go to the A2 coin we can shift the shaman into the B row if it draws an attack. Second edit: I could choose to lose my retaliation card after it triggers on the next turn. That can be done at any time and ensures the guard survives to be Bullwinkle's victim. Narsham fucked around with this message at 16:42 on Feb 18, 2019 |
# ? Feb 18, 2019 16:37 |
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I find it funny that Rocky was actually in a position where the top of Opposing Strike would have been useful.
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# ? Feb 18, 2019 17:03 |
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# ? Jun 5, 2024 09:16 |
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Reik posted:Bullwinkle needs 2 xp to hit level 2 after this scenario, so extending the scenario one more round wouldn't be a bad idea. That's not an unfair point. Moving onto the door tile would take me as close to the action as any other tile, either way.
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# ? Feb 18, 2019 17:15 |