|
Oh man, mountain tunnels are the best thing. I just started using the inca ones and suddenly my trade routes are going "Oh, I can take THIS path!"
|
# ? Feb 16, 2019 09:52 |
|
|
# ? May 29, 2024 16:16 |
|
Concise UI, which is the best UI mod, is fully compatible with the expansion.
|
# ? Feb 16, 2019 10:29 |
|
Inca still Inca-ing.
|
# ? Feb 16, 2019 11:08 |
|
So what’s the goon verdict? I’m guessing it looks pretty good (sans AI being crap at combat, like usual)?
|
# ? Feb 16, 2019 11:47 |
|
It's fun, and has a lot of features. But not being able to scrap dirty power plants is a serious pain.
|
# ? Feb 16, 2019 12:35 |
|
I still play civ 5 regularly as a rainy sunday afternoon type of game. I think the expansions completely make it. Is this the time to get civ 6? Is it on the same level as the 5 expansions?
|
# ? Feb 16, 2019 12:46 |
|
So far everything seems...good. Lots of little details, improved UI (mod ones are likely gonna be better but every improvement is appreciated). New, interesting mechanics. Oh and queues! In fact right next to the "queue for this city" button is the "bring up the queue for every city that fits on the screen" button. Still playing with it, but for me so far everything seems positive. Oh, oh, and AIs really don't care of you war with others as long as the Grievances don't go too overboard. This game I took out Mali right in front of everyone at the start, then when Dido started poo poo I ignored her for about 30 turns until I finally just gobbled up 2/3 of her empire and the only AIs that cared were Scotland and Australia who have "We really don't like wars" personality traits. Edit: Mountain tunnels are so cool, and the fact that trade routes use them is nifty as well. Alkydere fucked around with this message at 13:54 on Feb 16, 2019 |
# ? Feb 16, 2019 13:20 |
While the rest of us are busy having a Renaissance, South Korea is like some sort of Final Fantasy futuristic cyber-city.
|
|
# ? Feb 16, 2019 14:01 |
|
Yeah, Korea's insane. Get Oracle and grab Pingala as your first governor and you can have a chunk of "A great scientist every 10-12 turns" in the Classical/Medieval era with Korea on top of an already insane research from your half-price campuses that give a flat +4 to start
|
# ? Feb 16, 2019 14:10 |
|
The new expansion is good I guess but I haven't seen much of the climate change/rising sea level stuff. I just got a domination victory on Immortal using the Ottomans and had a lot of fun. The new governor is actually really good. Serasker gives +10 combat strength against districts (obviously including city centers) within 10 tiles of the governor. 10 tiles is a humongous range and really makes a difference in conquest. Despite doing my best to rush catapults and assault my neighbor, I only made 2 and they proved to be almost completely useless until I upgraded them to bombards. They take over half their health from city shots or garrisoned crossbowman so, if you wheel one into range of the city, you only get 1 shot (from half health) before dying. Does anyone actually use them for conquest? I was Kabul's suzerain the entire game and that bonus experience was amazing. I was hoping to also get Akkad but I could only maintain it for a few turns - just long enough to conquer a capital city. I'm liking city states a lot more in this expansion. If you can focus on early suzerains, the diplomatic favors per turn is really powerful. Some of the bonuses are a lot of fun too. I had some crazy early game tile yields with like 4 moai in volcanic soil.
|
# ? Feb 16, 2019 15:22 |
|
A friend of mine and I wanted to play a game of Civ6 in the new expansion, freshly bought. I played Eleanor, leading France, and he played Canada. We had discussed some of the expac's features beforehand, and I'd mentioned that I wanted to see how far the global warming stuff went. So he shrugged and said he wanted to do science stuff and play with Giant Death Robots and such. As Eleanor, I got a continent all to myself, with a few city states to buddy with. So I spread around, making cities everywhere, making nice with bros like Mexico City and Hong Kong. I made harbors, chopped down forests to get the infrastructure up faster, and moved Magnus around to make everything more efficient, with a nice mountain range for campuses. With my own continent gobbled up and being mined for iron, and then coal a little later, I made a navy. Turns out the rest of the world was cramped, constantly bickering on each other's borders. The Khmer had taken a city from Indonesia, and Rome was unhappy and trapped between them, unable to expand. My friend in Canada and I had an alliance, and Scotland, directly to his north, got a little handsy with war. I got pulled into that skirmish, and the Khmer had an alliance with Scotland, so he got pulled in. I funneled money to Canada to help him fend off the land war, and sent my navy to the much more accessible Khmer lands to free that Indonesian city. This war sets up a complicated line of friendships and alliances, but the main thrust is that Khmer hated me, Indonesia loved me. While wars go on again, off again, emergencies get declared and resolved, I'm strip mining my continent, getting coal power plants up, creating a web of industrial zones in Birmingham to make a production hub. There's little forest left in my lands, and not satisfied with one continent, I spread to a nearby island. As spies go up, they get used to depose other civilization's presence in city states, making myself the darling of over half of them. More mining, more deforestation, while I live in the lap of luxury, supported by fancy buildings, tons of trade routes, and growing land. The World Congress begins to become more aware of Climate Change. Because of the research alliance with Canada, we were ahead in science, and my carbon footprint accounted for most of the emissions. But when the time came to discuss power options, I had too much influence. I voted for coal power plants to be even cheaper to build, since I still had some to make in my new cities. Then, when the deforestation treaty came up, I again used my influence, built up from city states and Indonesian deals, I made it EVEN MORE PROFITABLE to chop down forests. I quietly built flood barriers in my threatened coastal cities, watching the temperature go up, while others still didn't have the ability to make them. Another war happens, and in a fit of pique, I nuke Khmer for continuing to mess with Indonesia. The World Congress scrambles to respond to my wanton use of WMDs, but I simply voted the emergency down, telling them (this is the quote from the emergency screen) "Monstrous power used against a monstrous foe. Never Again." Harbors start to get pillaged by flooding, tiles are being flooded, then submerged as the climate continues to shift. Storms become more frequent, ravaging everyone's lands, including my own. The polar ice melts away, visibly becoming less and less. Canada and I vote together to take WMDs away from Scotland, the closest power to us in science, just in case he got any ideas. I've burned through my diplomatic favor, and now, only now, after sea levels have risen by 3.5 meters, I graciously decide that enough is enough. Time to go green. Carbon recapture projects. Decommissioning coal power. It's getting me more favor, which I keep using to my own ends, like making my luxuries more effective, and voting for myself to get Diplomatic Victory points. My cities are safe, while ten percent of the world's land has submerged. Then, my friend in Canada tells me he's about to finish his exoplanet project, and the lasers are pushing it out. I ask him how many turns, and he tells me only a few. Well, I had thermonuclear weapons still, and an itch to use them, so I moved jet bombers and deployed some against random city states, just to watch the explosions, nearly hitting my own territory in the process. The last turn hits, the space victory screen comes up, and Canada fucks off to space, leaving the cackling princess to her hell planet. Gathering Storm is pretty great y'all.
|
# ? Feb 16, 2019 15:27 |
|
Away all Goats posted:Do you still have to make a decision whether to join or not without knowing if the other Civs will? You do, but it seems like they rolled participation into a vote on whether or not an emergency happens at all. So if you're the only yes vote you're probably going to get canceled out by the target throwing out no votes, unless you blow a bunch of your diplomatic capital to force it to happen.
|
# ? Feb 16, 2019 16:10 |
|
The buff to walls is quite a thing. Maybe I'm misremembering how mid-game land combat used to go, but after a while of at least 3 field cannons shooting a 15+ city with renaissance walls I'd done basically no damage (something like 270 out of 300 defense). Risky attacks with melee units didn't help because musketmen and cavalry just died instantly.
|
# ? Feb 16, 2019 19:26 |
|
florida lan posted:The buff to walls is quite a thing.
|
# ? Feb 16, 2019 19:50 |
South Korea is in 1st place, making 223 science...per turn. Chinese Empire is second with 76. What. The. gently caress.
|
|
# ? Feb 16, 2019 20:05 |
|
Communist Bear posted:South Korea is in 1st place, making 223 science...per turn.
|
# ? Feb 16, 2019 22:19 |
|
So asking around the internet it seems a lot of people are getting really weird and overly early and aggressive climate change. Like people without even any coal mines having the game report they're producing 70% of the world's greenhouse gasses leading to immediate sea level increase. Somethings a bit fucky.
|
# ? Feb 16, 2019 22:53 |
The Ottoman unique adviser is crazy good. I had Alexander to the south of me and just built 6-7 spearmen and put the adviser in my nearby city and they chewed through him like nothing. Even my starting warrior was doing massive damage thanks to the adviser +10 combat skill. 10 tiles is insanely huge.
|
|
# ? Feb 16, 2019 22:59 |
Baronjutter posted:So asking around the internet it seems a lot of people are getting really weird and overly early and aggressive climate change. Like people without even any coal mines having the game report they're producing 70% of the world's greenhouse gasses leading to immediate sea level increase. Somethings a bit fucky. Welllll the Little Ice Age was a thing.... but yeah that sounds fucky.
|
|
# ? Feb 16, 2019 23:01 |
|
Baronjutter posted:So asking around the internet it seems a lot of people are getting really weird and overly early and aggressive climate change. Like people without even any coal mines having the game report they're producing 70% of the world's greenhouse gasses leading to immediate sea level increase. Somethings a bit fucky. i warned you guys
|
# ? Feb 16, 2019 23:09 |
|
So I'm pretty used to modding paradox games like stellaris and EU4 and so on, but I've never touched the newer civs. I'd love to dig into the new climate change mechanics and make it so sea levels don't budge until the very end of the climate change track, and also make it so units have little to no effect on climate change (seriously, a couple battleships causing global warming within a couple decades of them sailing around??)
|
# ? Feb 16, 2019 23:41 |
|
Alkeydere is right, Patchakuti and the Inca were my favorite faction in Civ V, and they're just as fun in Civ 6 even with their tweaked rules. Making trade routes through mountains is badass and I appreciate that building a terrace farm next to a mountain also makes the mountain itself give more resources. Funny to me that Dido doesn't also get mountain noclip mode since she sure did in Civ V, but hey. I'm not sure what the point is of moving her capital, though?
|
# ? Feb 17, 2019 00:07 |
|
Speedball posted:Alkeydere is right, Patchakuti and the Inca were my favorite faction in Civ V, and they're just as fun in Civ 6 even with their tweaked rules. Making trade routes through mountains is badass and I appreciate that building a terrace farm next to a mountain also makes the mountain itself give more resources. I assume you can use it for loyalty shenanigans
|
# ? Feb 17, 2019 00:12 |
|
Speedball posted:Funny to me that Dido doesn't also get mountain noclip mode since she sure did in Civ V, but hey. I'm not sure what the point is of moving her capital, though? 2. Move capital towards smaller enemy cities near your borders 3. Flip those cities to your empire
|
# ? Feb 17, 2019 00:16 |
|
Speedball posted:Alkeydere is right, Patchakuti and the Inca were my favorite faction in Civ V, and they're just as fun in Civ 6 even with their tweaked rules. Making trade routes through mountains is badass and I appreciate that building a terrace farm next to a mountain also makes the mountain itself give more resources. It took me until the medieval era to remember/realize that the terrace farms get +production if slapped next to an aqueduct or fresh water source which makes them so much better. Explained why the game was suggesting I slap them in so many places. Also, Dido got the ability to just shove units over mountains (and take half damage) because she was Carthage's leader and the whole "Carthage shoving elephants across the Alps" things. Now Carthage has become Phoenicia and how often do you hear stories of Phoenicians shoving frozen, dying elephant carcasses across the Alps?
|
# ? Feb 17, 2019 00:28 |
|
Im too hypnotized by the sun in the main menu to play the game.
|
# ? Feb 17, 2019 00:42 |
|
So I played 6 the least of any civ since 3. Does Storm push it into worth it territory?
|
# ? Feb 17, 2019 00:56 |
|
victrix posted:So I played 6 the least of any civ since 3. Does Storm push it into worth it territory? It's been more worth it than 5 since before Rise & Fall but if you weren't on board then I doubt GS will change your mind.
|
# ? Feb 17, 2019 01:04 |
|
victrix posted:So I played 6 the least of any civ since 3. Does Storm push it into worth it territory?
|
# ? Feb 17, 2019 01:05 |
|
Baronjutter posted:So asking around the internet it seems a lot of people are getting really weird and overly early and aggressive climate change. Like people without even any coal mines having the game report they're producing 70% of the world's greenhouse gasses leading to immediate sea level increase. Somethings a bit fucky. I haven't seen any weird mystery CO2 results like this, but high level AI is actually quite good at turbofucking the planet so climate change goes straight from 0 to 60 once the AI industrializes.
|
# ? Feb 17, 2019 03:12 |
|
Just finished a game as Inca and agree that Inca are way good and climate change drops off a cliff real quick- just about the time I got techs to switch away from coal, we hit the first sea level rise and were only a few turns away from the second, though those were the first two levels so maybe even worse stuff happens later I’m also amused that armies and corps still only take 1 one whatever resource the unit takes. Given how little oil and aluminum is in the game, it definitely seems like it’s pushing you to have a small but focused force
|
# ? Feb 17, 2019 03:32 |
|
Straight White Shark posted:I haven't seen any weird mystery CO2 results like this, but high level AI is actually quite good at turbofucking the planet so climate change goes straight from 0 to 60 once the AI industrializes. I had one AI hit the information era while every other were in the modern era (one still barely in the industrial), climate went from level 2 to 8 in about 25 turns I didn't even have time to get a single flood wall built, and hadn't even come close to any of the clean power options
|
# ? Feb 17, 2019 03:36 |
|
Is there a way to bring up the overlay that shows tile's flood risks and all that other than having a settler selected?
|
# ? Feb 17, 2019 03:52 |
|
Am I the only one underwhelmed by the effects of climate change? I played a game as the Inca where I chopped down every rainforest, most forests, and based my entire economy on burning coal, and at the end I'd gotten 3.5 meters of sea rise which managed to flood maybe 15 tiles across the world, as far as I could tell from the UI. The only consequences I faced was a slight increase in the frequency of dust storms showing up to erase my Nazca lines. I even nuked Spain until every tile in their territory were glowing green and double-tapped any city with a population of above 10, which had no climatic or diplomatic consequences. There was a single world congress session where a couple civs voted to get as many thermonuclear devices as I had, but I quashed it with my ample stock of diplo points and had Korea's nukes decommissioned instead.
|
# ? Feb 17, 2019 03:54 |
|
Baronjutter posted:Is there a way to bring up the overlay that shows tile's flood risks and all that other than having a settler selected? Probably use the settler lens
|
# ? Feb 17, 2019 03:56 |
|
Baronjutter posted:Is there a way to bring up the overlay that shows tile's flood risks and all that other than having a settler selected? Use the Settler lens. Kinda disappointing there isn't a map toggle for 'show tiles potentially affected by disasters', though.
|
# ? Feb 17, 2019 04:43 |
|
victrix posted:So I played 6 the least of any civ since 3. Does Storm push it into worth it territory? The impression I get from the thread is that GS is emphatically not like Civ 5's Brave New World, and if you do pay for it, it's a $40 patch at best. I'm just waiting for Civ 7 and a come-to-Jesus moment from Firaxis now. Finally booted up the ole Colonization on DOS, and man, the UI back then was really simplistic.
|
# ? Feb 17, 2019 05:12 |
|
Deceptive Thinker posted:I had one AI hit the information era while every other were in the modern era (one still barely in the industrial), climate went from level 2 to 8 in about 25 turns Ouch, and I thought it was pretty bad watching it go from 2->8 in like 40 turns. Zulily Zoetrope posted:Am I the only one underwhelmed by the effects of climate change? I played a game as the Inca where I chopped down every rainforest, most forests, and based my entire economy on burning coal, and at the end I'd gotten 3.5 meters of sea rise which managed to flood maybe 15 tiles across the world, as far as I could tell from the UI. The only consequences I faced was a slight increase in the frequency of dust storms showing up to erase my Nazca lines. I even nuked Spain until every tile in their territory were glowing green and double-tapped any city with a population of above 10, which had no climatic or diplomatic consequences. There was a single world congress session where a couple civs voted to get as many thermonuclear devices as I had, but I quashed it with my ample stock of diplo points and had Korea's nukes decommissioned instead. I was seeing the world go in chunks of 25 tiles at a time, but it maxes out at 3 stages. That seems to be the big issue--the thresholds are so small that an industrialized world will blow through them all long before any of the mitigation technologies come online, by which point the coastal lowlands are all gone and there's no point investing in green energy because there are no additional consequences. They should have had bigger, slower steps.
|
# ? Feb 17, 2019 05:16 |
|
victrix posted:So I played 6 the least of any civ since 3. Does Storm push it into worth it territory? Wait two weeks then check the thread's temperature. It's not going anywhere and 40$ is a decent chunk of change
|
# ? Feb 17, 2019 07:43 |
|
|
# ? May 29, 2024 16:16 |
Jippa posted:I still play civ 5 regularly as a rainy sunday afternoon type of game. I think the expansions completely make it. It fixes alot of issues and has convinced me to move off civ 5 and onto civ 6.
|
|
# ? Feb 17, 2019 09:50 |