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wdarkk posted:Cross posting from the Oath thread. Didn't particularly like the UCM dreadnought at first but it looks better the more I see of it.
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# ? Dec 3, 2018 02:13 |
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# ? May 27, 2024 02:19 |
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Atlas Hugged posted:For posterity: Cross-posting because I'm really pleased with how this turned out.
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# ? Dec 29, 2018 09:48 |
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It did turn out quite well, you can be pleased with that.
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# ? Dec 29, 2018 10:13 |
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Played a game on my kitchen table with the neighbor today. Shaltari won, but only just barely. Space shrimp pack a punch at close range!
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# ? Dec 29, 2018 14:40 |
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Atlas Hugged posted:Played a game on my kitchen table with the neighbor today. Shaltari won, but only just barely. My first game was against Scourge with starter sets and the Wyvern rolled at least 14 on its close action attacks each time, the fucker. And hey, picture time then: I've got no idea what I'm doing with the terrain really, figured random sponging and washes of dirty colors then throwing flock at 'em was sufficient. I'm not thrilled but ok with them at least. Sojenus fucked around with this message at 15:57 on Dec 29, 2018 |
# ? Dec 29, 2018 15:54 |
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Yeah those are both starter fleet setups. I've only played against people who have never read the rules and so when I explain the fleets, everyone always goes for Scourge as soon as I start talking about shields and voidgates.
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# ? Dec 29, 2018 16:14 |
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Nice looking things guys, I'm digging that Hades.
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# ? Dec 30, 2018 12:41 |
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Had a bunch of difficulty with assembling the Romulus/Remus but I think it'll turn out ok. Little bit of misalignment but you don't see it looking down so I can't be arsed to melt things and reset.
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# ? Dec 30, 2018 18:52 |
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wdarkk posted:Oath Complete!
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# ? Jan 1, 2019 05:10 |
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That's some gorgeous work, wdarkk.
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# ? Jan 1, 2019 14:06 |
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So what's the going ratio of Motherships:voidgates? If I'm playing at 1500~ points, would I want 2:6?
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# ? Jan 7, 2019 06:40 |
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Atlas Hugged posted:So what's the going ratio of Motherships:voidgates? If I'm playing at 1500~ points, would I want 2:6? Is there victory points for kill points? I think I used 2:8 for 1250.
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# ? Jan 7, 2019 06:47 |
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wdarkk posted:Is there victory points for kill points? It's casual play with guys at my FLGS, so the scenario will be randomly determined. I'm mostly trying to decide what I should be buying. I currently have the starter box built with the starter list and a Diamond Battleship, so I need to make up the points in between to get to a legal list size. I'm thinking I might build a second starter box so that I'd have 6 gates, 8 frigates, 6 cruisers, and the battleship to play with in various configurations. I'm not magnetizing, so what I build is basically what I'm stuck with. So I'm thinking that of the 3 new cruisers, at least one should be a Mothership. I'll probably focus on launch assets for at least one of the other two if not both.
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# ? Jan 7, 2019 06:52 |
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The Shaltari BS is very easy to magnetise (maybe even just don't glue the turret on) so you can get some flexibility out of that with minimal effort. I have yet to play with my Shaltari but my feeling is that two Emeralds should be enough at 1250, particularly if you are running a BS. I'm not sure about void gates yet, but my feeling is 6 or 7 to support 2 Emerald. 8+ seems like spam tactics and a points sink. I'm thinking about building a second carrier, Shaltari fighters look strong and can help to offset shields up point defence holes as needed.
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# ? Jan 7, 2019 14:18 |
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1.5 gates to capacity is pretty normal, I run 6 voidgates with 4 drop (emerald and battleship) or 10 with 6 drop (emerald and 3 destroyers/second emerald). Any less than that and you start to not use drop capacity, even overfilling home sectors was shaltari makes sense (to transfer later on).
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# ? Jan 7, 2019 14:49 |
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Sojenus posted:
If you don't mind a suggestion, try using a few areas of clump flock to break up the "carpet" effect on the overgrowth. It'll break up the silhouette and look more like vines than moss.
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# ? Jan 9, 2019 16:55 |
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Yeah, definitely break some of it up. It looks loving awesome mind.
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# ? Jan 12, 2019 18:12 |
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Anyone else have a real hard time with the sticker sheets?
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# ? Jan 13, 2019 12:27 |
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I had one dodgy sheet that was tricky to remove and kept ripping. Same issue?
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# ? Jan 14, 2019 15:44 |
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Flipswitch posted:I had one dodgy sheet that was tricky to remove and kept ripping. Same issue? I've had four dodgy sheets. Two with my PHR and one each in my Shaltari and Scourge starters. Instead of peeling away neatly, the adhesive refuses to separate and a layer of the sheet pulls away from the paper. This leaves me with a circle with a rough back instead of a smooth, sticky back.
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# ? Jan 15, 2019 13:47 |
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Oh hey thread. New Dropzone preview up for a Resistance Truck: https://community.ttcombat.com/2019/01/23/wip-wednesday-from-the-resin-room/ Ugleb fucked around with this message at 01:04 on Jan 24, 2019 |
# ? Jan 24, 2019 00:53 |
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moths posted:If you don't mind a suggestion, try using a few areas of clump flock to break up the "carpet" effect on the overgrowth. I added some and it does look much better. I'll probably take some pictures when I finish the rest of the buildings. Ugleb posted:Oh hey thread. New Dropzone preview up for a Resistance Truck: file name says resistance but i don't see a single bolted on metal plate
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# ? Jan 24, 2019 01:29 |
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Sojenus posted:file name says resistance but i don't see a single bolted on metal plate
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# ? Jan 24, 2019 08:39 |
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Its an odd one, could easily be UCM or resistance. Maybe both? I'm not sure what the extra wheels are about.
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# ? Jan 24, 2019 10:43 |
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see those wide, hinged windows on the side? clearly it's a UCM food truck.
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# ? Jan 24, 2019 11:15 |
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Dave is a massive C&C fan. This is clearly a UCM Mobile Construction Vehicle.
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# ? Jan 24, 2019 15:35 |
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The games followed a same fate as the CNC franchise too
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# ? Jan 24, 2019 21:28 |
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Flipswitch posted:The games followed a same fate as the CNC franchise too They put too much money into hiring known actors to record hammed up videos instead of making the game actually good?
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# ? Jan 25, 2019 10:55 |
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Ugleb posted:They put too much money into hiring known actors to record hammed up videos instead of making the game actually good? no price was too large to pay for this Sojenus fucked around with this message at 13:23 on Jan 25, 2019 |
# ? Jan 25, 2019 13:14 |
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Ugleb posted:They put too much money into hiring known actors to record hammed up videos instead of making the game actually good? Tim Curry as a UCM Commander I kind of want to see...
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# ? Jan 25, 2019 15:20 |
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Discovered something called the Cleveland rules today. Apparently its an unofficial set of Dropfleet errata that TTcombat have had some input into and may be adopted in some way. It's quite extensive and looks interesting: Cleveland rules
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# ? Feb 3, 2019 20:51 |
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Does it make the game actually fun in terms of ground combat? Not to be a dig but I'm actually quite sad how much people bounced off this game.
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# ? Feb 10, 2019 12:35 |
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it's actually a huge improvement for ground combat, it's no longer a slog. Ground forces are still a huge part fo the game (as you need them for scoring) but the cleveland rules test do a few things to make them significantly faster. Having played with the cleveland rules, it definitely makes some of UCM's less-used ships more usable, linking up some turrets and adding the squadron rule to our smaller non-burnthrough ships is actually a huge difference. Our battleships and Dreadnoughts are still way too fragile for the points compared to the other factions (as UCM lacks stealth, shields, or the massive hull and signature difference). our big ships have to silent running most of the game, leaving their guns doing not much. UCM still favors dropspam and just taking as many cheap burnthroughs as they can because of this.
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# ? Feb 11, 2019 06:38 |
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Ground combat is basically the same but without saving throws so less faff?
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# ? Feb 11, 2019 14:12 |
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Some more building junk and a couple infantry. I found them a lot more fun to do than the basic infantry models.
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# ? Feb 18, 2019 02:50 |
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Those are some nice little man's! Good effort.
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# ? Feb 20, 2019 14:05 |
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Sooo... That'll be a Type-4 then. https://www.youtube.com/watch?v=gwTqXNZlEn0 Oh my. Dave has a thing for bigger sculpts lately apparently.
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# ? Mar 13, 2019 19:45 |
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Ugleb posted:Sooo... That'll be a Type-4 then. So that's the "Grand Walker" that was teased in Dropfleet I think.
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# ? Mar 13, 2019 19:54 |
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now to wait for the similarly sized resistance vehicle that's a bunch of buses bolted together
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# ? Mar 13, 2019 21:06 |
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# ? May 27, 2024 02:19 |
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wdarkk posted:So that's the "Grand Walker" that was teased in Dropfleet I think. Yup. Dropfleet book mentioned I think up to type 6. Hmm actually I think Hades is type 4 and I was forgetting about Apollos. So this is probably either a 5 or Dave has something else lined up to go between them. I'm loving the look but a bit concerned at the thought of how to transport it.
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# ? Mar 14, 2019 00:13 |