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Is it? I really want this disgusting pig of an mmo to survive.
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# ? Dec 18, 2018 16:53 |
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# ? May 16, 2024 18:47 |
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Can something die if it was never alive to begin with?
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# ? Dec 19, 2018 01:07 |
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buglord posted:Is it? Nah. There's enough people to do stuff with. Population got a small surge from the demo coming out but it's by no means crowded. If the developers ever pick up the pace with new content that'll probably change.
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# ? Dec 19, 2018 10:48 |
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Fewd posted:Nah. There's enough people to do stuff with. Population got a small surge from the demo coming out but it's by no means crowded. If the developers ever pick up the pace with new content that'll probably change. Project GorGone Kind of shot themselves in the foot "releasing" the same time as classic WoW. This is also shaping up to be a horror story of solo mmo development.
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# ? Dec 23, 2018 21:32 |
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The game isn't dead, goons just aren't playing as much. Recent updates have fixed some of the more annoying issues. For example, you don't have to guess at what items give favor as gifts. When you're choosing, good items will glow with a purple ring. Lots more has changed since initial release. Getting back into it has been fun.
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# ? Jan 22, 2019 01:41 |
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I just bought this. Did I make a mistake? it has a decent population?
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# ? Jan 27, 2019 14:21 |
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You didn't make a mistake. The active pop is usually 200+ with increases during content releases and world events. I've been hitting my tradeskills after getting a couple of combat skills to lvl 30 and I'm not disappointed. I just upgraded my pet rat to a Fey Panther and I'll probably try to farm some cooking ingredients so I can bribe the textile trainer to teach me how to make a material ingredient for making butter. Maybe lycanthropy next? Being forced into werewolf form for three days out of the month sounds like it might be annoying, but I'm kind of looking forward to it. Get in Global and look for a guild. It doesn't matter which one you join, you will have more fun in a group.
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# ? Jan 27, 2019 20:58 |
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Lycanthropy is fun, but when you get to max level and want to do other stuff instead, you're still stuck 10% of the time.
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# ? Jan 27, 2019 23:10 |
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Flavor Truck posted:You didn't make a mistake. The active pop is usually 200+ with increases during content releases and world events. I've been hitting my tradeskills after getting a couple of combat skills to lvl 30 and I'm not disappointed. I just upgraded my pet rat to a Fey Panther and I'll probably try to farm some cooking ingredients so I can bribe the textile trainer to teach me how to make a material ingredient for making butter. Maybe lycanthropy next? Being forced into werewolf form for three days out of the month sounds like it might be annoying, but I'm kind of looking forward to it. Sounds good. Thanks for answering me.
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# ? Jan 30, 2019 02:54 |
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Well I think he made a mistake.
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# ? Jan 30, 2019 03:21 |
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Game good
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# ? Jan 30, 2019 11:33 |
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I refunded it, but not because I didn't like it. I bought the game last week and it's now on sale for $10.00 less so I'll be rebuying it when I get the funds back in my Steam Wallet.
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# ? Feb 5, 2019 15:59 |
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So way back when dev used to have a blog where he would write things, and that was huge part of the charm about the game, it felt very indie. Blog is long gone so I had to dig up through wayback machine to find this delightful post, and how limitations give birth to creativity, or why everyone on Unity store is a sex crazed addict or something.Dev posted:[I didn't finish the blog post that was supposed to go up today, so here's some gripes about temporary art problems in the MMO I'm developing.] A lot of the art in my game needs to be cheap prefabricated stuff. The monsters and animals and houses and so on are getting bought from websites like this one. The quality is usually very good, but no company has enough art to meet all my requirements, so there ends up being a bit of “art style clash” when using prefab art from multiple sources. I don’t like this, but I can’t really do anything about it. I’m trying to minimize it the best I can, and hope it isn’t too noticeable. I do have a budget for custom 3D art, but it’s almost entirely allocated for the player characters. No prefab art seems even remotely usable for player characters. This is very frustrating. But I’m not buying custom art until after I get feedback from the first alpha version, so I know exactly what I need. In the mean time, I need a placeholder race! The ideal player-character race meets these requirements:
Male alpha-version character Male Hero Female alpha-version character Female hero They meet all the requirements except one: they don’t have detachable armor. Their entire appearance is on one texture, so you pick the skin and clothes at the same time, and you can never change either. A pity. However, the weapons are detachable. And they meet all my other requirements — I’ve found nothing else that meets more than two of the four requirements above. So apparently this is what I’m using for my alpha version! (Unless somebody can point me to something better…) Yes: this means that players who help me pre-test the game will have to be an elf in tacky battle gear, 24/7. That wasn’t precisely the vibe I had in mind for my game. I didn’t even have elves in my game’s back story, actually. But being an indie means rolling with the punches. And sure… okay, yeah, I can work with this. And maybe they’ll even be a permanent part of the game. If my custom artwork turns out to have a roughly similar style, maybe these elves will stay in the game as an NPC race. It’s actually pretty fun to work around art limitations — they create barriers to work around. So my back story changed quite dramatically and now includes elves… all because of this temporary artwork. Sexy Sexy Elves So all is good, right? Aside from never being able to see any difference when you switch armor, this meets all the expectations of a playable race. They can have different heights, weights, genders, skin tones, different weapons. That’s more than adequate for now. But I do dislike that every single PC and NPC lives their entire life in armor. And even worse, apparently nobody told the females how to actually dress for combat. They only put armor on their arms. We have to call this what it is: classic old-school video game sexism. It bugs me a lot. (It bugs me in WoW too, for the record, but I’m not making WoW. I’m making this game, and I want it to not suck.) But I can’t fix it, so I used lampshade hanging. Then I decided that maybe they don’t need armor: they’re elves, so magical jewelry is what protects them. In that case, the males’ armor is really just ceremonial, and probably made of some super lightweight material. There, problem solved. At least for alpha. I knew I’d have to deal with the oversexed elves before I even bought the models. But when I got them into the game, I noticed something else about the females: high heels Oh come on, high heels? They’re all wearing high heels. Come on! That’s a step too far for me. I can’t imagine a woman sitting down to play my game, creating a female elf character, and then getting in and realizing that she has to live her entire virtual life in high heels. This is why we can’t have nice players. Argh! Okay, okay. Sigh. I can’t change the art, and I don’t have better art that meets my requirements, so I have to just deal for now. But it’s distracting. I’m making a city for the elves to live in, and over time this ridiculous sexualization has seeped into its culture. Whenever I create a female shopkeeper or a quest giver or anybody else, they’re hypersexualized. I know I should have ignored their appearance, but when writing dialog for a woman in a slut suit, it’s really hard not to write them as being really kinky. So I finally decided to run with it. I decided the elven race as a whole is just really sex-addled. They constantly talk about sex. They have inappropriate conversations about it everywhere. They obsess about it. That’s why they never stop being sexy, even when cooking, even when fighting, even when sleeping. While it’s instantly clear that females are walking sex symbols, the males might be able to go about their lives without having to feel too oversexed. So I fixed that with NPC dialog. Turns out male elves all have very long penises. Two of them. Oh, you can’t see it in the model because their clothes are on, but everybody talks about it (and about how odd those humans are, with their one-penis anatomy). Tada! Yes, that’s real content. I made it mostly out of frustration. I kind of doubt it will stay in the game, because of how conservative the US culture is about this sort of thing. Heh… but weirder things have happened. I guess the point of this pointless post is that it’s actually very hard for indies to not be sexist in a gaming culture that assumes sexism is mandatory. I’ve seen dozens of female models for sale; the number of those with appropriate clothes on can be counted on one hand. This obligatory sexualisation of women is not easy to fight as an indie. The other point is that if you know of any art that meets the above requirements, I would love to hear about it. Even if it’s just temporary art for the alpha. Please drop me a line. From http://web.archive.org/web/20150905231743/http://www.eldergame.com/2011/07/alpha-art-woes-sex-crazed-elves/ And for me that is PG Strotski fucked around with this message at 17:09 on Feb 20, 2019 |
# ? Feb 20, 2019 16:45 |
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Bless you for digging that back up, the Sexy Elves origin story was one of my favorite things from him and should not be lost to time.
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# ? Mar 27, 2019 19:36 |
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yikes 40 dollars is right but... it seems interesting. If I could convince my friend to not vomit at the graphics.
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# ? Apr 9, 2019 03:41 |
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Is uhhh this game dead?
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# ? Jun 30, 2019 23:07 |
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Tabletops posted:Is uhhh this game dead? https://twitter.com/GorgonMMO/status/1146191520304967681 Looks like it's still goin? When I last played there was 200-300 people. It's definitely not a big MMO compared to the heavyweight titles people are used to. That said, I never really felt lonely playing it.
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# ? Jul 9, 2019 06:43 |
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The development pace is beyond glacial but at least they seem to be focusing on some sort of sensible content again instead of whatever the casino was supposed to be. Check back in 2025, might be out of alpha by then.
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# ? Jul 9, 2019 20:48 |
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The Fae realm has been added, which is a level 70 to 80 zone. You can also level combat skills to level 80 now as well. They have been in beta for a while now, not Alpha. Regardless of what phase of the game development life cycle this game is in, there is pretty much an endless amount of content as it stands now.
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# ? Oct 22, 2019 17:37 |
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Fewd posted:The development pace is beyond glacial but at least they seem to be focusing on some sort of sensible content again instead of whatever the casino was supposed to be. Check back in 2025, might be out of alpha by then. lets play anarchy online
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# ? Oct 22, 2019 18:20 |
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Looking through some of the developer's posts, it seems he ended up wasting more time updating the unity engine because the third party he contracts with can't implement mounts without it. I may not be an expert coder, but I'm pretty sure other, older unity games have mounts that work.
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# ? Oct 23, 2019 01:22 |
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Checked in on this, and redid tutorial island. The beginning of the game is a lot stronger than it used to be, and tutorial island runs at a pretty good frame rate. Serbule.... does not. A TON of hitching as you move around. Makes it hard to stay engaged.
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# ? Nov 1, 2019 23:44 |
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Out of boredom I logged in for a bit yesterday, some random observations: - skill levels raised to 80, training is insanely expensive (something like 360k for unlocking 71+) - new fae realm zone is alright. It's a pretty (by P:G standard) large open zone. - new 70+ AH pet: bee - training fire magic is still comparable to self-mutilation. You need poo poo for skills that drop from non-soloable high level (16-23k health) fire resistant/immune mobs. - 2nd fire magic
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# ? Nov 8, 2019 10:54 |
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Me: Oh hey a Project Gorgon post maybe its time to login again. *checks moon chart* nevermind.
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# ? Nov 8, 2019 13:46 |
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Huh. A bee? I really liked AH. It might be time for me to reinstall. I haven't played since the cap was raised to 50.
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# ? Nov 14, 2019 16:41 |
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must be a pretty big bee
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# ? Nov 14, 2019 20:33 |
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Anyone feeling like doing some kind of group-found run with new characters?
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# ? Dec 21, 2019 22:15 |
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I got myself banned from this game a couple times now. The end game dungeon, Gazluk keep, has a bug where if you are in Cow form you can back your rear end into the wall and the bad guys can't hit you. I was soloing the bosses and got caught. I rolled up a new account and did it again just to annoy him. He really needs to fix that poo poo lol.....
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# ? Jan 9, 2020 19:02 |
Anyone playing? Started again, and everything is finally clicking for me. Having a blast, would enjoy some Goons to interact with.
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# ? Jan 21, 2020 01:54 |
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Wish I could, really. But the game runs like rear end for me (1660 ti etc). Maybe there's some tweaks you can do to make it run better?
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# ? Jan 23, 2020 20:13 |
Zam Wesell posted:Wish I could, really. But the game runs like rear end for me (1660 ti etc). I found several tweaks to make it run better. It is almost loving unplayable without the tweaks. Don't use Ultra Graphics, it makes everything looks worse, not better. (WTF?) Use Amazing or Great. Set the distance for player shadows to 0 to disable it, big difference. Set grass distance/volume as low as you can tolerate, big difference. Set the player animation distance to be fairly close. You'll see Tposed dudes, but ehh, what can you do. moderate difference. Set a target framerate, until I set it to 60 it capped at 30? Turn off Vsync.
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# ? Jan 23, 2020 21:29 |
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I remember having to turn off grass completely because they were so tall and thick in places, they would cover up resource nodes. Just a really lazy implementation.
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# ? Jan 24, 2020 01:34 |
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Mugaaz posted:I found several tweaks to make it run better. It is almost loving unplayable without the tweaks. Thanks! This helped immensly!
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# ? Jan 24, 2020 18:32 |
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just picked this up myself on the steam sale. are elves still perverts?
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# ? Jan 25, 2020 17:31 |
cmdrk posted:just picked this up myself on the steam sale. Yeah. There was a cool event from one of the Admins today in Hogan's Keep. Spawned a bunch of elites and super bosses. I got a ton of high level loot I can't use, but with quick gifting between spawns, was able to max favor all the NPCs in Hogan's and 3 of the guys in Serbule. Kept 2 pieces for later, sold the rest for 45k~ish. Huge boost for a newbie like myself.
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# ? Jan 26, 2020 05:06 |
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His focus of late seems to be zones that require a lot of swimming. WTF? Does anyone actually enjoy that? This dude is the indie game dev equivalent of George R.R. Martin. He just does whatever he can motivate himself to do.
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# ? Feb 7, 2020 21:54 |
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headspace posted:His focus of late seems to be zones that require a lot of swimming. WTF? Does anyone actually enjoy that? This dude is the indie game dev equivalent of George R.R. Martin. He just does whatever he can motivate himself to do. The only games I've ever played with good underwater levels are Nintendo games. Super Mario Brothers on the NES and Donkey Kong Country on the SNES, both series have fantastic underwater levels. I'm struggling to think of any other game that takes place primarily on land and had good underwater. I'm kind of struggling thinking of an underwater focused game but I also don't think I've played any but Echo the dolphin as a kid and I don't remember enough. Maybe the dev thinks he can finally do it right in 3D? I mean that's kind of the charm of this game, it has live events with admins spawning stuff and odd design choices.
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# ? Feb 7, 2020 22:11 |
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I liked the underwater play in Archeage. The swimming felt good. The equipment you could get to swim faster and stay under longer was reasonable. There just wasn't much to do down there. There wasn't nearly as much stuff to forage for underwater as on land, so it was just a big pretty nothingburger.
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# ? Feb 7, 2020 23:46 |
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Game is still good and fun, and still exactly where it was all those years ago with all the jank, weird charm and crust. New update is looming on the horizon so maybe get in on that if you enjoy animal handling, which you must be insane to enjoy, what with all the broken pathfinding and AI, and I say that lovingly as AH main. But still, 40 dollars, yikes. Strotski fucked around with this message at 12:57 on May 14, 2020 |
# ? May 14, 2020 12:53 |
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# ? May 16, 2024 18:47 |
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I think this was on sale at one point for 22 bucks but that was still too much. I do think about this game sometimes so if I ever see it for like 10 bucks I might buy it.
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# ? May 15, 2020 05:48 |