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Zulily Zoetrope posted:I'm not sure that's right, at least as I'm reading it. The splash attack doesn't trigger retaliate because it isn't attack, but this reading would also apply to attacks like Dirt Tornado (AoE from a targeted hex) and Explosive Punch (AoE from an adjacent obstacle), both of which would trigger retaliate if Rocky is adjacent to the target.
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# ? Feb 21, 2019 19:31 |
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# ? Jun 5, 2024 07:07 |
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Basically, if you perform an "Attack X" ability against a monster, and it survives and is in range, it will retaliate. If a monster suffers damage from anything other than an Attack, it will not retaliate. So for example, a monster hit by Dirt Tornado will retaliate if it's in range to do so, since you're hitting every target in the AOE with an Attack ability. On the other hand, monsters hit by the splash damage from Massive Boulder do not retaliate, since the splash is an effect of an Attack against a different target, so those monsters were not hit by an Attack themselves.
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# ? Feb 21, 2019 19:35 |
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Alright guys, really hope I don't screw this up.
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# ? Feb 21, 2019 19:47 |
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I'm super late to this conversation, but Hounds are nasty. They're not super chunky at level 1, but Retaliate will really add up if you're trying to take them out in melee. I agree with Mindthief getting the necklace, since both other characters have a head item. This is fantastic time for Cragheart to set up Backup Ammo and then throw some boulders at dogs.
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# ? Feb 21, 2019 19:54 |
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Phelddagrif posted:Basically, if you perform an "Attack X" ability against a monster, and it survives and is in range, it will retaliate. Yep, this is 100% correct. You can't just slim it down to "if you aren't adjacent to the monster it won't Retaliate" because there are actually monsters with ranged Retaliates. They are ... unpleasant to deal with. If you are within the range of a monster's Retaliate (default 1 if there isn't a range listed) after making an Attack against them and the monster didn't die, you're going to take however much true damage from their Retaliate. Do not subtract Shield value, apply directly to HP. You generally want to outrange Retaliating enemies, but anyone can guess how likely dog-type enemies are to let you do that.
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# ? Feb 21, 2019 20:12 |
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If I understood correctly, if 1) you draw a modifier card against a target AND 2) you're within retaliation range (after pushes or pulls) AND 3) the target survives the attack then retaliation damage happens. Did I miss some edge case or does that cover everything?
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# ? Feb 21, 2019 22:04 |
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Omobono posted:If I understood correctly, if
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# ? Feb 21, 2019 22:10 |
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DarthRoblox, e;My apologies, MarquiseMindfang, who has a most appropriate name for this setting! (but should be playing Splinter) Car Hater fucked around with this message at 02:41 on Feb 22, 2019 |
# ? Feb 22, 2019 02:31 |
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I'm fine with E3 - otherwise, I'm planning on going medium speed, softening up some hounds via shenanigans and setting up for future rounds.
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# ? Feb 22, 2019 03:06 |
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Actually on second glance I need you adjacent to me, is that ok? Just one of you though, whichever will want to stay put.
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# ? Feb 22, 2019 03:32 |
Diamond Mine Round 1ADeck Adjustments posted:- Master Splinter: Withering Claw out, Hostile Takeover in. ROUND REVEAL posted:"PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Bullwinkle (Hand10, Discarded0, Active0, Lost0) is acting at initiative 10 with Provoking Roar and Eye for an Eye. 10. Bullwinkle the Inox BruteCar Hater posted:
48. Master Splinter the Vermling MindthiefDarthRoblox posted:
77. Rocky the Savvas CragheartMarquiseMindfang posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 11:40 on Feb 22, 2019 |
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# ? Feb 22, 2019 11:30 |
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IIRC doggies are very fast, so that 19 was expected, but still hurts.
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# ? Feb 22, 2019 11:54 |
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If Bullwinkle moves to J2, he'll only take 3 hits, and Rocky and Master Splinter will take one each. Probably the best setup available so that Bullwinkle doesn't explode from damage. Spreading out the damage means everyone can take a long rest before they go into the next room and recover some of the damage/armor.
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# ? Feb 22, 2019 13:17 |
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Piell posted:If Bullwinkle moves to J2, he'll only take 3 hits, and Rocky and Master Splinter will take one each. Probably the best setup available so that Bullwinkle doesn't explode from damage. Spreading out the damage means everyone can take a long rest before they go into the next room and recover some of the damage/armor. drat, I had wholly intended to facetank, had forgotten the +2 next to allies card. Might still be worth the gamble, would be funny to let the entire dungeon ride on our luck the first turn.
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# ? Feb 22, 2019 14:21 |
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Yikes that's their worst card. This is gonna suck
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# ? Feb 22, 2019 14:29 |
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Welcome to Gloomhaven Doggos. Definitely not the players' best friends.
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# ? Feb 22, 2019 14:46 |
Zurai posted:Welcome to Gloomhaven Doggos. Definitely not the players' best friends. Well the players are breaking into their master's house uninvited. Good doggos all around.
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# ? Feb 22, 2019 14:50 |
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Piell posted:If Bullwinkle moves to J2, he'll only take 3 hits, and Rocky and Master Splinter will take one each. Probably the best setup available so that Bullwinkle doesn't explode from damage. Spreading out the damage means everyone can take a long rest before they go into the next room and recover some of the damage/armor. Bullwinkle should probably use boots and move to K2 instead. He'll still only get attacked by 3 enemies, but we can move dog 5 to H2 which will make the bite on Splinter not include the +2 and move dog 6 to D2 which will make the bite on Rocky not be at +2 as well.
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# ? Feb 22, 2019 15:35 |
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Reik posted:Bullwinkle should probably use boots and move to K2 instead. He'll still only get attacked by 3 enemies, but we can move dog 5 to H2 which will make the bite on Splinter not include the +2 and move dog 6 to D2 which will make the bite on Rocky not be at +2 as well. Good point, I forgot about the boots.
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# ? Feb 22, 2019 15:45 |
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Reik posted:Bullwinkle should probably use boots and move to K2 instead. He'll still only get attacked by 3 enemies, but we can move dog 5 to H2 which will make the bite on Splinter not include the +2 and move dog 6 to D2 which will make the bite on Rocky not be at +2 as well. No, that won't work. If dog 5 moves to H2, then the spot where the Brute is currently standing will be open, so dog 6 will move there and attack the Mindthief for 4. That said, I've checked a bunch of options, and that seems to be the safest play. The only difference would be moving Hound 5 to the Brute's current spot, so Hound 6 would have to attack the Cragheart (for 4).
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# ? Feb 22, 2019 15:55 |
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Phelddagrif posted:No, that won't work. If dog 5 moves to H2, then the spot where the Brute is currently standing will be open, so dog 6 will move there and attack the Mindthief for 4. Wouldn't the position of dog 6 be up to the players to decide because both hex D2 and F2 require moving 3?
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# ? Feb 22, 2019 16:01 |
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Car Hater posted:drat, I had wholly intended to facetank, had forgotten the +2 next to allies card. Might still be worth the gamble, would be funny to let the entire dungeon ride on our luck the first turn. I mean the more Retaliates you get in, the easier mopping up all the half-health doggos will be. Losing one card to damage isn't ideal, but this looks to be a short scenario, and I can bust some obstacles in the second room to get us within alpha striking range faster. I'm perfectly alright with taking a hit, even a boosted one, if it helps out. Better me than the Mindthief. Think we're okay planning a rest before charging onwards anyway, so. Regardless, my move is fairly obvious.
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# ? Feb 22, 2019 16:24 |
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Phelddagrif posted:No, that won't work. If dog 5 moves to H2, then the spot where the Brute is currently standing will be open, so dog 6 will move there and attack the Mindthief for 4. With the Brute in K2, dog 2 focuses on the Mindthief. Move it to F2. Then dog 6 will focus Rocky and the Mindthief only takes one attack. I think this is Reik's point only with the wrong dog number. It isn't a long scenario and the Brute has jump, so taking card loss isn't entirely out of the question. But the action card reshuffles: if the same card gets pulled next turn, how many hounds can you kill before init 17 rolls around again?
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# ? Feb 22, 2019 16:39 |
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Narsham posted:With the Brute in K2, dog 2 focuses on the Mindthief. Move it to F2. Then dog 6 will focus Rocky and the Mindthief only takes one attack. I think this is Reik's point only with the wrong dog number. Yes, I got dogs 2 and 5 mixed up. Dog 2 will focus Splinter and we can move it to H2 since D, F, and H2 are all 3 hexes away.
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# ? Feb 22, 2019 16:44 |
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Tell me if I'm wrong about this, I might be. If the Brute declines to activate Provoking, he'll take 2 > 4 > 4 > 4 as Elite moves to E2, #1 to G2, #2 to D2 (and he's faster initiative than me), and #5 to H2 (where he's again, faster than the Mindthief.) He can Retaliate each of those for 2. The damage is bad but he has ALL the mitigation. I'll take 4 from #6, which is fine. And I'll give 2 HP back to the Brute. If Brute than uses his potion and moves as fast as possible again, if he can move first, a Sweeping Blow could cleave three of the half-HP ones in one shot.
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# ? Feb 22, 2019 17:10 |
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MarquiseMindfang posted:Tell me if I'm wrong about this, I might be. This was my initial general idea, and why I wanted to activate Provoking with only one of you next to me, in order to blow my shield items and gobble up ALL the doggo dps. I should have chosen Wall of Doom over Eye for an Eye for exactly this situation, but I wanted the reusable retaliate.
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# ? Feb 22, 2019 17:29 |
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drat, if I had known the hounds could be that nasty I would've front-loaded something a little quicker and more powerful. Quick question - do I have the necklace of teeth equipped or does that only happen after the scenario? Even if I don't, 2 damage on me is fine especially if we're long-resting before moving on. I should be able to damage the hound that hits me and then do 2 damage to the elite + kill a hound by taking advantage of the elite retaliate. If I go fast next round, I should be able to kill 2 more.
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# ? Feb 22, 2019 17:49 |
DarthRoblox posted:drat, if I had known the hounds could be that nasty I would've front-loaded something a little quicker and more powerful. Quick question - do I have the necklace of teeth equipped or does that only happen after the scenario? You have the item equipped. You choose which items to equip after choosing Battle Goals and before picking cards for the Scenario...and since Master Splinter has no other Head slot item, there was no need to choose at all
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# ? Feb 22, 2019 19:07 |
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Query: How does Provoking Roar work in this situation? If I do not move, 4 hounds will reach me. The fifth would then target an adjacent ally, but the card compels it to target me instead, regardless of attack range. My read is that this last hound remains in place, forced to target me but unable to actually reach me to attack. I can pop both shielding items and discard as necessary. e; or the hound moves to target said ally but is still forced to bark uselessly at me. e2; Boots have become spent in the spreadsheet and I have not agreed to movement yet. e3; I will 99% be using Hide Armor and Heather Shield this turn though Car Hater fucked around with this message at 20:21 on Feb 22, 2019 |
# ? Feb 22, 2019 20:07 |
No worries, Boots are not Spent yet (the description only specifies if the item is Spent or Lost on use); when they become spent, they'll be color coded accordingly (light red). Also, if you activate Provoking Roar and it gets triggered, you become a target for the attack (aka: you can be hit by a monster that is attacking one of your adjacent allies no matter the Range)! Edit: also, just to clear, they'll be able to attack you, but you won't be able to retaliate unless they are also adjacent to you! That Italian Guy fucked around with this message at 20:52 on Feb 22, 2019 |
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# ? Feb 22, 2019 20:48 |
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Ah well gently caress. Should have used Warding Strength
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# ? Feb 22, 2019 21:02 |
The main idea behind Provoking Roar bottom is to protect more vulnerable allies that are acting faster than you, I guess; it is difficult to make it work perfectly; that said one of the good thing about GH is that you get cards that are flexible enough to allow you to improvise once your first plan goes wrong Edit: to better explain why that cards work the way it does: if you are targeted by an attack you suffer it's consequences; it's the reason being invisible protects you from any attack - even if you're inside the template of an area of effect one - because while you're invisible you cannot be targeted by any enemy. That Italian Guy fucked around with this message at 21:28 on Feb 22, 2019 |
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# ? Feb 22, 2019 21:26 |
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That Italian Guy posted:The main idea behind Provoking Roar bottom is to protect more vulnerable allies that are acting faster than you, I guess; it is difficult to make it work perfectly; that said one of the good thing about GH is that you get cards that are flexible enough to allow you to improvise once your first plan goes wrong Hmmm, I guess my group has been reading target as two components, Focus and Attack. Just because an enemy focuses you does not mean it necessarily can attack. The rest of the internet agrees with you though, and nothing from Isaac so let's roll with it, I think I'm just gonna vibrate in place and retaliate this round then.
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# ? Feb 22, 2019 21:41 |
Car Hater posted:Hmmm, I guess my group has been reading target as two components, Focus and Attack. Just because an enemy focuses you does not mean it necessarily can attack. The rest of the internet agrees with you though, and nothing from Isaac so let's roll with it, I think I'm just gonna vibrate in place and retaliate this round then. I think the confusion stems from the difference between being the Focus for a monster, and being a Target for one of its attacks. In fact, while most of the time you become Focused by a monster you then become the Target for one of it's attacks as well, the 2 things are not intrinsically related. For example a monster can Focus one of your allies, then target both of you (if they have the "Target N" ability, like living bones do); or they can Focus one of your allies, and target everyone in an AoE attack. Note that the word "Target" has a very specific connotations in Gloomhaven and it is always associated with an attack (IE: if someone is using an Healing ability, it'll read "Range N" or "Affects X"; you cannot "Target" someone with an Heal2 effect, because that is not an Attack - and you can only "target" someone with the effects of an attack. For the same reason you can't use the top of the level2 Cragheart card that we didn't pick to heal someone unless you are able to target an enemy with the attack portion of it - cause it's an Attack, and it needs a target. Provoking Roar (bot) reads Any enemy who targets one of your adjacent allies with an attack this round targets you with that attack instead, regardless of the attack's range. That monster is still Focusing your ally; but when it comes to attack, it targets you instead (AKA: you are the one suffering the effects of the attack) even if you would normally be out of range.
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# ? Feb 22, 2019 22:05 |
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Reik posted:Wouldn't the position of dog 6 be up to the players to decide because both hex D2 and F2 require moving 3? Sorry, got pulled away due to work, and it looks like the discussion has moved on to a different plan, but I wanted to reply to this, as it's a commonly misunderstood part of monster focus. If the spot where the Brute is currently standing is empty on hound 6's turn, and the Brute is farther away/surrounded by hounds, then hound 6 will focus the Mindthief: Least movement to make an attack? 3 (the hexes in front of Crag/MT) Distance from the targets? 4 for both. Fastest initiative? Mindthief
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# ? Feb 23, 2019 00:23 |
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Just let me take the last hit, don't activate Voke. I'm a big boy. Better to split it.
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# ? Feb 23, 2019 00:43 |
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Phelddagrif posted:Sorry, got pulled away due to work, and it looks like the discussion has moved on to a different plan, but I wanted to reply to this, as it's a commonly misunderstood part of monster focus. I see, unless we make dog 2 move to F2 then dog 6 will also focus the mindthief. I guess it's better to have the mindthief take an attack 2 and not risk going straight to 0 and having cragheart get hit with an attack 4 by dog 6. Reik fucked around with this message at 02:09 on Feb 23, 2019 |
# ? Feb 23, 2019 01:39 |
Diamond Mine Round 1BPending actions from last Round posted:- None! 10. Bullwinkle the Inox Brute (Car Hater) posted:- Bullwinkle uses Eye for an Eye (bot)! Round Bonus: RETALIATE2, Self. Gain 1XP each time you Retaliate this round. 19. Hound 3(E), 1, 2, 5, 6 posted:- Hound 3(E) focuses Bullwinkle! Moves 1 to E2. Attacks Bullwinkle for 1 (2base, +0mod, SHIELD1) damage. Bullwinkle RETALIATES2! Gains 1XP. That sure was a ton of dogs! This is one of the worst card (if not the worst) in the Hounds' deck...but of course it's going to get shuffled back again at the end of the Round, since it has the "Recycle" symbol in the bottom right. Car Hater please let me know which card you want to lose from your hand (unless you want to lose 2 from your discard pile) to prevent lethal damage on the last attack! 48. Master Splinter the Vermling Mindthief (DarthRoblox) posted:- Master Splinter uses The Mind's Weakness (top)! Persistent Bonus active: On your melee attacks add +2ATK (discard when another augment is played). Attacks Hound 5 for 4 (1base, +1mod +2bonus) damage! Gains 1XP. 77. Rocky the Savvas Cragheart (MarquiseMindfang) posted:- Rocky uses Backup Ammunition (top)! Persistent Bonus active: on your next four ranged Attack actions, gain ADD TARGET - Gain XP1 each trigger, then LOSS. END OF ROUND ACTIONS posted:- None! All things considered, this could have gone way worse! The doggos have tasted their own medicine (in more than one way) and they didn't really like it. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 14:54 on Mar 8, 2019 |
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# ? Feb 23, 2019 11:15 |
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I'm gonna drop Balanced Measures and also use the stamina potion, I feel like the 4 xp was worth the lost card. I will likely clear the two hounds next to me at decent speed, do the two of you want to head for the door? I will make Earth for Rocky so you should be able to splat dog 6 somehow. or punt him I guess Car Hater fucked around with this message at 14:24 on Feb 23, 2019 |
# ? Feb 23, 2019 14:08 |
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# ? Jun 5, 2024 07:07 |
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Why would you stamina potion a single card?
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# ? Feb 23, 2019 15:59 |