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Elephant Ambush posted:Why would you stamina potion a single card? It's two cards, I didn't play a persistent or loss. And in this case, because it will let me beat that exact card in case the hounds flip it again.
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# ? Feb 23, 2019 16:05 |
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# ? Jun 5, 2024 04:58 |
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Car Hater posted:It's two cards, I didn't play a persistent or loss. And in this case, because it will let me beat that exact card in case the hounds flip it again. Oh poo poo I got the cards wrong . Yeah good call. Good call dropping Balanced Measure too. That card is...... sub-optimal in this scenario.
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# ? Feb 23, 2019 16:15 |
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I can act very fast and damage/stun dog 6 and then move up and kill the elite, so even if the hounds act fast again at worst we should take 1 attack.
DarthRoblox fucked around with this message at 17:54 on Feb 23, 2019 |
# ? Feb 23, 2019 17:51 |
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DarthRoblox posted:I can act very fast and damage/stun dog 6 and then move up and kill the elite, so even if the hounds act fast again at worst we should take 1 attack. Can you dash for the door instead of going after the elite? I should kill it and the normal next to it quickly, and having the door open/enemies coming towards us maximises my effectiveness turn 3 Car Hater fucked around with this message at 22:14 on Feb 23, 2019 |
# ? Feb 23, 2019 22:11 |
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Stamina Potion would only get back Provoking Roar. You have to use it on your turn, and Eye for an Eye only does anything while it's in your active area.
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# ? Feb 23, 2019 22:26 |
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I could, potentially, but with the mechanics of the boss it feels risky to open the door immediately vs. next turn. I'm 5 away, so I'd have to use two movement cards to get there and probably burn my invisibility cloak charge, in which case the enemies wouldn't move towards us anyways. There's also a 2/3 chance of either the boss summoning additional scouts and powering himself up, or giving all the scouts a double move. Given the number of obstacles, I'm assuming that at least some of the scouts are going to be down side passages - two free moves could be enough to let them move out and get in the way. If we want to commit to killing most/all of the scouts and hoping the boss doesn't summon too many that could work, but I could also sneak in and abuse some invisibility to deliver a lot of damage to the boss with some backup from Rocky's ranged attacks. It's a small map so I'm more worried about exhausting from being too aggressive and taking damage than I am about running out of turns. If you and Rocky can move up towards the door after killing the dog/s next to you, we can open it quickly next turn and avoid wasting a turn.
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# ? Feb 23, 2019 22:57 |
Phelddagrif posted:Stamina Potion would only get back Provoking Roar. You have to use it on your turn, and Eye for an Eye only does anything while it's in your active area. You are actually correct. Although, since this was my mistake (and I have already corrected the sheet, received orders and partially set up the next update), we'll keep things as they are. Cards in the active slot are considered to be either in the discard or lost pile; you can recover an active slot card, if it is discarded after the effect is over, and the effect will persist IF the card is providing a token (IE: invisibility or strengthen)...but the effect would cease if it's something like shield or retaliate. That Italian Guy fucked around with this message at 23:03 on Feb 23, 2019 |
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# ? Feb 23, 2019 23:01 |
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The crowd wanted a Rocky Punch and I intend to try and deliver. I'd like a turn of relative downtime too and for someone to open the door as action 1 on a turn.
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# ? Feb 23, 2019 23:12 |
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Ohhhh wait, eye for an eye does roll to the end of the round duh. That is my bad, happy to cancel that and do something else to keep the rules right seeing as this turn hasn't actually happened yet.
Car Hater fucked around with this message at 01:57 on Feb 24, 2019 |
# ? Feb 24, 2019 01:16 |
Diamond Mine Round 2APending actions from last Round posted:- Bullwinkle loses Balanced Measures to prevent lethal damage! I've reverted the usage of Minor Stamina Potion since I've received an acknowledgement and new orders from Car Hater ROUND REVEAL posted:"PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand8, Discarded1, Active1, Lost0) is acting at initiative 8 with Perverse Edge and Scurry. 8. Master Splinter the Vermling Mindthief (DarthRoblox) posted:
29. Rocky the Savvas Cragheart (MarquiseMindfang) posted:
32. Bullwinkle the Inox Brute (Car Hater) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Feb 24, 2019 11:57 |
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Those dogs are something else.
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# ? Feb 24, 2019 12:19 |
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Woof.
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# ? Feb 24, 2019 12:23 |
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Well, farts. Breaking the rules wouldn't have helped anyway. I am still planning to splat those dogs, but at end of round, not so useful.
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# ? Feb 24, 2019 14:23 |
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All dogs go to hell. Right now.
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# ? Feb 24, 2019 14:29 |
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Welcome to why the dogs are one of the more annoying enemies in Gloomhaven (though not the worst!). They're super fast (both in movement and initiative), they come in big groups, they have retaliate, and they hand out status effects. It's pretty much impossible to get out of a fight with dogs without taking some damage.
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# ? Feb 24, 2019 15:01 |
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Christ, I forgot that Hounds have an Init 6 card. That's goddamn ridiculous.
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# ? Feb 24, 2019 18:12 |
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They are good doggos
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# ? Feb 24, 2019 18:37 |
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And here I thought I was being safe by playing my fastest card - my fastest is still too slow for the doggos, though. Luckily, this shouldn't trigger any more card loss from damage since Rocky will take ~4 and Bullwinkle ~2. Barring terrible luck we should be able to finish this room off this round - looking ahead, do we want to pause a round for rests or open the next door? Both Rocky and Bullwinkle will be pretty damaged, although a long rest doesn't provide that much healing. I'm leaning towards a long rest and going into the next room fresh to try and focus down the boss right away - we could also loot the coins from this room since everyone still has at least 2 turns of cards remaining after this round. On the other hand, I can still reach the door this turn although the bottom right dog will probably survive the round and I won't be able to stun it. The summon mechanics still make me think this isn't the best approach though. Also, That Italian Guy, do I get a chance to react to or set conditional actions based on what's in the room if I open a door? ie if I opened the door could I set something like "Use the invisibility cloak if there's at least 2 enemies within 3 hexes of me"?
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# ? Feb 24, 2019 19:23 |
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Some Numbers posted:Christ, I forgot that Hounds have an Init 6 card. That's goddamn ridiculous. Hounds aren't likely to be the monster you blame when you lose a scenario, but they're consistently dangerous in a way many other enemies aren't.
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# ? Feb 24, 2019 20:34 |
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I would definitely spend a round healing, you don't want to open a boss room while on your back feet.
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# ? Feb 24, 2019 23:28 |
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Yeah I'm planning to nab both of my healing cards back via potion, so.
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# ? Feb 25, 2019 01:12 |
Diamond Mine Round 2BPending actions from last Round posted:- None! 6. Hound 3(E), 2, 6 posted:- Hound 3(E) focuses Bullwinkle! Attacks Bullwinkle for 2 (2base, +0mod) damage. No real dog is going to be harmed in the next few turns. 8. Master Splinter the Vermling Mindthief (DarthRoblox) posted:- Master Splinter uses Perverse Edge (bot)! Attacks Hound 6 for 4 (1base, +0mod) damage! Gains 1XP. 29. Rocky the Savvas Cragheart (MarquiseMindfang) posted:- Rocky uses Crater (top)! Attacks Hound 6 with DISADVANTAGE for 1 (3base, -1/-2 mod) damage! Hound 6 RETALIATES2! 32. Bullwinkle the Inox Brute (Car Hater) posted:- Bullwinkle uses Leaping Cleave (top)! No action taken! END OF ROUND ACTIONS posted:- ICE is now waning. All things considered, quite a Round, even with no NULLs drawn. Two crits in the first two rounds is quite unlikely for the monster deck (even if the previous one was turned into a +0 by Bullwinkle's Helmet). Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 14:54 on Mar 8, 2019 |
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# ? Feb 25, 2019 12:04 |
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Oh, whoops, someone mentioned punting it in the thread and I assumed that meant I could. Nevermind! Thankfully this is a short-looking one, so card loss and rest rounds aren't that big of a deal.
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# ? Feb 25, 2019 12:07 |
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Oooops, should have told you, that was dependent on my cheating-rear end forgetting that that card was not recoverable with the stamina potion at that time
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# ? Feb 25, 2019 13:41 |
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the non elite hounds only have Retaliate 1
Reik fucked around with this message at 14:21 on Feb 25, 2019 |
# ? Feb 25, 2019 14:07 |
Reik posted:the non elite hounds only have Retaliate 1 Good point! Fixing this in the next update.
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# ? Feb 25, 2019 14:26 |
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I can take care of the last dog if Rocky & Bullwinkle want to focus on healing up this turn, I don't have anything else to do besides loot.
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# ? Feb 25, 2019 17:07 |
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I was possibly going to loot all the coins next to me...could also long rest. (Coins Coins COINS) Ideally: rest this turn, then loot range 1 and move next to door turn 4, koolaid man into the next room on the open of round 5
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# ? Feb 25, 2019 17:46 |
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I can only do just enough damage to send the hound to the farm upstate, so at least one of you might want an attack option to use on contingency.
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# ? Feb 25, 2019 18:00 |
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I'd propose kill doggo this turn, move into position (and some heals if possible) next turn, long rest to get the items back and then kick the door open and get to work.
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# ? Feb 25, 2019 18:19 |
DarthRoblox posted:Also, That Italian Guy, do I get a chance to react to or set conditional actions based on what's in the room if I open a door? ie if I opened the door could I set something like "Use the invisibility cloak if there's at least 2 enemies within 3 hexes of me"? Just realized I have not replied to this: Whenever there are no enemies on the map, we'll stop the normal Step A > Step B structure and we'll resolve all the Round(s) until someone opens a door. That Round, I'll execute orders up until the door is opened; after that, I'll stop the update (giving the "opener" a chance to see what's inside before finishing their move and playing their other card, if any) and we'll go back to the normal structure. See 10A from the last Scenario for an example
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# ? Feb 25, 2019 18:55 |
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That Italian Guy posted:Just realized I have not replied to this: Gotcha - since there's no vermling scouts or overseer on the field right now, would you also pull their cards and initiative at the pause or does that only happen after the door openers turn finishes?
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# ? Feb 25, 2019 21:10 |
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DarthRoblox posted:Gotcha - since there's no vermling scouts or overseer on the field right now, would you also pull their cards and initiative at the pause or does that only happen after the door openers turn finishes? Monster AI cards are revealed as soon as the door to their room is opened. The door opener is intended to have that information before they finish their movement. I assume That Italian Guy would pull them and give that information to the thread as soon as the door is opened, since it's easy to do in Gloomhaven Helper and follows the rules, at least when where there aren't any enemies around already.
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# ? Feb 25, 2019 21:16 |
Yeah, when a door is opened we'll stick to something quite similar to regular play, so I'll resolve all the Rounds with no monsters revealed and stop at the moment a door is opened revealing creatures. I'll pull ability cards for them, if not present already and allow the "opener" to see everything before deciding where to end their movement and what to do with their other card; same for the remaining players that have not acted already in that Round. Since the opener is probably going to be the first character acting that round, the end result is probably going to look like: Update 1) STEP A update + partial movement to open the door > reveal content and ability cards for the creatures in there; Update 2) STEP B update, with the opener playing out their remaining movement/other card. That Italian Guy fucked around with this message at 21:35 on Feb 25, 2019 |
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# ? Feb 25, 2019 21:30 |
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Rocky should gain XP for Backup Ammo activating, right?
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# ? Feb 26, 2019 00:00 |
^^^^^ Yes! Diamond Mine Round 3A Pending actions from last Round posted:- Non Elite Hounds only RETALIATE for 1, so Rocky should have 3 HP instead of 2! ROUND REVEAL posted:All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand6, Discarded3, Active1, Lost0) is acting at initiative 9 with Hostile Takeover and Empathetic Assault. 9. Master Splinter the Vermling Mindthief (DarthRoblox) posted:
27. Bullwinkle the Inox Brute (Car Hater) posted:
38. Rocky the Savvas Cragheart (MarquiseMindfang) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Feb 26, 2019 10:53 |
Diamond Mine Round 3BPending actions from last Round posted:- None! 9. Master Splinter the Vermling Mindthief (DarthRoblox) posted:- Master Splinter uses Hostile Takeover (top)! Attacks Hound 6 for 2 (2base, +0mod) damage! Gains 1XP Which in turn let me to discover that THIS exists too: A) That looks WAAAAAY to happy to be the cover of anything Nimh related and B) 27. Bullwinkle the Inox Brute (Car Hater) posted:- Bullwinkle uses Grab and Go (top)! LOOTS1 and gains 2 coin token. 38. Rocky the Savvas Cragheart (MarquiseMindfang) posted:- Rocky uses Opposing Strike (top)! No action taken! END OF ROUND ACTIONS posted:- ICE is now waning. If I've understood the active players correctly, they are going to rest/heal next Round. If that's the case, please provide orders for each Round you want to stay in this room, up to Step A of the Round you're opening the door. I'll go through your orders and play out the results up to the point the door gets opened; you'll get a chance to see what's inside and provide Step B orders accordingly (or end-of-movement + instructions on how to use the second card, for the door opener). Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 14:55 on Mar 8, 2019 |
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# ? Feb 27, 2019 11:14 |
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That Italian Guy posted:I've just discovered that this exists: This would make a great avatar. Not for me though. quote:Car Hater has elected to bring Grab and Go instead of Fatal Advance and the decision seems to be...paying off Boooooooo get off the stage!
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# ? Feb 27, 2019 13:57 |
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drat you Roblox, that coin was miiiiiinnneeeeee!
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# ? Feb 27, 2019 14:01 |
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# ? Jun 5, 2024 04:58 |
Elephant Ambush posted:This would make a great avatar. Not for me though. That's the stuff of nightmares, and for more than 1 reason too.
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# ? Feb 27, 2019 14:58 |