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Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Overwatch Porn posted:

it's zelda comfy and napping. it's not exactly difficult to figure out based on the name. there's nothing "porn" about it :confused:

I mean I know what it is, it's just one of those oddball ones that just seems too random to get widespread use. "Because speedrun thread" made sense, I just kinda skipped over the "porn" part and assumed it was the metaphorical sense.

Edit: hell yeah :comfyzelda: :69snypa:

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John Murdoch
May 19, 2009

I can tune a fish.
So I know I'm like a decade late to the party, but man Modern Warfare 3 is such a letdown. Its reputation as a complete suckfest is definitely overblown, but you can tell the creative spark that made 2 a dumb but fun action movie went over to Respawn. Admittedly MW2 is a tough act to follow in terms of escalation but it feels like 3 squanders a lot and doesn't know how to nail the big dramatic moments that the previous games did with aplomb. The plot is also a much more fractured mess and they manage to make loving up Makarov pretty underwhelming, amazing intro to the mission aside.

But the real little thing dragging the game down was something I was keeping a watch for and was indeed disappointed by its absence. At the end of, I believe, every single Infinity Ward CoD prior they would have some kind of credit reel where you'd watch scenes play out showcasing the level of effort they put into the animations and models. In the case of MW2 it was even this odd but amusing museum type setting where moving, "living" characters would play out little scenes in front of flat backdrop versions of the levels, each set up as a diorama while "real" NPCs would watch them or wander about. Modern Warfare 3 lacks this entirely, instead just featuring a dull white on black credit scroll while bland music plays over top. Again, this is something that Respawn seems to have taken, where I was actually rather tickled to see each major character and their titan get highlighted during the credits of Titanfall 2.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Mw1 also had a rap over the credits.

Gears had the better one though

Edit: only Nintendo could in 2019 make a Bluetooth controller that just randomly disconnects itself

Len has a new favorite as of 01:49 on Feb 21, 2019

FactsAreUseless
Feb 16, 2011

Overwatch Porn posted:

it's zelda comfy and napping. it's not exactly difficult to figure out based on the name. there's nothing "porn" about it :confused:
It's a dead Link being eaten by a Like-Like. It's hosed up.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
I have many questions.

Please don't answer them.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Well, I stormed Hyrule Castle, and unfortunately I'm back to just kinda not being on board with the game overall. Basically I just managed to blunder into the most direct (and probably least interesting) path to Ganon, just running around dodging multiple guardians all the way along the path in until I got to Calamity Ganon. And that's one thing that just doesn't work for me, I chose what looked like the right way in based on the map, but it turned to be kinda aggravating, and now I don't much feel like loading up an earlier save to look around for something more interesting on the way in.

Something about the openness of this game just doesn't grab me, maybe it's just in the context of a Zelda game since I've liked some other open world games. I guess the world itself is fine, I still just want a more tuned experience going through dungeons and getting to the final boss, even if takes a big chunk of the game and makes it a lot more linear.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Captain Hygiene posted:

Well, I stormed Hyrule Castle, and unfortunately I'm back to just kinda not being on board with the game overall. Basically I just managed to blunder into the most direct (and probably least interesting) path to Ganon, just running around dodging multiple guardians all the way along the path in until I got to Calamity Ganon. And that's one thing that just doesn't work for me, I chose what looked like the right way in based on the map, but it turned to be kinda aggravating, and now I don't much feel like loading up an earlier save to look around for something more interesting on the way in.

Something about the openness of this game just doesn't grab me, maybe it's just in the context of a Zelda game since I've liked some other open world games. I guess the world itself is fine, I still just want a more tuned experience going through dungeons and getting to the final boss, even if takes a big chunk of the game and makes it a lot more linear.

A cool thing* is that if you run into the lynel and escape because fighting them is a resource drain you don't want to deal with. It will just keep dropping lightning on you non stop because hey gently caress you.

*Not actually cool at all

Tunicate
May 15, 2012

FactsAreUseless posted:

It's a dead Link being eaten by a Like-Like. It's hosed up.

friggin' no-glitch purists. have dead link get eaten by a like-like saves you fifteen second with a wrong warp

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Len posted:

A cool thing* is that if you run into the lynel and escape because fighting them is a resource drain you don't want to deal with. It will just keep dropping lightning on you non stop because hey gently caress you.

*Not actually cool at all

lol I bumbled so hard I didn't even see a peep of a Lynel, just lasers all the way down.

Byzantine
Sep 1, 2007

Gobblecoque posted:

Part of what's nice about games like Dark Souls and Hollow Knight is that they're open-ended enough that if you just can't manage a particular boss or section you can explore somewhere else, get buff, and then come back to stomp whatever was giving you trouble.

I was completely unable to beat Capra, so I wound up skipping the Depths and Blighttown entirely. Wasn't until I got to O&S and finally looked up why I couldn't upgrade my weapons past +5 that I went back.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
I really like Ace Combat 7, but man did the boss fights kind of pull me out of it. The single major enemy Ace you fight like three times through the campaign is extremely heavily scripted, so while he is nice to fight when you can fight him, it usually takes a couple minutes for him to actually become vulnerable, since he will happily ignore physics to dodge your missiles or just shrug off like a dozen railgun slugs if people aren't through verbally fellating him yet.

Three quarters of the way through the game it completely pulled me out of the game and ruined any tension that a fairly serious moment had going. Spoilers for mission 15: Once you reach the time limit for blowing up a ton of poo poo in the first section the boss and a few of his cronies spawn in. One of your allies, probably the coolest of them all, declares that he's going to play distraction so the player can shoot the boss down while he's distracted. I was into things and thought that it would matter, that if I broke off from the one crony left and shot the boss the mission would end, that if I didn't my buddy would die and that would be mission failure. A couple minutes later I realized that the boss was glued to my ally's rear end close enough and persistently enough that their contrails would overlap, and coincidentally my ally was moving in such a way that the boss was taken out of the path of all my missiles. At that point I stopped trying to save my ally, and instead started asking if he would just loving die already so I can move on with the fight.

A big tragic terrible moment, and I was pretty much yawning. I don't think I've ever been taken out of a game that hard before.

Lunchmeat Larry
Nov 3, 2012

Judge Tesla posted:

Sp Hollow Knight, great game with cool characters and boss fights UNTIL you start attempting the Dream bosses and my personal nemesis Grimm, It's a game heavily influenced by Dark Souls and has a high difficulty I get that but making all these bosses do massive damage, have huge HP and fill the entire screen with gigantic attacks doesn't really leave me with a good impression.

Not to mention that every ending baring the default one is locked behind these stupid nightmarish fights, of course people defend these to the death with cries of "Git Gud" like they did in Dark Souls, a series I was competent enough at to do everything I should add.

Coming in to Hollow Knight now is probably a bit weird because yeah, all that stuff is DLC and is tuned for people who've mastered the base game. Godmaster especially. I can imagine it's hard not to see it as the "real" ending if you're just playing it through for the first time though.

Necrothatcher
Mar 26, 2005




Byzantine posted:

I was completely unable to beat Capra, so I wound up skipping the Depths and Blighttown entirely. Wasn't until I got to O&S and finally looked up why I couldn't upgrade my weapons past +5 that I went back.

Don't you have to at least visit Blighttown to ring the bell to open Sen's Fortress?

Bussamove
Feb 25, 2006

Necrothatcher posted:

Don't you have to at least visit Blighttown to ring the bell to open Sen's Fortress?

If you choose the Master Key as your starting gift you can come in from Firelink and it’s a very short run to Quelaag and the bell, skipping 95% of the area.

ilmucche
Mar 16, 2016

What did you say the strategy was?

Bussamove posted:

If you choose the Master Key as your starting gift you can come in from Firelink and it’s a very short run to Quelaag and the bell, skipping 95% of the area.

Don't need the master key to do it. By the time you fight capra you have access to valley of drakes from the forest, from there you can get in what is the normal "exit" of blighttown.

Bussamove
Feb 25, 2006

In my defense it’s been years since I played Dark Souls and I’m very tired. :v:

Cryohazard
Feb 5, 2010
Path of Exile's inventory system.

Sure you have the stash, that has some decent capacity to it even for a free-to-play player, but goddamn does the game poo poo loot at you that you have no way of carrying. There is a vendor recipe for chaos orbs (barter for shiny thing) which is how you rack up money in the mid-late game, but you need to trade an entire set of rare equipment to do it- helmet, body, gloves, boots, 2 rings and a belt, and 2h weapon or weapon/shield. That's a lot of inventory space, so you just end up not bothering- especially since in the late game, you get limited access to levels, which would be fine if it only penalized you for dying- but no, portalling out to sell inventory also uses up one of your (typically 6) entries. Sometimes they only give you one!

And the currency system, oh god. There's like 2 dozen different shiny trinkets that you use to upgrade or modify various things, all of them have very specific use cases (randomize these values, increase the quality on this specific item type, etc) and you'll be getting a lot of them, so you'll need a place to store them. By default, they only stack to (on average) 20, so you're likely to have an entire stash page full of them pretty quickly. The solution to this is to buy a premium currency stash page, which fair enough, it's a free to play game, I can understand that. But why do you have to select and move each individual currency type from your inventory into that page? You couldn't make a button which just grabs all the currency from your inventory into that stash page?

I don't understand it at all.

Leal
Oct 2, 2009
I fired up Apex for about 20 minutes and whats dragging it, and each and every single solitary online PvP game with different weapons and classes, is the complete lack of a training room. So what does this character do? What about this weapon? Welp gotta play the game where I can die before I can understand how the class plays or get called a retard by my teammates cause I don't know how to play the class.

Apex has a tutorial, but you only play as one character. Why can't I bring other characters in?

E :I guess if you put in a shooting range you don't get clueless nubs for the mlgpros to stunt on

Morpheus
Apr 18, 2008

My favourite little monsters
Overall, I enjoyed Kingdom Hearts 3, just beating it last night.

But thinking back over it, it's clear that the Disney Worlds are almost entirely pointless. In the other games, the Disney worlds had their own plot, sure, but there was always something from the overarching plot that was in each of them as well (or, most of the time, anyway). Like, a new villain is introduced, or some more motivations are shown, or some doodad is found that Sora and co need.

But I'm fairly certain that KH3 could go from the introduction world directly to the final world (where almost the entirety of the game's plot takes place) and you would not lose a single thing, plot-wise.

Sure, there are interstitial scenes between worlds, where you see the bad guys discussing stuff in some far-off location or something, but nothing ever having to do with Sora himself.

The final couple hours of the game, not coincidentally, are the best in it. There are good plot points, character moments, and revelations that would've landed so much better if they had been stretched over the course of the game, rather than mashed into a single area.

ilmucche
Mar 16, 2016

What did you say the strategy was?

Bussamove posted:

In my defense it’s been years since I played Dark Souls and I’m very tired. :v:

Even writing that post made me feel closer to one of the ultra dark souls spergs than i was comfortable :v:

IT'S THW BEST GAME EVWR HOWNDO YOU NOT HAVE THAT MEMORISED U CASUAL

Gitro
May 29, 2013
The Heart in slay the spire feels really random. It alternates between doing debuffs or whatever and slamming you for like, a third to half your max life. Draw bad a couple times? You lose. It's very much a bonus boss, your run counts as a win the moment you clear act 3, but it's unsatisfying to lose knowing I had the tools I needed to survive, just not at the right times.

Cryohazard posted:

Path of Exile's inventory system.

Sure you have the stash, that has some decent capacity to it even for a free-to-play player, but goddamn does the game poo poo loot at you that you have no way of carrying. There is a vendor recipe for chaos orbs (barter for shiny thing) which is how you rack up money in the mid-late game, but you need to trade an entire set of rare equipment to do it- helmet, body, gloves, boots, 2 rings and a belt, and 2h weapon or weapon/shield. That's a lot of inventory space, so you just end up not bothering- especially since in the late game, you get limited access to levels, which would be fine if it only penalized you for dying- but no, portalling out to sell inventory also uses up one of your (typically 6) entries. Sometimes they only give you one!

I don't understand it at all.

I think you're 'supposed' to sell 1c trash to other players to rack up the cash when you're starting to do/near maps (I've never traded though) with the chaos recipe being more supplementary/for SSF weirdos, but yeah PoE's inventory has always felt like a way to enforce scarcity in currency items more than anything else.

It's especially annoying if you're maybe carrying a flask or two for swapping stuff out, and then you have your wisdom and portal scrolls, then maybe a stack of alt, alchemy and aug orbs for chests at the minimum.

bewilderment
Nov 22, 2007
man what



So after enjoying the first one and since the second one is on sale, I picked up Emily is Away Too, which is about reliving being a high school teen trying to get girls to like you on AOL Messenger.

Unmarked spoilers follow because come on. The game is 5bux, less on sale and you can beat it in under 2 hours.

Anyway this game differs from the original by offering you a choice of two ladies, Emily who is a nerdy shut-in with a sketchy boyfriend, and Evelynn who is a big punk fan who's still getting over her ex. You start out friends with both but eventually you gotta choose who to get closer to.

The game does its text mechanics by having you numerically pick an answer out of a set of choices, but then you need to mash your keyboard to see it 'typed out'. This also means you can sometimes see your character 'revise' the message before its sent.

Anyway at the end of the game you're in a relationship with one of them (or at least, best friends) but then they're in the same class together and surprise they decided to talk about you and compare what they know and share chat logs! Which means that if you lied to them to try and get in both their pants (they have different things they like) you are in troooouble and you get a less good ending.

Except.
One of the questions asks "hey have you had sex yet". Both characters ask you this in the same chapter but not at exactly the same time.
You can answer Emily with with first base, third base, or a home run (and Emily prefers virgins) and Evelynn with No, Kinda or Yes (Evelynn prefers experience).
But if you answer Kinda to Evelynn, your character will start typing it out and revise to Yes.

This means at the end of the game if you're with Emily, even if you tried to answer every question 'honestly' and keep your story straight, she flips out totally, thinks she can't trust you about anything even if you said you just lied to Evelynn to deflect because that means oh no you could have lied about things to her too, and breaks up with you.

So basically instead of being a game about being honest to people, that particular playthrough, by dint of answering a single question 'incorrectly', instead shows you what it's like to be with a psycho with chronic trust issues.

Mamkute
Sep 2, 2018
Lego Star Wars The Complete Saga does not have an option to play with Gamecube controllers.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Croccers posted:

Yeah they stuffed a whole bunch of poo poo that's happening in the outside world onto the radio that works sporadically and you never really get to listen to too closely thanks to near-constant firefights. :v:

This is relevant to a point I want to make:

Saints Row IV came out in 2013. In that game, because you will often be on foot using your crazy superpowers instead of being in a car, the devs made it so you could listen to the radio constantly, just have it in the background on whatever station wherever you are in the game. (It does get turned off sometimes for story things and when you're out of the simulation.)

Why is this not now the standard for every open world game with a radio in it? Even if you want to be 'realistic', people listen to music everywhere, on MP3 players, on their phones, whatever. There is no reason to tether your in-game music to a car.

Hell the Bethesda Fallout games got this figured out. Just let people have their music when they wanna hear it.

Deified Data
Nov 3, 2015


Fun Shoe
I got to Soul Master in Hollow Knight and he's...doable, but requires perfection and I can tell its going to take me a dozen tries to be able to beat him without getting hit anymore. That's not necessarily the problem I guess, outside of the bosses in HK probably being the worst part of it.

The thing is the shortcut back to him - a hidden secret wall shortcut you can only find mid-elevator ride, so you'd think it would be a game changer - saves a comically small amount of time on the trip back. It skips like one enemy (an easy to evade heavy sentry) and still leaves the horde of teleporting soul twisters to deal with, the enemies you'd actually want to bypass if you wanted to make it to the boss without damage.

Am I missing something here? It just seems like an intentional joke on the dev's part. It saves like 10 seconds off a 5 minute run.

Aleph Null
Jun 10, 2008

You look very stressed
Tortured By Flan

bewilderment posted:

So after enjoying the first one and since the second one is on sale, I picked up Emily is Away Too, which is about reliving being a high school teen trying to get girls to like you on AOL Messenger.

Unmarked spoilers follow because come on. The game is 5bux, less on sale and you can beat it in under 2 hours.

Anyway this game differs from the original by offering you a choice of two ladies, Emily who is a nerdy shut-in with a sketchy boyfriend, and Evelynn who is a big punk fan who's still getting over her ex. You start out friends with both but eventually you gotta choose who to get closer to.

The game does its text mechanics by having you numerically pick an answer out of a set of choices, but then you need to mash your keyboard to see it 'typed out'. This also means you can sometimes see your character 'revise' the message before its sent.

Anyway at the end of the game you're in a relationship with one of them (or at least, best friends) but then they're in the same class together and surprise they decided to talk about you and compare what they know and share chat logs! Which means that if you lied to them to try and get in both their pants (they have different things they like) you are in troooouble and you get a less good ending.

Except.
One of the questions asks "hey have you had sex yet". Both characters ask you this in the same chapter but not at exactly the same time.
You can answer Emily with with first base, third base, or a home run (and Emily prefers virgins) and Evelynn with No, Kinda or Yes (Evelynn prefers experience).
But if you answer Kinda to Evelynn, your character will start typing it out and revise to Yes.

This means at the end of the game if you're with Emily, even if you tried to answer every question 'honestly' and keep your story straight, she flips out totally, thinks she can't trust you about anything even if you said you just lied to Evelynn to deflect because that means oh no you could have lied about things to her too, and breaks up with you.

So basically instead of being a game about being honest to people, that particular playthrough, by dint of answering a single question 'incorrectly', instead shows you what it's like to be with a psycho with chronic trust issues.

So, a teenager in high school. Checks out.

An Actual Princess
Dec 23, 2006

Cryohazard posted:

Path of Exile's inventory system.

Sure you have the stash, that has some decent capacity to it even for a free-to-play player, but goddamn does the game poo poo loot at you that you have no way of carrying. There is a vendor recipe for chaos orbs (barter for shiny thing) which is how you rack up money in the mid-late game, but you need to trade an entire set of rare equipment to do it- helmet, body, gloves, boots, 2 rings and a belt, and 2h weapon or weapon/shield. That's a lot of inventory space, so you just end up not bothering- especially since in the late game, you get limited access to levels, which would be fine if it only penalized you for dying- but no, portalling out to sell inventory also uses up one of your (typically 6) entries. Sometimes they only give you one!

And the currency system, oh god. There's like 2 dozen different shiny trinkets that you use to upgrade or modify various things, all of them have very specific use cases (randomize these values, increase the quality on this specific item type, etc) and you'll be getting a lot of them, so you'll need a place to store them. By default, they only stack to (on average) 20, so you're likely to have an entire stash page full of them pretty quickly. The solution to this is to buy a premium currency stash page, which fair enough, it's a free to play game, I can understand that. But why do you have to select and move each individual currency type from your inventory into that page? You couldn't make a button which just grabs all the currency from your inventory into that stash page?

I don't understand it at all.

you can ctrl+click to move stuff quicker

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Deified Data posted:

I got to Soul Master in Hollow Knight and he's...doable, but requires perfection and I can tell its going to take me a dozen tries to be able to beat him without getting hit anymore. That's not necessarily the problem I guess, outside of the bosses in HK probably being the worst part of it.

The thing is the shortcut back to him - a hidden secret wall shortcut you can only find mid-elevator ride, so you'd think it would be a game changer - saves a comically small amount of time on the trip back. It skips like one enemy (an easy to evade heavy sentry) and still leaves the horde of teleporting soul twisters to deal with, the enemies you'd actually want to bypass if you wanted to make it to the boss without damage.

Am I missing something here? It just seems like an intentional joke on the dev's part. It saves like 10 seconds off a 5 minute run.

It's one of the worst runs backing in the game, and part of the reason I delayed killing Soul Master for a long, long time. There are a few places along the way where you can easily farm for soul but otherwise it's better just to run.

The only consolation is that if you are up to Soul Master then you are at the point where the game is wide open and there are half a dozen separate areas you could go to instead.

Deified Data
Nov 3, 2015


Fun Shoe
Okay cool, I wasn't sure if he was gating some necessary upgrade for progress somewhere else. I imagine I'll be putting him off for a while.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


The boss fights in Yakuza Kiwami are incredibly cheap and annoying. You're supposed to build up a combo-meter to unleash heat-attacks, but most bosses will aggressively stagger, interrupt, and knock you on your rear end while they themselves have countless attacks that are immune to flinching. I don't know how you're supposed to beat breakdancing-Majima outside of sheer attrition.

The most absolute dogshit mechanic is when a boss regenerates their health. When this happens you have to use one specific Kiwami heat-attack or else they get quickly an entire bar back. If this mechanic was removed combat would be improved ten-fold because bosses have shitloads of health anyway. The Dragon of Dojima style can't even stop health-regeneration because the move to do so isn't unlocked until the end of the game.

The above examples dovetail with the first fight against Shimano, You have to chip down this fat-gently caress's health-bar over the course of 20 minutes, and God help you if you didn't realise you don't have the Kiwami moves unlocked from the start. There's no opportunity to train because you don't get to the open-world until after this fight.

I don't know why there's so much irritating bullshit in Kiwami next to 5 and 0. All the faults of the combat could have easily tweaked and adjusted, given that this was the fifth game on the engine.

Inspector Gesicht has a new favorite as of 02:37 on Feb 23, 2019

RyokoTK
Feb 12, 2012

I am cool.
Combat in 0 was pretty bad too tbh. For how much Yakuza is based around punching, any time you have to punch anyone tougher than a regular punk the game loses some luster.

Ugly In The Morning
Jul 1, 2010
Pillbug
6 significantly cut down on enemies having giant stacks of health, but Kiwami 2 returned to multiple health bar monstrosities again, which is my only real complaint about it.

Croccers
Jun 15, 2012
Yeah, I was shocked that even the bosses in 6 don't get multicoloured health bars. They get longer ones that's about it.

My Lovely Horse
Aug 21, 2010

Inspector Gesicht posted:

The boss fights in Yakuza Kiwami are incredibly cheap and annoying. You're supposed to build up a combo-meter to unleash heat-attacks, but most bosses will aggressively stagger, interrupt, and knock you on your rear end while they themselves have countless attacks that are immune to flinching. I don't know how you're supposed to beat breakdancing-Majima outside of sheer attrition.

The most absolute dogshit mechanic is when a boss regenerates their health. When this happens you have to use one specific Kiwami heat-attack or else they get quickly an entire bar back. If this mechanic was removed combat would be improved ten-fold because bosses have shitloads of health anyway. The Dragon of Dojima style can't even stop health-regeneration because the move to do so isn't unlocked until the end of the game.

The above examples dovetail with the first fight against Shimano, You have to chip down this fat-gently caress's health-bar over the course of 20 minutes, and God help you if you didn't realise you don't have the Kiwami moves unlocked from the start. There's no opportunity to train because you don't get to the open-world until after this fight.

I don't know why there's so much irritating bullshit in Kiwami next to 5 and 0. All the faults of the combat could have easily tweaked and adjusted, given that this was the fifth game on the engine.
For Majima's breakdance style, use the Beast style. Block everything until he runs out of attacks, then wallop him with the best attack you got.

For Kiwami attacks: actually any heat move at all will interrupt their regeneration. Always carry enough tauriner to get your heat up at a moment's notice.

You're absolutely right on all accounts by the way, Kiwami throws a lot of tedious bullshit design at you (you will, for example, quickly note how the time you take to use a tauriner is still enough for your regenerating enemy to get back, like, half a bar) and I'm definitely not saying "actually it's easy git gud :smug:" This is just what I've found takes the worst edge off. That and not caring about 100%ing it or even unlocking all of Dragon style.

e: while I'm at it I don't recall if there's any equipment that specifically protects you from gunshots but if there is for the love of god get it

Seedge
Jun 15, 2009
Hey, buddy. :glomp:



The load times in Anthem are already bad, but exacerbated by load screens in missions where you load into the world, fly in a cave loading screen shoot some things fly out of cave loading screen aaaaaaaahhhhhh

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Seedge posted:

The load times in Anthem are already bad, but exacerbated by load screens in missions where you load into the world, fly in a cave loading screen shoot some things fly out of cave loading screen aaaaaaaahhhhhh

I think this post needs a bit of a primer on how bad Anthem's loading times are. Because everyone who hasn't looked has read this and is thinking 'it can't be as bad as' and I need to show them.

https://twitter.com/Nitomatta/status/1098409197773848576

It's worse

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Is that a thing that can improve if it's on a.SSD or is it just hosed always?

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Len posted:

Is that a thing that can improve if it's on a.SSD or is it just hosed always?

That was recorded on an SSD. That IS improved.

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

Cleretic posted:

I think this post needs a bit of a primer on how bad Anthem's loading times are. Because everyone who hasn't looked has read this and is thinking 'it can't be as bad as' and I need to show them.

https://twitter.com/Nitomatta/status/1098409197773848576

It's worse

lol they should put up an oldschool Spectrum flashing border and load tone sound for times that long.

https://www.youtube.com/watch?v=lLy9_jkqxzc

Not to be all kids these days but *nearly five minutes* :o:

edit: that’s for loading 48 kilobytes of data, someone else can math up what Anthem is loading to memory in a minute.

NoneMoreNegative has a new favorite as of 13:57 on Feb 25, 2019

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Barudak
May 7, 2007

Cleretic posted:

I think this post needs a bit of a primer on how bad Anthem's loading times are. Because everyone who hasn't looked has read this and is thinking 'it can't be as bad as' and I need to show them.

https://twitter.com/Nitomatta/status/1098409197773848576

It's worse

I made a joke about this earlier but oh my god.

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