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Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

Nordick posted:

Also, Deadeye having a "small" aim penalty (as per the description) is a bald-faced lie, because -25 is not god drat small.

It’s why deadeye is better on missions without timers where you can afford to plop down a sniper with special ammo on a building and just reel in the enemies. While staying out of squadsight range.

Blacksite missions for example never have timers. There are two more kinds.

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NGDBSS
Dec 30, 2009






Suppression is very much the better skill.

Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

You guys are getting great luck with the hidden abilities. Rupture is normally a top-rank skill for gunners, and it is every bit as good as your reaction.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Akratic Method posted:

You guys are getting great luck with the hidden abilities. Rupture is normally a top-rank skill for gunners, and it is every bit as good as your reaction.

Works well on a specialist as well, because gunners have a lot of turn-ending things they could be doing other than Rupture while for a medic it's usually "is someone bleeding? If not, shoot rifle."

jng2058
Jul 17, 2010

We have the tools, we have the talent!





I grant there's a lot of good to Suppression, but most of the time I'd rather kill an enemy than slow it's shooting. That said, there's a lot of ways to nuke or bypass cover, while Suppression is pretty close to unique, sharing a spot with what, Aid Protocol and Smoke Grenades? Both of which protect a defender rather than nerf an attacker the way Suppression does. And when you need Suppression, you really need it. Sectopods, ho! So in balance I agree with the majority for once. Take Supression.

Bremen
Jul 20, 2006

Our God..... is an awesome God

jng2058 posted:

I grant there's a lot of good to Suppression, but most of the time I'd rather kill an enemy than slow it's shooting. That said, there's a lot of ways to nuke or bypass cover, while Suppression is pretty close to unique, sharing a spot with what, Aid Protocol and Smoke Grenades? Both of which protect a defender rather than nerf an attacker the way Suppression does. And when you need Suppression, you really need it. Sectopods, ho! So in balance I agree with the majority for once. Take Supression.

Flashbangs. Though admittedly their penalty to aim is smaller.

Every time I've tried to suppress a sectopod they just ran the suppression, though?

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

Bremen posted:

Flashbangs. Though admittedly their penalty to aim is smaller.

Every time I've tried to suppress a sectopod they just ran the suppression, though?

They still get the aiming penalty.

Bremen
Jul 20, 2006

Our God..... is an awesome God

That Italian Guy posted:

They still get the aiming penalty.

I'm like 95% sure this isn't true.

Edit: Google says it isn't. If you suppress an enemy and they move as their first action, you get the shot but if they survive their attack doesn't suffer the -50 aim.

Bremen fucked around with this message at 03:33 on Feb 24, 2019

Dead Reckoning
Sep 13, 2011
Nice thing is though, melee enemies' attack roll is calculated before they move.

If you absolutely prefer they don't move, then overwatch another soldier to hold them in place. That's a bit situational, especially since one of the benefits of suppression is using one action to lock down an alien, rather than "remove cover->kill", but it can still be useful for pulling an exposed soldier out of the fire, because suppression & overwatch are both automatic, while your shot percentage may not be that high.

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

Bremen posted:

I'm like 95% sure this isn't true.

Edit: Google says it isn't. If you suppress an enemy and they move as their first action, you get the shot but if they survive their attack doesn't suffer the -50 aim.

Woah had no idea about this! I guess I've mostly used it on stun lancers and other melee enemies or it's just confirmation bias on my side.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Deadeye is actually pretty handy, but it come's way to early in the tree for what it is. That aim penalty is massive early on when you first get the skill making it high risk to use, but late game snipers can practically ignore the penalty.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Fun fact about the black site I can spoil now: The enemies at the blacksite scale to the ones you’re currently facing, but the inside of the building always has a MEC accompanied by two regular troopers, no matter how early or late you attack. You may have noticed that ADVENT troopers are gaining more health, but the troopers inside that building will always be the wimpy early game ones.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Well as tragic as it is to lose anyone, especially our sixteenth and arguably greatest president, if you have to lose someone, that was the guy to lose. Rookies are expendable in every version of XCOM, from the '94 version on.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Abraham Lincoln, Vampire Alien Hunter Fodder

Bremen
Jul 20, 2006

Our God..... is an awesome God
Once you get over the initial hump, accidentally activating pods when you're not ready is the cause of probably 90% of soldier deaths. So welcome to being a veteran player.

Commander Keene
Dec 21, 2016

Faster than the others



You say that you're saving a Stock for Ella because it will "always proc Rupture", but I don't think that's how it works? A Stock causes damage even on a miss, not guarantees a hit. The text pop-up when the Stock activates even says "Missed". Rupture only procs on hit, at least according to the ability text. Your clever plan probably won't work out the way you want it to.

SlightlyMad
Jun 7, 2015


Gary’s Answer
It's alright, you're doing good work. Buy more random rookies to throw into the machinery and crank the handle. It's how heroes are made. Or was it sausage? Whatever.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

SlightlyMad posted:

It's alright, you're doing good work. Buy more random rookies to throw into the machinery and crank the handle. It's how heroes are made. Or was it sausage? Whatever.

It's how gyros are made.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
I love you man but this is rough to see. You don’t need to move forward at all if the enemy is frozen and standing in the open.


I’m calling it. No way he recovers unless he builds more the one mimic beacon and abuses the crap out of it. And stops bringing lovely items like mindshields over grenades on his grenadiers also I missed the setup did he forget the axe as well?

Affi fucked around with this message at 08:03 on Feb 26, 2019

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
You do because there's a timer and you need to always be moving forward!

Bifauxnen
Aug 12, 2010

Curses! Foiled again!


Natural 20 posted:

Ma missed a 98% shot

:xcom:

It's even more fun when it's the last shot of your turn and you're really counting on that 90-something% shot to kill a thing before the thing murders you

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.
On top of that, new XCOM SPOILER FOR AN HIDDEN MECHANIC I WASN'T AWARE OF EVEN AFTER PLAYING BOTH NEW XCOM 1 AND 2 TO THE END silently "cheats" so that high % shots are even more probable, while low% ones are even less likely to hit - the n% shown is almost never the true one. Which makes "real %" games seem like bullshit when you keep missing 80% shots, while you would normally fail 1 in 5 times anyway.

Also I believe there is some kind of compensation so if you miss a shot you are more likely to hit next; the opposite is also true, so that if aliens hit one of your dudes, they get a penalty to follow up shots - one of the ways Znorelag was able to survive being shot so many times and why mission 1 advent troopers were able to miss flanking shots on other xcom rookies out of cover as well.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Bifauxnen posted:

:xcom:

It's even more fun when it's the last shot of your turn and you're really counting on that 90-something% shot to kill a thing before the thing murders you

God Ma why can't you aim straight?

Bifauxnen
Aug 12, 2010

Curses! Foiled again!


Natural 20 posted:

God Ma why can't you aim straight?

must be all the magic booze

Dead Reckoning
Sep 13, 2011

Affi posted:

I love you man but this is rough to see. You don’t need to move forward at all if the enemy is frozen and standing in the open.

I’m calling it. No way he recovers unless he builds more the one mimic beacon and abuses the crap out of it. And stops bringing lovely items like mindshields over grenades on his grenadiers also I missed the setup did he forget the axe as well?
I don't have the Alien Hunters DLC, so I'm not familiar with freeze or how long it lasts, but I might have made that move too in order to boost my shotgun users' hit/crit chance. Given where Ma had already revealed, it looked pretty safe; getting pods that close together is just bad luck.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

That Italian Guy posted:

On top of that, new XCOM SPOILER FOR AN HIDDEN MECHANIC I WASN'T AWARE OF EVEN AFTER PLAYING BOTH NEW XCOM 1 AND 2 TO THE END silently "cheats" so that high % shots are even more probable, while low% ones are even less likely to hit - the n% shown is almost never the true one. Which makes "real %" games seem like bullshit when you keep missing 80% shots, while you would normally fail 1 in 5 times anyway.

Also I believe there is some kind of compensation so if you miss a shot you are more likely to hit next; the opposite is also true, so that if aliens hit one of your dudes, they get a penalty to follow up shots - one of the ways Znorelag was able to survive being shot so many times and why mission 1 advent troopers were able to miss flanking shots on other xcom rookies out of cover as well.


Not sure that's worth spoiling. If playing on Rookie through Veteran the game fudges dice in your favor. Slightly. "Reasonable" shots you take (50% and up) get a nudge up behind the scenes (max of 95 so Ma missed her shot fair and square), your hit chance goes up for consecutive misses or lost soldiers, aliens' hit chance goes down for consecutive hits (only on Rookie difficulty) or (again) lost soldiers. These tweaks are minor, 10% in either direction (Znorelag still earned his glory), but they help to cushion the blow of a bad luck streak so such things don't add to the cascade that will happen for all the other non-RNG reasons.

It's not even a game mechanic, not in the sense of other things one bases strategy around. If you go in saying "I am comfortable taking a 75% shot, this says it's 60 but with the aim assist and missing my last shot that's actually 76 so I can do it" you're going to get burned. Small enough that you still earn your successes, big enough to blunt human tendency to read odds as more likely than they are.

Pea
Nov 25, 2005
Friendly neighbourhood vegetable
Notice one your submitted characters appear in the pool of recruits, eagerly await their first outing for weeks.
The big moment arrives, throw a grenade, earn a promotion, get killed the next turn. :xcom:

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I feel like you didn't notice, the arc blade is a straight-up damage upgrade over swords. The ionic axe is a similar upgrade to the axe that you also get from the stun lancer autopsy. The axe is one of the DLC hunter weapons you canonically found instead of built, and while you can't replicate the original, you can upgrade it with new technologies.

Dr Christmas fucked around with this message at 16:48 on Feb 27, 2019

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Pea posted:

Notice one your submitted characters appear in the pool of recruits, eagerly await their first outing for weeks.
The big moment arrives, throw a grenade, earn a promotion, get killed the next turn. :xcom:

You submitted a guy with a documented bullet allergy.

VladTheEater
Dec 30, 2008

Ahhhhhh, fresh meat.
Ohhhhhhh my. That (spoilered just for newness of update) frost grenade was goddamn beautiful.

Bremen
Jul 20, 2006

Our God..... is an awesome God
First Rupture on a specialist, now Serial on a ranger? I think the AWC is trying to help you guys win this.

Not sure if this counts as gameplay advice or not, but something you may be misunderstanding The Avatar facilities don't just add a point to the project, they keep producing points until you destroy them. That's why it seems to be progressing so fast right now.

IcePhoenix
Sep 18, 2005

Take me to your Shida

Nat if you guys want the avatar project to stop increasing so fast you should leave north america and actually destroy some facilities

the game is trying to get you to do this but you just keep sort of circling the continent you're on

Bremen
Jul 20, 2006

Our God..... is an awesome God

IcePhoenix posted:

Nat if you guys want the avatar project to stop increasing so fast you should leave north america and actually destroy some facilities

the game is trying to get you to do this but you just keep sort of circling the continent you're on

They can't destroy the facilities without contacting the regions or getting a facility lead, and they're currently full on contacts. That's why they're building resistance comms (instead of a psi lab, which is a pity but I understand the reasoning).

Bremen fucked around with this message at 06:54 on Feb 28, 2019

Sair
May 11, 2007

"The important thing is that they all die well."

Now you're getting into the spirit of things.

IcePhoenix
Sep 18, 2005

Take me to your Shida

Bremen posted:

They can't destroy the facilities without contacting the regions or getting a facility lead, and they're currently full on contacts. That's why they're building resistance comms (instead of a psi lab, which is a pity but I understand the reasoning).

I didn't even notice they were full on contacts :downs:

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

IcePhoenix posted:

Nat if you guys want the avatar project to stop increasing so fast you should leave north america and actually destroy some facilities

the game is trying to get you to do this but you just keep sort of circling the continent you're on

Yeah, we've screwed ourselves pretty hard by not getting resistance comms quickly.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

"a resistance contact from that map scan point? Bah we're not full.". Oh how you learn, those things are gold.

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Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
I think i've never seen such a broken combination as serial on a ranger. And your pick of run and gun was inspired. (I usually pick conceal because of the utility) You'll probably see the incredible loving brokeness in a few more levels because rangers have more poo poo that works well with that.

Also guardian on a heavy? Its potentially incredible.


I was incredibly pessimistic in my previous spoilertext. But you didn't lose anyone important and now with those abilities? Huh.

You should read this spoiler because it actually says this on a tooltip eventually and you might see it there but basically nowhere else Exposed power coils makes better power stations. Like a lot better.


PS
Use your axe its awesome and better then the regular sword.
DS

(also you forgot your shadowkeeper)

(double also your last frost grenade was p cool) (hope you focus the codex and robit)

Affi fucked around with this message at 07:32 on Mar 1, 2019

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