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Nordick posted:Also, Deadeye having a "small" aim penalty (as per the description) is a bald-faced lie, because -25 is not god drat small. It’s why deadeye is better on missions without timers where you can afford to plop down a sniper with special ammo on a building and just reel in the enemies. While staying out of squadsight range. Blacksite missions for example never have timers. There are two more kinds.
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# ? Feb 23, 2019 14:12 |
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# ? Jun 3, 2024 22:41 |
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Suppression is very much the better skill.
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# ? Feb 23, 2019 18:50 |
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You guys are getting great luck with the hidden abilities. Rupture is normally a top-rank skill for gunners, and it is every bit as good as your reaction.
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# ? Feb 23, 2019 21:05 |
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Akratic Method posted:You guys are getting great luck with the hidden abilities. Rupture is normally a top-rank skill for gunners, and it is every bit as good as your reaction. Works well on a specialist as well, because gunners have a lot of turn-ending things they could be doing other than Rupture while for a medic it's usually "is someone bleeding? If not, shoot rifle."
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# ? Feb 23, 2019 22:01 |
I grant there's a lot of good to Suppression, but most of the time I'd rather kill an enemy than slow it's shooting. That said, there's a lot of ways to nuke or bypass cover, while Suppression is pretty close to unique, sharing a spot with what, Aid Protocol and Smoke Grenades? Both of which protect a defender rather than nerf an attacker the way Suppression does. And when you need Suppression, you really need it. Sectopods, ho! So in balance I agree with the majority for once. Take Supression.
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# ? Feb 23, 2019 23:49 |
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jng2058 posted:I grant there's a lot of good to Suppression, but most of the time I'd rather kill an enemy than slow it's shooting. That said, there's a lot of ways to nuke or bypass cover, while Suppression is pretty close to unique, sharing a spot with what, Aid Protocol and Smoke Grenades? Both of which protect a defender rather than nerf an attacker the way Suppression does. And when you need Suppression, you really need it. Sectopods, ho! So in balance I agree with the majority for once. Take Supression. Flashbangs. Though admittedly their penalty to aim is smaller. Every time I've tried to suppress a sectopod they just ran the suppression, though?
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# ? Feb 24, 2019 00:08 |
Bremen posted:Flashbangs. Though admittedly their penalty to aim is smaller. They still get the aiming penalty.
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# ? Feb 24, 2019 00:46 |
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That Italian Guy posted:They still get the aiming penalty. I'm like 95% sure this isn't true. Edit: Google says it isn't. If you suppress an enemy and they move as their first action, you get the shot but if they survive their attack doesn't suffer the -50 aim. Bremen fucked around with this message at 03:33 on Feb 24, 2019 |
# ? Feb 24, 2019 03:30 |
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Nice thing is though, melee enemies' attack roll is calculated before they move. If you absolutely prefer they don't move, then overwatch another soldier to hold them in place. That's a bit situational, especially since one of the benefits of suppression is using one action to lock down an alien, rather than "remove cover->kill", but it can still be useful for pulling an exposed soldier out of the fire, because suppression & overwatch are both automatic, while your shot percentage may not be that high.
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# ? Feb 24, 2019 08:29 |
Bremen posted:I'm like 95% sure this isn't true. Woah had no idea about this! I guess I've mostly used it on stun lancers and other melee enemies or it's just confirmation bias on my side.
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# ? Feb 24, 2019 09:50 |
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Deadeye is actually pretty handy, but it come's way to early in the tree for what it is. That aim penalty is massive early on when you first get the skill making it high risk to use, but late game snipers can practically ignore the penalty.
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# ? Feb 24, 2019 13:56 |
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Fun fact about the black site I can spoil now: The enemies at the blacksite scale to the ones you’re currently facing, but the inside of the building always has a MEC accompanied by two regular troopers, no matter how early or late you attack. You may have noticed that ADVENT troopers are gaining more health, but the troopers inside that building will always be the wimpy early game ones.
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# ? Feb 25, 2019 08:29 |
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# ? Feb 26, 2019 00:01 |
Well as tragic as it is to lose anyone, especially our sixteenth and arguably greatest president, if you have to lose someone, that was the guy to lose. Rookies are expendable in every version of XCOM, from the '94 version on.
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# ? Feb 26, 2019 01:08 |
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Abraham Lincoln,
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# ? Feb 26, 2019 02:09 |
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Once you get over the initial hump, accidentally activating pods when you're not ready is the cause of probably 90% of soldier deaths. So welcome to being a veteran player.
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# ? Feb 26, 2019 02:28 |
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You say that you're saving a Stock for Ella because it will "always proc Rupture", but I don't think that's how it works? A Stock causes damage even on a miss, not guarantees a hit. The text pop-up when the Stock activates even says "Missed". Rupture only procs on hit, at least according to the ability text. Your clever plan probably won't work out the way you want it to.
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# ? Feb 26, 2019 04:55 |
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It's alright, you're doing good work. Buy more random rookies to throw into the machinery and crank the handle. It's how heroes are made. Or was it sausage? Whatever.
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# ? Feb 26, 2019 06:26 |
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SlightlyMad posted:It's alright, you're doing good work. Buy more random rookies to throw into the machinery and crank the handle. It's how heroes are made. Or was it sausage? Whatever. It's how gyros are made.
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# ? Feb 26, 2019 06:41 |
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I love you man but this is rough to see. You don’t need to move forward at all if the enemy is frozen and standing in the open. I’m calling it. No way he recovers unless he builds more the one mimic beacon and abuses the crap out of it. And stops bringing lovely items like mindshields over grenades on his grenadiers also I missed the setup did he forget the axe as well? Affi fucked around with this message at 08:03 on Feb 26, 2019 |
# ? Feb 26, 2019 07:32 |
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You do because there's a timer and you need to always be moving forward!
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# ? Feb 26, 2019 09:40 |
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Natural 20 posted:Ma missed a 98% shot It's even more fun when it's the last shot of your turn and you're really counting on that 90-something% shot to kill a thing before the thing murders you
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# ? Feb 26, 2019 10:50 |
On top of that, new XCOM SPOILER FOR AN HIDDEN MECHANIC I WASN'T AWARE OF EVEN AFTER PLAYING BOTH NEW XCOM 1 AND 2 TO THE END silently "cheats" so that high % shots are even more probable, while low% ones are even less likely to hit - the n% shown is almost never the true one. Which makes "real %" games seem like bullshit when you keep missing 80% shots, while you would normally fail 1 in 5 times anyway. Also I believe there is some kind of compensation so if you miss a shot you are more likely to hit next; the opposite is also true, so that if aliens hit one of your dudes, they get a penalty to follow up shots - one of the ways Znorelag was able to survive being shot so many times and why mission 1 advent troopers were able to miss flanking shots on other xcom rookies out of cover as well.
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# ? Feb 26, 2019 11:00 |
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Bifauxnen posted:
God Ma why can't you aim straight?
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# ? Feb 26, 2019 11:33 |
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Natural 20 posted:God Ma why can't you aim straight? must be all the magic booze
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# ? Feb 26, 2019 12:01 |
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Affi posted:I love you man but this is rough to see. You don’t need to move forward at all if the enemy is frozen and standing in the open.
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# ? Feb 26, 2019 18:25 |
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That Italian Guy posted:On top of that, new XCOM SPOILER FOR AN HIDDEN MECHANIC I WASN'T AWARE OF EVEN AFTER PLAYING BOTH NEW XCOM 1 AND 2 TO THE END silently "cheats" so that high % shots are even more probable, while low% ones are even less likely to hit - the n% shown is almost never the true one. Which makes "real %" games seem like bullshit when you keep missing 80% shots, while you would normally fail 1 in 5 times anyway. Not sure that's worth spoiling. If playing on Rookie through Veteran the game fudges dice in your favor. Slightly. "Reasonable" shots you take (50% and up) get a nudge up behind the scenes (max of 95 so Ma missed her shot fair and square), your hit chance goes up for consecutive misses or lost soldiers, aliens' hit chance goes down for consecutive hits (only on Rookie difficulty) or (again) lost soldiers. These tweaks are minor, 10% in either direction (Znorelag still earned his glory), but they help to cushion the blow of a bad luck streak so such things don't add to the cascade that will happen for all the other non-RNG reasons. It's not even a game mechanic, not in the sense of other things one bases strategy around. If you go in saying "I am comfortable taking a 75% shot, this says it's 60 but with the aim assist and missing my last shot that's actually 76 so I can do it" you're going to get burned. Small enough that you still earn your successes, big enough to blunt human tendency to read odds as more likely than they are.
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# ? Feb 26, 2019 19:48 |
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Notice one your submitted characters appear in the pool of recruits, eagerly await their first outing for weeks. The big moment arrives, throw a grenade, earn a promotion, get killed the next turn.
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# ? Feb 26, 2019 20:43 |
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I feel like you didn't notice, the arc blade is a straight-up damage upgrade over swords. The ionic axe is a similar upgrade to the axe that you also get from the stun lancer autopsy. The axe is one of the DLC hunter weapons you canonically found instead of built, and while you can't replicate the original, you can upgrade it with new technologies.
Dr Christmas fucked around with this message at 16:48 on Feb 27, 2019 |
# ? Feb 27, 2019 16:38 |
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# ? Feb 28, 2019 00:07 |
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Pea posted:Notice one your submitted characters appear in the pool of recruits, eagerly await their first outing for weeks. You submitted a guy with a documented bullet allergy.
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# ? Feb 28, 2019 00:28 |
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Ohhhhhhh my. That (spoilered just for newness of update) frost grenade was goddamn beautiful.
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# ? Feb 28, 2019 00:55 |
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First Rupture on a specialist, now Serial on a ranger? I think the AWC is trying to help you guys win this. Not sure if this counts as gameplay advice or not, but something you may be misunderstanding The Avatar facilities don't just add a point to the project, they keep producing points until you destroy them. That's why it seems to be progressing so fast right now.
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# ? Feb 28, 2019 03:15 |
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Nat if you guys want the avatar project to stop increasing so fast you should leave north america and actually destroy some facilities the game is trying to get you to do this but you just keep sort of circling the continent you're on
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# ? Feb 28, 2019 06:15 |
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IcePhoenix posted:Nat if you guys want the avatar project to stop increasing so fast you should leave north america and actually destroy some facilities They can't destroy the facilities without contacting the regions or getting a facility lead, and they're currently full on contacts. That's why they're building resistance comms (instead of a psi lab, which is a pity but I understand the reasoning). Bremen fucked around with this message at 06:54 on Feb 28, 2019 |
# ? Feb 28, 2019 06:22 |
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"The important thing is that they all die well." Now you're getting into the spirit of things.
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# ? Feb 28, 2019 06:39 |
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Bremen posted:They can't destroy the facilities without contacting the regions or getting a facility lead, and they're currently full on contacts. That's why they're building resistance comms (instead of a psi lab, which is a pity but I understand the reasoning). I didn't even notice they were full on contacts
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# ? Feb 28, 2019 07:03 |
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IcePhoenix posted:Nat if you guys want the avatar project to stop increasing so fast you should leave north america and actually destroy some facilities Yeah, we've screwed ourselves pretty hard by not getting resistance comms quickly.
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# ? Feb 28, 2019 09:58 |
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"a resistance contact from that map scan point? Bah we're not full.". Oh how you learn, those things are gold.
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# ? Feb 28, 2019 10:42 |
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# ? Jun 3, 2024 22:41 |
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I think i've never seen such a broken combination as serial on a ranger. And your pick of run and gun was inspired. (I usually pick conceal because of the utility) You'll probably see the incredible loving brokeness in a few more levels because rangers have more poo poo that works well with that. Also guardian on a heavy? Its potentially incredible. I was incredibly pessimistic in my previous spoilertext. But you didn't lose anyone important and now with those abilities? Huh. You should read this spoiler because it actually says this on a tooltip eventually and you might see it there but basically nowhere else Exposed power coils makes better power stations. Like a lot better. PS Use your axe its awesome and better then the regular sword. DS (also you forgot your shadowkeeper) (double also your last frost grenade was p cool) (hope you focus the codex and robit) Affi fucked around with this message at 07:32 on Mar 1, 2019 |
# ? Feb 28, 2019 23:57 |