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A Ton of Wombats, the game about playing uplifted Australian wildlife locked in pitch mecha combat against the forces of Space Britain and the Controlled Nations in The Emu War II: Electric Boogaloo.
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# ? Jun 11, 2024 03:30 |
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BattleMaster posted:No, you're actually wrong. "Narrative dice" is just FFG's cute brand name and you're still fundamentally doing a skill check same as any other game; it doesn't mean "roll to get a narrative", you're still just rolling to see if something your character is attempting to do succeeds or not. As a skill check it follows exactly the same caveats - don't roll unless something is at stake or unless failure is interesting. And don't roll if the story the GM is trying to tell presumes a success! It's described as 'Narrative Dice' because you're injecting new narrative into the scene you're in. You get some advantage and choose to use that to have a pipe burst and blow gas into the stormtroopers faces is you inventing the pressurised gas that is there and whats going on etc. It lets you inject a lot of tone and structure to the environment. theironjef posted:I mean, play continued. We just boggled for a second at the math of it and figured it out. The character's patter rang false because he was trying to appeal to two people with very different wants at once, and we moved forward. For the record I completely get where you are coming from, though yeah that was a weird thing to have a roll for since failure means they shouldnt trust you but you and GM's premise was that they should trust you but ignoring that there is definitely a curve to roll over until people get and can piece the structure of an FFG star wars game. There is a real kind of process you have to do to end up with a result until you get used to it. It's unironically why I run the beginner adventure for every group thats new to the system because it breaks it down and structures it so well and really gets people to understand why the dice can help tell a story. kingcom fucked around with this message at 05:45 on Feb 27, 2019 |
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e: wrong thread, whoops.
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Hostile V posted:A Ton of Wombats, the game about playing uplifted Australian wildlife locked in pitch mecha combat against the forces of Space Britain and the Controlled Nations in The Emu War II: Electric Boogaloo. Okay but why does this not exist as an actual game yet?
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Seriously, kickstart that and make one of the stretch goals paying Ursula Vernon to illustrate.
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moths posted:Changing games still creates a problem where your guy's tactical mastery is capped at how well you play Warhammer. that's not a problem it's a feature
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Star Wars needs in depth piloting rules as much as it needs in depth gear rules ![]() Until Star Wars ttgs are no longer made by nerds, however, you will most likely have to live with both. I like FFG Star Wars a lot, but boy does it have that flaw (that all Star Wars games have had)
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I've actually just started work on a Star Wars hack of 7th Sea 2e, which should avoid both of those problems.
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Just use Fate, "proactive, competent, dramatic" is literally perfect for the kind of pulp action that Star Wars is about. It even has good dogfighting rules in Tachyon Squadron.
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EverettLO posted:I want to play A Time of Wark, a game about the dismounted lives of elite chocobo lancers, playing out their deadly rivalries in the kingdom's court. I would absolutely play this.
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So due to trawling through a blog's older articles I ended up at Zak's blog, and first I'll make it clear that he is an absolute CHUD, but man did he used to write some good articles, ended up reading his series of articles where he goes through the original Monster Manual alphabetically and talk about his thoughts on each monster, and there's some really good bits Shame it's all kinda tainted now because he's a human cesspit
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Lemon-Lime posted:Okay but why does this not exist as an actual game yet? When's the KS?
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Did Vampire 5 end up getting low-key cancelled? Modiphius doesn't have anything new on their page, and OPP only mentions two upcoming products. drrockso20 posted:Shame it's all kinda tainted now because he's a human cesspit Whatever good he put into the hobby will forever be overshadowed by the voices he chased out of it. I literally grew up on old school D&D, but rarely went near OSR anything because of the community's preoccupation with covering for scumbags. I think it's a little like Woody Allen or Polanski. The material isn't actually that special,but fans need it to be great enough to outweigh watching a horrible person's movies, so they just mentality inflate the quality. There was some guy on Reddit talking about how irreplaceable and perfect art a zak book was and it's just like - no dude. It's interchangeable, easily replaced, and won't be missed.
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moths posted:Did Vampire 5 end up getting low-key cancelled? Modiphius doesn't have anything new on their page, and OPP only mentions two upcoming products. I think, politely put, they're still in a transition phase. Need to sort some stuff out first.
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that metaphor doesn't really work, because Polanski really is that good of a director, unfortunately (Woody Allen's a loving hack though)
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the real point is it doesn't matter if they made good art or not, because all of it ultimately pales in comparison to the significance of human suffering
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Tuxedo Catfish posted:the real point is it doesn't matter if they made good art or not, because all of it ultimately pales in comparison to the significance of human suffering Yeah i dont agree with the other point of "they werent that good anyway" because its a coping mechanism. Yes, the art was good. Yes, giving it up is a true sacrifice. It's still worth doing anyway as a show of concern for the victims.
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Maybe Polanski is better than I thought? Rosemary's Baby sucked. But the second point isn't "...and they're no good, anyway." It's that they're not irreplaceable. Clearing them out makes room for replacements and fresh voices. People latch onto the idea that we've got to celebrate and preserve "art" above all else, and nah. There's always more and it's often better. Keep your eyes open.
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moths posted:Did Vampire 5 end up getting low-key cancelled? Modiphius doesn't have anything new on their page, and OPP only mentions two upcoming products. My understanding is that Paradox killed the whole of White Wolf, Vampire included, after that book which started an international incident with the Chechen government. They're keeping the brand around with an eye to licensing it out to third parties, but White Wolf the company is functionally gone.
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Context definitely makes the ending of Chinatown creepier, which almost seems impossible, but there you have it.
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potatocubed posted:My understanding is that Paradox killed the whole of White Wolf, Vampire included, after that book which started an international incident with the Chechen government. Swedracula is still in some form of leadership there, though, so don't be surprised if he's been shifted to some role on whatever Bloodlines-related game they've been teasing.
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Alien Rope Burn posted:Context definitely makes the ending of Chinatown creepier, which almost seems impossible, but there you have it. Hate that I never got to see Chinatown before knowing about Polanski, so I've never seen it. Did see Love and Death before finding out about Allen, and it was very funny but I haven't watched it since.
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Dawgstar posted:Hate that I never got to see Chinatown before knowing about Polanski, so I've never seen it. Idk man Chinatown isnt the result of a single artist. Its not a song or a painting or a book, its the result of many actors and producers and artists combining their talent with the help of one coordinator. Chinatown is good
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Chinatown may be early enough to buy that sort of reasoning, but every movie he made since his exile is full of people who implicitly support the man and his actions and are at least willing to work with him. Some of them, many even, vocally support him.
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One idea I had for space combat rules is simply, everyone gets to shoot. There are gun emplacements all over the ship and you can shoot while also raising shields or repairing damage. Of course in a licensed game like Star Wars you gotta be true to canon but for generic space opera just have everyone fire. That way combat works like ground combat and the encounter calculations are similar. (Of course this only works in the kind of game where everyone has some combat proficiency.)
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I'd probably just do it Legend of The Galactic Heroes style and give everyone their own ship to command
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All the 'ship crewing' games run into the same problem, that there's only three interesting roles on a spaceship: pilot, gunner, and engineer. Maybe throw in fighter pilot as a fourth if the ship is big enough. There's just not enough variety to make the other roles mechanically interesting.
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fool_of_sound posted:All the 'ship crewing' games run into the same problem, that there's only three interesting roles on a spaceship: pilot, gunner, and engineer. Maybe throw in fighter pilot as a fourth if the ship is big enough. There's just not enough variety to make the other roles mechanically interesting. Also being confined to a ship means that in terms of tactical gameplay you're losing out on things like independent movement. It's not necessarily an insurmountable obstacle, but a lot of the time even these interesting roles boil down to "making the appropriate dice rolls when called for, rinse repeat."
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Kai Tave posted:Also being confined to a ship means that in terms of tactical gameplay you're losing out on things like independent movement. It's not necessarily an insurmountable obstacle, but a lot of the time even these interesting roles boil down to "making the appropriate dice rolls when called for, rinse repeat." You can still give those 3/4 roles enough options that they have to meaningfully make decisions, even if those decisions are cooperative. It's just that most non-storygames have more than 3/4 players
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![]() ![]() ![]() ![]() ![]() getting high and buying translucent dice is just the nerd version of buying lava lamps or reggae posters
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fool_of_sound posted:All the 'ship crewing' games run into the same problem, that there's only three interesting roles on a spaceship: pilot, gunner, and engineer. Maybe throw in fighter pilot as a fourth if the ship is big enough. There's just not enough variety to make the other roles mechanically interesting. You can add more if you make a game where boarding actions are the norm. But then you're just fighting a normal fight on a map of your ship. Although maybe just the Security character/team does that while the others still have to keep dealing with the space combat. If it's a fleet game, you can have someone whose job is to coordinate with the allied ships. An admiral ackbar type role, I guess? You could have each character get their own ship, either fighters or hell go for a full-blown Voltron scenario, but that goes back to the problem of character specialization, you'd be forcing everyone to be skilled in "space fighter pilot" Just spitballing. I think you're basically right though, in a game where the characters and rules are focused on party-based social and combat encounters, puzzle solving, etc. can't do mass combats - space or otherwise - well, because they're at the wrong scale and have a different focus.
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A game that is going to put players into operating parts of ships should probably not also make "Fighter Pilot" it's own narrowly-skilled class that competes against "Space Mage", and it should probably also structure the skill system so that being good at piloting doesn't come at a significant opportunity cost relative to all the other skills you might want to be taking.
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What in the god drat is this, and why are you making me pay $99 for a PDF: https://www.drivethrurpg.com/product/267776/Invisible-Sun?src=hottest_filtered The Info Page posted:The Invisible Sun roleplaying game is an unprecedented production, filled with massive amounts of content for a unique roleplaying experience. The Invisible Sun PDF contains roughly 80 files, including (and this is not an exhaustive list): Considering how much it will cost if I want to get these printed, I'm balking at the idea I'm being given a "deal" here, when I'd much rather buy this peacemeal so I don't have to pay for poo poo I don't want.
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Spector29 posted:What in the god drat is this, and why are you making me pay $99 for a PDF: Good news, it's a Monte Cook game and therefore bad. Invisible Sun is his 'incredibly pretentious' phase. Try Unknown Armies 3e for a similar setting written by a vastly more competent person.
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To be fair to the Cook, it says that it's a massive 1,000 pages. And if the artwork within is similar to the samples given, that's not an unreasonable price. This is going solely by the price-to-content ratio and not what the quality of said content.
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This is about to circle back to the Industry thread discussion about RPG pricing - if you don't think the content is good (and everything I heard of Invisible Sun suggests that it isn't), then you shouldn't buy it, but 99 USD sounds about right as far as the amount of labour that went into producing the content.
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gradenko_2000 posted:This is about to circle back to the Industry thread discussion about RPG pricing - if you don't think the content is good (and everything I heard of Invisible Sun suggests that it isn't), then you shouldn't buy it, but 99 USD sounds about right as far as the amount of labour that went into producing the content. yeah it looks gorgeous, especially those physical boxed editions with the hands and junk, it's just too bad the system wasn't as cool. There was chat earlier in the thread about it and the weird currency just wouldn't quite work/how the not-fighters get utterly shafted and not-wizards rock
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A thousand pages worth of material is roughly a D&D Player's Handbook, DMG, and Monster Manual give or take, so if you're going by pagecount then yeah, a hundred bucks is in the ballpark. As other people have said though, the failing here isn't the amount of content, it's that the game isn't actually very good, and for that $99 you could get close to a complete Unknown Armies 3E set or, I dunno, like five other smaller, better games.
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moths posted:Did Vampire 5 end up getting low-key cancelled? Modiphius doesn't have anything new on their page, and OPP only mentions two upcoming products. I think this kind of thing is almost terminal in RPGs, where most of the prominent voices in the medium have literally no standards except maybe for what properly tickles their nostalgia bellyfeels.
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# ? Jun 11, 2024 03:30 |
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fool_of_sound posted:All the 'ship crewing' games run into the same problem, that there's only three interesting roles on a spaceship: pilot, gunner, and engineer. Maybe throw in fighter pilot as a fourth if the ship is big enough. There's just not enough variety to make the other roles mechanically interesting. Gunner: shoot man Engineer: fixes things, upgrades them, gives things a temporary, dangerous boost, maybe spacewalks Comms: communicates with other ships, investigates and detects things, asks the big questions Drone or fighter pilot (whichever depending on ship size): runs interference, carries out precision strikes, sneaks through the enemy Hacker: interferes with enemy ship functions, defends against enemy hackers
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