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Vavrek posted:Swapping mod versions without emptying the chest first might be a mistake? Load the previous version, load your save, empty the chest, save, load new mod version, load new save, refill chest. I, uh, made a rookie mistake. Could someone post the old version so I can do this.
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# ? Feb 28, 2019 21:49 |
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# ? Jun 1, 2024 00:45 |
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Necroskowitz posted:I, uh, made a rookie mistake. Could someone post the old version so I can do this. Ditto. Updating from the first version to 1.02 didn't have this problem. Edit: I tried using EaseUS's recovery program and while it did find the old version of the 7z archive, it seems that it's corrupted since 7zip couldn't open it hooah fucked around with this message at 04:02 on Mar 1, 2019 |
# ? Feb 28, 2019 22:06 |
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So I seem to have carryover issues in certain mages guild halls but not others. My stuff is safe if I keep in in the travel trunk in Vivec but if I send it anywhere else then I just get an empty trunk.
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# ? Mar 1, 2019 12:12 |
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Well drat I am big dumz too because I having been keeping copies of every version, just overwriting the old as I fix poo poo. The problem with reference data being lost is almost always due to load order changing, when it's the exact same file name (otherwise it's because you changed the file name and it doesn't recognize it as the same mod). Use Wrye Mash to redate your file to Feb 15, and the game should just accept it as the same mod. Wrye Mash also has a lock times function that keeps your load order locked in place by automatically redating any updated files.
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# ? Mar 1, 2019 18:49 |
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Ok, so after much reloading and traveling around, it looks like only the travel chest chest in the Gnisis Legion Barracks had my stuff in it. After retrieving my stuff from there and staggering back to a Mages' Guild, the chests seem to work normally. Edit: Spoke too soon; went from a full chest in Balmora to an empty one in Caldera.
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# ? Mar 1, 2019 18:59 |
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Hmm, could be because I have references persist checked to make sure it keeps your stuff, you've gotten a duplicated reference, so now the game is porting two chests instead of one. You probably have to clear out the mod completely by saving without the chest existing and humping your stuff back to the C&E Office Sorry
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# ? Mar 1, 2019 19:18 |
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I just finished my playthrough of Tribunal, which I had never done back when I played the game as a kid. I liked the idea behind the expansion pack, since talking to the living gods is super interesting, but Almalexia was kinda one-note as compared to Vivec. The quest twists seemed pretty heavily telegraphed, and the dungeon/enemy design of "lots of enemies with a lot of HP" was kinda boring as compared to the more exploration-y aspects of the main quest. Perhaps I didn't like that most of the expansion was set underground? Anyway, off to Bloodmoon next! I'm also now thinking in the back of my mind about what to do for my next playthrough. I figure I'll try the Morrowind Graphics Guide for the visual parts, since I used a mostly-vanilla set of graphics mods this time around. As far as gameplay-enhancing mods, I know that there are a lot of great ones that I didn't give a try this time around, since I was trying to stick to a mostly vanilla experience. The set I used was: pre:"Better Dialogue Font" "Character Creation Name Generator" "Continue" "Creature VFX restoration" "Descriptive Shrines" "DLC: Bloodmoon" "DLC: Tribunal" "Enhanced Water Shader for MGE XE 2.0 Green-Blue Water" "Expanded Sounds" "Expeditious Exit v1.2.0" "Glow in the Dahrk" "Glowing Flames" "Happy Harvesting v1.0.1" "Holidays Across Tamriel - Vvardenfell" "Ingredient Flavor Texts" "Melian's Teleport Mod 1.3" "Morrowind Enhanced Textures" "Morrowind Optimization Patch" "MUSE - Morrowind Music System Extended" "MWSE Arms and Armor Tooltips" "MWSE Key Tooltips" "Ownership Indicator" "Patch for Purists" "Purist Friendly Magicka Regen" "QuickLoot" "Sea of Sound" "Season Weather of Vvardenfell and Solstheim" "Signposts Retextured" "Skies .IV" "Sophisticated Save System v1.0.2" "Speed and Stamina" "Tamrielic Lore Tooltips" "TRMusic" "UI Expansion v1.0" "Unmanaged: XE Sky Variations" "Unofficial Morrowind Official Plugins Patched" "Vanilla style body replacer" "Weapon Sheathing 1.4" "Well Lit Lanterns" "Yet Another Guard Diversity"
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# ? Mar 1, 2019 20:28 |
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Yesterday I was running around Zanammu and today I'm running around Mansurabi. The ruins and caves in Tamriel Rebuilt are great. I've intentionally staying clear of Kemel-Ze though, that might be a week long ordeal.
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# ? Mar 2, 2019 00:58 |
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Happy Underpants posted:Yesterday I was running around Zanammu and today I'm running around Mansurabi. The ruins and caves in Tamriel Rebuilt are great. I've intentionally staying clear of Kemel-Ze though, that might be a week long ordeal. Dont do it lol Kemel ze is a maze with little payoff atm. Interesting by ancient tr standards, not by current. There are plans to turn it into something more acceptable. Head to old ebonheart
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# ? Mar 2, 2019 02:10 |
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Stuporstar posted:Hmm, could be because I have references persist checked to make sure it keeps your stuff, you've gotten a duplicated reference, so now the game is porting two chests instead of one. You probably have to clear out the mod completely by saving without the chest existing and humping your stuff back to the C&E Office Ok, I'm trying this, but I can't find the key. I opened the mod in the construction set and it shows the key on top of the chest, but it isn't there in-game. Not sure what the hell is going on. Edit: I just moved the key over a little in the CS and re-saved. That let me pick it up and so far everything's back to working! hooah fucked around with this message at 04:03 on Mar 2, 2019 |
# ? Mar 2, 2019 03:41 |
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Athaboros posted:I just finished my playthrough of Tribunal, which I had never done back when I played the game as a kid. I liked the idea behind the expansion pack, since talking to the living gods is super interesting, but Almalexia was kinda one-note as compared to Vivec. The quest twists seemed pretty heavily telegraphed, and the dungeon/enemy design of "lots of enemies with a lot of HP" was kinda boring as compared to the more exploration-y aspects of the main quest. Perhaps I didn't like that most of the expansion was set underground? Anyway, off to Bloodmoon next! (I'm also describing my own mods, semi-ironically, but nobody paid me for them so I don't care) It has some really fun sidequests at least, Mournhold is a cool wee town
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# ? Mar 2, 2019 04:02 |
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Theres a good kernel there with "One Big town over one Big Dungeon" that I really want them to try again and get right.
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# ? Mar 2, 2019 04:26 |
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Has anyone tried Arcimaestro Antares Tribunal overhaul? http://mw.modhistory.com/download-35-6679 I've never played it myself so I have no idea if it's any good. hooah posted:Ok, I'm trying this, but I can't find the key. I opened the mod in the construction set and it shows the key on top of the chest, but it isn't there in-game. Not sure what the hell is going on. Oh phew! Yeah dirty saves sometimes double poo poo, sometimes delete poo poo. It's usually pretty safe changing a mod if it's only fixing scripts and dialogue, but the moment you touch a cell, all bets are off.
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# ? Mar 2, 2019 05:56 |
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Lunchmeat Larry posted:I always liked Tribunal in theory but most of it is an absolute chore to play. The writing is terrible, your character is forced into saying and agreeing to a terribly restricted personality and approach, the dungeons are just lovely long corridors with enemies who have absurd HP and deal insane damage and then drop wooden clubs more powerful than Daedric longswords. that's why I made https://www.nexusmods.com/morrowind/mods/45713 which brings tribunal in line with regular morrowind balance. it lets you play tribunal and visit mournhold as if it were like, vivec or any other city. Stuporstar posted:Has anyone tried Arcimaestro Antares Tribunal overhaul? http://mw.modhistory.com/download-35-6679 it's certainly something. antares had a vision of what tribunal could be and he executed it in a very unique way (it's semi cribbed from oblivion's plot, you can see that spoiler from the screenshots) is it worth using in your list permanently? no. is it worth playing through to see what some very ambitious italian guy thought tribunal should be? hell yes
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# ? Mar 2, 2019 06:22 |
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Meyers-Briggs Testicle posted:that's why I made This really owns, and I wish I had known about it a few days ago. Definitely gonna use this next time around. All your mods are pretty great tbh, MBT.
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# ? Mar 2, 2019 06:46 |
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Happy Underpants posted:I'm running around Mansurabi. I solved the puzzle Meyers-Briggs Testicle posted:Dont do it lol Thanks for the heads up! Is the lack of reward a lack of treasure? The kick I get out of these places in the design itself so as long as there are neat set pieces I'll be pretty happy. I've also been to Old Ebonheart and the shirts look great.
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# ? Mar 2, 2019 08:42 |
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Athaboros posted:This really owns, and I wish I had known about it a few days ago. Definitely gonna use this next time around. thanks Happy Underpants posted:I solved the puzzle In that case go on in, there are some neat rooms but unfortunately not much to get out of it save for some standard dwemer fare.
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# ? Mar 2, 2019 14:53 |
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finally booted up Skyrim today after having burned out during the mod install process a few weeks ago and man the writing is just not nearly as good as morrowind
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# ? Mar 2, 2019 14:55 |
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https://www.youtube.com/watch?v=ckwlr3r0290 https://www.youtube.com/watch?v=_5qb8Bor0hI
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# ? Mar 3, 2019 06:14 |
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Addamere posted:finally booted up Skyrim today after having burned out during the mod install process a few weeks ago and man the writing is just not nearly as good as morrowind It's honestly some of the worst in gaming.
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# ? Mar 3, 2019 21:45 |
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Updated the container mod with a minor script fix. Turns out it was resizing the chest in the C&E office 10% too big, swallowing up the key in the process. No cell changes, but if you've already got your key you probably don't need to worry about this teeny fix.
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# ? Mar 3, 2019 23:28 |
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I wondered if in my CS newbness I just didn't understand what was going on with the scaling! Now it all makes sense.
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# ? Mar 4, 2019 02:05 |
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I wanna thank the OP and other posters for their help, this is my longest real playthrough of MW and my first with TR and I'm enjoying it a hell of a lot in the midst of a rough time. So, thanks.
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# ? Mar 7, 2019 02:05 |
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I ended up installing the game and a couple mods too and started on a solid playthrough instead of just getting mauled by the local wildlife outside the first town and giving up. I'm trying a spellblade-ish type character like I did for my first time in Skyrim. Long blade/Destruction/Restoration/Enchant/Light Armor for my major skills and Block/Mysticism/Medium Armor/Alchemy/Spear for my minor skills. Other than getting destroyed by pterodactyls I couldn't really fight it's going well so far. I've managed to get to Balmora and joined the mage's guild. I play a lot of roguelikes so the old game jank isn't too bad to me so far. The game is pretty neat, i like how it actually rewards my habit of running and jumping everywhere like a maniac unlike other games.
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# ? Mar 8, 2019 07:15 |
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I just finished the Bloodmoon quest, so that marks the first time I think I've ever completed the main quest, Tribunal, and Bloodmoon in one save. Looking forward to modding the hell out of the game and starting a new one soon! Thank y'all for your help and suggestions along the way, it's cool to see that this game still has such awesome support this long after its release. There really isn't anything else quite like it.
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# ? Mar 8, 2019 09:09 |
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Tyty posted:Other than getting destroyed by pterodactyls I couldn't really fight Congratulations, you’ve gotten the essential Morrowind experience. Everything else is side quests.
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# ? Mar 8, 2019 09:56 |
Tyty posted:I ended up installing the game and a couple mods too and started on a solid playthrough instead of just getting mauled by the local wildlife outside the first town and giving up. I'm trying a spellblade-ish type character like I did for my first time in Skyrim. Long blade/Destruction/Restoration/Enchant/Light Armor for my major skills and Block/Mysticism/Medium Armor/Alchemy/Spear for my minor skills. Other than getting destroyed by pterodactyls I couldn't really fight it's going well so far. I've managed to get to Balmora and joined the mage's guild. Buy some spells that you like, and then pay a spellcrafter to make shittier versions that you can actually reliably cast. Also you may end up with low speed and low personality but not really that big a deal, you can use alchemy or restoration to buff whatever you want when you want. In particular grab a fortify attribute you think will be useful when you're powerful enough to cast it all the time, and then use that to base a spell that's like "fortify personality on self for 2 seconds, magic cost will be 1." Especially at low levels those ~12 extra personality can go a long way. If you need to talk to some prick rear end in a top hat you can just slam it out and then start the convo right after, 2 seconds is plenty of time for it to work. Might be useful to get a couple extra bucks from barters too. The only thing I can see running into trouble with would be busting locks or sneaking, but that also can get covered by potions and scrolls. With this loadout you can probably join fighters guild too if you want, you can drag armorer up to par pretty easily, or maybe heavy armor if you find a piece or two you really like and wanna keep even if it's not part of your skillset. I was playing a few days ago and having a good armorer skill (I almost never went for it before) is actually pretty useful of you don't have good teleports. Keep an extra hammer or w/e and you can easily keep your gear from rusting off your rear end and falling to the ground during extended outings. I was actually doing pretty large amounts of repairs even with calipers, those are a good tool for poo poo-tier armorers and I wouldn't use actual hammers until I could reliably successfully repair tbh.
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# ? Mar 8, 2019 10:47 |
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I recently added Tamriel Rebuilt to my load order, but when I try to generate distant land meshes, MGE XE throws an Out of Memory exception. Other than reducing the world mesh detail, is there anything I can do to avoid it crashing?
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# ? Mar 12, 2019 03:07 |
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For the mesh, I dont think so, there's a checkbox for the texture but dunno if that will help.
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# ? Mar 12, 2019 03:45 |
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hooah posted:I recently added Tamriel Rebuilt to my load order, but when I try to generate distant land meshes, MGE XE throws an Out of Memory exception. Other than reducing the world mesh detail, is there anything I can do to avoid it crashing? Use the 4gb patch on the mge xe exe
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# ? Mar 12, 2019 03:56 |
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Mod that turns guar into yoshi s. mmod that turns guar intl yosbi
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# ? Mar 12, 2019 09:10 |
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Gyshall posted:Use the 4gb patch on the mge xe exe Worked like a charm, thanks. A possibly stupid question: Where do I download the Uvirith's Legacy add-ons mentions on this page? Download links don't seem to be on the downloads page of Stuporstar's site, nor are they on the individual add-on's pages.
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# ? Mar 12, 2019 14:26 |
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hooah posted:Worked like a charm, thanks. They're in the addons folder included with the mod. Not a stupid question, since a lot of people have asked. Next time I'm gonna pack everything in BAIN-friendly folders to make installing options easier.
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# ? Mar 12, 2019 18:24 |
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*CIA Voice* BAIN...?
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# ? Mar 12, 2019 19:50 |
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Average Bear posted:*CIA Voice* BAIN...? BAsh INstaller
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# ? Mar 12, 2019 19:52 |
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Meyers-Briggs Testicle posted:BAsh Get em on board, I'll call it in.
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# ? Mar 12, 2019 19:58 |
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What are you doing? Crashing this game.
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# ? Mar 12, 2019 20:02 |
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Stuporstar posted:They're in the addons folder included with the mod. Ok, that makes sense. I moved the add-ons to their own folder in my archives directory and installed the MWSE, RoHT, TR, and Weapon Rotate add-ons. My game now crashes when I try to load with these warnings: pre:Expression Error Unable to find object "T_Bk_SongOfPelinalPC" in script BKU_CompleteVolsTR. Expression Error Unable to find object "T_Bk_ArkayTheGodPC" in script BKU_LibraryGlobal_TR1.
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# ? Mar 12, 2019 20:54 |
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One of the book addons references old and deprecated tr books
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# ? Mar 12, 2019 21:36 |
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# ? Jun 1, 2024 00:45 |
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hooah posted:Ok, that makes sense. I moved the add-ons to their own folder in my archives directory and installed the MWSE, RoHT, TR, and Weapon Rotate add-ons. My game now crashes when I try to load with these warnings: Yeah that one addon is now an external dl because the TR team now handles updating it: https://www.nexusmods.com/morrowind...d%3D44656&pUp=1 Ignore the (obsolete) in the page header--that's referencing a different mod on the same page.
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# ? Mar 12, 2019 22:18 |