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crazystray
Aug 7, 2005
Grow or die.

MMAgCh posted:

The OP of the Book Barn BL thread has a list of which HH books are worth/required reading and which ones can be skipped.

Perfect. Thanks!

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Azhais
Feb 5, 2007
Switchblade Switcharoo

crazystray posted:

Perfect. Thanks!

Name Change
Oct 9, 2005


MMAgCh posted:

The OP of the Book Barn BL thread has a list of which HH books are worth/required reading and which ones can be skipped.

In true warhams stan fashion, it turns out that all of them are good!

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you
I dare you to read Battle for the Abyss and say that again.

Werix
Sep 13, 2012

#acolyte GM of 2013

crazystray posted:

Hey, not sure if you all know about this:

https://www.humblebundle.com/books/horus-heresy-2019-warhammer-book-bundle

I just picked up the full thing and am hoping someone with more experience with the books can give me a good idea of where to start or any authors to avoid, etc... I've only read Eisenhorn so far.

Wow good catch, thanks for the heads up! That'd be a good reason to get a new e-reader.

Waroduce
Aug 5, 2008

crazystray posted:

Hey, not sure if you all know about this:

https://www.humblebundle.com/books/horus-heresy-2019-warhammer-book-bundle

I just picked up the full thing and am hoping someone with more experience with the books can give me a good idea of where to start or any authors to avoid, etc... I've only read Eisenhorn so far.

Pay 15 dolla cause Betrayer and First heretic are worth it on their own. Read the first two heresy books, read legion, read betrayer, read know no fear . Than read Calth.

DONT READ FLIGHT

Galaxy in flames is lovely.

I havent read the primarch books

Board is set is cool.

Sigilite is cool

Idk dick about the rest


You should lick up Prospero Burns and whatever the thousand son lead is it to it...I think it's called the thousand sons.

Jack B Nimble
Dec 25, 2007


Soiled Meat
You're saying Flight of the Eisenstein is bad? I recall people saying it was good?

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Flight of the Eisenstein was... a book. The biggest letdown is how the end boss battle develops and happens.

Now, the BL thread says that Fulgrim is a good book, and I tend to disagree. The battles (and duels, there's really no tension at any point, nor space for it to develop) are written terribly and you'll grow to hate the word "sensation" long before the end of the book.

E: The cover is reflective of the what happens in the book only if it was drawn by someone who was drunk while listening to another person retell it.

JcDent fucked around with this message at 14:53 on Mar 7, 2019

Werix
Sep 13, 2012

#acolyte GM of 2013
I have read the Magnus and Logar Primarch books and they were good. The Logar book literally focuses on his growing up and what he went through and how he was used from a young age.

The Magnus book is about the Sons and Iron warriors trying to evacuate a planet that is falling apart and, things happen. The book juxtaposes the relationship between Magnus and Pert by also focusing on Ahriman and and an Iron Warrior. So it focuses on a legion dynamic I don't think has been looked at much before? Maybe it has, I've read very few HH books.

Schadenboner
Aug 15, 2011

by Shine
I thought Harry Zou’s Space Cajuns in ‘Nam book was quite good lasgun-porn and the Blood Gorgons stuff was a decent look at how Latter-Day CSMs might recruit.

Apparently he plagiarized but I don’t know what and the only source I can really find for it is :shudder::hf::tvtropes: 1d4chan?

:shrug:

Schadenboner fucked around with this message at 16:35 on Mar 7, 2019

Waroduce
Aug 5, 2008
Zou is a terrible author

Fulgrim is bad and has an anal dildo scene I think? Something about cleaning pain and weird poo poo. The fall of the legion is disappointing it's a bad book.

Flight is bad imo

Galaxy in flames happens but nothing is particularly noteworthy and is an airplane book at best



The massacre at istavaan scenes were so dissapointigly written

Waroduce fucked around with this message at 22:52 on Mar 7, 2019

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

I remember I liked Flight because the plot was very cool, but it might've been badly written. The easiest guide to what to read is just to get anything by Dan abnett and skip the rest

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



All ADB books are pretty much amazing, so just read those if nothing else. Betrayer is easily one of my favorite Warhammer books.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Waroduce posted:

Zou is a terrible author

Fulgrim is bad and has an anal dildo scene I think? Something about cleaning pain and weird poo poo. The fall of the legion is disappointing it's a bad book.

Flight is bad imo

Galaxy in flames happens but nothing is particularly noteworthy and is an airplane book at best



The massacre at istavaan scenes were so dissapointigly written

I dunno, liked the Not-Nam book that I read. Could you go more into detail why Flight is bad?

I don't think that Fulgrim has an anal dildo scene, but it has one scene where its slyly (in the worst poo poo-eating-grin-IMPLICATIONS way) implied that a Marine does sex perv stuff to a woman's corpse.

You'll hate the words "perfection" and "sensation" by the end. Battle scenes are all "X attacks, Y die in droves! *Next paragraph* Y attacks, X die in droves!"

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you
I may be playing in a Black Crusade game soon. Is it viable to make a heretek who is decent at combat? I know that if any CSMs end up in the party they will almost invariably end up outshining me, but I'd like for her to be able to hold her own at least. Melee would be preferable because it's objectively more badass compared to just shooting things like some plebeian.

I don't know yet where the GM stands on issues like "any two Good Craftsmanship cybernetics" ignoring availability (personally I'd consider a Servo-Arm to be a bit too far in the realm of cheese), or letting me grab four Mechanicus Assimilations as one of my freebie acquisitions.

Jack B Nimble
Dec 25, 2007


Soiled Meat
Tech priests are tougher than anything that doesn't have nurgle in the name. Just look up the machine trait, gained from the flesh is weak talent. And you'll have armor monger. And toughness and defense aptitudes I think? And then for offense, look up the weapon tech talent.

You'll be one of the best PCs in and out of combat, it's really OP and my group never got it balanced despite a decade of homebrewing the rules. I did eventually divide tech use into hard and soft versions because fuuuuck using one skill to do body work on a car, configure a linux pc, and interpret the readouts of an oscilloscope.

Werix
Sep 13, 2012

#acolyte GM of 2013
Due to power armor, unnatural strength, and that marines do more damage to horses, melee marines will do better than you.

In shooting, all are equal.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

You have to really trip over your own dick to make a techpriest who can't keep up in a fight.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
I doubt anyone with a dick long enough to trip over is playing pretend space dollies.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!

Werix posted:

Due to power armor, unnatural strength, and that marines do more damage to horses, melee marines will do better than you.

In shooting, all are equal.

is cavalry that big an issue in Black Crusade?

MizPiz
May 29, 2013

by Athanatos

thatbastardken posted:

is cavalry that big an issue in Black Crusade?

There are more than a few rough rider regiments, bound to run into at least one or two eventually.

Schadenboner
Aug 15, 2011

by Shine
Is it possible that Cypher is a folk-legend maintained by a cabal of Istvaanian radicals sent to, I dunno, test the Imperium or some poo poo?

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Sure, if you want him to be.

Beepity Boop
Nov 21, 2012

yay

Werix posted:

Due to power armor, unnatural strength, and that marines do more damage to horses, melee marines will do better than you.

In shooting, all are equal.

Counterpoint: The servo-arm.

SardonicTyrant
Feb 26, 2016

BTICH IM A NEWT
熱くなれ夢みた明日を
必ずいつかつかまえる
走り出せ振り向くことなく
&



Schadenboner posted:

Is it possible that Cypher is a folk-legend maintained by a cabal of Istvaanian radicals sent to, I dunno, test the Imperium or some poo poo?
The Fallen went down to Tanith
He was looking for a soul to steal
He was In a bind because he was way behind
He was willing to make a deal

moths
Aug 25, 2004

I would also still appreciate some danger.



Cypher is DIY fluff madlibs, just like the missing two Primarchs.

Schadenboner
Aug 15, 2011

by Shine
Are there any sources (other than/in addition to the Dark Heresy Timeline) that cover the early history of Calixis? Like, it was settled prior to the Pac Imperialis being brought to it in M36s, were there any Great Crusade-era stuff that we know of?

E: by way of comparison, DH2’s Askellon Sector IIRC is old old old Imperial, and the Deathwatch Sector likewise had GC-era stuff as well.

Werix
Sep 13, 2012

#acolyte GM of 2013

Schadenboner posted:

Are there any sources (other than/in addition to the Dark Heresy Timeline) that cover the early history of Calixis? Like, it was settled prior to the Pac Imperialis being brought to it in M36s, were there any Great Crusade-era stuff that we know of?

E: by way of comparison, DH2’s Askellon Sector IIRC is old old old Imperial, and the Deathwatch Sector likewise had GC-era stuff as well.

I don't think so. The entire Calixis sector was created by FFG for their games with GW blessing, so I don't think the sector has been covered much in any GW fluff outside of whatever was in the FFG books.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




moths posted:

Cypher is DIY fluff madlibs, just like the missing two Primarchs.

It kinda is just right there in the name.

SardonicTyrant
Feb 26, 2016

BTICH IM A NEWT
熱くなれ夢みた明日を
必ずいつかつかまえる
走り出せ振り向くことなく
&



moths posted:

Cypher is DIY fluff madlibs, just like the missing two Primarchs.
His real name is Louis, or Louie to his friends. :ssh:

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?
Looks like this thread is dying a bit, but now that Adepticon is over I have time to devote to some 40K RPing. As I mentioned before I had been trying to convert Alan Bligh's excellent Edge of Darkness intro adventure into Wrath and Glory. Most of this is trying to ensure the PCs won't be to weak or to strong for the adventure, although if truth be told I prefer things be more on the hard side than the easy side.

Anywho, I finally nailed down a date for next Tuesday as our first session, which will take the place of the weekly D&D session. Most importantly I've read through the adventure numerous times, and am still in the process of creating addendum notes to try and account for as many possible actions by the PCs as possible since this is rather open-ended little investigation.

This being said I am wondering if anyone has anything I should watch out for in the combat system? I've run through some basic mock combats, and for Tier 1 characters it seems things are pretty lethal with PCs having a slight edge over non-PCs thanks to the ability to soak and their wrath and glory resources. The standard enemy will be something akin to a guardsman profile, and I am wondering if the damage variance between say a lasgun and a combat shotgun is to high, or do things even out? I have also decided to allow one player to be a psyker, and gave access to smite and crush. After reading crush it seems like the standard 10+1ED damage is enough to one shot the basic foes in this adventure, should I consider taking this power away in exchange for another minor, and leave smite as her primary method of dealing damage?

Clanpot Shake
Aug 10, 2006
shake shake!

W&G combat is very deadly and the PCs are intended to be able to kill 1 or more mook on their turn, so I wouldn't worry overmuch about Smite breaking things. Remember that Resilience still applies. Also Psychic phenomena aren't nearly as bad as FFG's games but still aren't something you can just ignore.

The deadliness of combat cuts both ways, though. Troops banding together into a mob can get some pretty silly dice pools and ruin a PC's day if they're not careful. Also there's an easy to forget bit about mobs fleeing combat when they start losing numbers in the bestiary chapter.

If the goal is to show off the system, be generous with rewarding Wrath, and make a show of spending Ruin. My players love to hate on elite/adversary types that show them up with Ruin abilities, making it all the more satisfying when they kill them.

Werix
Sep 13, 2012

#acolyte GM of 2013
Yeah, I'm going to chime in on using ruin abilities. Some of them really set your adversaries apart, and give your NPCs an extra edge.

My first fight I had a cult leader stuck in with a cult mob, and one of the leaders abilities was to allow nearby troops to get a free attack on the leader's turn.

I've not played tier 1, only 3 so far, so I imagine things will be more deadly. One issue that has come up is the BS of power fields as written, though no PC should have one at tier 1.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
Nothing gets a party’s attention quite as quickly as an Adversary using Ruin actions, either. I had a Thousand Sons Sorcerer using Ruin actions to cast psychic powers at the end of the first few players’ turns recently and even the people who didn’t really know the setting super well quickly realized that they had to take him down ASAP.

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?
Yeah, since its Tier 1 I am staying away from Mobs. There is a set number of enemies in the adventure, so only the worse role-playing (inciting a mob for example, or declaring they're agents of the inquisition) would result in them fighting more than half a dozen enemies at once. If this happens I am not afraid to kill them for their idiocy.

Rules question: If a psyker is engaged in melee, can they use a psychic attack? The rules state your can only use melee attacks while engaged, exception being pistols. Do you think it would be better for balance to make the psyker incapable of manifesting a power while engaged?

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce

Uroboros posted:

Yeah, since its Tier 1 I am staying away from Mobs. There is a set number of enemies in the adventure, so only the worse role-playing (inciting a mob for example, or declaring they're agents of the inquisition) would result in them fighting more than half a dozen enemies at once. If this happens I am not afraid to kill them for their idiocy.

Rules question: If a psyker is engaged in melee, can they use a psychic attack? The rules state your can only use melee attacks while engaged, exception being pistols. Do you think it would be better for balance to make the psyker incapable of manifesting a power while engaged?

Activating a psychic power isn’t a type of ranged attack even if the power targets someone. Psykers can absolutely use their powers when engaged.

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?

PantsOptional posted:

Activating a psychic power isn’t a type of ranged attack even if the power targets someone. Psykers can absolutely use their powers when engaged.

Fair enough. To be clear every player will start with a lasgun or equivalent. I have one player with a combat shotgun, which is currently the deadliest weapon available. If I give the psyker access to Crush (they wanted to be a Telekine) would that skew the combat to badly? Just crunching the numbers a successful Crush on my standard guy, a Logician Agent (using the standard Guardsman profile) will kill him instantly. Most the other players can reliable expect to knock a wound or two off at best when they land a hit.

I've also noticed that Guardsmen in the book are Resil 8. I assume this is a typo since they're Toughness 3 and wear Armor Value 3 meaning they should be a 7, correct? I've noticed this error on more than few profiles.

Werix
Sep 13, 2012

#acolyte GM of 2013
It might not be an error. There is an entry in the bestiary section somewhere that indicates that the adversaries dont always follow the same rules as the PCs, so that might be intentional.

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?

Werix posted:

It might not be an error. There is an entry in the bestiary section somewhere that indicates that the adversaries dont always follow the same rules as the PCs, so that might be intentional.

Standard las weapons do 7 Dmg + 1ED. The difference between Resil 7 and 8 is pretty big going off that standard since you basically need shifted icons do anything to them at that point.

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Clanpot Shake
Aug 10, 2006
shake shake!

Werix posted:

It might not be an error. There is an entry in the bestiary section somewhere that indicates that the adversaries dont always follow the same rules as the PCs, so that might be intentional.
It's this.

Uroboros posted:

Standard las weapons do 7 Dmg + 1ED. The difference between Resil 7 and 8 is pretty big going off that standard since you basically need shifted icons do anything to them at that point.
There's a very good chance the PCs will be shifting 6s on attack rolls against basic mooks. I wouldn't worry too much about this.

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