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pahuyuth posted:Are the buffs to Vi gonna impact her in a meaningful and good way? They aren't even buffs overall! Yeah her clear is ever so slightly stronger early (was not really even an issue!) but her damage ratios are worse her ult CD was dinged again for no reason and she still has the same issues holding her back that she's had forever (q self slow still why? the most telegraphed ability in the game that is impossible to hit without flash, also you do no dmg if you miss it lol, champ is useless without ult, falls off hard one you can no longer one shot squishies). She needs a real rework and not...whatever the gently caress this is
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# ? Mar 7, 2019 06:45 |
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# ? Jun 6, 2024 11:32 |
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pahuyuth posted:Are the buffs to Vi gonna impact her in a meaningful and good way? Probably a little, although I doubt it'll push her into competitive play. She was already pretty good in solo queue by virtue of her clearing fast and having an almost guaranteed gank at level 6. The changes don't hurt her midgame damage that much (assuming you were going a pretty standard Warrior -> Tri build) and make her teamfighting and 1v1 dueling much better. Patch day numbers are putting her at a little above her 9.3 winrate, but with a much higher pickrate, which points towards her being in a reasonable spot. We'll see how the numbers shake out over the next two weeks, though.
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# ? Mar 7, 2019 06:54 |
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Can we take a moment to appreciate the loading screen art?
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# ? Mar 7, 2019 07:05 |
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why are there two arts for basically the same skin
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# ? Mar 7, 2019 07:52 |
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Verviticus posted:why are there two arts for basically the same skin "prestige"
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# ? Mar 7, 2019 08:24 |
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pahuyuth posted:Are the buffs to Vi gonna impact her in a meaningful and good way? The changes on their own aren't going to make her OP but she's cycling in slowly by process of having most other viable junglers nerfed. She still might not see competitive play this season but in Solo Queue she can be a pubstomp again.
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# ? Mar 7, 2019 09:07 |
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RealFoxy posted:Vi was suffering from the classic Riot balance decisions, they put too much good stuff into her kit and obliterated her numbers so nobody would use her again because of course there can only by 5 useful junglers at any given time but she's sneaked into being playable again. The stat sites seem to indicate that the patch was a decent buff; I kinda assumed it would be because reddit was adamant that it was a gigantic nerf and they are, as a rule, always wrong. misguided rage fucked around with this message at 13:39 on Mar 7, 2019 |
# ? Mar 7, 2019 13:31 |
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daily reminder that kindred are two people and not to be referred to as a singular entity, the sheep girl is called lamb and the wolf is wolf.
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# ? Mar 7, 2019 14:23 |
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pog boyfriend posted:daily reminder that kindred are two people and not to be referred to as a singular entity, the sheep girl is called lamb and the wolf is wolf. Same but Nunu&Willump
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# ? Mar 7, 2019 14:36 |
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pog boyfriend posted:daily reminder that kindred are two people and not to be referred to as a singular entity, the sheep girl is called lamb and the wolf is wolf. No, the actual name is DeerDog, and neither deer or dog are people
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# ? Mar 7, 2019 14:38 |
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I just checked out the kayle/morgana promotion and wow, I don't know what to think about what they did to Morgana but I'm digging the sibling rivalry.
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# ? Mar 7, 2019 15:15 |
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misguided rage posted:I don't think you can really say she has 'too much good stuff' in a world where Camille exists. Yeah. Her big problem historically has been twofold:
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# ? Mar 7, 2019 15:47 |
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Day 2 Kayle report: this champ's probably gonna be a big balancing headache, depending on what their goals with her are and how much item/rune build experimentation there is. She's effectively a low Elo pubstomp champ with how much of her power curve is backloaded into her 16 transformation. Most hyperscalers actually end up having bad winrates in lower MMR divisions because of how hard it is to keep the game from going pear-shaped and the mechanical skill required, but Kayle's such a monster on her final transformation and has such a low effective skill floor that her highest winrate is all the way down in Iron. I suspect this'll even out somewhat once people get more used to her, but it's starting to point towards her curve being a touch too severe to survive in MMRs where your lane opponent and their jungler know how to abuse you, games don't regularly stretch to 30+ minutes, and people are playing champions like Jax that absolutely crush her.
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# ? Mar 7, 2019 16:57 |
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Vermain posted:Day 2 Kayle report: this champ's probably gonna be a big balancing headache, depending on what their goals with her are and how much item/rune build experimentation there is. She's effectively a low Elo pubstomp champ with how much of her power curve is backloaded into her 16 transformation. Most hyperscalers actually end up having bad winrates in lower MMR divisions because of how hard it is to keep the game from going pear-shaped and the mechanical skill required, but Kayle's such a monster on her final transformation and has such a low effective skill floor that her highest winrate is all the way down in Iron. I suspect this'll even out somewhat once people get more used to her, but it's starting to point towards her curve being a touch too severe to survive in MMRs where your lane opponent and their jungler know how to abuse you, games don't regularly stretch to 30+ minutes, and people are playing champions like Jax that absolutely crush her. kayle, ideally, would be a seasonal champion — one that only sees play when the meta slows down. if riot tries to force kayle into being viable in faster metas they will constantly have to buff and nerf her to keep her in play without being stifling. no idea if riot has the courage to make a rework like that, so expect knee jerk buffs soon or next patch ?
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# ? Mar 7, 2019 17:25 |
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I think at least some of the issues would be solved by cutting some frames off all the animation delay. Playing an autoattack-reliant champion who has this much delay using an ability before being able to autoattack feels really bad.
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# ? Mar 7, 2019 17:49 |
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Mikujin posted:"prestige" Riot so smart, they evolved the ideas of chromas into prestige but with a bit more effort then charge way more. Vermain posted:Day 2 Kayle report: this champ's probably gonna be a big balancing headache, depending on what their goals with her are and how much item/rune build experimentation there is. She's effectively a low Elo pubstomp champ with how much of her power curve is backloaded into her 16 transformation. Most hyperscalers actually end up having bad winrates in lower MMR divisions because of how hard it is to keep the game from going pear-shaped and the mechanical skill required, but Kayle's such a monster on her final transformation and has such a low effective skill floor that her highest winrate is all the way down in Iron. I suspect this'll even out somewhat once people get more used to her, but it's starting to point towards her curve being a touch too severe to survive in MMRs where your lane opponent and their jungler know how to abuse you, games don't regularly stretch to 30+ minutes, and people are playing champions like Jax that absolutely crush her. I think they she will be fine even in higher elos. Kayle's ult was always good enough to make her a good counter for Assassins but now her ult is EVEN BETTER and she has aoe DPS. I do think pre5/6 she is pure garbage but she scales super hard. I never liked Kayle in soloq though because you pretty much have to use your ult on yourself since without communication you can have someone flashing out as you ult them.
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# ? Mar 7, 2019 18:13 |
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Ulio posted:Riot so smart, they evolved the ideas of chromas into prestige but with a bit more effort then charge way more. Kayle in solo q is basically telling your team "yeah uhh please don't die in a 4v5 for 25 minutes while I farm to 16" which is a recipe for tilting your team super hard.
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# ? Mar 7, 2019 18:30 |
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a man can dream that kayle being a hyperscaling carry means that pro players will actually have to try and win the game rather than sit back and not lose until the enemy team makes a mistake, but A: kassadin already exists and B: pro league is a 95% solved game and the solved position is everybody farming and nobody fighting because the first person to pick a fight will lose 95% of the time
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# ? Mar 7, 2019 22:43 |
ungulateman posted:a man can dream that kayle being a hyperscaling carry means that pro players will actually have to try and win the game rather than sit back and not lose until the enemy team makes a mistake, but A: kassadin already exists and B: pro league is a 95% solved game and the solved position is everybody farming and nobody fighting because the first person to pick a fight will lose 95% of the time *laughs in Griffin*
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# ? Mar 8, 2019 01:20 |
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ungulateman posted:a man can dream that kayle being a hyperscaling carry means that pro players will actually have to try and win the game rather than sit back and not lose until the enemy team makes a mistake, but A: kassadin already exists and B: pro league is a 95% solved game and the solved position is everybody farming and nobody fighting because the first person to pick a fight will lose 95% of the time wow, so you're the person who lost korea worlds
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# ? Mar 8, 2019 01:32 |
ungulateman posted:a man can dream that kayle being a hyperscaling carry means that pro players will actually have to try and win the game rather than sit back and not lose until the enemy team makes a mistake, but A: kassadin already exists and B: pro league is a 95% solved game and the solved position is everybody farming and nobody fighting because the first person to pick a fight will lose 95% of the time this isn't really that true and hasn't been for at least a season or two but ok fam
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# ? Mar 8, 2019 03:06 |
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The State of Ranked report is out. The tl;dr:
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# ? Mar 8, 2019 17:18 |
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Vermain posted:The State of Ranked report is out. The tl;dr: aw man, that kind of sucks, i thought positional ranks are cool. my ideal scrapped implementation would be you still have overall ranks, but then you are broken down based off your positional MMR, so you can see “i am a 1900 MMR adc, 1400 MMR mid laner,” etc. could be a fun way to give the players more metric to improve
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# ? Mar 8, 2019 17:22 |
What was the negatives? I didn’t really notice much of a difference other than having to start much lower than I did at the end of last season.
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# ? Mar 8, 2019 17:47 |
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Invalid Validation posted:What was the negatives? I didn’t really notice much of a difference other than having to start much lower than I did at the end of last season. Climbing became an insane grind if you played Fill or took a popular role like Mid as your main role, since it'd give you your secondary role frequently and force you to play a much larger percentage of games to get to the same combined division.
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# ? Mar 8, 2019 17:51 |
Yea guess that makes sense, I play support so I never fill.
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# ? Mar 8, 2019 17:53 |
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Invalid Validation posted:What was the negatives? I didn’t really notice much of a difference other than having to start much lower than I did at the end of last season. i am willing to bet too many players felt the personal need to grind up their rank in all five roles
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# ? Mar 8, 2019 17:54 |
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rabidsquid posted:i am willing to bet too many players felt the personal need to grind up their rank in all five roles I was doing that to try and get every role into the same tier, but I personally enjoyed it. Gave me a reason to play more roles and a more diverse champion pool. It’s actually the most engaging climbing ranks has been in a few seasons for me.
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# ? Mar 8, 2019 19:23 |
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Or, if you traded roles too often, it hosed with how you gained LP per role
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# ? Mar 8, 2019 23:21 |
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I haven't played too much this season but I'm pretty bummed about this, I really wanted to play ranked as a jungler to actually learn how to jungle without loving with my support rank.
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# ? Mar 8, 2019 23:28 |
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yeah thats pretty disappointing. was looking forward to learning other roles in ranked without having to worry about tanking my mmr. guess ill just do it if i get to diamond this season
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# ? Mar 8, 2019 23:30 |
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i refuse to learn but i did want to jungle badly
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# ? Mar 9, 2019 03:32 |
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pog boyfriend posted:“i am a 1900 MMR adc, 1400 MMR mid laner,” etc. could be a fun way to give the players more metric to improve That was the goal of the profile->stats feature. Give you per queue/champion/role stats so you can see where you are strong or weak across lots of different dimensions. Compare against higher ranks and see "oh master support thresh players roam more than I do, maybe that's something I can improve" It's pretty information-dense and explicitly doesn't say "do this better you dummy", but there's a lot to unpack if you spend some time with it
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# ? Mar 9, 2019 04:12 |
rabidsquid posted:i refuse to learn but i did want to jungle badly
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# ? Mar 9, 2019 04:34 |
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https://i.imgur.com/rBT6RPv.mp4
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# ? Mar 9, 2019 06:18 |
I was enjoying playing top but I guess I'll have to dust off my old account and finish leveling it to 30
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# ? Mar 9, 2019 06:26 |
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Verviticus posted:yeah thats pretty disappointing. was looking forward to learning other roles in ranked without having to worry about tanking my mmr. me too
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# ? Mar 9, 2019 11:47 |
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Which is why Positional Matchmaking is still a thing I would assume? So you can still learn new roles against people at a lower skill in that role, you just don't know what level you're learning at.
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# ? Mar 9, 2019 12:19 |
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Lord_Magmar posted:Which is why Positional Matchmaking is still a thing I would assume? nothing about what they said suggested they were keeping the system but hiding the rank
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# ? Mar 9, 2019 12:40 |
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# ? Jun 6, 2024 11:32 |
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rabidsquid posted:nothing about what they said suggested they were keeping the system but hiding the rank They did say they kept the separate algorithms, there's just only one public rank
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# ? Mar 9, 2019 19:50 |