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BattleMaster
Aug 14, 2000

Obviously talk it over with your players to find out what they'd want out of Curse of Strahd, but imo if you aren't playing an orchestral remix of Castlevania's Vampire Killer as they approach Strahd's castle and if you aren't voicing him like a halloween Dracula "I vant to suck your blood" type I think you're doing it wrong

Elector_Nerdlingen posted:

Strahd showing up after every PC success and basically going "I'll get you next time, Gadget! Neeeeeeext tiiiiiiiiiiime!" was amazing and only fell apart because I moved 4 hours away.

This is also really good

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Elector_Nerdlingen
Sep 27, 2004



Yeah there's no need to necessarily go OTT cheesy but it's D&D. You're not getting Dracula no matter what you do, you're getting a vampire's castle themed dungeon to D&D in. Lean into it.

Bell_
Sep 3, 2006

Tiny Baltimore
A billion light years away
A goon's posting the same thing
But he's already turned to dust
And the shitpost we read
Is a billion light-years old
A ghost just like the rest of us

ritorix posted:

People play CoS straight without constant castylvania/true blood/whatever references??
I was gunning for it when we were picking alternate campaigns to give our DM a break, but we'll be doing

I want to run CoS as some point with Thriller, the Ghostbusters theme, classics like the Monster Mash, and hell, why not a Scooby Doo theme, too? And use the wealth of Castlevania music when I want to be atmospheric.

Elector_Nerdlingen posted:

Yeah there's no need to necessarily go OTT cheesy but it's D&D. You're not getting Dracula no matter what you do, you're getting a vampire's castle themed dungeon to D&D in. Lean into it.
I guess the angle I'd take on it would depend on the group.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
monster mash is over doing it but tbh castlevania is the perfect mood for that section of ravenloft

there's a bunch of bad dudes in the world, complete terrors of the night, unrepentant evils. go gently caress 'em up.

Elector_Nerdlingen
Sep 27, 2004



I'd legit play monster mash after the final session.

Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants

ritorix posted:

People play CoS straight without constant castylvania/true blood/whatever references??

I'm running it fairly straight for my players and it's been a lot of fun. I do plan to use a lot more Castlevania music going forward though. I managed to creep them out pretty good in the Death House. Of course there's humor, you can't do all dour all the time, contrasts are what make any tone effective. Death House was creepy, but when the child ghosts possessed a couple of my players that ended up allowing for some natural humor in how the players acted it out. I'm not gonna monkey cheese it with the Monster Mash and "I vant to suck your blud!" poo poo but I'm not gonna run it all doom all the time.

inthesto
May 12, 2010

Pro is an amazing name!
Campaign idea: Barovia is infested with dozens of vampires, each one a different interpretation of vampires from popular culture, each one claiming to be the real Strahd. The adventures have to choose which one to install on the throne.

Really, I just want an excuse for a D&D campaign where Edward Cullen fights The Count from Sesame Street

Omnicrom
Aug 3, 2007
Snorlax Afficionado


inthesto posted:

Campaign idea: Barovia is infested with dozens of vampires, each one a different interpretation of vampires from popular culture, each one claiming to be the real Strahd. The adventures have to choose which one to install on the throne.

Really, I just want an excuse for a D&D campaign where Edward Cullen fights The Count from Sesame Street

I would play the poo poo out of this game.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
My group played CoS more or less straight IC (or as close as it gets given the typical goofy characterization of the average D&D PC), but OOC it was all jokes.

CJ
Jul 3, 2007

Asbungold

Kung Food posted:

Oooh kay, so I have a player that REALLY wants to craft potions because they want to play an alchemy spec artificer and potions is a big part of that. Me being a big softy pushover DM who wants my players happy I want to be able to let them. The RAW for crafting in the DMG is super sparse and only involves buying materials at stores, while my player wants to go out and roll nature for mats. So I am currently brainstorming a homebrew system for foraging mats and am wondering if anyone thinks this will totally be unbalanced:

First of all they need a formula and to be correct level for the rarity. Next they need a glass vial and a number of alchemy "elements" based on the crafting price. Then it would take a number of days to craft based on rarity (I would use something akin to this table: https://media.wizards.com/2017/dnd/downloads/UA_Downtime.pdf) pg8. The elements would be: life, earth, wind, fire, water and mind (what they actually are is up to the player's imagination, ie life element can be a healing herb, mind element peyote or a psychoactive mushroom). To find elements they would go out and make a nature check to determine if they find any (DC10? DC15?) and if they succeed have them roll 1d6 to discover what they found (based on environment). Maybe 1 element is worth 25g worth of crafting material? Meaning my player would need 1 life element per healing potion and 4 elements to make a greater healing potion. This is something I still need to figure out.


So I guess my questions are:
What is the average value in crafting material that my player should be able to find a day? If I made the check DC 15 she would find an element every other day with +5 nature, and if each element had a 25g value that would be on average 12.5g found a day. Is that too much?
Would this unbalance the game with a wave of potions? With these values it would average 3 days total between foraging and crafting to make a healing potion, and 15 to make a greater healing, which doesn't seem so bad. Should I just go with it and adjust difficulty accordingly if they are having too easy a time?
Is this even worth it and would it slow down the pace of play too much?

I dunno anything about it but this was on my youtube recommended a few days ago.

https://www.youtube.com/watch?v=ka_dPgJGzPw

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:
My wife wanted to play CoS but more like Buffy so we just played Monster of the Week instead.

Dameius
Apr 3, 2006

inthesto posted:

Campaign idea: Barovia is infested with dozens of vampires, each one a different interpretation of vampires from popular culture, each one claiming to be the real Strahd. The adventures have to choose which one to install on the throne.

Really, I just want an excuse for a D&D campaign where Edward Cullen fights The Count from Sesame Street

One of the factions needs to the guys from What We do in the Shadows.

mango sentinel
Jan 5, 2001

by sebmojo

inthesto posted:

Campaign idea: Barovia is infested with dozens of vampires, each one a different interpretation of vampires from popular culture, each one claiming to be the real Strahd. The adventures have to choose which one to install on the throne.

Really, I just want an excuse for a D&D campaign where Edward Cullen fights The Count from Sesame Street

A Barovia with five identical Strands, each one claiming to be the third strongest Strahd.

grittyreboot
Oct 2, 2012

So I took over as DM for my group of level 10 players. The problem is that they're not using all their powers and abilities their fullest extent. How do I subtly remind them that they can do a lot of things that can make their life easier?

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

grittyreboot posted:

So I took over as DM for my group of level 10 players. The problem is that they're not using all their powers and abilities their fullest extent. How do I subtly remind them that they can do a lot of things that can make their life easier?

Run a mind swap adventure, hand the sheets one to the left for a session.

grittyreboot
Oct 2, 2012

Piell posted:

Run a mind swap adventure, hand the sheets one to the left for a session.

Haha I actually had that idea. We're in the middle of CoS right now, though, so I guess I'm just gonna have to figure out a way to add that into one of the pre existing dungeons.

ya got moxie kid!
Apr 22, 2006
what

Infinitum posted:

Hi I'm thinking of getting back into D&D as I had a lot of fun with 4E, but my small little group lost steam.

I'm curious what the best way to find a group these days is, as I'm pretty out if the loop. I'm in Sydney Australia, but I'm not physically close to any game stores worth half a drat

My preference is proper face to face play, but is roll20 the alternative for online play? Anywhere else like Reddit, or is there a good site for Aussies?

I'd really like to throw myself in the deepens and role play proper if I could.
Sorry for 50 questions

I think there are a few different clubs around Sydney, but Exiles seems to be the most central and is pretty well organised. There's usually 6 or so different groups running DnD games each night, plus other tabletop systems.

https://www.facebook.com/groups/ExilesGamingClub/

Kung Food
Dec 11, 2006

PORN WIZARD

CJ posted:

I dunno anything about it but this was on my youtube recommended a few days ago.

https://www.youtube.com/watch?v=ka_dPgJGzPw

Thanks for this, although with her method it makes it seem like her players would be drowning in healing pots. I think I might keep the general theme of 'elements' but use her list for flavor.

MonsterEnvy
Feb 4, 2012

Shocked I tell you
I personally did not have Strahd communicate with the party at all until they reached his castle. The times he harassed the party he did so in bat and wolf form. Once they came to the Castle he revealed his intent to murder them, and more properly harassed them throughout the castle.

RC Cola
Aug 1, 2011

Dovie'andi se tovya sagain
I think I'm going to roll up a level 3 ranger, what is the least lovely option?

99 CENTS AMIGO
Jul 22, 2007

RC Cola posted:

I think I'm going to roll up a level 3 ranger, what is the least lovely option?

Gloom Stalker or Horizon Walker. Also see if you can use Revised Ranger, but those two were designed as fixes for the Ranger before RR was even a thing.

Kung Food
Dec 11, 2006

PORN WIZARD

RC Cola posted:

I think I'm going to roll up a level 3 ranger, what is the least lovely option?

Does your DM allow variant human and feats? Don't mind being a min-maxing piece of poo poo? If so pick variant human and take the crossbow expert feat. Use a one handed-crossbow and get an extra shot each turn with your bonus action. If you doubt that's how it works, from the rules designer himself:
https://twitter.com/jeremyecrawford/status/524703008718721024

Then think about taking sharpshooter feat when you turn level 4.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
CBE is extremely good on Fighters (Battle Master) but only so-so on Rangers since they get Hunter's Mark.

I'd say the most fun Ranger gimmick is 17 DEX Wood Elf Gloom Stalker into Elven Accuracy (bump up to 18) then Sharpshooter on the next ASI, since ranged combat is normally boring but GS actually makes you care about positioning to maximize your offense (similar to how Polearm Master does). For fun it can also pick up 2~4 levels in Champion Fighter; Action Surge combos with Dread Ambusher so you can activate Hunter's Mark then pop AS and attack 6 times, two of which have 1d8 extra, all of which have 1d6 from HM, probably at 3d20 attack rolls from Umbral Sight + Elven Accuracy, crit on 19 from Champion and toss in an extra 10 damage on each hit if you pick up Sharpshooter.

Was having a blast with it on SKT.

Kung Food
Dec 11, 2006

PORN WIZARD

Conspiratiorist posted:

CBE is extremely good on Fighters (Battle Master) but only so-so on Rangers since they get Hunter's Mark.
Assuming your fighting something that lives longer than 1 turn, why not use both?

And going by someone who went way farther down the math rabbit hole than I can, Ranger CBE+sharpshooter is going to be ahead of fighter CBE+sharpshooter until level 11, so if you are playing something that ends around there like SKT, ranger is the better crossbow quick draw gunslinger.

Kung Food fucked around with this message at 04:32 on Mar 12, 2019

Nasgate
Jun 7, 2011
I read that CBE is good on rogue, but so far I'm just using my bonus action to hide and using sneak attacks to annihilate things. What would CBE add? Can I use the CBE bonus action to ready an attack for a second sneak attack?

Mendrian
Jan 6, 2013

Nasgate posted:

I read that CBE is good on rogue, but so far I'm just using my bonus action to hide and using sneak attacks to annihilate things. What would CBE add? Can I use the CBE bonus action to ready an attack for a second sneak attack?

Sadly no. Crossbow Expert generates a bonus action when you make an attack. You can't ready a bonus action and besides the trigger is clearly intended to be used immediately.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Kung Food posted:

Assuming your fighting something that lives longer than 1 turn, why not use both?

And going by someone who went way farther down the math rabbit hole than I can, Ranger CBE+sharpshooter is going to be ahead of fighter CBE+sharpshooter until level 11, so if you are playing something that ends around there like SKT, ranger is the better crossbow quick draw gunslinger.


1. You can! But I said so-so because the difference is marginal. Let's say our Human Ranger is level 5 and DEX 18, fighting an AC 16 baddie. Over 3 turns using Hunter's Mark + Longbow + Sharpshooter mean damage comes down to 61.8, while a guy that took CBE instead of SS, vs the same enemy is 64.40.

So it's only slightly better in a situation where you're spending 3+ turns attacking the same enemy. On Fighter it makes sense because you don't have anything to do with your Bonus Action, but on Ranger you've got a strong damage adder that you're going to activate/move once or twice during an encoutner.

2. Oh, I've gone deep into the math.

That analysis is awful and also it's using an EK Fighter. The top ranged Fighter is Battle Master, since it can Precision misses into hits.

Kung Food
Dec 11, 2006

PORN WIZARD

Nasgate posted:

I read that CBE is good on rogue, but so far I'm just using my bonus action to hide and using sneak attacks to annihilate things. What would CBE add? Can I use the CBE bonus action to ready an attack for a second sneak attack?

quote:

Sneak Attack
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
Do you have any melee fighters in your party? Do they like to stand next to poo poo you are attacking? If so you don't need advantage and are able to get in free sneak attacks so you can use your bonus action to fire off another round instead. Meaning you can: attack + bonus attack + sneak attack every round, as long as what you are shooting at has one of your friends next to it.

Kung Food
Dec 11, 2006

PORN WIZARD

Conspiratiorist posted:

1. You can! But I said so-so because the difference is marginal. Let's say our Human Ranger is level 5 and DEX 18, fighting an AC 16 baddie. Over 3 turns using Hunter's Mark + Longbow + Sharpshooter mean damage comes down to 61.8, while a guy that took CBE instead of SS, vs the same enemy is 64.40.
But if you are variant human you can be SS and CBE at the same time at level 5.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Mendrian posted:

Sadly no. Crossbow Expert generates a bonus action when you make an attack. You can't ready a bonus action and besides the trigger is clearly intended to be used immediately.

Basically, making two attacks is better than making one attack with advantage, assuming you're meeting Sneak Attack conditions either way.

It isn't much of a difference, though.

Kung Food posted:

But if you are variant human you can be SS and CBE at the same time at level 5.

We can do that, sure.

vs AC16, 3 turns of combat
DEX18, Longbow + HM + SS = 61.8 damage
DEX18, CBE + HM = 64.4 damage
DEX16, CBE + HM + SS = 66.8 damage

5 whole damage, or 8%, whichever sounds better.

Conspiratiorist fucked around with this message at 05:06 on Mar 12, 2019

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
the inherent problem with CBE is having a DM that cares about ammo

don't be that DM

Nasgate
Jun 7, 2011

Kung Food posted:

Do you have any melee fighters in your party? Do they like to stand next to poo poo you are attacking? If so you don't need advantage and are able to get in free sneak attacks so you can use your bonus action to fire off another round instead. Meaning you can: attack + bonus attack + sneak attack every round, as long as what you are shooting at has one of your friends next to it.

I don't have CBE yet since I prefer having 18 dex for now. But I'll keep it in mind. I do have 3 melee members, so it'll be a blast.

Edit: looking at it, I can just throw a dagger and save a feat though if I just want some extra damage.

Nasgate fucked around with this message at 06:18 on Mar 12, 2019

Name Change
Oct 9, 2005


Kung Food posted:

Assuming your fighting something that lives longer than 1 turn, why not use both?

And going by someone who went way farther down the math rabbit hole than I can, Ranger CBE+sharpshooter is going to be ahead of fighter CBE+sharpshooter until level 11, so if you are playing something that ends around there like SKT, ranger is the better crossbow quick draw gunslinger.


Under my proposed budget plan, crossbow damage will go up 11% for families of two living on less than 20 DPR

Nutsngum
Oct 9, 2004

I don't think it's nice, you laughing.

Conspiratiorist posted:

My group played CoS more or less straight IC (or as close as it gets given the typical goofy characterization of the average D&D PC), but OOC it was all jokes.

If you arent cracking jokes with friends OOC all the time whats the point of playing silly dungeon mans??


With Curse of Strahd I can definitely see it being kind of average with an average DM. Mine is drat good though and its been an absolute blast.
I think the thing to remember is not to be quite so wary of Strahd. He is both toying with the party but at the same time is also limited in what he can do. Dont be surprised if Strahd was never actually facing you in person..

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Dameius posted:

One of the factions needs to the guys from What We do in the Shadows.
I'm a Sherlock Holmes from Four Sherlock Holmes and a Vampire

Narsham
Jun 5, 2008

Nutsngum posted:

If you arent cracking jokes with friends OOC all the time whats the point of playing silly dungeon mans??


With Curse of Strahd I can definitely see it being kind of average with an average DM. Mine is drat good though and its been an absolute blast.
I think the thing to remember is not to be quite so wary of Strahd. He is both toying with the party but at the same time is also limited in what he can do. Dont be surprised if Strahd was never actually facing you in person..

With the right group, I think it'd be interesting to send an evil party into CoS with the objective of freeing Strahd and bringing a powerful ally back. Skip the haunted house, obviously, so they come in at L3 or 4. The opening town would be hilarious (there's a vampire trapped in your basement? Don't worry, we'll have a talk with him), and the NPC interactions would spin wildly different (Strahd wants your sister? We'll protect her...). Even better, there's several powerful evil NPCs in the setting who would not want Strahd to leave. Probably better with players who have some familiarity with the adventure already.

Forum Joe
Jun 8, 2001

Every day I'm shuffling!

Ask me about Tasmania!
So, I’m DMing my first game on Friday night and feeling really unprepared. I don’t know the combat rules well enough and haven’t had time to do any world building but will run a single run-and-done dungeon in one night. What do I need to know?
What are your top five quick tips that a DM needs to adhere to keep the game moving fast and fun?

koreban
Apr 4, 2008

I guess we all learned that trying to get along is way better than p. . .player hatin'.
Fun Shoe

Forum Joe posted:

So, I’m DMing my first game on Friday night and feeling really unprepared. I don’t know the combat rules well enough and haven’t had time to do any world building but will run a single run-and-done dungeon in one night. What do I need to know?
What are your top five quick tips that a DM needs to adhere to keep the game moving fast and fun?

https://youtu.be/zTD2RZz6mlo

Kung Food
Dec 11, 2006

PORN WIZARD

Forum Joe posted:

So, I’m DMing my first game on Friday night and feeling really unprepared. I don’t know the combat rules well enough and haven’t had time to do any world building but will run a single run-and-done dungeon in one night. What do I need to know?
What are your top five quick tips that a DM needs to adhere to keep the game moving fast and fun?

I just DMed my first game on the 1st of this month and I was in almost your exact situation (except I am going with a module). These were a few things that helped me:
1) Cheat sheets. Try this one: https://static1.squarespace.com/static/5c2a76484611a0ff5d604514/t/5c4908e94d7a9ca6363c2699/1548290282088/5e+Player+Reference-v1-6.pdf
2) How new are your players? Pretty new? If so when you're faced with a rule you don't know or isn't a quick look up, just make something up that makes sense at the time. Keeping the game moving is more important then strict rules lawyering.
3) Quick rule of thumb: If a spell or ability has "attack" in the description, the attacker rolls against the target's AC. If it has "saving throw" in the description, the target rolls against the attacker's spell DC. In case of a tie the character rolling wins.
4) Describe the combat. Did a character miss? Describe how the target deftly dodges their attack or blocked it with their shield. A Hit? Describe the damage inflicted, be explicit about blood flying everywhere. I let my players describe killing blows they make and they loved it.
5) There is a ton of pre-made adventures out there. If you only have tell Friday don't stress yourself out making your own.Try this thread for some one-shots to try: https://www.reddit.com/r/DMAcademy/comments/4rw3yy/best_oneshot_adventures_for_beginners/

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Madmarker
Jan 7, 2007

Forum Joe posted:

So, I’m DMing my first game on Friday night and feeling really unprepared. I don’t know the combat rules well enough and haven’t had time to do any world building but will run a single run-and-done dungeon in one night. What do I need to know?
What are your top five quick tips that a DM needs to adhere to keep the game moving fast and fun?

Eh don't worry to much..............if everything is statted out (monsters/traps what have you) then mechanically your golden. Just lean in on being a descriptive story teller dude, and let the players run the show. If you gently caress up...............eh play it off, your players don't know whats happening on your side of the screen, so its really easy to fix. Oh and never fudge dice rolls, for good or ill. They might not say they know you fudged the dice, but they will know, and if you fudge the dice to save one person, and not someone else, that leads to bad times. Never fudge the dice, even if it kills a PC.

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