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well now I feel way worse about abandoning her 10ish levels into my game
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# ? Mar 11, 2019 22:24 |
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# ? Jun 9, 2024 14:46 |
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When I played this game I decided to do a permadeath no reset run since I heard Birthright was supposed to be the easier game, and in this mission Silas killed Azura so I had to play the rest of the game without a singer. Good times.
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# ? Mar 11, 2019 22:26 |
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TheFlyingLlama posted:well now I feel way worse about abandoning her 10ish levels into my game eh she's not great anyway
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# ? Mar 11, 2019 22:35 |
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Felicia basically requires a reclass to be a decent combat unit, and even then she only tends to shine because 90% of the Birthright units are awkward to use.
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# ? Mar 11, 2019 23:16 |
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Y'all are crazy Felicia is great. Any unit that can use hidden weapons are good, especially if they can heal as well. Give Felicia the Magic Shuriken and watch her be a Machine of Death.
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# ? Mar 11, 2019 23:42 |
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In case it hasn't come up yet MiniFoo / Kuvo, if your pointer is over a friendly unit you can tap L to hop over to a different one, instead of needing to scroll to each unit. (Does it also filter by characters that have actions left? Can't remember off the top of my head.) e: maybe I should watch the entire ep before commenting, durrrrrr. SubNat fucked around with this message at 00:05 on Mar 12, 2019 |
# ? Mar 11, 2019 23:51 |
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i'd tell you which one is best boy, but you're playing birthright so you don't get access to him it's benny for the record
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# ? Mar 12, 2019 02:35 |
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The Awakening shakeup to the old Rescue mechanic was pretty great, although the balance implications in Awakening were kinda bananas. Awakening was not a balanced game. It used to be the case (in the GBA games and I forget how far before that) that Rescuing was something a unit could do to another unit on their own turn, which would end their turn, and eat the turn of the Rescued unit, if it hadn't already been used. This made narrative and mechanical sense, because the idea was that you were picking someone up bodily and carrying them out of danger, and eating big penalties to speed, accuracy and evasion for doing so. It was difficult, but not impossible, to game this system; once you have Rescued a unit, you can also Give them to another unit (or Take a Rescued unit from another unit). Give ends your turn, but not the turn of the person you Give to! Therefore, it is possible to set up a supply line gambit and transport a carried unit the whole way across the map in one turn, if you really want to, and sometimes, you really did want to. The Radiance games switched up the stats involved in this process a little but the procedures were all still the same. (Tangent: The GBA games were really weird about rescue stats. Every unit had Con(stitution), to represent their build, and Aid, a stat that represented how heavy a unit they could carry. If your Aid > their Con, you can Rescue them. For footsoldiers, Aid is just Con - 1. For mounted units, Aid is 25 - Con for male units and 20 - Con for female. The implication is obviously that with mounted units it's the horse/pegasus/wyvern doing the lifting... but then why do female units, who are all lighter (which we know because they all have low Con) get less Aid? Do they just all have garbage horses? Anyway, in practice this doesn't matter a whole lot because the heaviest female mounted unit can carry all but the very heaviest footsoldiers but it's just weird.) Awakening shook this up by replacing Rescue with Pair Up, in which two units just hang out in the same space, with one nominally in the lead (and being the operational unit) and the other behind (being carried, for free, by the lead unit). The big difference between Rescue and Pair Up is that Rescuing requires someone to burn their turn picking you up, while Pair Up is basically just Giving yourself to someone (basically just like Advance Wars), and doesn't consume their turn, so they can immediately move you and unload you somewhere. There are no Con checks and no penalties for carrying someone. The tactical implications of that alone are huge, but on top of that, in Awakening, Paired units as well as adjacent units can also team up for attack and defense, while in Fates they seem to have changed it so that joined-up Pairs only get defense options and adjacent units only get attack options (and this is all on top of bonuses from Supports). This seems to me to be a good mechanical decision from Fates, because it now means that there can exist optimal strategies besides keeping every husbando and waifu paired up 100% of the time. Game design!
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# ? Mar 12, 2019 03:19 |
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Vicas posted:By our third or fourth session we've more or less started the shipping procedures Okay then! Looking forward to it! TriffTshngo posted:eh she's not great anyway This is lies and slander and Felicia Emblem is the correct path
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# ? Mar 12, 2019 03:40 |
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Fedule posted:The tactical implications of that alone are huge, but on top of that, in Awakening, Paired units as well as adjacent units can also team up for attack and defense, while in Fates they seem to have changed it so that joined-up Pairs only get defense options and adjacent units only get attack options (and this is all on top of bonuses from Supports). This seems to me to be a good mechanical decision from Fates, because it now means that there can exist optimal strategies besides keeping every husbando and waifu paired up 100% of the time. Game design! Working through the mechanics mostly blind but with a ton of pre-Awakening knowledge has been a hoot, I gotta say
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# ? Mar 12, 2019 15:40 |
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Also, as part of the pair-up mechanic you can also switch between the leading character, so that the secondary character can use their action. (Or just to swap so that the slower, ferried character can defend during the enemy turn. ) So Kaze could run over to Subaki, pair up. Subaki flies over to chest, uses switch, and then Kaze can use his action to open the chest. All in a single turn. While separate, as used in the end of the video, just splits them up again, but uses their action to do so. (Though this is useful if you're just explicitly ferrying a character.) You can only use switch as a post-move/stand still action though, I think, so you can't for example switch to the faster unit, move, then switch back. I'm pretty sure that part is still the same in Fates as in Awakening.
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# ? Mar 12, 2019 17:53 |
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a video Ep 09 - A Vow Upheld (part 3)
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# ? Mar 14, 2019 19:15 |
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chat leak
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# ? Mar 14, 2019 19:19 |
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I think Birthright has better characters, after taking another look at the roster.
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# ? Mar 14, 2019 19:50 |
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Dvac is doing the lord's work by making shipping spreadsheets Also, if you haven't done it in your recordings yet, you'll want to check out the crystal ball. There's a few free goodies in there.
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# ? Mar 14, 2019 19:56 |
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inthesto posted:Dvac is doing the lord's work by making shipping spreadsheets I don't blame anyone for hacking the game to get all of the bonuses though. Not all of us live in Japan and have 700 people doing streetpass on each block.
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# ? Mar 14, 2019 20:03 |
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You got a Parasol? Lucky break- they're one of the few 1-2 range swords that can crit, and their nonexistent Might can be compensated for by putting it on someone with a lot of Strength (plus aforementioned crits). They're kinda my weapon of choice for Sword-users in Birthright. The Hair Pin, meanwhile, is pretty good overall, but can only be used by women... which kinda limits it to Felicia at the moment (no, I don't know why there're gender-locked weapons in this game either). Lanterns, on the other hand, are actually the Staff equivalent of a "joke weapon" - they've got reasonable healing for the early game (and a bit of extra range), but terrible durability (no, Fog of War is not, generally, a thing in Fates). DVP presumably stands for Dragon Vein Points, for the record. ...Well, shipping Saizo with Subaki is awkward, since Subaki is the first MALE Pegasus unit in the entire series. Feeding Lilith gives 1 full point in whichever stat is related to the food you give her, plus about half a point in everything else. Fair warning: Her caps are directly proportional to the level of her building. The Rat Spirit is basically a Tome-type weapon, and is equivalent to those Brass weapons everyone else is swinging around. Only real difference is that it's a magic-based attack. I'd explain the "adults" thing, but I should probably wait for a character that isn't classified as "adult" to join first. Spoiler policy, y'see. But yes, the Mess Hall just buffs your stats for one map. I'd recommend doing some Paralogues; they can give interesting rewards.
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# ? Mar 15, 2019 17:26 |
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How is Dvac calculating the ships in this game is it just pairing whoever together and then marking that down in the spreadsheet? I ask because aside from putting Chome together with anyone he's related to, I'm wondering where bad ships are going to come from.
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# ? Mar 16, 2019 03:16 |
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Kuvo posted:chat leak Who the hell uses light theme in Discord and not dark theme?
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# ? Mar 16, 2019 07:57 |
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Laputanmachine posted:Who the hell uses light theme in Discord and not dark theme? Chome
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# ? Mar 16, 2019 12:51 |
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RareAcumen posted:How is Dvac calculating the ships in this game is it just pairing whoever together and then marking that down in the spreadsheet? I ask because aside from putting Chome together with anyone he's related to, I'm wondering where bad ships are going to come from. There's a bunch of apps and websites that will calculate shipping pairs for you. They're super handy if you're an insane min/maxer.
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# ? Mar 16, 2019 12:56 |
Eugenics at its finest.
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# ? Mar 16, 2019 13:52 |
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inthesto posted:There's a bunch of apps and websites that will calculate shipping pairs for you. They're super handy if you're an insane min/maxer. Oh okay, I was just thinking she was either using the Hubba Tester or just judging people based on dialogue when they first show up and that was it.
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# ? Mar 16, 2019 15:59 |
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More games should have a Hubba Tester.
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# ? Mar 16, 2019 16:19 |
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The best way to determine pairings is which hair color you like best. Everything else is sub-optimal.
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# ? Mar 16, 2019 17:35 |
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I hope that every episode Kuvo walks into the shop, starts to buy something and then looks at all the characters and decides that it's too complicated and leaves.
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# ? Mar 16, 2019 17:45 |
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RareAcumen posted:I hope that every episode Kuvo walks into the shop, starts to buy something and then looks at all the characters and decides that it's too complicated and leaves.
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# ? Mar 16, 2019 17:55 |
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I'm not trying to be petty or anything, it makes me giggle every time. Also you can back out on map selection so if you were to go to a Paralogue or something and decide 'Nah, gently caress this' you can just leave instead of starting it.
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# ? Mar 16, 2019 18:00 |
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RareAcumen posted:How is Dvac calculating the ships in this game is it just pairing whoever together and then marking that down in the spreadsheet? I ask because aside from putting Chome together with anyone he's related to, I'm wondering where bad ships are going to come from. We'll talk about it more later but basically every single matching algorithm in existence, but also especially astrology
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# ? Mar 17, 2019 00:21 |
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My matchmaking formula in Awakening and Fates pretty much boils down to "which parent gives you good strength/magic and a class that can use it" because I don't have the time or the brainspace for anything more complex than that.
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# ? Mar 17, 2019 00:41 |
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TriffTshngo posted:My matchmaking formula in Awakening and Fates pretty much boils down to "which parent gives you good strength/magic and a class that can use it" because I don't have the time or the brainspace for anything more complex than that. So superficial.
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# ? Mar 17, 2019 00:59 |
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My matchmaking formula is exclusively "whose supports do I like best?" Yeah, I know, I'm a scrub. (This, incidentally, is why I always paired Sumia with Frederick in Awakening- he's the only support option she has that I don't hate the conversations for.)
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# ? Mar 17, 2019 01:54 |
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I'll never forgive Awakening for making me choose between Manakete Morgan and not having to remember that Nowi exists.
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# ? Mar 17, 2019 01:59 |
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Fedule posted:I'll never forgive Awakening for making me choose between Manakete Morgan and not having to remember that Nowi exists. marry tiki?
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# ? Mar 17, 2019 02:19 |
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Camel Pimp posted:marry tiki? This is really the best option. The only bad part of marrying Tiki is that it increases the time to unlock the single best character in the game, Female Morgan.
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# ? Mar 17, 2019 04:04 |
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loving love Fiona Apple posted:This is really the best option. The only bad part of marrying Tiki is that it increases the time to unlock the single best character in the game, Female Morgan. But it does make the nature of her parents relationship that much better for who else can say that they are the daughter of god and the Antichrist.
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# ? Mar 17, 2019 04:25 |
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videossss Ep 10 - Fierce Winds
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# ? Mar 18, 2019 17:46 |
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Also a quick note: I had originally planned for each episode to be an entire in-game chapter but after coming to the realization that this means each ep is 70ish mins long I decided to chop them into "cutscene" and "gameplay" episodes instead. I figured this would make it easier for the people who are here for anime bullshit to more easily enjoy the lp without having to skip though 40 mins of me loving up battle tactics. If it helps I can mark each ep with what its about with an emoji or something.
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# ? Mar 18, 2019 18:05 |
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I like how casually Chome and Hot Ninja brush off murdering innocent people.
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# ? Mar 18, 2019 23:23 |
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# ? Jun 9, 2024 14:46 |
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videossss Ep 11 - Fierce Winds (part 2) Orochi is a good character Kuvo fucked around with this message at 17:42 on Mar 21, 2019 |
# ? Mar 21, 2019 17:26 |