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The first Halo had good gunplay
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# ? Mar 13, 2019 07:42 |
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# ? May 28, 2024 14:48 |
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QuarkJets posted:I'm aware that people say that but please refer back to my "they deliberately piss off tryhard idiots" comment because apparently millions of people didn't care and bought the second and third games anyway i think i know what they mean. it's not so much that the guns are cartoony or silly as it is, it takes a full clip from a pistol or an AR to kill a basic scrub enemy. about halfway through the game, even the heaviest sniper rifles take 2-3 crit shots to kill. the game gives you twenty grenades, but you need to toss half of them just to take down a couple entrenched heavies. i'm not sure why it's designed that way, probably a lot of reasons. could be anything from the low player defense/life pool that makes huge hordes of high-power low-health enemies unfeasible, to spawn limits for hardware universalization.
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# ? Mar 13, 2019 08:05 |
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Shibawanko posted:The first Halo had good gunplay It had a great vibe as well
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# ? Mar 13, 2019 08:21 |
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sebmojo posted:It had a great vibe as well The plasma pistol was the best gun because you could rapid fire it, i would hold the xbox controller in a weird way and mash the right trigger in the manner if a revolver, which would take down an elite's shield at close range, then i would switch to the regular pistol and headshot them. The later games made that impossible but it felt so cool
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# ? Mar 13, 2019 08:27 |
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The White Dragon posted:i think i know what they mean. it's not so much that the guns are cartoony or silly as it is, it takes a full clip from a pistol or an AR to kill a basic scrub enemy. about halfway through the game, even the heaviest sniper rifles take 2-3 crit shots to kill. the game gives you twenty grenades, but you need to toss half of them just to take down a couple entrenched heavies. yeah the game just feels so bad, there's just something super annoying about the way the shooting and enemy health interplay. Like, halo has some beefy enemies but they're beefy in the right ways
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# ? Mar 13, 2019 08:45 |
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oh yeah halo is really well-made. like if there's a big beefy bastard enemy, he was placed there meaningfully, as much a part of the level design as the layouts and the lighting, rather than just being some semi-infinitely spawning mook that happens to have ten times as many hp as his buddies
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# ? Mar 13, 2019 08:52 |
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Finally finished Mass Effect Andromeda and I can categorically say it is a good and fun game
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# ? Mar 13, 2019 08:54 |
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fridge corn posted:Finally finished Mass Effect Andromeda and I can categorically say it is a good and fun game I played the demo and thought it was fine, they shot themselves in the foot with the derpy default protag and bugs
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# ? Mar 13, 2019 09:53 |
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Andromeda would have been good if it had any good things in it. It'd be nice with a good story, good characters, good dialogue, good immersive atmosphere alas
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# ? Mar 13, 2019 11:22 |
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Zzulu posted:Andromeda would have been good if it had any good things in it. It'd be nice with a good story, good characters, good dialogue, good immersive atmosphere Well yeah but you could say that about every mass effect game. The gameplay however, is good
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# ? Mar 13, 2019 11:34 |
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But I did like the characters in Mass Effect 1 and 2 and 3. The story in the original trilogy was all over the place but I definitely wanted to see where it was going. I couldn't even finish Andromeda. The story felt disjointed and I feel like I spent way too much time driving around desolate landscapes doing menial tasks for some reason
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# ? Mar 13, 2019 11:36 |
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The White Dragon posted:i think i know what they mean. it's not so much that the guns are cartoony or silly as it is, it takes a full clip from a pistol or an AR to kill a basic scrub enemy. about halfway through the game, even the heaviest sniper rifles take 2-3 crit shots to kill. the game gives you twenty grenades, but you need to toss half of them just to take down a couple entrenched heavies. lootin' tootin' shootin' games need a gameplay loop where part of it includes just destroying some enemies as your character improves. Basically level scaling is a dumb idea that was, in hindsight, clearly introduced to avoid spending time actually designing levels and enemies and their placement in the world. WoW raids, even today, do this loop extremely well as the content specifically does not scale based on your gear and experience, so you can go back and dumpster fights that used to give you trouble at the start of an expac and it feels good, like you've actually progressed in the game there's a point for me in borderlands, destiny, etc. where the green arrows/ticks/whatever signifying a new piece of gear totally loose meaning to me because I know that what that really translates to is that all the mobs are going to scale up to match the new stats apparently in anthem they hosed this scaling up so bad that the baby starting gun that you get as a level one character was more efficient killing endgame mobs than the ultra-rare tier endgame weapons because everything scales to your gear anyway
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# ? Mar 13, 2019 12:13 |
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No Anthem actually did that part right. You get clearly progressively more powerful in anthem to the point where you have to change difficulties eventually because enemies stop being able to kill you. It's one of the few things the game did well
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# ? Mar 13, 2019 12:17 |
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Zzulu posted:But I did like the characters in Mass Effect 1 and 2 and 3. The story in the original trilogy was all over the place but I definitely wanted to see where it was going. I couldn't even finish Andromeda. The story felt disjointed and I feel like I spent way too much time driving around desolate landscapes doing menial tasks for some reason The only good character in the entirety of mass effect was that green dude who was dying of space cancer or whatever
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# ? Mar 13, 2019 12:45 |
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abigserve posted:lootin' tootin' shootin' games need a gameplay loop where part of it includes just destroying some enemies as your character improves. Basically level scaling is a dumb idea that was, in hindsight, clearly introduced to avoid spending time actually designing levels and enemies and their placement in the world. Hell, Metroid Prime 3 did that better with an enemy that's a miniboss fight at the start of the game becomes a regular heavy enemy halfway through, and towards the end you can literally kill it in one shot. It's games adopting the worst habits of MMOs, except even some MMOs, or at least City of Heroes, had high-end enemies become midbosses and midbosses become grunts at certain levels to acknowledge how much more powerful you've become.
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# ? Mar 13, 2019 12:54 |
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fridge corn posted:The only good character in the entirety of mass effect was that green dude who was dying of space cancer or whatever
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# ? Mar 13, 2019 12:57 |
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I don't remember who that is, all the krogan characters were the same
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# ? Mar 13, 2019 13:52 |
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Does Borderlands even have enemy scaling? I didn't notice any. As far as I got it the whole point of the game is "if at first you don't succeed, go get a bigger gun, come back and try again".
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# ? Mar 13, 2019 13:55 |
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Jerry Cotton posted:Does Borderlands even have enemy scaling? I didn't notice any. As far as I got it the whole point of the game is "if at first you don't succeed, go get a bigger gun, come back and try again". Second definitely does, and it completely breaks down at the highest levels because health and damage are on exponential scale, so it's only possible to play with ridiculously broken setups dealing massive damage and constantly refilling your shield/health
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# ? Mar 13, 2019 14:15 |
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Borderlands feels like playing fallout 3 on maximum difficulty, with those gently caress off white rad scorpion bullet sponges. except every enemy is one of those bullet sponges. Fallout new Vegas was the right way to do an RPG shooter. guns are different, but if you shoot someone in the face with even a low level shotgun they will die (because it's still a loving shotgun!)
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# ? Mar 13, 2019 14:16 |
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Pyromancer posted:Second definitely does, and it completely breaks down at the highest levels because health and damage are on exponential scale, so it's only possible to play with ridiculously broken setups dealing massive damage and constantly refilling your shield/health I checked and Borderlands 2 does not have enemy scaling to level, nor the first game.
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# ? Mar 13, 2019 14:22 |
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Jerry Cotton posted:Does Borderlands even have enemy scaling? I didn't notice any. As far as I got it the whole point of the game is "if at first you don't succeed, go get a bigger gun, come back and try again". Yeah the scaling is so broken by the end that it's "if at first you don't succeed farm a lesser boss til it drops a legendary weapon with the exact specs this new boss is weak to so it doesn't take you 45 minutes of plinking away to kill it" Jerry Cotton posted:I checked and Borderlands 2 does not have level scaling. You're right, I think what it is is they all have a New Game+ that everyone played a bunch, and the enemies all get scaled up en masse for that.
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# ? Mar 13, 2019 14:22 |
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Shibawanko posted:The first Halo had good gunplay AND a good singleplayer, something no other halo has managed to do.
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# ? Mar 13, 2019 14:29 |
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I remember it's recommended not to buy the level cap increasing DLC of Borderlands 2 because the level scaling breaks the game even moreso.Rutibex posted:Borderlands feels like playing fallout 3 on maximum difficulty, with those gently caress off white rad scorpion bullet sponges. except every enemy is one of those bullet sponges. FNV even had patches to deal with it, like the Shotgun Surgeon perk (shotguns ignore armour) and giving it to Cassidy the shotgun-wielding companion. And most of the really powerful enemies have little to no armour, armour-piercing ammo is something situationally useful and not what you need all the time. (and patches also made energy weapon ammo pierce a little bit of armour by default)
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# ? Mar 13, 2019 14:30 |
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Bordlands doesn't have enemy scaling to your level, but what it does have is the same enemy you've fought a hundred times before, but this time his level is foo+1 so he takes more bullets so you need a new gun of foo+2 which acts a lot like the previous gun you had... The MMO comparison others made is valid, it borrowed the very worst from it.
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# ? Mar 13, 2019 14:31 |
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Borderlands 1 and 2 were games that I played a bunch of and kept waiting to "get to the good part" but it never really did in either case. Playing it with friends is the only thing that saved the experience, I can't imagine playing it solo.
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# ? Mar 13, 2019 14:42 |
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https://www.youtube.com/watch?v=iI_BAz_NJKE Serephina posted:Bordlands doesn't have enemy scaling to your level, but what it does have is the same enemy you've fought a hundred times before, but this time his level is foo+1 so he takes more bullets so you need a new gun of foo+2 which acts a lot like the previous gun you had... it's literally radiant AI for loot. they could have designed a bunch of quirky unique guns and made that the loot table, like any number of other games, but instead they decided to just randomize it and gate the handful of guns they did put effort into behind a terrible MMO-style loot table. it's a placeholder for content the developer never produced, spun into an "infinite guns!" pitch todd howard style, but even todd would never have been so foolish as to make all the unique legendaries in skyrim 5% drops poverty goat fucked around with this message at 15:27 on Mar 13, 2019 |
# ? Mar 13, 2019 15:17 |
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There's at least some creativity with Borderlands like the different weapon brands having their own gimmicks and aesthetics, but only the ridiculously rare or mission-specific uniques have anything really bothering with there. There seems to be a real issue with big-name developers having to give up on creativity at some point to produce generic Content to fill out hours and numbers, which drains everything else like a black hole.
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# ? Mar 13, 2019 15:32 |
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borderlands games are only fun in normal mode. higher difficulties were unfun bullshit with bulletsponge enemies that can oneshot you and theres 30 of them and they have aimbots. also the skill system needs better stuff than +3% pistol damage or whatever boring poo poo you get to pick on levelup.
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# ? Mar 13, 2019 15:44 |
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A buddy of mine still plays BL2 and I asked him why. He said, "Because of the raids." I'm still laughing.
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# ? Mar 13, 2019 15:46 |
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Wrath of the Bitch King posted:A buddy of mine still plays BL2 and I asked him why. He said, "Because of the raids." I'm still laughing. lol i tried one of the raids when i played it and it was just some bulletsponge that you shoot for maybe like 4 seconds and then it does some unavoidable instakill attack. i actually have no idea how you were supposed to win that fight.
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# ? Mar 13, 2019 16:06 |
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Pyromancer posted:Second definitely does, and it completely breaks down at the highest levels because health and damage are on exponential scale, so it's only possible to play with ridiculously broken setups dealing massive damage and constantly refilling your shield/health For example, there's a variant of the Unkempt Harold unique pistol called the Double-Penetrating, or DPUH. Without this pistol at high difficulties, go gently caress yourself basically. It's basically a shotgun that after damage bonuses it shouldn't have, does 10-20 times the damage of anything else possible. (The pistols are in general the best guns in BL2 and the automatic rifles the worst because Gearbox doesn't know how to balance weapons).
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# ? Mar 13, 2019 17:00 |
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ditty bout my clitty posted:AND a good singleplayer, something no other halo has managed to do. If the first Halo had good singleplayer compared to the sequels then I'm even happier that I didn't bother with them than I already was.
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# ? Mar 13, 2019 17:37 |
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Mass Effect 3 would have been better if rather than building the catalyst, you were building the fleet to fly to andromeda. Accepting that the reapers were going to wipe everything out and there was nothing you could do made more sense after how they had been built up. The series is still salvageable. Just need to do a remaster and rewrite of the 3rd game. People would forgive if they just fixed the thing.
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# ? Mar 13, 2019 18:11 |
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Waltzing Along posted:Mass Effect 3 would have been better if rather than building the catalyst, you were building the fleet to fly to andromeda. I'm not sure "salvageable" and "re-write an entire entry in the franchise" are compatible statements. That's like saying oh yeah that can fix Star Wars no problem. Just completely re-film The Last Jedi and tell everyone the first version doesn't count anymore.
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# ? Mar 13, 2019 18:22 |
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The first game is perfect. The second is good enough as a bridge. The third has a lot of good stuff. Well some good stuff. ... A couple good segments. But most of the writing is trash and makes no sense. However, there is enough that a good story could be salvaged. You'd need to write a bunch of new stuff, of course. But the series, as a whole, is salvageable. As opposed to tossed in the bin, which seems to be what EA has done. How the gently caress does EA even exist? What a horrible company. Everything they have touched for years has turned to poo poo. Too big to fail or something?
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# ? Mar 13, 2019 18:26 |
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I think my main issue with triple AAA games are the aesthetics. The" real is brown" think needs to die and although more color is being added back, it's not enough. I want some more stylized characters rather then having to fall back on random indie games to get that fix. (there are exceptions of course i'm just pointing out trends).
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# ? Mar 13, 2019 18:35 |
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Fruity20 posted:I think my main issue with triple AAA games are the aesthetics. The" real is brown" think needs to die and although more color is being added back, it's not enough. I want some more stylized characters rather then having to fall back on random indie games to get that fix. (there are exceptions of course i'm just pointing out trends). Yeah it's mostly the body armor shorted crop cut white guy characters that make my eyes glaze over
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# ? Mar 13, 2019 18:43 |
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Jerry Cotton posted:Does Borderlands even have enemy scaling? I didn't notice any. As far as I got it the whole point of the game is "if at first you don't succeed, go get a bigger gun, come back and try again". I distinctly remember going through older areas and one-shotting everything, so if it had level scaling it obviously wasn't 1:1 like some people are suggesting. e: Snow Cone Capone posted:Yeah the scaling is so broken by the end that it's "if at first you don't succeed farm a lesser boss til it drops a legendary weapon with the exact specs this new boss is weak to so it doesn't take you 45 minutes of plinking away to kill it" oh lol so they only added level scaling as a frustration mechanic for people who wanted to farm gear in New Game+? That's hilarious
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# ? Mar 13, 2019 18:44 |
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# ? May 28, 2024 14:48 |
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My personally held unpopular opinion is that the end of Mass Effect 3 is good. It strips away all the artifice of your choices "mattering" because they determine what cutscene you see, which means that your choice can only matter because it's what you decided to do. Which is the only reason choices in video games matter anyways.
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# ? Mar 13, 2019 18:46 |