(Thread IKs:
Captain Foo)
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Jazerus posted:what i'm not understanding is why people are still chasing More modifiers with divine ire More works the same no matter what other More modifiers you have. Each one is multiplied to each previous one. Two 50% more modifiers will result in 225% damage, not 200% damage.
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# ? Mar 14, 2019 23:47 |
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# ? May 30, 2024 17:17 |
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Ugh, Tier 15 Syndicate encounters are just as poo poo as they were in Betrayal, but now with extra unavoidability. Every other master I look forward to seeing, but Jun, Jun has some baggage.
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# ? Mar 15, 2019 00:15 |
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# ? Mar 15, 2019 00:35 |
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JerryLee posted:Would synthesis be too busted if it could only pick from the fractured traits by default? Seems like that wouldn't let people do anything that's not already possible, just cut out a lot of the busywork with scour/regal/annul etc., and the vast majority of bases would still have garbage fractured traits so it's not like everyone would instantly have 70% movespeed boots. It'd be a lot weaker and worse if that were the case. Some of the good implicits can be target-farmed with bench crafted, essence, or fossil mods. Onslaught boots, for example, can be made from Deafening Essence of Zeal, though it might take a few tries. Except, essence/fossil crafting on fractured stuff is disabled due to a bug, which is what's slowing everything down a lot right now.
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# ? Mar 15, 2019 00:41 |
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Cynic Jester posted:Ugh, Tier 15 Syndicate encounters are just as poo poo as they were in Betrayal, but now with extra unavoidability. Every other master I look forward to seeing, but Jun, Jun has some baggage.
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# ? Mar 15, 2019 00:42 |
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Has the hive mind settled on the best chaos CI Occultist build yet? I'm still enjoying bane in a 5l in white maps (I'm slow). I'm supplementing it with a 4l vaal blight which is ok I guess, with my extra curses in a vixen's entrapment. I've seen blight cwc soulrend (probably requires switching to allelopathy for the 5l) 4l soulrend handcast wither totems blight totems ED/contagion/other/??
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# ? Mar 15, 2019 01:00 |
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Fuzzy Mammal posted:Has the hive mind settled on the best chaos CI Occultist build yet? I'm still enjoying bane in a 5l in white maps (I'm slow). I'm supplementing it with a 4l vaal blight which is ok I guess, with my extra curses in a vixen's entrapment. Herald of agony
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# ? Mar 15, 2019 01:04 |
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I'm running 4L bane into yellow maps but I've started gathering pieces for CI HoAg Occultist because I enjoy that playstyle a lot more.
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# ? Mar 15, 2019 01:08 |
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saintonan posted:Have you done labs with these spectres? They look cool and interact well with phys melee but there was a bug where if the bone wall gets hit by a dart trap it crashes the game (which is particularly bad in a lab). If this has been fixed, I need to saunter on over to the Ossuary. I have not yet, I'm sorry. I didn't have any problems last league using them in lab but when I do the tier 2 and 3 labs I'll report back. I did lab tier 1 with other spectres.
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# ? Mar 15, 2019 01:33 |
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Well it's not cartoony. Fairies can be scary!
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# ? Mar 15, 2019 01:55 |
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I missed Betrayal and have no idea what's going on with this board of people, is there a good guide anywhere with what I'm meant to be doing here? I've heard you can get really good stuff out of it but also really easily miss out, but all the guides I've found are for super speed farming and not "here is what this mechanic is and how to properly do it."
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# ? Mar 15, 2019 02:12 |
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Draxion posted:I missed Betrayal and have no idea what's going on with this board of people, is there a good guide anywhere with what I'm meant to be doing here? I've heard you can get really good stuff out of it but also really easily miss out, but all the guides I've found are for super speed farming and not "here is what this mechanic is and how to properly do it." The "proper" way to manipulate the board is hosed now because not taking one of the two options at a betrayal encounter locks out the other betrayal encounters for the map. That plus the drastically lower spawn rate means you won't have great control over the board no matter what you do. That said, just look up what each member gives in each branch and generally aim to put them into that branch and rank them up. ITF, Leo, Tora, and Vorici are big in Research, while Cameria, Rin, Haku, Jorgin, and Gravicius are good in Intervention. Transportation and Fortification aren't too rewarding in general, but Vagan kind of sucks all around and Aisling is only useful if you feel like unlocking the crafts faster (she drops a bunch of veiled items of types based on the branch). As far as what to do to move people around, rivalries are good because they enable you to execute people more often to get more ranks. Alliances are also okay since they make people show up more, but not as good as rivalries. You can't totally avoid the "remove all rivalries" option any more though so you can't force rivalries on everyone efficiently. To move people to a different branch throw them in jail enough to derank them to 1 star, and then they can show up on any branch. Once they're in the right branch, just execute them when available to rank them up and avoid doing things that kick them out of the branch (deranking to 0 kicks them out).
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# ? Mar 15, 2019 02:24 |
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Ultima66 posted:The "proper" way to manipulate the board is hosed now because not taking one of the two options at a betrayal encounter locks out the other betrayal encounters for the map. That plus the drastically lower spawn rate means you won't have great control over the board no matter what you do. What is the payoff?
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# ? Mar 15, 2019 02:43 |
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Salvor_Hardin posted:What is the payoff? When you fill up the intelligence bar for a safehouse and run the safehouse, you get loot rooms at the end of it. These rooms will have either chests, crafting benches, or timed minigames (crafting or "pick one of these items") The number of rooms depends on the number of members in that division (ie, people with 1 star or more). The contents of the chests depend on the members, and the ranks of those members. The chests drop better loot if the syndicate guy was higher rank. The leader of the safehouse will have 2 chests in their loot room. There are various images out there showing who drops what. Some of these rewards are extremely good, and some are complete poo poo. So it boils down to looking up who drops the good poo poo and then always trying to get them into the proper safehouse and ranking them up. For example, in intervention, sulphite/divination/cartography scarabs are all worth a lot, and are dropped by Cameria, Gravicius, and Rin respectively. Completing safehouses fills up the mastermind intelligence bar, which is the betrayal boss. Her drops weren't valuable in actual betrayal league, but are going to be real valuable this league due to how loving long it will take to spawn her. And running the mastermind completely fucks up your syndicate board so many won't even do it since optimizing your syndicate board is so time consuming to begin with.
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# ? Mar 15, 2019 02:55 |
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jesus christ
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# ? Mar 15, 2019 03:09 |
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I'm mad as poo poo that I can't fossil craft on fractured items yet. Because apparently GGG dropped a note saying 'it might not make it in this patch' which I apparently missed. Ugh.
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# ? Mar 15, 2019 03:14 |
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As soon as I saw that note I knew you would be sad Don't worry, your godly Hubris Circlet will happen soon
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# ? Mar 15, 2019 03:16 |
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hahaha gently caress this league. see you guys in the summer i guess
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# ? Mar 15, 2019 03:17 |
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Ultima66 posted:The "proper" way to manipulate the board is hosed now because not taking one of the two options at a betrayal encounter locks out the other betrayal encounters for the map. That plus the drastically lower spawn rate means you won't have great control over the board no matter what you do. You can still totally avoid removing all rivalries. You always have the option to negotiate, as bad as that may sometimes be. boredsatellite posted:
...GGG nerfed values on ES chests to prevent numbers that high, I guess we can just forget about ES balance now.
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# ? Mar 15, 2019 03:20 |
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McFrugal posted:You can still totally avoid removing all rivalries. You always have the option to negotiate, as bad as that may sometimes be. That's probably a mirror-tier item that only the high rollers will use. It likely won't significantly affect the economy at large.
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# ? Mar 15, 2019 03:25 |
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That chest probably cost about 60ex in crafting materials just for the base. 84 Vaal Regalia times six with t1 rolls are at/around 10ex a pop. Then you have to craft it the rest of the way.
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# ? Mar 15, 2019 03:40 |
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Social Media posted:hahaha gently caress this league. see you guys in the summer i guess I'm guessing you're gonna feel the same every league.
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# ? Mar 15, 2019 03:46 |
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there's just too much going on all around, i cant be assed to keep track of all this stuff.
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# ? Mar 15, 2019 03:53 |
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George posted:I'm guessing you're gonna feel the same every league. it has nothing to do with the new top end of crafting. i'm not feeling the league mechanic at all and i'm probably burnt out from playing the poo poo out of betrayal league. they'll fine tune things and the experience will be better, but the core of the league - collecting and arranging puzzle pieces on a grid and carefully plotting out circuits to maximize reward - just hasn't grabbed me enough to weather the early imbalance issues that every league has. but even so, what might be more significant for me is the unsustainable way they've been integrating past leagues into the core game. every time a new master is added to the pool it dilutes the chances of seeing any particular master, forcing you to experience a little bit of everything at a time instead of specializing into the content you really enjoy. they've counterbalanced that somewhat by adding more individual encounters per map (more sulfite, more incursions, etc), but that can't be a long term solution. will it balloon to 7-8 masters by the end of the year? betrayal had its problems but the availability of scarabs let you more effectively choose what you wanted to engage with and ignore the other stuff. i read that, at the time, as a fresh new direction for the game, but it seems like the devs interpreted it as an unwelcome change from maps being the main focus of the endgame.
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# ? Mar 15, 2019 04:55 |
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Social Media posted:every time a new master is added to the pool it dilutes the chances of seeing any particular master 1. This is the first league this has even conceivably been a problem 2. No, it didn't. They jacked up the chances of finding masters, you still have a 1/12 chance of finding a given master whenever you load a map.
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# ? Mar 15, 2019 05:37 |
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boredsatellite posted:
That's cute. There's also some 417 es gloves rolling around.
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# ? Mar 15, 2019 06:51 |
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the change to the checkpoints is the dumbest thing running through decay in maps is prefectly fine, and has precendent, but in the nexus it is the worst (Temple didn't decay!!!), so increasing the times you have to deal with decay in the nexus is the worst idea
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# ? Mar 15, 2019 07:55 |
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Goa Tse-tung posted:the change to the checkpoints is the dumbest thing Does the checkpoint change actually achieve anything except add another gotcha to the heap of existing ways you can accidentally mess up a nexus run? Instead of clicking the checkpoint, you can just open the chests, collect the loot and not click the checkpoint, then run into the decay and get teleported to the entrance.
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# ? Mar 15, 2019 08:03 |
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Goa Tse-tung posted:the change to the checkpoints is the dumbest thing How did it work before? Holyshoot posted:That's cute. That's in standard isn't it? Can't stack quality mods anymore.
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# ? Mar 15, 2019 08:09 |
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McFrugal posted:How did it work before? After you got to the checkpoint in the reward nexus tiles, you could walk into the decay and it would teleport you to the tile entrance. and yeah, that's a Standard shield.
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# ? Mar 15, 2019 08:23 |
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Social Media posted:it has nothing to do with the new top end of crafting. i'm not feeling the league mechanic at all and i'm probably burnt out from playing the poo poo out of betrayal league. they'll fine tune things and the experience will be better, but the core of the league - collecting and arranging puzzle pieces on a grid and carefully plotting out circuits to maximize reward - just hasn't grabbed me enough to weather the early imbalance issues that every league has. obviously they are gonna rotate out the masters. cmon chris wilson is a huge magic nerd we can probably have 1 less master though. 4 might be the magic number
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# ? Mar 15, 2019 08:23 |
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McFrugal posted:How did it work before? Yeah that one is standard.
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# ? Mar 15, 2019 08:24 |
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Jean Eric Burn posted:Seems pretty hard to get the transportation safehouse going, I'm coming up on my 4th safehouse overall and have seen transportation like twice ever. This seems to mean keeping the number of people in transport and fort more important, I ended up with 4 in fort and 1 in transport and I've seen one transport so far, despite probably a dozen syndicates in maps. Papercut posted:That's where I am, why would I bother with this incredibly difficult synthesis crafting when it's not needed at all to trivialize all the content? Play weaker builds? Use the crazy high end mods to do uber elder with sunder or something.
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# ? Mar 15, 2019 08:31 |
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The incredibly difficult synthesis crafting can help clearspeed optimized spell builds do endgame bosses, further marginalizing melees last few holdout good builds, and is thus working as intended (being serious, though, I love to play fast builds that struggle with bosses, so mechanics and items that help poo poo like spark or wild strike boss are right up my alley)
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# ? Mar 15, 2019 08:50 |
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Looking at obscure PoE trailers: Kaom owns the Ranger, lol: https://www.youtube.com/watch?v=1wRFyik-kWA Simultaneously the most amazingly confusing explanation of PoE lore and the most straightforward at the same time; i.e., the Beast: https://www.youtube.com/watch?v=2-hRxICZR4g Nice artwork too, some of the best closeups of all the characters, albeit in stone sculpture.
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# ? Mar 15, 2019 09:21 |
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Zero VGS posted:Looking at obscure PoE trailers: The voiceover on that last video, oophf.
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# ? Mar 15, 2019 11:46 |
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I like how shadow and ranger are swapped and scion doesn't get a voiceover And how they try to downplay that the exile who hosed everything up and led to Kitava's awakening is the player
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# ? Mar 15, 2019 12:10 |
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The Scion is at least kind of a secret character.
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# ? Mar 15, 2019 12:16 |
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The shaper "enemies killed explode" mod doesn't seem to be triggering on ignite kills. I've noticed that enemies that my ignite kills don't explode, but enemies that my flameblast damage kills do explode. I was hoping for some sweet chain explosions and ignites, is there anything that can do that?
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# ? Mar 15, 2019 13:09 |
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# ? May 30, 2024 17:17 |
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Anyone have a Herald of Agony build they really like? I gather the single target is pretty decent on it, and I'm really not feeling the playstyle of Storm Brand with such a weak-sauce primary skill.
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# ? Mar 15, 2019 13:29 |