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doctor 7
Oct 10, 2003

In the grim darkness of the future there is only Oakley.

Gharbad the Weak posted:

Does it say anywhere in 5e that druids can't use metal armor? If a new group started with 0 experience, is this a thing they'd see?

Edit: also throwing my hat in the "only cool and dramatic deaths" ring. Screw getting crit by a slug

I think Crawford has said that they don't usually but also said yours can if you have a good reason or whatever.

Personally I'd just say scale is made out of animal scales.

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BattleMaster
Aug 14, 2000

Nephzinho posted:

You can do whatever you want with them really. I think the only real official variant is the Buckler, which is AC 1 but easier to drop. I've done AC 3 tower shields, shields that give a Shield Bash-esque bonus action to push or knock prone, bladed shields that functionally retaliate on attack, etc.

I'm okay with getting creative as a GM and I'm going to steal a few of those ideas. Thanks!

it's just odd that they specify Druids can't use metal shields when you can just say "okay well then I'm using an identical wooden shield then."

So if you can say that, then I'm okay with saying that druids wear mechanically identical heavy armour made out of lacquered leather or Elven ironwood or whatever.

You could just ignore it altogether, but it could be kind of fun to have personalized nonmetal loot for your druid player??? idk

Nephzinho
Jan 25, 2008





BattleMaster posted:

I'm okay with getting creative as a GM and I'm going to steal a few of those ideas. Thanks!

it's just odd that they specify Druids can't use metal shields when you can just say "okay well then I'm using an identical wooden shield then."

So if you can say that, then I'm okay with saying that druids wear mechanically identical heavy armour made out of lacquered leather or Elven ironwood or whatever.

You could just ignore it altogether, but it could be kind of fun to have personalized nonmetal loot for your druid player??? idk


Have the druid make scale out of various creatures, with the intensity of the creature corresponding to the level of the armor. So Half-Plate might be bulette scales while Plate might be drake scales, etc. Or wyrm scales of different colors corresponding with +n. Just use flavor that makes sense and run with it. Likewise a druid might just use natural armor as a shield - think Oakenshield in the hobbit using a giant gently caress off branch as a shield. Large creatures shells could be shield. Have fun with it, don't worry about mechanical purity.

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
Yeah my druid wears a worked bulette hide - there's no need to further wring flavor out of what's already a relatively sanitized, soulless affair.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Who the gently caress uses steel shields anyway? Just use a wooden shield.

CubeTheory
Mar 26, 2010

Cube Reversal
Hey, I recorded a thing for the start of a Waterdeep campaign I'm running tonight, but I don't actually know anything about recording and I can't tell if I'm bad at it or my voice is just garbage, or if it's fine and I'm being self conscience, someone listen to it and tell me if it's unlistenable before I embarrass myself in front of my friends

https://soundcloud.com/jared-mccloud-668073680/first-draft/s-ukSWI

Strom Cuzewon
Jul 1, 2010

The whole druid armour bullshit could be easily avoided if they'd put "druids traditionally avoid wearing metal armour" in the flavour section of the class, not in the loving mechanics.

I know it's a really tiny rule, but it's so perfectly encapsulates what a mess the presentation of the rules is. Especially as the most common armour for a druid will be barkskin and/or "is a bear"

Elector_Nerdlingen
Sep 27, 2004



thespaceinvader posted:

Who the gently caress uses steel shields anyway? Just use a wooden shield.

Imagine dents (and oh god the edge damage) of a big-enough-yet-light-enough steel shield after a couple of fights. Imagine having to fix that poo poo every day.

A year of that poo poo makes you want to turn into a bear and live in the woods.

Trojan Kaiju
Feb 13, 2012


Before I took over DMing my group, our DM tried to make it a thing that not only did druids not wear armor, but the party druid's scimitar didn't meld with the rest of her items during wild shape, so she would have to remember to pick up it up after unshaping.

Arthil
Feb 17, 2012

A Beard of Constant Sorrow

CubeTheory posted:

Hey, I recorded a thing for the start of a Waterdeep campaign I'm running tonight, but I don't actually know anything about recording and I can't tell if I'm bad at it or my voice is just garbage, or if it's fine and I'm being self conscience, someone listen to it and tell me if it's unlistenable before I embarrass myself in front of my friends

https://soundcloud.com/jared-mccloud-668073680/first-draft/s-ukSWI

As someone that knows nothing about audio.

That was great.

Pussy Quipped
Jan 29, 2009

Weird Druid question.
If a Druid has an item equipped that is cursed, like a pair of boots, and the curse states that they cannot be removed by normal means without a dispel magic or remove curse, could the Druid wild shape into a squirrel while choosing to drop all of their equipment to get out of the boots? The answer is probably “it’s up to the DM” but I’m curious what y’all think.

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

Pussy Quipped posted:

Weird Druid question.
If a Druid has an item equipped that is cursed, like a pair of boots, and the curse states that they cannot be removed by normal means without a dispel magic or remove curse, could the Druid wild shape into a squirrel while choosing to drop all of their equipment to get out of the boots? The answer is probably “it’s up to the DM” but I’m curious what y’all think.

Magic items resize to the wearer, so enjoy your tiny cursed squirrel booties, ya doofus.

Arthil
Feb 17, 2012

A Beard of Constant Sorrow

Toshimo posted:

Magic items resize to the wearer, so enjoy your tiny cursed squirrel booties, ya doofus.

"You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form."

Seems pretty cut and dry, but a DM could obviously go "Yeah... No."

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Arthil posted:

"You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form."

Seems pretty cut and dry, but a DM could obviously go "Yeah... No."

I'd say that this is a great opportunity to reward a smart druid at level two, and that most casters would be able to dump the item easily from level five onwards, and if the DM wants to keep the cursed item in play then they should just find another way of gluing it onto a different player / quest NPC.

PrinnySquadron
Dec 8, 2009

Our Barbarian got the short end of the stick of a Basilisk and got petrified.

We're level 7 so its gonna be interesting to see what the GM allows us to do to try and let the player actually play the game again.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Play a temporary character till you get to level 9.

Gharbad the Weak
Feb 23, 2008

This too good for you.

Pussy Quipped posted:

Weird Druid question.
If a Druid has an item equipped that is cursed, like a pair of boots, and the curse states that they cannot be removed by normal means without a dispel magic or remove curse, could the Druid wild shape into a squirrel while choosing to drop all of their equipment to get out of the boots? The answer is probably “it’s up to the DM” but I’m curious what y’all think.

I would love to play a squirrel nicknamed Boots, how do I get in on this

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Conspiratiorist posted:

Play a temporary character till you get to level 9.

Agreed. Maybe the barbarian has a friendly mage friend who wants to save them. Maybe they have a long lost sibling who is identical in every way and is sworn to avenge their loss and complete their life's work. Maybe it's just an excuse to play randos for a few weeks while the party figures out what to do next.

Nasgate
Jun 7, 2011
Druid chat made me realize that ironwood isn't a 5e thing. But more importantly, Shape Wood isn't either.

Why can a druid shape stone, which can very easily be composed of metal ore, but not loving wood?

Kung Food
Dec 11, 2006

PORN WIZARD

Nasgate posted:

Druid chat made me realize that ironwood isn't a 5e thing. But more importantly, Shape Wood isn't either.

Why can a druid shape stone, which can very easily be composed of metal ore, but not loving wood?

Because shaping loving wood is more of a bard thing.
:quagmire:

Arthil
Feb 17, 2012

A Beard of Constant Sorrow

PrinnySquadron posted:

Our Barbarian got the short end of the stick of a Basilisk and got petrified.

We're level 7 so its gonna be interesting to see what the GM allows us to do to try and let the player actually play the game again.

Seems simple enough. A lowish check (probably Nature, but maybe Arcana could work too) and the party figures out that Basilisk saliva, or maybe even stomach acid reverts the petrification process.

Cephas
May 11, 2009

Humanity's real enemy is me!
Hya hya foowah!
any time the party is looking for a store to buy equipment from, the party leader has to awkwardly ask the armorer or whatever "excuse me, do you have any vegetarian druid options here?"

Nemo
Feb 24, 2001

Uh! Double up Uh! Uh!
Warning: Our leather is processed in a facility that also processes chainmail.

Numlock
May 19, 2007

The simplest seppo on the forums
I just ignore dumb dndisms like “no bladed weapons for clerics” or “Druids don’t use metal armor.”

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
They say Q'orn scalemail is actually worse for the environment than regular metal armour.

inthesto
May 12, 2010

Pro is an amazing name!
Stuff like druids having equipment made from obsidian and bone and wood is cool for just a little bit of spice, as long as the DM isn't using it to play arbitrary scarcity games and making it significantly more difficult for one character to obtain basic equipment

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

inthesto posted:

Stuff like druids having equipment made from obsidian and bone and wood is cool for just a little bit of spice, as long as the DM isn't using it to play arbitrary scarcity games and making it significantly more difficult for one character to obtain basic equipment

Yup, this. D&D could really use more of a firewall between fluff and rules. Separate the flavor stuff and ribbon abilities into the intro paragraphs describing the class and leave the mechanics to mechanic.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

inthesto posted:

Stuff like druids having equipment made from obsidian and bone and wood is cool for just a little bit of spice, as long as the DM isn't using it to play arbitrary scarcity games and making it significantly more difficult for one character to obtain basic equipment

Agreed. Things like that rightly should be viewed as opportunities for flavor, not handicapping. It's neat that the cleric wants to use a bone crushing maul rather than a sword, but they should still be rolling the same dice.

Admiral Joeslop
Jul 8, 2010




Just say "My druid uses dragon scale armor" then the GM can say " Cool, how did you get that?"

If for some reason that material isn't available, they should give you suggestions and you work out together what that material is.

If they refuse to do either they are bad and boring.

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:
I witness a debate during a game about whether the studs in studded leather armor would preclude a druid from using it and what % of the armor had to be metal for it to be metal armor.

Boy, that was fascinating...

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Kaysette posted:

I witness a debate during a game about whether the studs in studded leather armor would preclude a druid from using it and what % of the armor had to be metal for it to be metal armor.

Boy, that was fascinating...

What's to debate? They obviously can't, because that's the most stupid answer.

ED: actually


http://dnd.wizards.com/articles/features/rules-answers-march-2016

Conspiratiorist fucked around with this message at 16:10 on Mar 15, 2019

mastershakeman
Oct 28, 2008

by vyelkin

Numlock posted:

I just ignore dumb dndisms like “no bladed weapons for clerics” or “Druids don’t use metal armor.”

Why do you want things as bland as possible

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS

mastershakeman posted:

Why do you want things as bland as possible
Yeah the restrictions aren't exactly groundbreaking or super-interesting but some flavor is better than none. The system is so sterile as it is, don't make it worse.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Numlock posted:

I just ignore dumb dndisms like “no bladed weapons for clerics” or “Druids don’t use metal armor.”

mastershakeman posted:

Why do you want things as bland as possible

The dumb corollary to this is that later versions of D&D always have some weaselly, rules-legal way to circumvent the restrictions anyway, like a War Domain cleric that still gets to use swords or whatever.

They can't even stick to their guns even when they do include the D&Disms

Admiral Joeslop
Jul 8, 2010




Honestly I hate that weapons have individual damage dice anyway. Tie damage dice to class, diversify weapons with more keywords or something. Spears and Halberds get reach, Maces and Warhammers can push creatures 5 feet, whatever. Reduce damage if you're using a shield or two weapons so it's all balanced the same.

This is especially bad for Rogues who have one option for d8s that they can sneak attack with.

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

Admiral Joeslop posted:

Honestly I hate that weapons have individual damage dice anyway. Tie damage dice to class, diversify weapons with more keywords or something. Spears and Halberds get reach, Maces and Warhammers can push creatures 5 feet, whatever. Reduce damage if you're using a shield or two weapons so it's all balanced the same.

This is especially bad for Rogues who have one option for d8s that they can sneak attack with.

Get rid of damage dice entirely and add more cool tag-based effects.

Xae
Jan 19, 2005

Admiral Joeslop posted:

Honestly I hate that weapons have individual damage dice anyway. Tie damage dice to class, diversify weapons with more keywords or something. Spears and Halberds get reach, Maces and Warhammers can push creatures 5 feet, whatever. Reduce damage if you're using a shield or two weapons so it's all balanced the same.

This is especially bad for Rogues who have one option for d8s that they can sneak attack with.

Just reskin weapons at will. The only place the "visual" matters is head canon.

No one gives a poo poo if your halberd ackshully looks like a Beq de Corbin.

CeallaSo
May 3, 2013

Wisdom from a Fool
I'm actually in favor of cutting out damage dice and HP in favor of "wounds," where the hits you take have some effect and having so many wounds at once knocks you out. The HP system feels like a lot of unnecessary math when the design philosophy is built around the idea that you should be able to survive X number of hits per combat.

Mendrian
Jan 6, 2013

mastershakeman posted:

Why do you want things as bland as possible

Every game I've ever run, most characters, especially religious characters, have organically come up with their own restrictions or compulsions at the table which are far more interesting than what weapons they can't use, but YMMV.

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Narsham
Jun 5, 2008

gradenko_2000 posted:

The dumb corollary to this is that later versions of D&D always have some weaselly, rules-legal way to circumvent the restrictions anyway, like a War Domain cleric that still gets to use swords or whatever.

They can't even stick to their guns even when they do include the D&Disms

It's walking the balance between "this game is recognizably D&D" and "this game isn't identical to a cobbled-together set of rules designed in the 70s". Compare 5E to, say, AD&D and there's a massive number of improvements when compared to the relatively small number of legacy rules that make little or no sense. It's just that nobody playing 5E has had to think about that chart of weapon type modifiers to hit against types of armor for twenty or more years and it's easy to forget. (I only played with two groups that used it.)

They have been inching toward "do whatever makes sense for your campaign" for a long time, but for some reason, certain people who enjoy playing also enjoy things like lengthy rules interpretation arguments. Can't imagine why.

Honestly, the number of things that can be done in a system need to be set against the rules strictures in ways which make sense for a specific campaign and group of players. Want to multiclass as a Cleric 1/Druid 19 who takes the Forge domain and worships the Celtic god of the forge in a campaign set on alternate Earth? It seems really reasonable to forget the "wood only" armor restriction. Want to multiclass as a Cleric 1/Druid 19 who takes the War domain for the armor and weapon proficiencies, deity to be named later? It almost certainly isn't going to be game-breaking to waive the armor restriction, but it probably won't be game-breaking to observe it, either. Waiving the Monk armor restriction for that Cleric/Monk might be more questionable, but honestly that ends up being less broken than a Monk with some Warlock (Hexblade) levels who can cast Shield and gets a bunch of other useful things without needing to wear armor at all.

There's enough lingering problems underlying all of this (Dexterity is too desirable already even before you design heavy armor to work best for low Dex characters) that you're almost better off making most of your rules decisions, as DM, based on concepts within the setting of the game. PC is a Druid in a particular order? Does that order place any restrictions on its members? Even better, you can strip away the lingering class-based rules restrictions and make matters related to specific magical oaths sworn; consequences don't need to be "loss of abilities" and can instead resonate within the setting. That paladin who turned on his order still receives spells, but there's a multi-nation manhunt on to catch, try, and probably execute him. Whether he escapes, finds protection with another order, repents, or is caught, it'll make for some interesting stories and challenges.

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