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TheBigAristotle posted:I don't play competitively enough to be this granular Neither does anyone throwing around those numbers.
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# ? Mar 17, 2019 20:16 |
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# ? Jun 6, 2024 01:53 |
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TheBigAristotle posted:I don't play competitively enough to be this granular Well, and breaking out the calipers to get the 2" between the guys exactly right will make people not want to play against you. But preventing deep strike onto 28% of an average board for 110 points seems fairly powerful especially against orks or GSCs? E: It's not a rectangle though, the 12" extend from each base, it's 5 overlapping circles on a string. Schadenboner fucked around with this message at 20:29 on Mar 17, 2019 |
# ? Mar 17, 2019 20:19 |
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Strobe posted:Neither does anyone throwing around those numbers. Very true. I suck at 40K. Competitive play basically requires two things: 1. A willingness to be flexible with armies based on changing meta and new rules. 2. A massive amount of time available to play your army, against many other armies, until you've reached an extreme level of familiarity and comfort. Between my slow painting and personal obligations I have neither of those, nor do I have the drive to shift my life around to make that happen. No amount of theorycrafting or mathhammering will substitute for actually playing the game against high level opponents. Anyone thinking of actually getting into Competitive 40K should listen to the Forge the Narrative podcast with Brandon Grant. His understanding of his own army and his opponent's armies is pretty incredible. Schadenboner posted:Well, and breaking out the calipers to get the 2" between the guys exactly right will make people not want to play against you. But preventing deep strike onto 28% of an average board for 110 points seems fairly powerful especially against orks or GSCs? Yeah I basically took a 24" x 10" square and added the area of a 24" circle to it.
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# ? Mar 17, 2019 20:47 |
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huh. I guess waiting on buying the CSM codex paid off.
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# ? Mar 17, 2019 21:18 |
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This certainly makes it feel more like there'll be a revised Space Marine codex when all the multipart vanguards start hitting.
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# ? Mar 17, 2019 21:19 |
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Beer4TheBeerGod posted:Very true. I suck at 40K. Competitive play basically requires two things: Goddamnit, now I'm balls-deep in Wolfram Alpha trying desperately to remember freshman calculus.
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# ? Mar 17, 2019 21:20 |
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Schadenboner posted:Goddamnit, now I'm balls-deep in Wolfram Alpha trying desperately to remember freshman calculus. Good luck.
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# ? Mar 17, 2019 21:21 |
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So I think (rounding to tens) the denial area of each guy is 500 the overlap of two circles is 420 so the area of two is 500 + 500 - 420 or 580. For 5 in a row I think it'll just be 2500 (5 circles) - 1680 (4 overlaps) = 820 square inches which is a little under a quarter of a 6x4 table?
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# ? Mar 17, 2019 22:00 |
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How many points do you end getting in Shadowspear?
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# ? Mar 18, 2019 02:04 |
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Macdeo Lurjtux posted:How many points do you end getting in Shadowspear? The Marine side gets you up to 723 points. Chaos is 750 on the dot if you build as pictured. Strobe fucked around with this message at 02:19 on Mar 18, 2019 |
# ? Mar 18, 2019 02:16 |
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Macdeo Lurjtux posted:How many points do you end getting in Shadowspear? 723 for the phobos marines about 755ish with the chaos side.
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# ? Mar 18, 2019 02:17 |
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a witch posted:How do people usually outfit Plague Marines and Blightlords? Squad sizes, gear etc? My plague marine unit usually varies in size, as I use it to fill in weird points amounts. But I usually go power fist on the sergeant, and a plasma gun or two. Sinking a ton of points in special weapons to them is something I'm just not comfy with right now, sometimes I shave the power fist. Blightlords, I've been having a lot of success using the new bolter rules with a stack of combi bolters. In a 5 terminator unit, I'm giving my Sergeant the Balesword, one terminator gets a flail, and the last 3 just have Axes and Combi-Bolters. It's a lot of bolter fire and solid close combat for 209 points.
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# ? Mar 18, 2019 04:35 |
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Strobe posted:Holy poo poo there's a Fallen detachment? Codex: The Fallen and Luther mini when That would be nice, but it might just be the fix for the Fallen. The Cypher and Fallen are in Codex:CSM and under the rules at launch they were ultra flexible. They could be dropped any Imperial or Chaos detachment. It was a fluffy thing - they weren't good rules wise. However, when GW did the keyword nerf (i.e. two keywords have to match) the rules for the Fallen broke. The only way to take either Cypher or the Fallen was to take the -1cp penalty, or have a separate Fallen Detachment that consists of Cypher and three squads of Fallen. They went from ultra-flexible to ultra-rigid. Until now GW has been silent on what might be done to address this.
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# ? Mar 18, 2019 04:57 |
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I bought the CSM codex like a week ago lol gently caress Happy to be getting goodies in Vigilus though, I'll probably just stick with that for now
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# ? Mar 18, 2019 05:41 |
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How are kreig in 8th edition? I'm thinking of buying some more and expanding out to a full sized force
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# ? Mar 18, 2019 11:16 |
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Deified Data posted:I bought the CSM codex like a week ago lol Contact customer services and ask if you can swap it for a new one. They were doing something similar around the launch of 8th ed iirc.
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# ? Mar 18, 2019 12:24 |
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Beer4TheBeerGod posted:
^ My main hurdle...
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# ? Mar 18, 2019 14:12 |
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Tabletop Simulator on steam is a great way to get practice games in. It's a big step up from vassal if you ever tried that.
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# ? Mar 18, 2019 15:03 |
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goodness posted:Tabletop Simulator on steam is a great way to get practice games in. It's a big step up from vassal if you ever tried that. What does it automate? Or is it just picking up models and putting them down like when I played other lighter games on there?
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# ? Mar 18, 2019 15:12 |
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Harvey Mantaco posted:What does it automate? Or is it just picking up models and putting them down like when I played other lighter games on there? Just a good virtual environment for the 3d models and dice, the models look great too. If you don't want to roll dice you could so that part in another app.
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# ? Mar 18, 2019 15:16 |
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Do a lot of people use Tabletop Simulator to play? I'd be curious about feedback, seems interesting, but I could also see it being clunky and dull
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# ? Mar 18, 2019 15:59 |
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TheBigAristotle posted:Do a lot of people use Tabletop Simulator to play? I'd be curious about feedback, seems interesting, but I could also see it being clunky and dull I only picked it up within the last month but there is a large discord at https://discord.gg/QHhHWw3 with 600+ people. Unfortunately there are not really any good quality videos that show it off. The workshop mods for it are well supported, I think every army has a near complete lineup on there.
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# ? Mar 18, 2019 16:06 |
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What's in the box?
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# ? Mar 18, 2019 16:12 |
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I'm sure someone will brag about it online after they've won so we'll all know the terrible secrets of the box.
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# ? Mar 18, 2019 16:18 |
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10 Primaris lieutenants
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# ? Mar 18, 2019 17:07 |
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# ? Mar 18, 2019 17:15 |
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So it’s full of space marines that apparently get a little handsy?
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# ? Mar 18, 2019 17:26 |
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Cooked Auto posted:I'm sure someone will brag about it online after they've won so we'll all know the terrible secrets of the box. Yeah I'm gonna win so I'll let you know
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# ? Mar 18, 2019 17:30 |
Surprisingly Bitter posted:My plague marine unit usually varies in size, as I use it to fill in weird points amounts. But I usually go power fist on the sergeant, and a plasma gun or two. Sinking a ton of points in special weapons to them is something I'm just not comfy with right now, sometimes I shave the power fist. I'm not an expert at 40k, but every DG list I've played I've found the plague marines to be the worst part of my army. They hit like pillows for their points, even 5 man squads with double plasma were barely mediocre. I really wish they would make MEQ units actually be good.
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# ? Mar 18, 2019 17:31 |
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It says loot box but the Terms & Conditions say loot bag. What fools.
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# ? Mar 18, 2019 17:31 |
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Are these termies new?
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# ? Mar 18, 2019 17:50 |
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Deified Data posted:Are these termies new? Yup. Look great too. I picked a good time to pick up CSM.
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# ? Mar 18, 2019 17:58 |
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The sergeant is making me think so, but they’ve stayed close enough to the classic sculpt that it’s hard to tell.
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# ? Mar 18, 2019 17:59 |
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Those are all new. The 15 I have in comparison are miles apart. Ecen the combi bolters are a huge improvement.
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# ? Mar 18, 2019 18:01 |
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Macdeo Lurjtux posted:The sergeant is making me think so, but they’ve stayed close enough to the classic sculpt that it’s hard to tell. It took me 15 minutes to decide they're new. They look a lot like older versions, but it's a much better sculpt. Especially that autocannon.
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# ? Mar 18, 2019 18:02 |
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Maneck posted:It took me 15 minutes to decide they're new. They look a lot like older versions, but it's a much better sculpt. Especially that autocannon. I bet they're Primaris sized.
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# ? Mar 18, 2019 18:18 |
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TKIY posted:Yup. Look great too. Same, my army is going to be sparkling and new and it feels weird to say that about a CSM army.
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# ? Mar 18, 2019 18:23 |
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Now I need terminators....gently caress
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# ? Mar 18, 2019 18:33 |
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Wanna see them sprus.
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# ? Mar 18, 2019 18:34 |
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# ? Jun 6, 2024 01:53 |
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The following CSM units are listed as "No Longer Available" in the online store. -Forgefiend/Maulerfiend -Chaos Rhino -Chaos Bikers -Chaos Space Marine Terminator Lord -Chaos Cultists Note that when things are withdrawn temporarily to be reboxed with new branding and updated rules sheets to accompany an updated codex or big release wave, they're generally listed as "Temporarily Out Of Stock" or, IIRC, "Temporarily Unavailable." Stuff that's just listed as "No Longer Available" is usually gone permanently, I believe. Some of these make sense. If they're phasing out the old terminators maybe they want to release a new terminator lord to go with them, the bikers are the same sort of crappy sculpts as the old CSM marines, the cultists are a re-tool of the sculpts from Dark Vengeance and don't even have an option for one of the two heavy weapon variants that came with DV, and I suppose the Forgefiend/Maulerfiend just... isn't as visually impressive as the newer Daemon Engines. I could see them releasing an updated kit for that that's more dynamically posed and with more spindly spikey mechadendrites. The rhino, though? Really? Here's my Overthinking Everything prediction: The rhino and the chaos rhino are the same kit with an extra sprue in the chaos rhino box for adding skulls and spikes and things. They're very old sculpts. They don't adhere to the current GW sprue dimension standards, being both non-flat and the wrong size -- current GW sprues fit pretty rigidly into a full/half/quarter scheme, which must make storage and inventory simpler. GW still does multiple kits that share sprues, however -- look at the Knight Armigers and the Castellan/Valiant. I think this indicates we're getting a new rhino sculpt, with the chaos version coming out first alongside the rest of this chaos release wave. The space marine wave that will follow will come with the normal rhino. The re-tool will be justified in-fluff with something about refits to allow Primaris passengers. I'm probably wrong about this, but I was also probably wrong about Shadowspear being bespoke single-pose plastic and heralding a huge wave of new Chaos sculpts beyond what was in the Shadowspear box, and look how that turned out. Stephenls fucked around with this message at 18:48 on Mar 18, 2019 |
# ? Mar 18, 2019 18:46 |