(Thread IKs:
Captain Foo)
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Acht posted:This looks nice Rodent. Nice sustain on ES as well. Yes, your ES will take the MoM hits - however, since you're also using that ES to pay for your skills (and thus taking es damage), you will never really get a chance to start your ES recharge. Usually people take Zealoth's Oath then, to have life regen on ES. But it's still kind of a pain to make work with the skill spammy nature of the game (if you ask me)
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# ? Mar 20, 2019 09:15 |
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# ? May 20, 2024 21:38 |
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You don't need zealot's oath anymore since you can sustain with inquisitor regen and/or energy leech support. One important thing to remember though is that EB does not work on chaos damage, so get yourself a decent chunk of chaos res.
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# ? Mar 20, 2019 09:18 |
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TheRat posted:You don't need zealot's oath anymore since you can sustain with inquisitor regen and/or energy leech support. One important thing to remember though is that EB does not work on chaos damage, so get yourself a decent chunk of chaos res. Thanks both. Luckily I am in the positives for chaos res on SSF somehow. I figured the Pious Path would indeed keep my ES up enough, perhaps with a leech node. Going to try it out today, fun.
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# ? Mar 20, 2019 09:24 |
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Don't be scared of using energy leech support, it's actually a very strong damage mod too.
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# ? Mar 20, 2019 09:26 |
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TheRat posted:You don't need zealot's oath anymore since you can sustain with inquisitor regen and/or energy leech support. One important thing to remember though is that EB does not work on chaos damage, so get yourself a decent chunk of chaos res. I’m getting smoked by chaos damage now in this context. It’s real.
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# ? Mar 20, 2019 09:31 |
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Krolm posted:Yes, your ES will take the MoM hits - however, since you're also using that ES to pay for your skills (and thus taking es damage), you will never really get a chance to start your ES recharge. I thought they changed it so that spending mana with EB didn't stop ES recharge?
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# ? Mar 20, 2019 09:33 |
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Qwertycoatl posted:I thought they changed it so that spending mana with EB didn't stop ES recharge? You are correct. Damage via EBMOM still stops it, but casting does not.
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# ? Mar 20, 2019 09:49 |
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Neither does degen damage from things like BR or RF or even ailments.
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# ? Mar 20, 2019 10:02 |
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Papercut posted:Having execute always be an option would make the rival/trust system nearly pointless and trivialize the whole thing. The problem is we need a way to clear syndicate members off the local field without forcing the players to make overtly bad choices, because otherwise they occupy the board and block further encounters within the zone. I think there just needs to be a "release" button. Or, failing that, give us an option to non-levelling execute when there is a single person, or a trusted pair. Think of it as: Catarina only promotes you for bravery if someone sees you fall in battle, and she doesn't believe you if you have to rely on the word of your friend.
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# ? Mar 20, 2019 10:16 |
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Does anyone know how Harness the Void works on conversion skills? Does each damage type have a separate chance for each multiplier, or is there only one roll that then gets applied to all damage types?
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# ? Mar 20, 2019 10:55 |
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Qwertycoatl posted:I thought they changed it so that spending mana with EB didn't stop ES recharge? News to me, a fine change
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# ? Mar 20, 2019 10:56 |
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Phobophilia posted:I think there just needs to be a "release" button. Good news, they said they're adding exactly that in the next patch.
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# ? Mar 20, 2019 13:04 |
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ThermosAquaticus posted:Does anyone know how Harness the Void works on conversion skills? Does each damage type have a separate chance for each multiplier, or is there only one roll that then gets applied to all damage types? we really can't know, in a long enough timeline both are equal
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# ? Mar 20, 2019 13:28 |
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Yes, but for a high damage single hit skill, like Divine Ire, the lower variance option is clearly better than the 60% chance of doing nothing option.
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# ? Mar 20, 2019 13:46 |
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I have never seen anything to suggest that it rolls for each individual element. It can proc multiple multipliers in the same hit though
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# ? Mar 20, 2019 13:52 |
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I think one of the problems PoE is running into is that Delve is a drat near perfect framework. A potentially infinite number of events that last just a few minutes each with a lot of variety, with options that you can choose from to drop very specific things, along with a bit of exploration that comes with rewards for doing so. It can adapt to session times from ten minutes to true poopsocking. It's a lot more enjoyable for me than mapping, to the point where I'm now just mapping to cap out sulphite for another delve run. That's functionally a very high bar to top, and it's not really a surprise that neither Betrayal nor Synthesis have done it.
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# ? Mar 20, 2019 14:00 |
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Delve is part of why "just let people pick which master they interact with" isn't realistic because people will just pick delve which, BTW, had an extremely rough start
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# ? Mar 20, 2019 14:05 |
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I liked delve a lot from the start, but it also took me a few weeks to get past 300 depth, so maybe that's why.
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# ? Mar 20, 2019 14:08 |
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AggressivelyStupid posted:Delve is part of why "just let people pick which master they interact with" isn't realistic because people will just pick delve This isn't the case at all. If there is a high cost to switching a master then my starter character will aost always be Zana. If I'm doing the soulwrest character I made during betrayal the master will almost certainly be Yun.if I just wanna nap after being established I'm going to pick Einhar
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# ? Mar 20, 2019 14:14 |
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What do people think the chances are that they unfuck the league? Wondering if it's worth popping on to snag a Voidforge and screw around with a melee character after the patch or not.
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# ? Mar 20, 2019 14:56 |
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RPZip posted:What do people think the chances are that they unfuck the league? Wondering if it's worth popping on to snag a Voidforge and screw around with a melee character after the patch or not. They couldnt even unfuck betrayal Why not wait until the melee rebalance
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# ? Mar 20, 2019 15:13 |
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I think it’s very likely that they make the nexus into a super rewarding loot piñata. It’s late enough that they don’t have to worry about loving up the economy, and it would make players feel better about the league and generate more interest going into the next league. Also, voidforge will be hella expensive next league likely. If you want to gently caress around with existing melee skills, and don’t mind the lack of a fresh economy, this is probably as good a time as any.
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# ? Mar 20, 2019 15:28 |
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Honestly if they just straight ripped the collapsing mechanic out of the memories I’d like them a lot more.
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# ? Mar 20, 2019 15:43 |
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Ugato posted:Honestly if they just straight ripped the collapsing mechanic out of the memories I’d like them a lot more. Or even just ease off on it a little. I actually really like the little bits of voiceover narrative you get during the on-map memories, or I would if I wasn't largely ignoring them because oh gently caress I'm getting walled in already I haven't even found one stabilizer yet.
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# ? Mar 20, 2019 15:47 |
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Ugato posted:Honestly if they just straight ripped the collapsing mechanic out of the memories I’d like them a lot more. if they remove the potholes on the route i would be 50% better with it. after doing a lot of runs i find that if you step ahead a bit and look at paths leading out the best route won't collapse at all while the paths that will collapse will start a bit.
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# ? Mar 20, 2019 15:48 |
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the variable decay (2 or 3) and randomly getting blocked by spawning memories is probably my biggest hurdle with actually running nexus right now.
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# ? Mar 20, 2019 16:58 |
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There are too many drat enemies in the memories which also doesn't help when you are trying to run through them in search of stabilizers. Especially early game while leveling where you can be dealing with end game pack sizes when you don't even have your main damage dealing skill yet (or if you do, it isn't in a state where it can vaporize packs) Like its easy to get one shot even later on when you click the initial stabalizer and 5 packs worth of ranged guys pincushion you
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# ? Mar 20, 2019 17:20 |
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Feldegast42 posted:There are too many drat enemies in the memories which also doesn't help when you are trying to run through them in search of stabilizers. Especially early game while leveling where you can be dealing with end game pack sizes when you don't even have your main damage dealing skill yet (or if you do, it isn't in a state where it can vaporize packs) the only moral offscreening is my offscreening
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# ? Mar 20, 2019 17:44 |
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Feldegast42 posted:There are too many drat enemies in the memories which also doesn't help when you are trying to run through them in search of stabilizers. Especially early game while leveling where you can be dealing with end game pack sizes when you don't even have your main damage dealing skill yet (or if you do, it isn't in a state where it can vaporize packs) 9/10 leagues you don’t want to interact with the league mechanic while leveling. It’s never balanced well for leveling, the rewards are bad and/or not necessary, and you’ll overlevel the content quickly, slowing you down. The last league mechanic to really make it worth it to interact with it while leveling was... harbinger? And that was just because orbs of binding were awesome.
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# ? Mar 20, 2019 17:44 |
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Abyss wasn't that bad since rare belts and jewels dropped like candy in that league.
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# ? Mar 20, 2019 17:46 |
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I'd argue incursion because you could get some crazy good low level items out of it
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# ? Mar 20, 2019 17:46 |
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MMF Freeway posted:I'd argue incursion because you could get some crazy good low level items out of it Yea, level 12 topotante scepters and such were nuts.
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# ? Mar 20, 2019 17:48 |
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MMF Freeway posted:I'd argue incursion because you could get some crazy good low level items out of it Just about to post this - yeah, getting weapons with 100+% damage and boots with 30% move speed and 12% dodge at level 1 was pretty hilarious.
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# ? Mar 20, 2019 17:52 |
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AggressivelyStupid posted:Delve is part of why "just let people pick which master they interact with" isn't realistic because people will just pick delve Delve's biggest problems were for the most part the numbers behind it or things like the original mechanic for throwing flares was dumb as hell, mostly easily fixable stuff Synthesis is just so fundamentally bad I'm not sure what you even do
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# ? Mar 20, 2019 17:54 |
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Red Red Blue posted:Delve's biggest problems were for the most part the numbers behind it or things like the original mechanic for throwing flares was dumb as hell, mostly easily fixable stuff
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# ? Mar 20, 2019 17:56 |
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If they want a useful stat for dynamite, I'd pay good azurite for detonation speed
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# ? Mar 20, 2019 18:00 |
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It would have been cool to use dynamite to blow up a screen of monsters or a boss. It sounds like they had planned for some encounters to require dynamite as a source of damage but they must have backed off that stance after the community got PTSD from dynamite throwing reminding them of net throwing.
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# ? Mar 20, 2019 18:04 |
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I’ve died like six times in Delve because I keep forgetting which is the flare key. For some reason I keep thinking it’s C. If someone knows why my muscle memory is telling me to hit C for a flare, please let me know
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# ? Mar 20, 2019 18:07 |
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Captain Foo posted:the only moral offscreening is my offscreening Hell yeah, bring back D2 frozen orb
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# ? Mar 20, 2019 18:08 |
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# ? May 20, 2024 21:38 |
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Jay Rust posted:I’ve died like six times in Delve because I keep forgetting which is the flare key. For some reason I keep thinking it’s C. If someone knows why my muscle memory is telling me to hit C for a flare, please let me know Edit your keybindings to make C the key for a flare (it's spacebar for me)
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# ? Mar 20, 2019 18:15 |