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retpocileh posted:On second thought, I don't want to completely dismiss EQ's combat as being less challenging than WoW's all around. Mage Tower, green fire, rhok/lok, extreme soloing (m+10 or more). You haven't interacted with the hard content in wow if you thing charm twisting is difficult.
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# ? Feb 18, 2019 09:31 |
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# ? May 26, 2024 11:17 |
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Holyshoot posted:I'm curious how many "eq was way more hardcore then how mmos are now" players have completed mythic wow or savage ffxiv raiding. Those seemed interesting in FFXIV but the content outside them was so unbelievably dull I quit before getting there. Nearing the base game's max levels even group content was so simple you basically couldn't fail if you knew how to make your character attack. I think most of the folks pining for old EQ didn't even raid at all, that's not what they're nostalgic about.
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# ? Feb 18, 2019 12:26 |
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I said come in! posted:Is there a confirmed death penalty for Pantheon? Playing the game if it ever comes out.
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# ? Feb 18, 2019 17:01 |
Modern themepark MMOs basically have one difficulty knob, mechanical skill, and it's turned down to -1 for the content that most players complete. There are other kinds of challenges that are slower paced -- stuff like breaking spawns, watching for pathers, situational awareness, locking down adds, navigating huge dungeons, organizing groups of people to help someone with a quest, managing aggro, conserving mana, etc. I think people looking for the EQ1 experience find those types of challenges to be more their speed, and would like a game where they're the focus. Something a bit more RPG and less action. So sure, a lot of my EQ1 buddies suck at mechanics and couldn't clear the first WoW mythic boss if they were doing 80 hour weeks with the best gear, which is why they'd like a game that presents those different kinds of challenges. I think that's what most people mean when they say EQ1 was "hardcore" -- class rotations and raid mechanics weren't really a thing, but newbies who didn't watch their step got dropped into a shark tank or merced by Holly Windstalker or pulled the entire Estate of Unrest.
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# ? Feb 20, 2019 06:30 |
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February newsletter is out: https://www.pantheonmmo.com/newsletter/2019_february_intro/ Nerdy art/design stuff here: https://www.pantheonmmo.com/newsletter/2019_february_under_wraps/ Q&A with Brad McQuaid: https://www.pantheonmmo.com/newsletter/2019_february_dev_spotlight/ Some new info on the game's atmosphere system here: https://www.pantheonmmo.com/newsletter/2019_february_behind_the_design/ quote:The Inspiration
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# ? Feb 20, 2019 19:33 |
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There are other kinds of challenges that are slower paced -- Looking at wow stuff like breaking spawns - Mythic + watching for pathers - Mythic + situational awareness - Mythic + and raids locking down adds - Basically everything from pvp to dungeons to raids to hard solo content navigating huge dungeons - There are plenty of sprawling dungeons in wow, new one getting added next patch organizing groups of people to help someone with a quest - Isn't this called being a raid leader? managing aggro - all dps classes at all times conserving mana - most classes are burn and build based, from a marks hunter thats a very short window to an arcane mage thats a long window Everything you want exists in content the majority of the player base take part in, you just have decided it doesn't for whatever reason and wax lyrical about EQ instead.
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# ? Feb 23, 2019 00:09 |
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Byolante posted:There are other kinds of challenges that are slower paced -- Looking at wow Yeah, but the player base in WoW is poo poo Also the latest expansion is probably the worst ever and it doesn't look to be getting any better
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# ? Feb 23, 2019 03:15 |
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Kak posted:Yeah, but the player base in WoW is poo poo That wasn't the argument tho The player base for any game now will be terrible, and I doubt brad and the opiate gang will somehow crank out something less poo poo than wow
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# ? Feb 23, 2019 08:29 |
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Kak posted:Yeah, but the player base in WoW is poo poo Like there weren't garbage people in Everquest and Ultima.
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# ? Feb 23, 2019 10:02 |
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Yeah, Everquest and Ultima both had garbage playerbases. Everquest was especially bad with super toxic elitist attitudes and community enforced rules of etiquette that only benefited the hardcore no life players.
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# ? Feb 23, 2019 20:13 |
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Byolante posted:There are other kinds of challenges that are slower paced -- Looking at wow You’re still missing the point. Yes, there are similar game mechanics in wow. It’s not the mechanics that are being argued, in the context in which the mechanics were practiced that folks are reminiscent over. The experience people are recollecting are principally during the leveling process. Mythical content how you describe it sounds like a opt-in game mode. In Everquest the entire world, for the most part, felt dangerous. Moreover there was an interesting element of comradeship because of how all communication, at least as I remember it, was via text. The only exception I had was calling a friend over a landline but he quit leveling in the teens. The other piece you’re missing are the consequences for screwing all this up. Corpse rot and corpse recovery were generally really big deals.
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# ? Feb 24, 2019 00:31 |
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milkman dad posted:You’re still missing the point. Yes, there are similar game mechanics in wow. It’s not the mechanics that are being argued, in the context in which the mechanics were practiced that folks are reminiscent over. Mythic+ in wow is about as opt in as leveling to cap was in EQ. Its part of the general daily gameplay loop along with world quests and pvp as something thats always there and ready to play. On voice chat I can remember using some sort of voip solution from about 2003 onwards but not everyone had it way back then. Voip really became ubiquitous around the time of Guild Wars 1 releasing. Consequences are ok in a game with a short time to cap/max out your gear but it actively discourages trying out the hardest content in the game for new entrants if everything they have worked for for months can get lost for good on one bad pull.
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# ? Feb 24, 2019 01:21 |
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I said come in! posted:Yeah, Everquest and Ultima both had garbage playerbases. Everquest was especially bad with super toxic elitist attitudes and community enforced rules of etiquette that only benefited the hardcore no life players. really
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# ? Feb 24, 2019 01:39 |
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TheAgent posted:and then those people got hired on at blizzard In a way its funny that those cancerous people left for other game teams but the people who replaced them were even worse caricatures of them
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# ? Feb 24, 2019 01:59 |
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So.. any more news about this game?
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# ? Feb 24, 2019 02:30 |
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My last hope for a self policing persistant PVP world lies here,hoping like hell this comes out so I can get killed by a rogue whilst farming some lovely leggings or some such scenario. I do understand it is primarily a PVE game but thats precisely the reason i want to PVP in it since I will hunt that loving rogue down for the next 3 months or however long it takes. I have tried many single player MMOs and the like, no one ever talks and after like 3 months you do a /who guild all and it comes up with just you on the list. Where else am I gonna backstab some jerk while he is turning in bone chips for some lovely faction grind? Not saying that 99-04 magic is going to be as euphoric or strong but I will give it a shot,what I wont do is pay for any frontier/alpha/beta cash grab so gonna wait until it (hopefully) at least goes open beta. P.S. Please Brad don't do pills.
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# ? Feb 24, 2019 06:45 |
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Schubalts posted:Like there weren't garbage people in Everquest and Ultima. In Ultima you could just kill them or steal something from them. Until Trammel at least.
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# ? Feb 24, 2019 09:35 |
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Drfishback posted:My last hope for a self policing persistant PVP world lies here,hoping like hell this comes out so I can get killed by a rogue whilst farming some lovely leggings or some such scenario. I do understand it is primarily a PVE game but thats precisely the reason i want to PVP in it since I will hunt that loving rogue down for the next 3 months or however long it takes. I have tried many single player MMOs and the like, no one ever talks and after like 3 months you do a /who guild all and it comes up with just you on the list. Where else am I gonna backstab some jerk while he is turning in bone chips for some lovely faction grind? Lmao, guess you got no hope then, because this is the absolute last place I would expect that to happen.
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# ? Feb 24, 2019 09:53 |
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Gildiss posted:Lmao, guess you got no hope then, because this is the absolute last place I would expect that to happen. I've seen it before on Asherons Call Darktide and Vallon Zek/Sullon Zek. I guess we shall see if Wiggo Sneakypants will ride again.
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# ? Feb 25, 2019 03:56 |
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Drfishback posted:I've seen it before on Asherons Call Darktide and Vallon Zek/Sullon Zek. I guess we shall see if Wiggo Sneakypants will ride again. Werent those like 20 years ago
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# ? Feb 25, 2019 04:46 |
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Node posted:In Ultima you could just kill them or steal something from them. Until Trammel at least. This was an unreliable enforcement mechanism, but it did make the garbage cleanup crew feel better.
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# ? Feb 25, 2019 08:03 |
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I said come in! posted:Yeah, Everquest and Ultima both had garbage playerbases. Everquest was especially bad with super toxic elitist attitudes and community enforced rules of etiquette that only benefited the hardcore no life players. I never experienced any of these folks because I never raided in EQ
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# ? Feb 27, 2019 17:42 |
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Every MMO has a garbage community, the old ones just made information harder to come by for casuals and resources require larger coordinated groups to get (or keep) so it made some groups of players more overtly smug about it.
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# ? Feb 27, 2019 17:58 |
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March Newsletter. This game will never come out. https://pantheonmmo.com/newsletter/2019_march_under_wraps/ quote:Project Faerthale is broken down into monthly goals, and this month’s goals have us all quite excited. By the end of March we should see a new area populated with an encounter that will be playable in a basic form. https://pantheonmmo.com/newsletter/2019_march_behind_the_design/ quote:Behind the Design: Dispositions https://pantheonmmo.com/newsletter/2019_march_reader_questions/ quote:Caine asks: How subtle can the perception system get? Will my appreciation for exploring every nook and cranny of the world pay off?
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# ? Mar 20, 2019 19:58 |
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just a reminder that this game has been in development since late 2012 / 2013 and they still don't even have an alpha yet
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# ? Mar 20, 2019 20:10 |
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Yeah I've completely given up hope on them ever releasing anything playable. I remember watching a video of a party in a super generic Everquest ripoff world like six years ago, then again three years ago, then again last year and the only discernable difference was some detail and a new class that was also ripped wholesale from Everquest. That's fine because I want them to just appropriate that poo poo and make a game but its unimaginable to me how just stealing design ideas from the past and implementing them in a Unity game has taken them so long. its because brad mcquaid needs to do a bunch of crushed up roxies every morning that spell out the word "vanguard" on his desk before he'll do anything
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# ? Mar 20, 2019 21:42 |
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brad nobody wants any of that poo poo. they want eq with qol changes.
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# ? Mar 20, 2019 23:01 |
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Groovelord Neato posted:brad nobody wants any of that poo poo. they want eq with qol changes. Yeah...I used to think they'd release a game because I thought this is what they were going for. This project Faerthale thing has been the focus of the last six newsletters. I wonder if they're trying to get it all working so they can demo the game and get an investor or publisher on board.
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# ? Mar 20, 2019 23:12 |
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Is project faerthale or whatever somehow different from the development on the core game? is that why they keep coming up with these crazy half-baked ideas for incredibly in-depth mechanics, and then promise to somehow implement them everywhere?
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# ? Mar 21, 2019 00:10 |
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Frog Act posted:Is project faerthale or whatever somehow different from the development on the core game? is that why they keep coming up with these crazy half-baked ideas for incredibly in-depth mechanics, and then promise to somehow implement them everywhere? It is supposed to be the first zone that has all of the games core features.
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# ? Mar 21, 2019 01:55 |
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My theory is they realized they don’t have enough funding to build the entire game so they’re trying to get everything working on a small scale as a proof of concept in the hopes of securing more funding.
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# ? Mar 21, 2019 03:46 |
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So, they're hoping that with their entire team working for a month, they'll be able to "block out" a single encounter, meaning it won't even be fully completed at that point. As long as the game only has 2-3 encounters total, and nothing else left to complete, everything should be fine not sure why anyone has doubts.
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# ? Mar 21, 2019 03:57 |
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His post should have been titled "Relapse" because this is how Vanguard began. God I can't wait.
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# ? Mar 21, 2019 16:13 |
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in awe at the continued existence of this video game project
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# ? Mar 22, 2019 04:28 |
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do we know how much money they've raised? everquest cost the equivalent of ~5 million in today's dollars.
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# ? Mar 22, 2019 19:15 |
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It's cool that a number of you dingos convinced yourselves this was real again only to come back to "no wait this isn't real" even though nothing happened to warrant optimism in the first place
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# ? Mar 22, 2019 22:30 |
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Cool Buff Man posted:It's cool that a number of you dingos convinced yourselves this was real again only to come back to "no wait this isn't real" even though nothing happened to warrant optimism in the first place oh yeah? well what about this dingo puppy
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# ? Mar 22, 2019 22:49 |
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Cool Buff Man posted:It's cool that a number of you dingos convinced yourselves this was real again only to come back to "no wait this isn't real" even though nothing happened to warrant optimism in the first place
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# ? Mar 22, 2019 23:04 |
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Real talk - the reason I had any optimism is because I liked the streams they did and would have been happy playing EQ 1.5 which is what they showed us. It seemed realistic that they’d be able to release a game like that. But all this new stuff and the way they seem to be spinning their tires trying to get it working has killed my optimism.
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# ? Mar 23, 2019 01:14 |
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# ? May 26, 2024 11:17 |
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Ehud posted:Real talk - the reason I had any optimism is because I liked the streams they did and would have been happy playing EQ 1.5 which is what they showed us. This is the weird part for me because it was exactly those streams that made me go "wait what, people are excited...for this?"
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# ? Mar 23, 2019 01:53 |