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2house2fly posted:Nintendo fans love and crave change, which is why they follow a company with such a rich and long history of invention and innovation. You know when one of Nintendo's experiments with new types of controller input hasn't worked out because it doesn't become a standard feature of all controllers made from then on lol
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# ? Mar 23, 2019 01:47 |
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# ? Jun 6, 2024 09:39 |
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I mean, there's truth in both statements. Nintendo does a lot of crazy experimentation to varied success, and the snes's shoulder buttons, n64s analog stick, motion controls with the wii, and touch screen stuff with the ds are all trying to draw in a crowd with something new. And other parties did copy the shoulder buttons, analog sticks(dual shock), motion control stuff(kinect and plastation's various motion control stuff) and touch screen stuff(ds4 touch pad) if that's what you're laughing at. Meanwhile, Nintendo's first party titles tend to be more of the same old game with the new gimmick thrown in so they appeal to people who don't like change. And nintendo has a huge market in selling literally the same games to people over and over again through both remakes and literal emulation so that reinforces the point.
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# ? Mar 23, 2019 02:05 |
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it would be much better if it just couldn't play anything from the back catalog like the other consoles
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# ? Mar 23, 2019 02:08 |
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poverty goat posted:it would be much better if it just couldn't play anything from the back catalog like the other consoles Im pretty sure Sony and Microsoft both offer more back catalog titles than Nintendo but with Sony it might be close.
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# ? Mar 23, 2019 02:12 |
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hawowanlawow posted:still better than final fantasy Wow congratulations to Pokémon for the huge accomplishment of only having the second-worst gameplay.
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# ? Mar 23, 2019 02:12 |
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FoolyCharged posted:Meanwhile, Nintendo's first party titles tend to be more of the same old game with the new gimmick thrown in so they appeal to people who don't like change. And nintendo has a huge market in selling literally the same games to people over and over again through both remakes and literal emulation so that reinforces the point. how is that different to literally the entire video game market
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# ? Mar 23, 2019 02:52 |
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Ghost Leviathan posted:how is that different to literally the entire video game market because they do it on a scale only matched by skyrim
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# ? Mar 23, 2019 03:04 |
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FoolyCharged posted:because they do it on a scale only matched by skyrim do you play Ubisoft games
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# ? Mar 23, 2019 03:13 |
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signalnoise posted:That might be the dumbest take in this poo poo lol Hmm, it's like my opinion... is unpopular.... Huh. What up with that?
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# ? Mar 23, 2019 03:14 |
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I just got to max level in Division 2 and am wondering why the gently caress it took 25 hours to get to this point
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# ? Mar 23, 2019 05:09 |
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Foul Ole Ron posted:Hmm, it's like my opinion... is unpopular.... Huh. What up with that? You stated it as a fact brehhhhhhhhh You dislike pepperoni just my opinion
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# ? Mar 23, 2019 05:17 |
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FoolyCharged posted:I mean, there's truth in both statements. I think that Nintendo tends to get a little more credit than they deserve when it comes to controller design. For instance the ps1 released an analog stick controller before the N64 came out and touch screen controls had been on other devices for decades already. But I do think that shoulder buttons were them, and definitely motion controls
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# ? Mar 23, 2019 05:58 |
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QuarkJets posted:I think that Nintendo tends to get a little more credit than they deserve when it comes to controller design. For instance the ps1 released an analog stick controller before the N64 came out and touch screen controls had been on other devices for decades already. But I do think that shoulder buttons were them, and definitely motion controls The Atari 5200 had a shoulder button, the controller and system just sucked. The PS3 launched with SIXAXIS technically a week prior to the Wii, but thats like the same period and for as poo poo as the Wii motion controls were they were lightyears ahead of the SIXAXIS
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# ? Mar 23, 2019 06:10 |
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QuarkJets posted:I think that Nintendo tends to get a little more credit than they deserve when it comes to controller design. For instance the ps1 released an analog stick controller before the N64 came out and touch screen controls had been on other devices for decades already. But I do think that shoulder buttons were them, and definitely motion controls The N64 came out in 1996, the DualShock came out in 1997.
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# ? Mar 23, 2019 06:39 |
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GIANT OUIJA BOARD posted:The N64 came out in 1996, the DualShock came out in 1997. Yeah the dualshock was the first twin stick controller and the N64 the first of what we typically think of as a thumbstick design but there were previous single stick designs stretching back to the 70s.
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# ? Mar 23, 2019 06:57 |
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GIANT OUIJA BOARD posted:The N64 came out in 1996, the DualShock came out in 1997. The prototype for the DualShock was available the previous year at various expos, it just wasn't available to consumers. You could also cite the Atari if you want, the point is that Nintendo wasn't really the only game in town to use an analog stick, like FoolyCharged suggested.
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# ? Mar 23, 2019 07:00 |
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Nintendo did invent and patent the only sensible dpad design and then once it was no longer covered by patent switched to a completely poo poo new deisgn. I know theres a reason, but it still sucks as a dpad.
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# ? Mar 23, 2019 07:05 |
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And like let's not kid ourselves, the N64 controller was a bold and creative design but it was also dogshit, which is why the Gamecube had a controller that was more like a Dualshock and less like something that you'd get if you told an alien with 4 arms what a boomerang looks like
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# ? Mar 23, 2019 07:15 |
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Funny thing is that Goldeneye 64 and Perfect Dark technically had the first twin-stick console shooter controls, with the optional control schemes where you hold two controllers at once.
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# ? Mar 23, 2019 07:17 |
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Ghost Leviathan posted:Funny thing is that Goldeneye 64 and Perfect Dark technically had the first twin-stick console shooter controls, with the optional control schemes where you hold two controllers at once. Sure, and it had a setup for dpad to strafe stick to aim which is close enough to modern style and the only way I could play it. Seriously hold a button to switch to aiming? What is this trash? Aliens Ressurection fo PS1 was the first single controller twin stick fps though.
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# ? Mar 23, 2019 07:33 |
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Bifurcated controllers are a ridiculous idea that works great.
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# ? Mar 23, 2019 08:07 |
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Virtual On was another very early game designed for twin-stick control
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# ? Mar 23, 2019 10:24 |
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I mean, Robotron: 2084 came out in 1982 so twin stick gameplay has a long history in gaming, its just having it be a standard control scheme took a few more decades. Edit: I could pontificate all gosh darn day on game evolutions because its fascinating in how progress in gaming changed rapidly once you exit the arcade era and things that existed then like QTEs had to be basically reinvented decades later in non-bespoke formats.
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# ? Mar 23, 2019 10:32 |
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keep in mind that Turok Dinosaur Hunter was controlled with the c-buttons and the stick, so it was technically dual stick but with strafing buttons
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# ? Mar 23, 2019 10:38 |
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Caesar Saladin posted:keep in mind that Turok Dinosaur Hunter was controlled with the c-buttons and the stick, so it was technically dual stick but with strafing buttons Same setup as Goldeneye and Perfect Dark alternate options. Its why FPS games were better on the N64 even if their default control schemes in some cases were terrible. On the other hand Jumping Flash for the PSX had a, to modern player, nonsensical control scheme but that game was so good and deserved its place on the PSX Classic.
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# ? Mar 23, 2019 10:41 |
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All the N64 fps games were laughably bad
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# ? Mar 23, 2019 10:47 |
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QuarkJets posted:The prototype for the DualShock was available the previous year at various expos, it just wasn't available to consumers. You could also cite the Atari if you want, the point is that Nintendo wasn't really the only game in town to use an analog stick, like FoolyCharged suggested. I wasn't suggesting they were the only game in town, I was suggesting they were the first company to do what we think of when we think of analog sticks on a controller. They beat Sony to the punch on releasing it, and atari/flight sticks had a completely different feel to them even if yes, they were analog sticks.
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# ? Mar 23, 2019 13:20 |
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Nintendo has done a lot to innovate in control setup design but there are lots of misfires too. Like every single thing relating to the rest of the n64 controller or the c-stick on the gamecube. The WiiU is also one of the worst concepted systems outside like the gamecom or ngage.
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# ? Mar 23, 2019 13:31 |
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QuarkJets posted:I think that Nintendo tends to get a little more credit than they deserve when it comes to controller design. For instance the ps1 released an analog stick controller before the N64 came out and touch screen controls had been on other devices for decades already. But I do think that shoulder buttons were them, and definitely motion controls The Atari 2600 had analog controllers. Nintendo didn't invent poo poo
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# ? Mar 23, 2019 13:32 |
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Barudak posted:Nintendo has done a lot to innovate in control setup design but there are lots of misfires too. Like every single thing relating to the rest of the n64 controller or the c-stick on the gamecube. The WiiU is also one of the worst concepted systems outside like the gamecom or ngage. Definitely. If I implied otherwise I did not mean to. I know with a company that big there's got to be months of planning behind stuff, but it really feels like their strategy is just to randomly throw stuff at the wall and see what sticks. E: Rutibex posted:The Atari 2600 had analog controllers. Nintendo didn't invent poo poo And if I want to split hairs the stick on the atari 2600 was an 8 way digital stick like most arcade machines. All it tracked was which direction(s) were being pressed, not how hard they were. E2: Vvvvvvvvvvvvv Pretty much. Arcade sticks and flight sticks are a different beast entirely from how you use analog sticks on modern controllers FoolyCharged fucked around with this message at 13:42 on Mar 23, 2019 |
# ? Mar 23, 2019 13:36 |
Oh for fucks sake you dunces, hes talking about the way the analog stick was integrated and used, which was unique to the nintendo 64 at the time of its release. There's no new tech, they used old stuff in new ways and it ended up being revolutionary
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# ? Mar 23, 2019 13:39 |
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https://www.youtube.com/watch?v=omB13hiy_B0
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# ? Mar 23, 2019 13:44 |
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FoolyCharged posted:And if I want to split hairs the stick on the atari 2600 was an 8 way digital stick like most arcade machines. All it tracked was which direction(s) were being pressed, not how hard they were. I wasn't talking about the joysticks my man, this baby is analog:
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# ? Mar 23, 2019 13:47 |
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Shibawanko posted:All the N64 fps games were laughably bad
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# ? Mar 23, 2019 14:53 |
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I recently tried to play this ps2 game called fur fighters which is a 3rd person shooter of sorts with twin stick controls except the move and look sticks were reversed compared to every single twin stick game in the last 10 years and that poo poo was completely unplayable
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# ? Mar 23, 2019 17:44 |
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fridge corn posted:I recently tried to play this ps2 game called fur fighters which is a 3rd person shooter of sorts with twin stick controls except the move and look sticks were reversed compared to every single twin stick game in the last 10 years and that poo poo was completely unplayable I played that on Dreamcast where there was only one stick
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# ? Mar 23, 2019 18:17 |
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StabMasterArson posted:I played that on Dreamcast where there was only one stick There were a bunch of different control schemes that you could choose from but none had the option of swapping the two sticks. It was very lol trying to play it
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# ? Mar 23, 2019 18:40 |
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fridge corn posted:There were a bunch of different control schemes that you could choose from but none had the option of swapping the two sticks. It was very lol trying to play it just turn the controller upside down
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# ? Mar 23, 2019 18:40 |
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StabMasterArson posted:I played that on Dreamcast where there was only one stick This game was simultaneously incredible and horrifically bad. Ive never, and will probably never again, play a game where its ambition is so firmly outside its reach but its reach still grasps far beyond where any sensible editor would stop them.
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# ? Mar 23, 2019 19:10 |
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# ? Jun 6, 2024 09:39 |
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sekiro is good so far, i like it a lot
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# ? Mar 25, 2019 00:02 |