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DoctorGonzo posted:Vampire is a better game than everithing bw has ever made except maybe kotor I Bloodlines was a buggy broken incredible mess
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# ? Mar 24, 2019 01:04 |
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# ? Jun 10, 2024 01:28 |
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just just loving make the boss loot always be at least masterworks how is this hard to understand what the gently caress
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# ? Mar 24, 2019 01:05 |
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PederP posted:As alluring as that sounds, it is somewhat problematic for a game that needs to load and setup a ton of resources and entities/gamelogic. If you take a look at the cpu/memory/drive usage while loading (depending on your hardware) you will see it maxes out most, if not all of these. Keeping a transition scene going at acceptable FPS is going to slow down loading - and a lot on the lower end machines. Even a small, non-interactive scene is going to come with a hefty performance tax. This would be a much more persuasive defense of Anthem if Division 2 wasn’t out and studiously never giving you a loading screen unless you fast travel. Obviously it’s a design choice and a lot of loading in Div 2 is hidden behind running down corridors, or through relatively quiet areas but it was a great priority to take and makes that game feel like a real world.
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# ? Mar 24, 2019 01:16 |
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RottenK posted:just iirc, they did that, but in doing so it made sure they'd never roll Legendary they're that loving stupid
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# ? Mar 24, 2019 01:42 |
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wrong thread, obviously
ex post facho fucked around with this message at 02:51 on Mar 24, 2019 |
# ? Mar 24, 2019 01:54 |
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BARONS CYBER SKULL posted:iirc, they did that, but in doing so it made sure they'd never roll Legendary Yeah, you get 1-3 guaranteed Masterworks for each respective level of Grandmaster, but the other three items the boss drops are all locked to Epic for... reasons?
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# ? Mar 24, 2019 01:57 |
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Zzulu posted:Bloodlines was a buggy broken incredible mess And its story is still more interactive and compelling than the poo poo Bioware has been putting out lately.
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# ? Mar 24, 2019 01:59 |
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Troika/obsidian was always the best half of black isle
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# ? Mar 24, 2019 02:21 |
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Tetrabor posted:And its story is still more interactive and compelling than the poo poo Bioware has been putting ever
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# ? Mar 24, 2019 02:28 |
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PederP posted:As alluring as that sounds, it is somewhat problematic for a game that needs to load and setup a ton of resources and entities/gamelogic. If you take a look at the cpu/memory/drive usage while loading (depending on your hardware) you will see it maxes out most, if not all of these. Keeping a transition scene going at acceptable FPS is going to slow down loading - and a lot on the lower end machines. Even a small, non-interactive scene is going to come with a hefty performance tax. That doesn't sound like what I'm talking about at all. What I'm saying is "I hope to hell you aren't sitting there looking for other players to join in on the mission I just started instead of loading in the level data, as after 16 hours of playing I've never had another player show up anyway." And I've just finished a mission to visit some tombs and there's lengthy loading through a transition for a single room on the other side of the door, and you have to walk straight back out again after reading 2 lines of text.
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# ? Mar 24, 2019 02:43 |
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nerdz posted:Troika/obsidian was always the best half of black isle
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# ? Mar 24, 2019 04:11 |
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Gromit posted:That doesn't sound like what I'm talking about at all. What I'm saying is "I hope to hell you aren't sitting there looking for other players to join in on the mission I just started instead of loading in the level data, as after 16 hours of playing I've never had another player show up anyway." Sorry I somehow managed to quote a complete different post(er) than I intended I was responding to the idea someone put forward of showing a pseudo-cutscene in place of loading screens. But as for you and others asserting that Bioware did an unusually poor job at the loading: I agree - I am not defending them. They obviously failed hard at designing things to minimize loading, or to enable corridor/elevator streaming. My point was merely that there are valid technical and design challenges when it comes to the loading screen problem. But as they've failed on so many aspects of game design with Anthem, I am not surprised that they dropped the ball on this too - to an embarrassing degree, considering they were essentially bragging about having fixed this with the way the E3 video is very explicit about the pseudo-cutscene transition.
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# ? Mar 24, 2019 07:28 |
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Zzulu posted:Bloodlines was a buggy broken incredible mess It was, and the plot had big holes It eventually polished up real good nerdz posted:Troika/obsidian was always the best half of black isle Were those guys not post Black Isle?
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# ? Mar 24, 2019 18:47 |
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yeah if the game has something i can forgive unpolished gameplay alpha protocol is also one of my favorite games ever
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# ? Mar 25, 2019 00:12 |
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Nebakenezzer posted:Were those guys not post Black Isle? IIRC, Black Isle gradually split a few ways; some guys made Troika before Black Isle shut down, and then after Black Isle shut down most of that team formed Obsidian (which then picked up a bunch of Troika guys after Troika shut down. Bioware was actually a developer when Black Isle was around; Black Isle published Baldur's Gate. I think some Black Isle people joined Bioware later, but I can't find any sources for that. It might just be a misconception. Saying Black Isle split into Bioware and Obsidian sounds nice and poetic, however.
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# ? Mar 25, 2019 03:16 |
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The tutorial NPC in bloodlines has more charisma and better lines than all anthem NPCs combined.
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# ? Mar 25, 2019 03:50 |
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A new game set in the ruins of Washington D.C. is a best-in-class shooter that puts 'Anthem' to shamequote:
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# ? Mar 25, 2019 14:11 |
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its not fair to anthem they scraped whatever the gently caress they could salvage from whatever the gently caress they were working on, division2 is a complete project
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# ? Mar 25, 2019 14:14 |
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Its a game Bioware/EA released, marketed, and asked people to pay money for. Anthem deserves all the poo poo it is getting.
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# ? Mar 25, 2019 14:20 |
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Spanish streamer mourn Anthem dead https://clips.twitch.tv/EnchantingSpinelessStarEleGiggle
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# ? Mar 25, 2019 14:29 |
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RottenK posted:wait the Scars are supposed to be piles of bugs in suits? They're the Vex from Destiny* except with all the interesting ideas removed and completely turned into generic shootman enemies. *the vex from destiny look like their robots because their "ships" being piloted by a container of intelligent plankton. bungie actually integrated the lore so it effects how they behave with their bipedal units coming across as barely understanding the whole "walking" thing while their floating units look like sealife and move much more naturally SickZip fucked around with this message at 15:17 on Mar 25, 2019 |
# ? Mar 25, 2019 15:08 |
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Tei posted:Spanish streamer mourn Anthem dead lmao
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# ? Mar 25, 2019 15:20 |
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There's this whole aspect of the Destiny story where the Hive have learned to use a form of worship as a kind of catalyst to enable access to imbue creatures and weapons with extreme power, and along the way they encountered the Vex. The Vex, basically a super-hive-mind aided by computers, eventually learned to imitate this 'worship' to gain power for themselves. There's plenty more, too - the Vex seem to have access to both their distant past and distant future and are attempting to remake the universe into entirely vex-space, but for some unknown reason they don't have the ability to easily rewrite the past. You'd think time travel would be a devastating weapon but either the Vex aren't capable of using it to that extent or the time travel they can perform has some limitations. Instead the Vex spend most of their energy attempting to simulate possible future outcomes, to the point where their some of their simulations are effectively indistinguishable from reality. That's not even going into the Hive and the sword logic and ascendant worlds and all the new crazy poo poo coming out about the Nine. There's a whole lot of interesting lore to Destiny. I don't even play it anymore, but I follow the story because it's got some really cool ideas.
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# ? Mar 25, 2019 15:30 |
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The time travelling robots invading Space Hell and losing to Ultra Satan but not before learning how to worship Satan's gods for more power is the premise behind the newest zone in Destiny 2 also - after the player kills Ultra Satan the robot leader he enslaved helped trap a city in a time loop predicated largely on the fact you're going to keep shooting the thing anchoring it in time in the face over and over for prizes. It's also (maybe) trying to reach out to you to get you to save it from being Ultra Satan's Sister's slave. Ultra Satan's Sister appears to be the next big evil you're going to shoot eventually and her gimmick seems to be that she gets stronger every time Reddit gets a lore fact about her wrong.
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# ? Mar 25, 2019 15:38 |
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Wouldn’t the Forsaken be better analogies to the Scar? Both are scavengers that have a weird hierarchy and use stolen tech.
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# ? Mar 25, 2019 15:42 |
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Let's not forget that the "good guys" in destiny - the player characters, "Guardians" - are all formerly dead humans that have little resurrection machines that travel with them. The "Traveler" - the 'light god' - uses the reanimated dead to fight an endless war with the other forces in the game - some of them the forces of 'darkness,' others, like the Cabal, just opportunists who can't resurrect like you can. You're told you are a creature of the light, but you do very little other than move from place to place and kill things with machine guns. You have the ability to resurrect yourself so you can keep killing. There's something disconcerting about the whole thing and to the games credit, in various ways, it hints that something's really wrong.
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# ? Mar 25, 2019 15:55 |
Destiny is full of clever ideas, and it does a fantastic job of integrating lore in a manner which actually supports the gameplay mechanics. In most games, such as Division or Anthem, player death breaks the illusion. Your agent or freelancer eats poo poo and that's it, in those game worlds you die and you're dead. Except it's a game so you just respawn like nothing happened. We're so used to this in games that it largely goes without much conscious thought, but subconsciously it breaks the internal consistency of the experience and reinforces that you are playing an abstracted game. In Destiny the player characters, Guardians, are primarily defined by their being previously dead people resurrected by a little Ghost buddy, who can and does resurrect them on the regular. Face dragging your way through difficult content isn't just a gameplay tactic, it's canon: Guardians do that. Blasting your jet bike off a cliff with a sick jump to your death, running into a room packed with enemies and suicide bombing them, Guardians shooting eachother to death in PvP, falling stupidly off ledges, all that poo poo is canon. Destiny's respawn mechanics work with the lore to create a cohesive experience in which dying rarely spikes that feeling of failure most games give when they announce you hosed up and died. Instead, dying is an integrated part of the experience and getting splattered against a wall from an enemy throwing you is generally more amusing than frustrating. Destiny is an extremely clever game.
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# ? Mar 25, 2019 16:05 |
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ashpanash posted:Let's not forget that the "good guys" in destiny - the player characters, "Guardians" - are all formerly dead humans that have little resurrection machines that travel with them. The "Traveler" - the 'light god' - uses the reanimated dead to fight an endless war with the other forces in the game - some of them the forces of 'darkness,' others, like the Cabal, just opportunists who can't resurrect like you can. I don't think there's a way to read the backstory of the Fallen and not conclude that the Traveler is real hosed up and completely inhumane in its actions. I forget what faction it is in the lore that views the Traveler as just using lesser races as pawns in its war with the Darkness but I don't see how they aren't right.
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# ? Mar 25, 2019 16:05 |
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Excelsiortothemax posted:Wouldn’t the Forsaken be better analogies to the Scar? The question here is more about anatomy. A Scar is literally a suit full of bugs that for some reason is indistinguishable from actual bum humans except for liking more spiky decoration and the color of rust. Also for some reason the important bugs all go to the helmet because hitting the helmet does extra damage. Contrast this to the vex who are weird and clunky and the weak point is the power core.
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# ? Mar 25, 2019 16:11 |
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Hra Mormo posted:The question here is more about anatomy. A Scar is literally a suit full of bugs that for some reason is indistinguishable from actual bum humans except for liking more spiky decoration and the color of rust. Also for some reason the important bugs all go to the helmet because hitting the helmet does extra damage. Contrast this to the vex who are weird and clunky and the weak point is the power core. The weak point in the body isn't the power core, its the crew compartment. That weird glowing liquid that spills out when you shoot it is the actual Vex.
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# ? Mar 25, 2019 16:14 |
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https://m.ca.ign.com/articles/2019/03/25/anthems-new-stronghold-caches-wont-contain-armour lol https://twitter.com/UNTDrew/status/1109491752493301760 lmao
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# ? Mar 25, 2019 16:19 |
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That thread is just “Was this necessary fella?” asks the poor BioWare employee whose fee-fees are hurt
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# ? Mar 25, 2019 16:20 |
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New in the cosmetic shop this week: A legendary invisible skin that does nothing, called The Cost of Transparency.
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# ? Mar 25, 2019 16:21 |
Anthem: Ben Irving and the Cloak of Transparency
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# ? Mar 25, 2019 16:25 |
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Showing off cosmetic options pre-release and then never implementing them in the actual game must be a directive from way up high in EA, DICE is doing the same thing with BF5. That game had basic customization items in the pre-release public betas that still aren't available
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# ? Mar 25, 2019 16:51 |
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Wheeee posted:Destiny is full of clever ideas, and it does a fantastic job of integrating lore in a manner which actually supports the gameplay mechanics. Yeah, when I play Warframe and Destiny, I get an immediate feeling that these were made by people who cared. Someone had a story to tell, and it's a video game so I am not too bothered if it's a stupid or weird story. If it entertains and bedazzles me, giving me a good narrative framework to enjoy the actual gameplay, I'm happy. Anthem feels like it just wants to be cool. Bioware somehow turned into the game design equivalent of fusing Joss Whedon, Michael Bay and Uwe Boll. Something is so incredibly off about the mix of this chimera of great potential, high production values, insane design decisions and terrible execution. Combined with the massive disconnect between what was hyped and what was delivered, it doesn't really matter as much as it should if the game makes whatever billion dollars or not. EA already had a bad reputation, but they've somehow managed to let Bioware incinerate their brand value and studio reputation. I'm seeing so many hard-core fans puzzled and just giving up on the game - rather than going the usual route of angry and betrayed. I will be disappointed if any major release in 2019 tops Anthem in being weirdly disappointing and out-of-touch.
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# ? Mar 25, 2019 19:57 |
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PederP posted:Yeah, when I play Warframe and Destiny, I get an immediate feeling that these were made by people who cared. Someone had a story to tell, and it's a video game so I am not too bothered if it's a stupid or weird story. If it entertains and bedazzles me, giving me a good narrative framework to enjoy the actual gameplay, I'm happy. Modern BioWare makes cargo cult games Before Anthem, Andromeda is the perfect example because it seems perplexed as to why dressing everything up like Mass Effect doesn't result in a good game
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# ? Mar 25, 2019 20:14 |
Dragon Age 4, featuring a gruff middle aged badass party member with white hair named Gerald.
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# ? Mar 25, 2019 20:17 |
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Wheeee posted:Dragon Age 4, featuring a gruff middle aged badass party member with white hair named Gerald. And Ciri who gets annoyed by how stupid your setting is. "Thedas? The dragon age setting? Are you serious. Ok wheres that portal"
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# ? Mar 25, 2019 20:19 |
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# ? Jun 10, 2024 01:28 |
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the closest a button has even been to awesome
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# ? Mar 25, 2019 20:20 |