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Nostalgia4Infinity posted:0.8.2 dropping this week? Looks like April 1st.
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# ? Mar 27, 2019 12:21 |
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# ? May 11, 2024 06:12 |
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El Disco posted:Looks like April 1st. So I've seen. Shame, I'm traveling next week for work. Also get your credit flags, its Narai week
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# ? Mar 27, 2019 14:30 |
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NTRabbit posted:Bourrasque, tier IV Isn't this exactly the same as the tier 5 premium Sirocco in the post before? It looks pretty good for tier 4.
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# ? Mar 28, 2019 01:15 |
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I loving love Narai
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# ? Mar 28, 2019 02:25 |
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I'm gonna fail the Exeter missions because I just don't have any enthusiasm to finish stage four this week at all. A bunch of no-achievement runs in the Nelson (thanks for being so goddamn bad, enemy teams) didn't help. Now I guess I'll decide if I want to buy Exeter or not.
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# ? Mar 28, 2019 02:33 |
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James Garfield posted:Isn't this exactly the same as the tier 5 premium Sirocco in the post before? Yes, and tier 8 Le Fantasque is the same ship as tier 8 premium Le Terrible
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# ? Mar 28, 2019 03:18 |
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Burt posted:That detection range has to be a typo. Considering they are 15km torps on a T7 ship with high conceal, and the torpedoes do IJN damage , that's probably their "balancing" factor. But... that would be assuming that everything else is pretty comparable to the Akatsuki. It isn't. NTRabbit posted:Japanese destroyer Yudachi, tier VII Its very different from Akatsuki, obviously as Yuudachi is a Shiratsuyu-class and the Akatsuki is an Akatsuki-class (modernized Fubuki). The good: Yuudachi's got more gun range, 100 more HP (wow!), smaller turning circle, and is a lot stealthier, clocking in at 5.85 detection with CE, to Akatsuki's fat 6.4km. This is the only good it gets. The bad: Yuudachi has 1 less gun than Akatsuki with a tiny bit worse turret traverse, 4 less knots of speed, a slower rudder shift, 1 less torpedo in her broadside, and virtually no AA, while Akatsuki sports some of the best AA at T7 for a destroyer. The ugly: Yuudachi's 1 less gun isn't the only issue... her reload is also 1.5 seconds longer! Cap this off with her torpedoes taking 25 extra seconds to reload, and you can see a vast gulf in the offensive capability of these two ships. Akatsuki's torpedoes are faster in the water, with a LOT less detection radius, at the cost of 5 km in range. If you torp accel Yuudachi's torps, they go to 12km, match Akatsuki's torp speed, BUT HAVE ALMOST 1KM MORE DETECTION RADIUS. Is 2km of range really worth 25 seconds of reload and 900 meters of detection radius? What the gently caress WG? tl:dr Yuudachi is an uptiered Shiratsuyu with extremely lackluster offensive ability in exchange for stealth and range in torpedoes. But Yuudachi's lack of speed, worst in class gun power, and comically bad torpedo detection mean she'll be lucky to do anything more than spot. God help you if you get a CV game.
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# ? Mar 28, 2019 07:00 |
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Hazdoc posted:God help you if you get a CV game. And yet the AA is actually better than Kagero!
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# ? Mar 28, 2019 09:38 |
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wdarkk posted:I'm gonna fail the Exeter missions because I just don't have any enthusiasm to finish stage four this week at all. I ran Nelson all weekend for the achievement phase because lol Fireproof and Dreadnaught and didn’t get one due to being focused.
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# ? Mar 28, 2019 14:00 |
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Hazdoc posted:Considering they are 15km torps on a T7 ship with high conceal, and the torpedoes do IJN damage , that's probably their "balancing" factor. But... that would be assuming that everything else is pretty comparable to the Akatsuki. It isn't. Uh, Shiratsuyu is already T7 (it's the secondary line T7), and most of the issues you laid out in comparing Yudachi to Akatsuki apply there as well. The guns, the speed, the torpedoes, the AA, those are all issues Shiratsuyu compared to Akatsuki has too, in exchange for the better stealth. The only actual differences are the gun reload (worse), rudder shift (worse, though Shira only beats Akatsuki by a whole 0.1 sec), and the health pool (Shiratsuyu only has 11,600, so Akatsuki's normally well ahead there and thus Yudachi's well above a normal Shira). Hell, even the loving torpedo reload is the same*. tl;dr: It's just a modified Shiratsuyu with even worse torpedoes and without torpedo reload booster. *: This point is the real insult for the tech tree ships - Akatsuki and Shiratsuyu have the exact same loving torpedo options, but Shiratsuyu's reload is 25 seconds longer due to the quad launchers, despite having a torpedo broadside 1 less than Akatsuki. When the ship was special and had the extra consumable slot it had a decent place, now it's just inferior to its counterpart in everything except stealth.
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# ? Mar 28, 2019 14:37 |
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I just ground through the Akatsuki, and while I did very well in it the stealth comparison with Shiratsuyu is brutal. I haven’t played the Shiratsuyu since getting practiced in dds, but I imagine it does very well as a result, whereas the Akatsuki is outspotted by most other tier 7 dds to my recollection. Really, though, the bad ship seems to be Kagero. Atrocious aa, bad torps, bad torp reload, bad guns (10 km range maximum, what the HELL). I’m not having a great time with it so far, and it’s clearly the worst tier 8 dd presently.
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# ? Mar 28, 2019 15:00 |
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Lord Koth posted:Uh, Shiratsuyu is already T7 (it's the secondary line T7), and most of the issues you laid out in comparing Yudachi to Akatsuki apply there as well. The guns, the speed, the torpedoes, the AA, those are all issues Shiratsuyu compared to Akatsuki has too, in exchange for the better stealth. Those two ships have always been in debate honestly. The akatsuki being a more gunboat DD in the torpedo DD line while the shira is a torpedo boat DD in the gunboat DD line. While both being at the same tier. Almost as if wargaming hosed them up when placing them in the tree and then ignored cries about it. So the yudachi being a premium shira means I have no interest in it..
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# ? Mar 28, 2019 15:53 |
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Applied to boatse.cx as adrudh, it has been a while since I posted in the thread but I've been playing a lot recently trying to actually get decent at the game.
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# ? Mar 28, 2019 19:41 |
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Hazdoc posted:What the gently caress WG? Sounds like WG's normal IJN torp boat hate to me.
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# ? Mar 28, 2019 21:27 |
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AA changes in update 0.8.2 [Or gently caress you IJN destroyers] In this post we want to show how the non-linear addition of continuous AA damage from several ships will work in update 0.8.2. The reason for the change was the fact that in update 0.8.0.1 the AA damage was redistributed: explosion damage was reduced and continuous damage was increased. Before the release of 0.8.0.1 if the player skillfully dodged the explosions, the squadron took almost no losses. Strengthening of the continuous damage balanced the interaction of 1 ship and a squadron, but the total damage from several ships was too effective: planes often could not make even one attack run being in the AA zones of 3–4 ships. At the same time we can’t just reduce the AA damage of several ships, because then ships that are distant from the allies will become extremely vulnerable. To solve this problem, we implemented a non-linear addition of continuous AA damage. Now continuous damage from several ships will be less than the sum of their damage, but still more than damage of any one of them. Damage is always calculated the same way; The damage of the AA zones firing on squadron is determined; A reduction factor is calculated for each individual AA zone depending on the number of ships firing and their damage; Damage is summed up taking the reduction factor in consideration. The most notable damage reduction is for ships with the same AA damage (0.89 for 2 ships, 0.83 for 3, 0.79 for 4). The more difference in damage, the less will be the reduction. Let’s have an example: a squadron flies into the mid-range zone of Minotaur and simultaneously into the short-range zone of Shimakaze (signals, upgrades or Commander skills are not considered in this example). The continuous damage values for these zones are 1281 and 203, 1484 in total. For 2 ships with these damage values the reduction factor is 0.94. The resulting damage is 1397. The factor may differ for each situation. Let’s have another example with smaller difference in damage: long-range zone of Henri IV (169) and mid-range zone of Khabarovsk (140). The reduction factor will be 0.89 and the total damage will be 275 instead of 309. You can download the table from the link and experiment with different damage values https://drive.google.com/open?id=1skPhXZFYVZTqwuzap9vFUdJe_D1USKlV ST, changes for Yukikaze, Indomitable, Georgia Japanese destroyer Yukikaze, tier VIII Standard Engine Boost consumable is added, like that of Kagero This destroyer couldn’t fully show it’s potential without Engine Boost. it will be easier to use it’s comparatively short-range torpedoes with this consumable. British aircraft carrier Indomitable, tier VIII Number of charges for the “Patrol fighters” consumable is increased from 3 to 4 for all aircraft types; The starting number of planes is increased: from 9 to 12 for attack aircraft; from 6 to 8 for bombers Bombers get the same bombs used by Implacable In high-tier battles, the aircraft carrier quickly lost its planes and had no reserves to fill the squadrons. To improve the efficiency of this ship in such situations, the number of available planes is increased. At the same time the damage of bombers is lowered to balance the Indomitable’s damage in battles against tier VI and VII ships. American battleship Georgia, tier IX The dispersion ellipse size is reduced for main caliber guns Sigma is reduced from 2 to 1.8 Accuracy of secondary guns is lowered New accuracy settings are implemented to compensate for a small number of guns and to designate it’s role as a far-range ship. Please note that the information in the Development Blog is preliminary. ST, new camouflage ST, Soviet battleships changes Armor changes: Knyaz Suvorov, tier III: upper deck armor lowered from 38 mm to 16 mm; Pyotr Velikiy, tier V: fore and aft deck armor lowered from 38 mm to 19 mm; Aft end side armor lowered from 125 mm to 75 mm. Due to their armor thickness, Knyaz Suvorov and Pyotr Velikiy could almost ignore cruisers’ HE shells. To deal damage to these ships with HE, the caliber of 230 mm and higher was needed, with the new parameters, lower calibers can penetrate their armor and deal damage. Izmail, tier VI: casemate belt armor increased from 25 mm to 100 mm. Izmail’s casemate armor belt didn’t allow her to fully utilise herself as a close range battleship, and changing the thickness of the armor will allow this ship to act more aggressively and effectively at distances that are comfortable for her. Accuracy changes: Knyaz Suvorov, tier III: sigma is lowered from 1.7 to 1.5; Gangut, tier IV: sigma is lowered from 1.7 to 1.4 Low level battles usually take place at distances of 15 and lower km. In most situations Soviet BBs appear to be more accurate than their classmates. Changing the sigma allows this excessive advantage to be reduced, but it doesn’t affect the features of the dispersion ellipse. Maximum firing range changes: Knyaz Suvorov, tier III: maximum firing range for main caliber guns with the stock gun fire control system is lowered from 13.3 to 11.48 km; Gangut, tier IV: maximum firing range for main caliber guns with the stock gun fire control system is lowered from 14.13 to 12.31 km; Pyotr Velikiy, tier V: maximum firing range for main caliber guns with the stock gun fire control system is lowered from 15.15 to 14.55 km; Sinop, tier VII: maximum firing range for main caliber guns with the stock gun fire control system is lowered from 16.15 to 15.79 km; Vladivostok, tier VIII: maximum firing range for main caliber guns with the stock gun fire control system is lowered from 17.24 to 16.34 km; Detectability range changes: Gangut, tier IV: Detectability range by sea is increased from 10.62 to 13.62 km; Detectability after firing main guns in smoke is increased from 8.27 to 10.42 km; Detectability range by air is increased from 7.68 to 8.86 km. Engine changes: Pyotr Velikiy, tier V: engine reduced, thus lowering her maximum speed from 29.5 to 26.5 knots; Sinop, tier VII: the researchable engine is removed. Maximum speed with stock engine is 27 knots. Turret turning changes: Knyaz Suvorov, tier III: turning angles for the near side turrets are changed. Now they can turn to face the opposite side; Sinop, tier VII: turrets turning speed is lowered from 6 dg/s to 3 dg/s; Vladivostok, tier VIII: turrets turning speed is lowered from 6 dg/s to 4 dg/s These changes balance the ships in their overall performance, keeping their distinctive features — good accuracy on lower ranges and general effectivesness in close combat — intact. Surveillance Radar consumable is removed from Vladivostok, Sovetsky Soyuz, Kremlin and Lenin. It’s effectiveness was very situational and it didn’t suite this branch. “Fighters” consumable parameters are brought to the standard values: action time 60 s, reload time 135 (90) s. Please note that the information in the Development Blog is preliminary.
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# ? Mar 29, 2019 14:15 |
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That camo is sick.
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# ? Mar 29, 2019 15:07 |
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Is there a BOATC discord? I'd like to get involved in the upcoming clan wars
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# ? Mar 29, 2019 17:56 |
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Maksimus54 posted:Is there a BOATC discord? I'd like to get involved in the upcoming clan wars There's the world of goons discord here
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# ? Mar 29, 2019 18:08 |
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Now I have the 1 million free XP and I am a completionist for premiums, but I just cannot get excited for the tier X IJN cruiser coming next patch. poo poo I don't even like the Alaska, so persuade me what to do dearest goons.
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# ? Mar 29, 2019 19:47 |
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Burt posted:Now I have the 1 million free XP and I am a completionist for premiums, but I just cannot get excited for the tier X IJN cruiser coming next patch. poo poo I don't even like the Alaska, so persuade me what to do dearest goons. I thought the IJN T10 was coal.
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# ? Mar 29, 2019 19:53 |
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The IJN tier 9 is coming next patch, the tier 10 is still a little while away
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# ? Mar 29, 2019 20:22 |
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The Neptune might be made of floating citadels but drat she still feels good to play. In this game my damage numbers were padded slightly by a Republique who was so hell-bent on sinking me that he obliviously sailed into 7 of my torpedoes and sank. RIP. Also, whoever posted that Minotaur video a week or so ago helped me a lot simply because it taught me the "someone's coming close threateningly, fire off single fire torps in his vague direction" trick. It also bagged me an Ibuki who sailed into three of them And this was a T10 game in my Lexington. drat it was some work, but also satisfying. This time the stat-padder was a Grosser Kurfürst who decided to be the great unifier of my torpedoes.
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# ? Mar 29, 2019 20:41 |
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NTRabbit posted:AA changes in update 0.8.2 [Or gently caress you IJN destroyers]
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# ? Mar 30, 2019 01:14 |
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Hazdoc posted:Nothing's changed with regards to individual ship AA, this change only affects when 2 ships have overlapping AA now. Also, there's murmurs that the fighter despawn trick is fixed but I'll have to see it to believe it. And in terms of destroyers, this really doesn't mess them up much if they have theirs on while near another ship. The more imbalanced the AA power of the two ships, the more linear the curve is according to wargaming. So a shima next to a mino isn't gonna have 150% but close to 180-190% effectiveness. However, two minos will put you at 150. So two ship are still contributing, but not to the gently caress off bubbles that happen currently.
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# ? Mar 30, 2019 01:23 |
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Oh god CV's are starting to click. I've had a few monster games tonight. WG 👏 let 👏 me 👏 whale 👏 premium 👏 CVs
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# ? Mar 30, 2019 03:35 |
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It’s called the Saipan, and it makes you a bad person.
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# ? Mar 30, 2019 16:06 |
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I have developed a taste for British cruisers, and god drat do I like it. Also I now understand why people call the Belfast OP now. Glad I own one still
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# ? Mar 31, 2019 02:15 |
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The buffed Hood is just so much fun to play, especially when you're top-tiered and fighting mediocre German battleships who do nothing but shoot inaccurate HE at you
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# ? Mar 31, 2019 07:00 |
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NerdyMcNerdNerd posted:The buffed Hood is just so much fun to play, especially when you're top-tiered and fighting mediocre German battleships who do nothing but shoot inaccurate HE at you I love the Hood and the Nelson but I find the Hood more fun to play now. Also I don't know if anyone else has this but the Nelson is like a cursed boat for me. Generally I'm a good Battleship player, and the Nelson is my highest average damage of the T7s I've played but my win rate is 42%, its a weird anomaly in my stats that I can't really explain. Just got the Saint Louis and I'd forgotten how much I love French cruisers, great guns and that reload booster really let's you put down some damage. But jesus the turning circle is enormous.
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# ? Mar 31, 2019 10:43 |
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Wtf EU [GOON] ? You kicked me (Panzerblitz) from the clan cause I was inactive for 2 months? I'm with this game since Alpha and with the EU Goon clan since it's creation and everyone knows that I take breaks between major updates or when I play other poo poo. We also didn't need the space with only 20 members total. Seriously? Rude... Hammerstein fucked around with this message at 20:41 on Mar 31, 2019 |
# ? Mar 31, 2019 20:35 |
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So what is this WOWS Tinder poo poo? EDIT: https://worldofwarships.com/en/news/lolz/skipper-i-barely-know-her/
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# ? Mar 31, 2019 20:35 |
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April Fool's.
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# ? Mar 31, 2019 20:53 |
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So is Crab Rave the Rickroll of the moment?
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# ? Mar 31, 2019 21:12 |
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Aramoro posted:I love the Hood and the Nelson but I find the Hood more fun to play now. Also I don't know if anyone else has this but the Nelson is like a cursed boat for me. Generally I'm a good Battleship player, and the Nelson is my highest average damage of the T7s I've played but my win rate is 42%, its a weird anomaly in my stats that I can't really explain. The Nelson is very effective at farming damage, but the guns are random enough to severely limit its ability to strike out weakened targets or utilize its fabulous AP. Defensively, its weak to air attacks. Its mobility, paired with its armor and the layout of its turrets makes it hard to utilize all the guns in a fluid environment without taking lots of damage. Its easy to end up in a stupid scenario where you cannot move forward or back without getting hosed, so you're pinned. The Hood is better because it can manage to hit precise targets, switch between AP and HE effectively, use all of its guns without sacrificing its ability to tank, etc. And its fast enough to kite, dodge torpedoes and aircraft, etc. It's actually a much better and more competitive ship now than people give it credit for. Better than the Nelson.
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# ? Mar 31, 2019 21:14 |
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The Nelson is a Colorado that gets super HE and heal in trade for a citadel the size of the moon. I don't get why it overperforms like it does and it isn't very fun to play anyway.
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# ? Mar 31, 2019 21:17 |
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I dumped the second damage control mod from my Hood in favor of the rudder shift mod and it's great because Hood's real armor should be her speed. It's me, I am Jackie Fisher.
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# ? Mar 31, 2019 21:19 |
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Hammerstein posted:Wtf EU [GOON] ? I kicked everyone who hadn't played for 21 days or more as we are doing the clan warfare thing for oil and if you have a big clan but no one plays you get hosed over by being drawn against bigger, active clans. Just apply again.
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# ? Mar 31, 2019 22:10 |
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I just got a Prinz Eugen while it was on sale and am surprised at how good it is. It seems to get poo poo on a lot but that heal is clutch and it has good enough speed to be a real hit and fade threat. I can pen with the 203s all the battleships and you citadel quite a few cruisers, too. Yeah fire sucks but it is a heavy cruiser not a light so nbd to me. Also it is a great dreadnought farming ship and it is also pretty drat lethal AA wise even without defensive AA equiped.
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# ? Mar 31, 2019 23:54 |
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DonkeyHotay posted:The Nelson is a Colorado that gets super HE and heal in trade for a citadel the size of the moon. I don't get why it overperforms like it does and it isn't very fun to play anyway. Having just got the Jean Bart for coal, it's probably because the ship encourages bow tanking everything because you only have bow guns. This allow you to not open yourself up to damage like you would in other ships trying to get your rear turrets into play. Side note: the Jean Bart is pretty fun.
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# ? Mar 31, 2019 23:55 |
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# ? May 11, 2024 06:12 |
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EponymousMrYar posted:Having just got the Jean Bart for coal, it's probably because the ship encourages bow tanking everything because you only have bow guns. This allow you to not open yourself up to damage like you would in other ships trying to get your rear turrets into play. the jean bart is arguably my best ship, statistically, and it *is* fun as hell but in all honesty you almost never want to bow tank in it. the speed and maneuverability are negated by bow tanking and he spam is *insanely* strong against the jean bart.
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# ? Apr 1, 2019 00:02 |