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I appreciate the creativity in the shrieking bandit armor, but what the christ.
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# ? Mar 28, 2019 12:58 |
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# ? Jun 7, 2024 03:38 |
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Blade Runner posted:Whoever told you it's impossible is wrong, AI cores are a loot drop from a non-unique enemy spawn so there are unlimited amounts, technically Also to be fair, it used to be impossible.
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# ? Mar 28, 2019 15:28 |
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You know you can hit the medic button to give people the medic/repair jobs but you wont auto splint unless you right click on a person who needs it and hit shift before splinting? I did not know this until now.
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# ? Mar 28, 2019 22:47 |
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OgNar posted:You know you can hit the medic button to give people the medic/repair jobs but you wont auto splint unless you right click on a person who needs it and hit shift before splinting? I didn't know there was a way to auto splint, nice!
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# ? Mar 28, 2019 22:50 |
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So new question from a scrublady, is there a way to use assassination to murder the poo poo out of fools rather than knocking them out? Or at least to kill unconscious enemies? I would not object to being able to play Kenshi of the Shogun.
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# ? Mar 28, 2019 22:55 |
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You have to download a mod sadly. Gives everyone a heart that you can remove to instantly kill them. KALI MAAAAA
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# ? Mar 28, 2019 22:56 |
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dogstile posted:You have to download a mod sadly. Gives everyone a heart that you can remove to instantly kill them. That actually sounds baller as gently caress, know what the mod is called?
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# ? Mar 28, 2019 22:58 |
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Ms Adequate posted:So new question from a scrublady, is there a way to use assassination to murder the poo poo out of fools rather than knocking them out? Or at least to kill unconscious enemies? I would not object to being able to play Kenshi of the Shogun. You knock them out then put them on a cannibal's pole.
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# ? Mar 28, 2019 23:02 |
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Ms Adequate posted:So new question from a scrublady, is there a way to use assassination to murder the poo poo out of fools rather than knocking them out? Or at least to kill unconscious enemies? I would not object to being able to play Kenshi of the Shogun. Assassination is insanely imbalanced as it is, and this would basically sorta remove all possible challenge from the game by letting you just walk into the final boss' room and instakill him with no risk or effort, so the dev has been really adamant on not letting you kill knocked out people without mods That said I mean you can already take all their stuff and throw them in the Foglands so who cares
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# ? Mar 28, 2019 23:07 |
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This game has a final boss?
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# ? Mar 28, 2019 23:07 |
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Ahhh I didn't think about later in the game. As it stands I'm just trying to bust out of a slave camp (again) but knocking people out for four seconds isn't really cutting it. Time for another tactic!
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# ? Mar 28, 2019 23:08 |
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Ms Adequate posted:Ahhh I didn't think about later in the game. As it stands I'm just trying to bust out of a slave camp (again) but knocking people out for four seconds isn't really cutting it. Time for another tactic!
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# ? Mar 28, 2019 23:09 |
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Cardiovorax posted:This game has a final boss? Yeah, but it's really spoiler-y both in a lore and gameplay perspective so Ms Adequate posted:Ahhh I didn't think about later in the game. As it stands I'm just trying to bust out of a slave camp (again) but knocking people out for four seconds isn't really cutting it. Time for another tactic! If you really wanna cheese that, just sneak while in your cage and you should level it up ludicrously fast, then you can just activate sneak and walk away
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# ? Mar 28, 2019 23:10 |
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Empire Exiles seem nice.
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# ? Mar 28, 2019 23:12 |
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Ms Adequate posted:Ahhh I didn't think about later in the game. As it stands I'm just trying to bust out of a slave camp (again) but knocking people out for four seconds isn't really cutting it. Time for another tactic! It's a feature, not a bug! Just keep punching/practicing punching until everyone is dead/delimbed!
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# ? Mar 28, 2019 23:13 |
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Blade Runner posted:Yeah, but it's really spoiler-y both in a lore and gameplay perspective so
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# ? Mar 28, 2019 23:19 |
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Ms Adequate posted:Ahhh I didn't think about later in the game. As it stands I'm just trying to bust out of a slave camp (again) but knocking people out for four seconds isn't really cutting it. Time for another tactic! Personally I consider that when I am going through and wiping out a slave trading area I think that I would just slit their throats to keep them from constantly getting up after I have taken them down. I tend to only use it when I have beaten them down and don't consider that OP. Personal preference though. https://steamcommunity.com/sharedfiles/filedetails/?id=1591021066
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# ? Mar 28, 2019 23:21 |
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OgNar posted:Personally I consider that when I am going through and wiping out a slave trading area I think that I would just slit their throats to keep them from constantly getting up after I have taken them down. The whole issue that comes up is that the game is basically designed around you not doing this, and the dev has mostly said that he doesn't like giving the player abilities that the enemies don't have; basically, notice that the beak things, etc., that eat you when you get downed can have the same happen to them. It's your business how you play your game, but just imagine how amazingly annoying it'd be if you got killed by every single enemy the second they KO'd you.
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# ? Mar 28, 2019 23:33 |
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Blade Runner posted:The whole issue that comes up is that the game is basically designed around you not doing this, and the dev has mostly said that he doesn't like giving the player abilities that the enemies don't have; basically, notice that the beak things, etc., that eat you when you get downed can have the same happen to them. Ruins the fun a bit, in my opinion, but everyone's entitled to playing the way they want to. You can import for this, it allows you to reassign those settings while keeping everything else.
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# ? Mar 28, 2019 23:36 |
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Is it possible to make the player character a cannibal?
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# ? Mar 28, 2019 23:42 |
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Gadzuko posted:Is it possible to make the player character a cannibal?
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# ? Mar 28, 2019 23:43 |
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There's a Lets Play that i am watching by Aviticus Dragon who has the danger slider or whatever it is turned all the way up. He generally comes back with half his crew and they are usually missing sometimes multiple limbs. Thats too dangerous for me. Takes the fun out of it. But like I said, to each his own. Thats why I love modded games. Boob mods. Theres a couple of playthroughs I am watching along with my own game. One by Natahans Sandbox, Mathas games and Aviticus. I just cant get enough of this game. The Mathas one is a good roleplay of it, but its kinda funny now because he is just now getting his first base (just a building without walls) and realizing the dangers of it. E: Also, why do I always seem to get here in the daytime. OgNar fucked around with this message at 00:02 on Mar 29, 2019 |
# ? Mar 28, 2019 23:56 |
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So...curious... does anybody else here have to occasionally import to prevent towns from mass cloning themselves? I wonder if it's a mod, but I just can't get myself to turn off my mods. I love em' all.
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# ? Mar 29, 2019 01:00 |
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Do you mean cloning of NPCs or cloning of buildings? Because there's a button in the Shift-F12 menu that clears up duplicate objects. I press it every so often and it usually tells me it got rid of some duplicate traders or barracks somewhere.
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# ? Mar 29, 2019 01:02 |
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Cardiovorax posted:Do you mean cloning of NPCs or cloning of buildings? Because there's a button in the Shift-F12 menu that clears up duplicate objects. I press it every so often and it usually tells me it got rid of some duplicate traders or barracks somewhere. npcs...didn't know the dev tools could take care of it. Only thing I've used them for is remapping/fixing pathways.
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# ? Mar 29, 2019 02:52 |
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Blade Runner posted:It's your business how you play your game, but just imagine how amazingly annoying it'd be if you got killed by every single enemy the second they KO'd you. It's a slightly more elegant version of constantly stealing poo poo off of a person's body to force them to break the Playing Dead status. If you decide you want to kill a certain NPC, no amount of laying on the ground will save them, so in that way I think the analogue enemies killing you when you're downed doesn't quite hold up, because they also usually leave after KOing you and don't camp you waiting for another chance to punch your legs off. Enemies are almost always super easy to put down after the first KO, too, so I can totally see an assassination mod being something that just speeds up the inevitable. Now, being able to assassinate someone you stealth knock out would be way more questionable balance-wise, and I think it would be really weird to be able to not assassinate stealth targets if you could do it to people you knock out in combat, so the choice makes sense from a developer perspective
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# ? Mar 29, 2019 03:13 |
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mauman posted:npcs...didn't know the dev tools could take care of it. Only thing I've used them for is remapping/fixing pathways. Are you talking about recruitable characters? I've seen repeats of the generic npcs but not the uniques. Kinda think the name list is pretty limited in the non modded game.
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# ? Mar 29, 2019 03:18 |
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Coming back to this after getting kinda bored running a base. I want to make my two Rebirth slaves DBZ characters who punch people's ribcages out. Does food in Rebirth respawn? Do the guards ever actually feed you if you wanna just haul 6 shackles in your inventory for strength training? Basically I want to take these two wimps to Riki-Oh levels and suplex the guards on my way out.
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# ? Mar 29, 2019 03:41 |
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Power Walrus posted:Coming back to this after getting kinda bored running a base. I want to make my two Rebirth slaves DBZ characters who punch people's ribcages out. Does food in Rebirth respawn? Do the guards ever actually feed you if you wanna just haul 6 shackles in your inventory for strength training? Basically I want to take these two wimps to Riki-Oh levels and suplex the guards on my way out. They never "feed" you per se but you are magically kept at a constant 115 hunger, forever. I left the game on overnight once and came back at day 150 just to give you an idea of how long you can train.
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# ? Mar 29, 2019 03:43 |
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Excellent! Stockholm Syndrome here I come!
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# ? Mar 29, 2019 03:57 |
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I did basically the same thing and it's very very nice to have two strong guys to bail out the rest of your dudes should a fight go south, but even with two battlemasters I still have no idea how the gently caress you're meant to fight those security spiderbots
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# ? Mar 29, 2019 04:11 |
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Lure them outside and have your mans 1v1 or get heavy armor for everyone and hope for the best. Or kite them with crossbows or run past them in stealth because gently caress fighting those things.
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# ? Mar 29, 2019 05:29 |
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Yeah my strategy to this point was forming a death spider conga line and leading them outside while the rest of my team runs in and loots I'm kind of tempted to start over already because I've got so many characters I'm not attached to because none of them have ever needed to prove themselves in combat due to my main prisoners being so goddamn strong
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# ? Mar 29, 2019 05:44 |
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OgNar posted:You know you can hit the medic button to give people the medic/repair jobs but you wont auto splint unless you right click on a person who needs it and hit shift before splinting? After 300 hours you tell me this
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# ? Mar 29, 2019 06:55 |
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Fewd posted:After 300 hours you tell me this It was just pissing me off that even though I had medic and robotics set, no one would ever splint anything. Finally tracked it down. On another note after a lengthy and retarded discussion with Infinite WIngWang he was hired and promptly abducted by fogmen. I hope they enjoy WingWang more than I did.
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# ? Mar 29, 2019 07:38 |
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axelord posted:Are you talking about recruitable characters? I've seen repeats of the generic npcs but not the uniques. Kinda think the name list is pretty limited in the non modded game. Nah, that for every character that was, there would be 2...like 2 weapon shop owners, etc... Recruits too, but it was still weird. First time I decided to import from this problem was when npcs TRIPPLED. It was a little weird.
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# ? Mar 29, 2019 08:16 |
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OgNar posted:It was just pissing me off that even though I had medic and robotics set, no one would ever splint anything. Finally tracked it down. I mean, who wouldn't enjoy a facefull of infinite wingwang now and then
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# ? Mar 29, 2019 11:55 |
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mauman posted:Nah, that for every character that was, there would be 2...like 2 weapon shop owners, etc...
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# ? Mar 29, 2019 12:03 |
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my poor gurgler lost his arm to a sand skimmer, so i had to get a mod that lets you use a security spider arm as a prosthetic so he could have a new claw. it has terrible stats, but a big bonus to strength and unarmed damage.
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# ? Mar 29, 2019 13:25 |
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# ? Jun 7, 2024 03:38 |
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Showed someone at work this, in the course of an hour i'd recruited 4 dudes, hired some mercs and went after Tora as a sort of scripted "here this is something you can do to speedrun the early game". Lost all my mercs, my guys and my legs. KENSHI
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# ? Mar 29, 2019 17:01 |