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Kurieg posted:Relic Song then Save Damien. Taen can wallow in his failure for a while longer.
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# ? Mar 28, 2019 03:44 |
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# ? Jun 12, 2024 21:15 |
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Kurieg posted:Relic Song then Save Damien. Taen can wallow in his failure for a while longer.
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# ? Mar 28, 2019 03:46 |
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Relic Song then Save Damien as it really is time for us to save the more tolerable rival character.
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# ? Mar 28, 2019 03:54 |
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Kurieg posted:Relic Song then Save Damien. Taen can wallow in his failure for a while longer. Voting for this as well. Sorta wish Regigigas got a dedicated Delta form, rather than just a Primal evo.
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# ? Mar 28, 2019 05:17 |
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Kurieg posted:Relic Song then Save Damien. Taen can wallow in his failure for a while longer. Yep.
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# ? Mar 28, 2019 08:39 |
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I like how Regigigas has his continent-towing ropes.
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# ? Mar 28, 2019 08:56 |
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DoubleNegative posted:You can't arrest me! I'm the leading researcher at Holon University! I've won awards! I've captured legendaries! I have tenure! Wow you weren't kidding about him being Crocker.
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# ? Mar 28, 2019 11:46 |
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Kurieg posted:Relic Song then Save Damien. Taen can wallow in his failure for a while longer.
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# ? Mar 28, 2019 14:51 |
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A fair bit late, but that Delta Aurorus Please use it to stall-cheese the hell out of Taen if possible, guy deserves the most frustrating type of loss. Oh and uh, Relic Song.
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# ? Mar 30, 2019 02:11 |
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Kurieg posted:Relic Song then Save Damien. Taen can wallow in his failure for a while longer. TheKirbs posted:Wow you weren't kidding about him being Crocker. Saladin Rising fucked around with this message at 19:01 on Mar 30, 2019 |
# ? Mar 30, 2019 04:18 |
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I haven't seen much Fairly Oddparents but the comparison does seem apt from what I remember.
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# ? Mar 30, 2019 07:58 |
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Alright I need to vent about this because what the gently caress. I just finished recording the next couple updates. I get all set to have a boss fight against Damian, to save him from the Deoxys virus and because I caught Darkrai a few minutes earlier, the game just skipped the fight and I wasn't allowed to fight to save Damian. He was saved by the power of Cutscene instead
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# ? Apr 1, 2019 10:06 |
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So if you didn't get Darkrai, you'd get to fight Damian one last time? Is there anything in the game that indicates that? If not, that's kind of a very bad game design.
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# ? Apr 1, 2019 11:00 |
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Somewhere, Persephone is screaming "serves you right".
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# ? Apr 1, 2019 11:06 |
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Quantum Toast posted:Somewhere, Persephone is screaming "serves you right". It's her one victory in life: the one she didn't have anything to do with. Then she'll go back to eating ice cream and watching nightmare realm TV and continue to hope in the rest of her failures.
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# ? Apr 1, 2019 13:17 |
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Quantum Toast posted:Somewhere, Persephone is screaming "serves you right". Yeah, this does seem perversely fitting.
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# ? Apr 1, 2019 13:33 |
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Huh That's actually decently thought out. Annoying in this instance sure but, That's forethought/planning around the player. Neat.
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# ? Apr 1, 2019 14:00 |
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DoubleNegative posted:Alright I need to vent about this because what the gently caress. Can you revert to an earlier save? You are backing up saves....
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# ? Apr 1, 2019 14:10 |
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Kurieg posted:Can you revert to an earlier save? I certainly hope so, otherwise he'd be easy prey for the LP Curse.
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# ? Apr 2, 2019 02:19 |
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You all voted to get Relic Song. So that's what we're doing. We're standing just outside of Samsara Cave, on Route 5. This is one of the only routes in the game with waterfalls, making the Flying Carpet marginally less useful than the Flashlight. Also, this is the cave that leads back to the Nightmare Realm. We'll be back here in the next update. For now... further on up we go! This little unassuming cave entrance leads to Relic Song. As with every cave, the encounter rate is now officially Too High, so we're bathing in Max Repels to walk through. Handy, I suppose. Weird that it's in the postgame, but whatever. Samsara Cave is full of small mazes made of one-way ledges and rocks. It's thankfully also pretty short. I'm sure there are a lot of hidden items that I'm missing, but I don't care. The cave has a lot of floor changes, going back and forth. We were starting to run low! The path is pretty straightforward. There's really only one way to go. And even when there are multiple choices, like here, the branches are short and have items at the end. Ah, here we go! It's a straight shot to the end from here. 1, by the way. 2... 3... 4... 5... My first time playing, I got stopped here because I had only collected 5 of the scrolls. 6, by the way. That's 7... And that makes 8! That's all the Mysterious Scrolls set into pedestals. Now we're walking over top of where we were before. Meloetta! Meloetta is level 100. That means it knows the last four moves in its learn list. Let's just take a look at that. One entry in that list might jump out at you. You only get a single chance to capture Meloetta. It knows Perish Song. I caught it here because I kept trying the Snore Ball/Ancient Ball combo, and because it never used Perish Song. You may not be so lucky. You get Relic Song regardless of whether you catch it, run away, or even if it enacts a murder-suicide. And now all those walls that have been taunting us since the 4th update can finally be knocked down. I think it's time for a montage! Telnor Cave... the first one we ever saw. This wall scattered a bunch of items around and brought us a Delta friend. I still love its silly buck teeth. This isn't a Relic Song wall, but we've only recently gotten the ability to do this. We're in the Midna Garden. Here's the deal... I hate catching legendaries. It always comes down to lobbing balls and praying, and Professor Pine's balls are expensive enough that each failure costs me thousands upon thousands of dollars. So each legendary I find on this trip, I'll give an honest shot at catching. If I fail several times, I'm just going to reset the game and move on. Spoilers: we don't catch Cobalion. Or any of his brothers. Next, we're back at the Ancient Ruins for the final time. Two main things are hidden by Relic Song walls: mega evolution stones and legendaries. Next, we're up near Orion's Gym, in Suntouched City. We don't catch Zapdos. This is Koril Town, at the entrance of the desert. We've been able to do this since we got Rock Climb, but... Like I said earlier, we don't catch any of the musketeers. The next spot is way over in the Whirl Islands. Good thing we were blocked from using Mega Gyarados until this deep in the postgame. God forbid we be able to use something like that unchecked. It was around here that I remembered that we have a couple unmarked sidequests we can advance. So we're back in Metchi Town. Thanks for coming. Hey, Derren. I'm just going to show this kid around to our little project. Oooh. We get a chance to look at the daycare backyard. I'm going to allow you to beta test our little... experiment. It's been cooped up here for too long, and we need to make usre it can do what we made it for. But, I gotta make sure you know what you're doing. The experiment is obviously a Delta- but if you can tell me what species it was originally, I'll let you through. Uh... warning for the sheer number of incoming images. It's Ditto, but Delta. The Insurgence devs actually gave it some neat utlity. It can learn three moves: Transform, Morph, and Retrograde. Morph is like Transform, but if a Delta species of the target exists, Ditto becomes that instead. Retrograde, meanwhile, lets Ditto undo an opponent's mega evolution. But let's be real, there's only one reason you want a Delta Ditto. Our next stop is actually back in Orion's Gym. You might remember that the trade sequence needed someone in here. It's this kid. Moss, eh? Fancy ingredient, eh? 'sup Delta Liepard. You might not even remember Le Feu. We actually need to talk to his friend in red there. His friend in red who, for some reason, is allowed to wander around. A badge, eh? My dreams, eh? You've got yourself a deal! Crystal Caves has Aggronite. There's another Relic Song wall deeper in, but we'll visit it the next time we have to come here. Because you never stop coming to this loving cave. There's Damian's ladder. After a certain point, there isn't much to say about roundups. We eventually find Jirachi. Somehow, we catch it. This is down in the foothills of Mt. Rose, just north of the Infernal Checkpoint. Mega Shiftry is another Shadow Dancer, meaning its speed doubles during a New Moon. Its attack also goes up to 135, and SpAtk to 125, meaning it's a pretty powerful mega! We don't catch Registeel. And while we could traverse Victory Road to get the legendaries there, we won't. Because gently caress Victory Road. Instead we're going back to Holon real quick. Delta Meloetta is Dark/Fairy type. If it uses Relic Song in battle, it becomes Dark/Fighting type. As a mime, it has 128 base attack (part fairy), and as a Magician, it has 128 bas SpAtk (part fighting). If the stats between its formes were reversed, it would be a lot more useful. Fairy is a lovely physical attacker. We don't catch it, either. Not for lack of trying, mind you. Anyway, that's quite enough for now. NEXT TIME: We're going to save Damian
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# ? Apr 2, 2019 02:41 |
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Delta Meloetta is a pretty awesome design.
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# ? Apr 2, 2019 02:48 |
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Man, at least catch the Delta Legendary. You don't want a full dex, fine, but leaving a Delta behind is going against what the game's trying to show. Cheat if you must, just get the darned thing, it's a great design too unlike basic Meloetta.
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# ? Apr 2, 2019 02:54 |
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Delta Melo is awesome.
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# ? Apr 2, 2019 04:05 |
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Having it be a loving mime is amazing, yeah
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# ? Apr 2, 2019 04:32 |
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So I admittedly haven’t played Pokémon since Soul Silver, but why didn’t you try bringing the legendary Pokémons health down to 1 HP using False Swipe? Doesn’t that make them easier to catch?
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# ? Apr 2, 2019 04:46 |
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It makes them easier to catch (at most optimal is 1 HP + Sleeping using the highest multiplier Poke Ball you got - usually either a Timer or Dusk Ball, iirc) but a Pokemon with a catch rate of 3 is kiiiiiiiiiind of tedious to catch. Which, on the one hand, does at least make them kinda challenging. We saw how much being able to easily capture Giratina defused the threat of it, though admittedly a Master Ball is kind of an extreme example. On the other hand, it's still a huge pain in the rear end, especially when you want to catch a ton of them. (Thanks, later games...)
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# ? Apr 2, 2019 04:54 |
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You can only do so much when a Pokemon's got 3 catch rate, which most of these legendaries do. Jirachi, and most mythicals, have 45, which are so much easier. But even while asleep at red health and using a Dusk Ball (usually the best rate until later games made Timer Balls amazing and I don't know the rates of the newly introduced balls), it's a 7% chance. And since this game seems to have every legendary ever, that gets super boring super quick.
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# ? Apr 2, 2019 04:56 |
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The Ancient Ball has a 5x catch rate multiplier for legendaries. Plus the 2.5x from the effect of the Snore Ball. Both combined becomes a catch rate of 37.5, assuming you start with 3. Which failed. 7 different times. Per legendary we encountered in that update. vvv suicidesteve posted:1. Once you get the delta fish that you have to fish for, your fishing rods stop working. Forever. No fix. I'm sorry, but what? DoubleNegative fucked around with this message at 05:07 on Apr 2, 2019 |
# ? Apr 2, 2019 05:02 |
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I'm going to preface this by saying that I actually really did enjoy playing this game. There's a lot of really cool ideas and the deltas are fantastic. That said, now that you've passed and/or intentionally ignored the things I wanted to complain about : let me complain about them! 1. Once you get the delta fish that you have to fish for, your fishing rods stop working. Forever. No fix. 2. SO MANY legendaries in this game self destruct. Between Perish Song, Explosion, and recoil attacks, it can get really annoying really fast. Especially given their absurdly low catch rate. 3. Kyurem is not in this game. It's supposed to be in Victory Road in the middle of the big ice puzzle but it's just not. I wouldn't care but I was going to try to get a full pokedex so I could get some in-game screenshots of whatever it is that you get so we could see it. But I'm missing a bunch that I think you can only get through fishing. Apparently they fixed Kyurem, and maybe fishing? in the new version that I can't find (which also breaks delta breeding which I don't need anyway.) Also wtf, the deltas that are flying around just don't seem to exist. Is there some trick I'm missing? Snipee posted:So I admittedly haven’t played Pokémon since Soul Silver, but why didn’t you try bringing the legendary Pokémons health down to 1 HP using False Swipe? Doesn’t that make them easier to catch? It does but, to give you an example, I think I went through 30 each of sleep/ancient balls catching that friggin' Zapdos at 1 HP. I actually had a few pokemon in a row that went right in at 1HP, but most of them took between 15-20 tries before they stayed in. I quit for about a week after bringing 50 each of the sleep and ancient balls to catch 3 pokemon and running out twice on the last one. And to make it worse, like I said above a LOT of them have moves that will either cause them to die immediately or will cause recoil damage. Also it works pretty poorly against rock and steel, and generally not at all against ghosts.
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# ? Apr 2, 2019 05:05 |
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I actually used Delta Meloetta during the post-game (that design is too good to pass up), and it's actually pretty good. The moves it starts with are pretty much perfect, you have Play Rough and Foul Play for good offensive STAB, sucker punch for priority, and it can be taught the elemental punches if you need the coverage. And it's attack stat is good enough that even without boosting moves, it can hit really hard. It's magician form looks great, but it's actually worse off, if only because it only gets Focus Blast as a special fighting type move. If it had Aura Sphere, I could see it being a good mixed attacker with Relic Song, but it's base form is still good enough on it's own.
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# ? Apr 2, 2019 07:08 |
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Oh no Delta Diglett and Delta Meloetta are both the best
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# ? Apr 2, 2019 07:59 |
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I absolutely love all the subtle variations in Delta Ditto. And Meloetta is also very cool.
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# ? Apr 2, 2019 08:32 |
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bandwagoning for use Delta Meleotta. It's really cool!
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# ? Apr 2, 2019 16:35 |
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DiggleWrath posted:bandwagoning for use Delta Meleotta. It's really cool! Agreed. Go back and fix your mistakes, DoubleNegative. Or cheat one in, it's not like we'd know if you did.
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# ? Apr 2, 2019 17:51 |
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Everyone calling for cheating, I think that’s been asked about in the past and Insurgence is a lot more locked down than Reborn is.
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# ? Apr 2, 2019 18:55 |
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Qrr posted:Everyone calling for cheating, I think that’s been asked about in the past and Insurgence is a lot more locked down than Reborn is. It is, but shouldn't it be possible to use the same method used to get rare candies to get master balls?
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# ? Apr 2, 2019 19:27 |
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senrath posted:It is, but shouldn't it be possible to use the same method used to get rare candies to get master balls? Double Negative probably doesn't have a save anywhere reasonably close to Delta Melo.
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# ? Apr 2, 2019 19:36 |
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senrath posted:It is, but shouldn't it be possible to use the same method used to get rare candies to get master balls?
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# ? Apr 2, 2019 20:01 |
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Shoulda done this before the Holon Region stuff so every time there's a DELTA LEGENDARIES outburst your response can be "...I already have one."
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# ? Apr 2, 2019 21:45 |
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# ? Jun 12, 2024 21:15 |
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Guys, even if I hacked in enough master balls to catch enough pokemon to create a living dex, I still wouldn't use Delta Meloetta. I just don't want to. SirSamVimes posted:Shoulda done this before the Holon Region stuff so every time there's a DELTA LEGENDARIES outburst your response can be "...I already have one." Sadly you need to do the Holon stuff before you can get Relic Song. Recall that the last tile puzzle was in the penultimate area.
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# ? Apr 3, 2019 00:20 |