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The Weak Tools is a pretty great civ name.
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# ? Mar 29, 2019 21:38 |
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# ? Jun 10, 2024 14:24 |
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The Blameless Unions is pretty good too "This isn't our fault" - Last words before civilization fell. Angry_Ed fucked around with this message at 21:48 on Mar 29, 2019 |
# ? Mar 29, 2019 21:43 |
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Nettle Soup posted:"huh, that world generated almost instantly..." So what caused that?
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# ? Mar 30, 2019 01:10 |
Is the circular chart population, or civs? Are there only 11 people left on that world, or did goblins take it over?
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# ? Mar 30, 2019 02:32 |
There's 11 people left in civilised society. https://www.dropbox.com/s/8u42ufli8qq69ov/dead-world.zip?dl=0 Here it is if you're curious. I'm not actually sure, I think maybe just one bronze colossus at an early enough time?
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# ? Mar 30, 2019 03:33 |
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Nettle Soup posted:There's 11 people left in civilised society. Did Tarn implement MAD?
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# ? Mar 30, 2019 03:51 |
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Mega-rear end in a top hat Dwarves
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# ? Mar 30, 2019 07:21 |
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My most unhappy dwarf seems to have reached a point where doing some of the things he supposedly enjoys cause him to "feel nothing" instead of having positive thoughts, and I had no idea that was possible. He's one of my starting 7 too. He was throwing tantrums, so I turned off all his duties so he could just relax. He spent a good while praying and got a "feels nothing" response. He felt nothing from inebriation too, and when he finally went to his bedroom to sleep, he felt nothing after sleeping in a fantastic bedroom. I guess I have no choice but to banish this guy or watch him die.
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# ? Mar 30, 2019 13:55 |
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abrosheen posted:Thank you, I was going to try this next, glad to know in advance it doesn't work! The DF military system is significantly less dysfunctional than any real one.
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# ? Mar 30, 2019 14:41 |
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abrosheen posted:My most unhappy dwarf seems to have reached a point where doing some of the things he supposedly enjoys cause him to "feel nothing" instead of having positive thoughts, and I had no idea that was possible. He's one of my starting 7 too. He was throwing tantrums, so I turned off all his duties so he could just relax. He spent a good while praying and got a "feels nothing" response. He felt nothing from inebriation too, and when he finally went to his bedroom to sleep, he felt nothing after sleeping in a fantastic bedroom. I guess I have no choice but to banish this guy or watch him die.
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# ? Mar 30, 2019 15:02 |
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abrosheen posted:My most unhappy dwarf seems to have reached a point where doing some of the things he supposedly enjoys cause him to "feel nothing" instead of having positive thoughts, and I had no idea that was possible. He's one of my starting 7 too. He was throwing tantrums, so I turned off all his duties so he could just relax. He spent a good while praying and got a "feels nothing" response. He felt nothing from inebriation too, and when he finally went to his bedroom to sleep, he felt nothing after sleeping in a fantastic bedroom. I guess I have no choice but to banish this guy or watch him die. Yeah, that sounds like a decent simulation of depression.
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# ? Mar 30, 2019 15:17 |
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abrosheen posted:My most unhappy dwarf seems to have reached a point where doing some of the things he supposedly enjoys cause him to "feel nothing" instead of having positive thoughts, and I had no idea that was possible. He's one of my starting 7 too. He was throwing tantrums, so I turned off all his duties so he could just relax. He spent a good while praying and got a "feels nothing" response. He felt nothing from inebriation too, and when he finally went to his bedroom to sleep, he felt nothing after sleeping in a fantastic bedroom. I guess I have no choice but to banish this guy or watch him die.
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# ? Mar 30, 2019 23:56 |
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The Immorality of Influencing is a New York Times thinkpiece about social media
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# ? Mar 31, 2019 00:06 |
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abrosheen posted:My most unhappy dwarf seems to have reached a point where doing some of the things he supposedly enjoys cause him to "feel nothing" instead of having positive thoughts, and I had no idea that was possible. He's one of my starting 7 too. He was throwing tantrums, so I turned off all his duties so he could just relax. He spent a good while praying and got a "feels nothing" response. He felt nothing from inebriation too, and when he finally went to his bedroom to sleep, he felt nothing after sleeping in a fantastic bedroom. I guess I have no choice but to banish this guy or watch him die. Suit him up in the best adamantite gear you have and send him to murder some demons or die trying?
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# ? Mar 31, 2019 00:13 |
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Is a chained dwarf able to pray if you designate their cell as a temple?
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# ? Mar 31, 2019 00:33 |
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Nettle Soup posted:There's 11 people left in civilised society. Looks like the number of megabeasts is twice as big as the standard (and they probably were somewhat lucky destroying everything early on). The bronze colossus was only one of the rampaging beasts, but definitely very effective. Amusingly all those living goblins seem to be leaders of a single person bandit gangs that don't do anything.
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# ? Mar 31, 2019 02:02 |
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So Math posted:Is a chained dwarf able to pray if you designate their cell as a temple? Apparently, yes.
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# ? Mar 31, 2019 08:50 |
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abrosheen posted:This....makes sense. drat. Ok, I have some work to do! there is probably some manner of heuristic that would make it less dumb. toadys background is mathematicians so its a good chance its a decent set up. for example, if you're generating a path underground to a different z level it might do a distance check to the nearest set of stairs repeatedly until it reaches the target z level instead of just checking right thru the floor. itd have more overhead but its probably a necessary thing to have. maybe!
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# ? Mar 31, 2019 14:21 |
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Pathfinding is already high up on the list of FPS death causes, I don't think making it more computationally intense is a good idea without first performing some serious optimisations. At this point I'm so used to it that I almost kind of like it as a way to control traffic flow in my fort a little.
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# ? Apr 1, 2019 08:56 |
Part of the reason that it causes FPS death is that it works so simplistically. A better algorithm would probably reduce load by excluding 90+% of the map, even if the algorithm itself was technically more intensive.
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# ? Apr 1, 2019 15:55 |
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# ? Apr 1, 2019 16:17 |
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Gnoman posted:Part of the reason that it causes FPS death is that it works so simplistically. A better algorithm would probably reduce load by excluding 90+% of the map, even if the algorithm itself was technically more intensive. Toady keeps saying he doesn't think it's possible to do various optimisation methods because of the way that ongoing changes force recalculations, and he does have a background in mathematics, but I have to wonder if he's ever had discussions with people with expertise in gaming optimisation in this area who know the less mathematically pure tricks and cheats that the industry has come up with to improve performance.
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# ? Apr 1, 2019 16:17 |
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If you're bad, sure
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# ? Apr 1, 2019 16:31 |
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Getting flashbacks to the death and abandonment of my first fort.
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# ? Apr 1, 2019 16:54 |
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MikeJF posted:Toady keeps saying he doesn't think it's possible to do various optimisation methods because of the way that ongoing changes force recalculations, and he does have a background in mathematics, but I have to wonder if he's ever had discussions with people with expertise in gaming optimisation in this area who know the less mathematically pure tricks and cheats that the industry has come up with to improve performance. Yeah, A* is 'optimal' under some narrow assumptions, but doing some path caching or ant colony poo poo would probably help a lot in practice. Paper over implementation issues with a recalculate pathing button.
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# ? Apr 1, 2019 17:58 |
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yeah i remember my first time digging a well in df
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# ? Apr 1, 2019 18:01 |
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This isn't an aquifer, it's a visualization of the actual pathfinding algorithm in DF
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# ? Apr 1, 2019 18:16 |
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For the uninitiated, what's the rate of path recalculation for each npc? Does it just do it at the start of an assigned destination, or recalculate the path for everything, every N period. Path calculation is one of those things where multi-threading would obviously help, but I doubt that will happen in my lifetime.
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# ? Apr 1, 2019 19:34 |
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abrosheen posted:My most unhappy dwarf seems to have reached a point where doing some of the things he supposedly enjoys cause him to "feel nothing" instead of having positive thoughts, and I had no idea that was possible. He's one of my starting 7 too. He was throwing tantrums, so I turned off all his duties so he could just relax. He spent a good while praying and got a "feels nothing" response. He felt nothing from inebriation too, and when he finally went to his bedroom to sleep, he felt nothing after sleeping in a fantastic bedroom. I guess I have no choice but to banish this guy or watch him die. possibly too realistic
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# ? Apr 1, 2019 20:31 |
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I really wish Toady cared enough about fortress mode (or perhaps more properly speaking, about playstyles other than "dip in for 1 year or less and then lose the fort and/or forget about it") to fix this. How long ago did the new emotion system go in, and do we even know if this is a bug or just an especially unwelcome feature yet?
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# ? Apr 1, 2019 21:13 |
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Generally he bug tests with a bunch of short duration forts and things that take longer to develop end up being harder for him to diagnose and/or notice.
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# ? Apr 1, 2019 22:04 |
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There is some explanation of the healthcare issues the family has been running into lately at the link here: https://twitter.com/liltove/status/1111293881272975360
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# ? Apr 2, 2019 02:11 |
Wait, are you saying Dwarf Fortress uses Dijkstra's algorithm for pathfinding, and not A* or something?
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# ? Apr 2, 2019 02:32 |
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Jesus. I knew he had health issues but not that they had to reconstruct part of his face.
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# ? Apr 2, 2019 02:58 |
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Bullfrog posted:There is some explanation of the healthcare issues the family has been running into lately at the link here: LMAO I love America. I've been having cough/breathing difficulties for the past couple weeks and my doctor send me to get CT done, was fine anyway no big deal. Also got some anitbiotics and codeine and had a comprehensive blood test done. Total cost was about 10 euros for the prescription charge and parking fees. You really need to nationalise your stupid healthcare system.
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# ? Apr 2, 2019 03:09 |
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Private Speech posted:LMAO I love America. We will die for not being able to afford $700 antivenom or $500 antibiotics but at least we will die free People I research and study with get all their dental work done out of country while we are gone over the summer as it tends to be better and cheaper
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# ? Apr 2, 2019 03:11 |
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Telsa Cola posted:We will die for not being able to afford $700 antivenom or $500 antibiotics but at least we will die free gently caress, I can't do it, not even as a joke I like how the article carefully describes the situation as "lack of access to affordable healthcare"
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# ? Apr 2, 2019 03:18 |
shame on an IGA posted:This isn't an aquifer, it's a visualization of the actual pathfinding algorithm in DF
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# ? Apr 2, 2019 03:20 |
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Telsa Cola posted:Jesus. I knew he had health issues but not that they had to reconstruct part of his face. and i'll bet that they would have gotten it checked out sooner and been able to avoid it if they hadn't already been paying out the rear end for an assortment of other treatments and conditions, but instead they put it off until it was almost too late and get reamed even harder.
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# ? Apr 2, 2019 03:23 |
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# ? Jun 10, 2024 14:24 |
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xylo posted:I wish I knew why he couldn't just spin up 10 worker threads and whenever he needed to to recalc path-finding just hand the job off to one of them. If we ever get to see the source of DF I suspect it may spawn a bunch of "it is terrifying" memes. I think the answer is that he's a mathematician, not a programmer. He basically learned to code while making his games so he probably just doesn't understand things like threading enough to feel comfortable using them.
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# ? Apr 2, 2019 03:39 |