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Alhazred posted:In Fallout 3 the Talon Mercenaries will run away if they realize that the fight is going badly for them. In Doom 4 if you get the Berserker upgrade some enemies run away and actually cower when you approach them to rip and tear.
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# ? Apr 1, 2019 07:36 |
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# ? May 17, 2024 13:57 |
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Tiggum posted:The stormtroopers in Jedi Outcast and Jedi Academy did that as well. Those games were pretty great in general. In Jedi Knight, they would run around like chickens with their heads cut off. In the expansion, Mysteries of the Sith, they would actually try to punch you.
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# ? Apr 1, 2019 13:08 |
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I picked up Strange Brigade on the PS4 and it's a lot of fun so far. There are optional pickup weapons that have about a clip or box of ammo then they go away when they are all spent and they are very satisfying to use, like a shotgun that fires electricity, and the grenades ignite the enemies so do damage over time, as well as being on a cooldown so you don't run out. The amulet attack is also quite satisfying. I also like the 1930s old filmreel aesthetic. I made a brief video of it to show off: https://www.youtube.com/watch?v=JYoBMSbkiz4
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# ? Apr 1, 2019 22:06 |
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BioEnchanted posted:I picked up Strange Brigade on the PS4 and it's a lot of fun so far. There are optional pickup weapons that have about a clip or box of ammo then they go away when they are all spent and they are very satisfying to use, like a shotgun that fires electricity, and the grenades ignite the enemies so do damage over time, as well as being on a cooldown so you don't run out. The amulet attack is also quite satisfying. I also like the 1930s old filmreel aesthetic. I've considered that game once or twice but it looks like it might be incredibly racist based on its settings.
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# ? Apr 1, 2019 22:17 |
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You just fight zombies. And pirates. It's pretty fun co op, me and my son played through it and had a good time. It's nothing amazing and it's pretty short but it's probably worth it if you find it on sale
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# ? Apr 1, 2019 23:28 |
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I'm really amazed at how well Risk Of Rain made the jump from 2d to 3d with the sequel. RoR2 is fun as hell, even though it only is out in Early Access
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# ? Apr 2, 2019 03:40 |
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RubberLuffy posted:I'm really amazed at how well Risk Of Rain made the jump from 2d to 3d with the sequel. A friend and I managed to last an hour and make it through a loop of the levels last night. It felt pretty badass Then the game just decided to spawn bosses as regular enemies and we died
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# ? Apr 2, 2019 11:30 |
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I really appreciate how the Prototypes in Strange Brigade work - they are one time chests that give you a special prototype weapon with a single unit of ammo, whether that be a box or clip or whatever it uses, that once spent disappears. It encourages you to use the more varied weapons rather than the more reliable but slightly boring rifles and pistols, and see what they are like rather than hording them, and makes you use weapons you otherwise wouldn't use like the flamethrower because it's like "May as well use it while I've got it." Of course there are some you hope for more than others, like the Shockgun and Blunderbuss are total mvps, but the others are fun too. Also it avoids that frustrating Half-life problem where you want to use the RPG but nothing is dropping ammo for it and you're full on pistol ammo dammit!, because you know nothing will drop it anyway so you are just encouraged to explore the level looking for other prototypes.
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# ? Apr 2, 2019 18:16 |
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Totally Accurate Battle Simulator is finally out (early access). My favorite thing to do is setting two kings (massive HP, wields a claymore) against each other and just see what happens. Because of the jiggle-bones physics, the fights are highly unpredictable. I had Blue hit Red so hard that he smashed his face I to the ground, bounced backwards and accidentally stabbed blue in the head for a victory. TABS is a game I always wanted but could never articulate.
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# ? Apr 2, 2019 19:55 |
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Leal posted:Perfect Dark was great and had some amazing AI that is made all the better off the fact it was made on a nintendo 64. Guards surrender, sometimes they'll pull out 5 guns from their pockets, but often they'll just gently caress off and hide. They BS with one another, while standing guard they'll scratch their butts... Why is rear end scratching never done in modern games? Everyone scratches their rear end. Politicians, bankers, janitors, especially fast food employees, all scratch their rear end. They do it when they think no one is watching, but Joanna is. She is there, she sees everything. Evil Genius had a ton of canned effects like that, people would wave to each other and give finger guns in the halls, idle dudes would adjust their undercarriage, random idle dudes would go off into secluded rooms on their smoke breaks and chat, I always loved seeing the minions chilling with my henchmen and just imagining the minion being like "holy poo poo its THE Eli Barracuda " God I hope Evil Genius 2 captures that same spirit
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# ? Apr 2, 2019 20:13 |
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Danaru posted:God I hope Evil Genius 2 captures that same spirit Holy poo poo this is a thing that's supposed to exist?
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# ? Apr 2, 2019 21:44 |
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Len posted:Holy poo poo this is a thing that's supposed to exist? It was announced back in 2017 that they'd started development but there hasn't really been any news since then.
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# ? Apr 2, 2019 21:50 |
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It's being made by the same guys who made Strange Brigade, weirdly enough. It's original announcement in 2017 felt like one of those "ugh our weird millionaire CEO forgot we didn't want to announce that for another year and ran his mouth in an interview" kinda thing to me though.
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# ? Apr 2, 2019 22:00 |
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Hypnospace Outlaw is a 90's Web 1.0 simulator and is chock-full of thousands of little things. My favorite little thing is that shaking your mouse actually does make the ingame web browser load faster.
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# ? Apr 3, 2019 01:30 |
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Petit Gregory posted:Hypnospace Outlaw is a 90's Web 1.0 simulator and is chock-full of thousands of little things. My favorite little thing is that shaking your mouse actually does make the ingame web browser load faster. i remembered this was a thing and immediately aged fifty years
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# ? Apr 3, 2019 02:50 |
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Just started playing Yomawari: Night Alone. While the number of bullshitty deaths is already annoying for a game with limited saving, I do appreciate that it keeps your progress between each. No retreading to the spot that killed you for keys or relevatory information you already know, just move on to the next thing. I also recently finished Iconoclasts and late boss spoiler for a latter section of it, you play the main character's brother who's really been through the wringer. His house was blown up with him and his now dead family in it, he got medically experimented on and his arm ripped off. During this part of the game, he barely jumps a single box in height, pitiful for a platformer, and can't even slowly poke his broken sword in his normal attack without losing balance. The implication at this point is that you're going to fight one of the baddie's super soldiers, who've already demonstrated flying, pyrokinesis, invisibility and super speed/strength with the remaining one being a particularly ripped commando-looking one. When you finally run into him, he just loving stands there giving a MGS-esque speech about war and struggle. He's standing there occasionally throwing a knife and yelling about DEER GROW ANTLERS, ANIMALS GROW FANGS AND CLAWS while this dude crippled during all the fighting slowly limps across the room about 15 times weakly poking him with his sword. It's saucy as hell and I dig it.
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# ? Apr 3, 2019 05:27 |
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In Division 2 there are contaminated areas called Dark Zones where your character has to wear a breather mask. Enemies in these areas also have to wear masks, and their callouts are correspondingly muffled.
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# ? Apr 3, 2019 12:48 |
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Can you shoot their masks off and have them suffocate?
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# ? Apr 3, 2019 14:28 |
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Danaru posted:Evil Genius had a ton of canned effects like that, people would wave to each other and give finger guns in the halls, idle dudes would adjust their undercarriage, random idle dudes would go off into secluded rooms on their smoke breaks and chat, I always loved seeing the minions chilling with my henchmen and just imagining the minion being like "holy poo poo its THE Eli Barracuda " I loved playing that game. Once you got used to not being to control the people on the map, except through the act of building, it was incredible. I loved making infinite money traps which just spun heroes around in loops of pain and fire for eternity. In fact, all the traps in that game were so much fun - especially once someone told me that if you click the alert button a second time you could turn off the horrible alarm noise and keep your minions moving at a brisk pace without risking a headache.
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# ? Apr 3, 2019 15:22 |
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Megillah Gorilla posted:I loved playing that game. Once you got used to not being to control the people on the map, except through the act of building, it was incredible. Sounds like Knight and Merchants
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# ? Apr 3, 2019 15:37 |
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Megillah Gorilla posted:In fact, all the traps in that game were so much fun - especially once someone told me that if you click the alert button a second time you could turn off the horrible alarm noise and keep your minions moving at a brisk pace without risking a headache. Holy poo poo I loved that game but stopped playing it because of that, I wish I had known about turning the sound off.
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# ? Apr 3, 2019 15:40 |
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Megillah Gorilla posted:I loved playing that game. Once you got used to not being to control the people on the map, except through the act of building, it was incredible. Wait, what? You could turn off the alarm sound!? Damnit now I'm going to have to dig it out and lose hundreds more hours to it. Not that I really mind doing that
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# ? Apr 3, 2019 18:59 |
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PremiumSupport posted:Wait, what? You could turn off the alarm sound!? It's readily available on GoG.com and often goes VERY cheap if you want a digital copy. I still have my disc for it somewhere too . Box too, I think.
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# ? Apr 4, 2019 00:32 |
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I'm really digging Sekiro. Not just because it plays like a dream and somehow I'm weirdly good at it, but because it's given me a bunch of foil Steam cards that I've sold for $5.
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# ? Apr 4, 2019 00:40 |
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I have the most fun in Evil Genius forgetting about the social stuff and just keeping everyone on yellow alert and guns blazing Agents can't bring heat on you if they're dead Plus it's always great seeing an enemy soldier 1v1ing Jubei as four guards show up and light them up with rifle fire
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# ? Apr 4, 2019 01:02 |
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Oh poo poo another thing about Perfect Dark AI: There are enemies who have night vision goggles, and they ambush you in the dark. If you flick the light switch back on they get blinded for a bit. Its amazing cause usually its only the player who ever gets effected by the blinding light that happens when you put on night vision in a brightly lit room.
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# ? Apr 4, 2019 01:10 |
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Kingdom Hearts Final Mix: Most of the enemies have new paint jobs. It doesen't do anything, but it looks cool.
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# ? Apr 4, 2019 02:30 |
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Samuringa posted:Can you shoot their masks off and have them suffocate? You can shoot them in the face and have them die. So... kinda? They can have whatever cause of death you like in your headcanon.
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# ? Apr 4, 2019 04:46 |
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John Pastor posted:You can shoot them in the face and have them die. In the Metro games enemies will suffocate if you shoot off their gas mask in a toxic area. That's probably why Samuringa brought it up.
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# ? Apr 4, 2019 05:39 |
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John Pastor posted:You can shoot them in the face and have them die. why are you acting like that was a silly question to ask in the "little things in games" thread
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# ? Apr 4, 2019 05:55 |
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I haven't played Division 2, but in the first game those masks were like barely one step up from those paper medical masks you can buy at Walgreens, so I imagine if you shot a dude wearing one of them in the mask, he has other more immediate problems than toxic inhalation.
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# ? Apr 4, 2019 06:01 |
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Danaru posted:I have the most fun in Evil Genius forgetting about the social stuff and just keeping everyone on yellow alert and guns blazing Agents can't bring heat on you if they're dead Oh man. I'd kill for a modern game that scratched this itch
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# ? Apr 4, 2019 06:47 |
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Danaru posted:I have the most fun in Evil Genius forgetting about the social stuff and just keeping everyone on yellow alert and guns blazing Agents can't bring heat on you if they're dead Evil Genius was a great game with some annoying bugs (scientists did the opposite of what they were supposed to do, and people can't walk on the carpet being the two big ones I remeber). I should look into seeing if anyone ever patched the bugs...
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# ? Apr 4, 2019 14:23 |
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Crowetron posted:I haven't played Division 2, but in the first game those masks were like barely one step up from those paper medical masks you can buy at Walgreens, so I imagine if you shot a dude wearing one of them in the mask, he has other more immediate problems than toxic inhalation. Also more to the point, the quarantine zones are off limits because they're teeming with the virus that's sent things to hell. Getting your mask shot off would be bad, but a "you now have a week to live" kind of bad rather than a "gurgle loudly and drop to the ground dead" bad.
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# ? Apr 4, 2019 18:15 |
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John Murdoch posted:Also more to the point, the quarantine zones are off limits because they're teeming with the virus that's sent things to hell. Getting your mask shot off would be bad, but a "you now have a week to live" kind of bad rather than a "gurgle loudly and drop to the ground dead" bad.
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# ? Apr 4, 2019 20:52 |
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I really appreciate that in the new Hitman games, XP and mastery levels you get for kills/challenges/discoveries you do are persistent even if you load a previous save so I don't have to do the whole level 5 times to get the rewards for 5 different kills.
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# ? Apr 5, 2019 13:04 |
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One of Warframe's playable, well, Warframes, is Gara, a warrior wearing armor made of glass that it controls for attacks. There's a lot going on in Warframe at any given time, so basically any visual flair to an ability might count as 'subtle', but Gara's got an interesting little touch to her that when she uses certain abilities, the transparent glass parts of her armor disappear, actually becoming the ability you're using. And this is largely unrelated, but she's also extremely funny to step outside of and just recognize her playstyle as what it is. Her strategy is basically just to enter the fight and explode violently into glass shards, and that's a neat character to have around, aesthetically. Cleretic has a new favorite as of 13:44 on Apr 5, 2019 |
# ? Apr 5, 2019 13:41 |
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Her signature weapon is a shotgun that fires glass pellets and is also a goddamn damage monster.
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# ? Apr 5, 2019 15:43 |
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crossposting because i stupidly didnt read past the first three words in the title and posted it in the wrong thread. this is most definitely a little thing i loved about this game:Dash Rendar posted:Distrust is an isometric survival roguelite that's basically John Carpenter's The Thing with all the serial numbers filed off. You play as a rescue team who are sent to an Antarctic research base when a mysterious distress signal is sent out. Your helicopter lands and you find the base in abandoned with each section in various states of disrepair. As you scavenge your way through each portion of the base, you have to manage your health, body heat, stamina, and hunger with what meager resources you can dig up. Stay in heated buildings to keep warm, eat food to stay full, sleep to stay rested, and use medical supplies to stay alive. All pretty standard stuff.
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# ? Apr 5, 2019 16:02 |
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# ? May 17, 2024 13:57 |
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When you finish all the story content in The Division 2 they do a neat thing and introduce a whole new faction who have better gear and training than all the guys you were previously fighting. They also cause certain story missions to turn into "Invaded" versions where instead of replaying the original mission you have new enemies with randomized spawn points.
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# ? Apr 6, 2019 05:42 |