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that isnt vr footage at all its just a trailer
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# ? Mar 26, 2019 12:04 |
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# ? May 27, 2024 21:59 |
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They don't even show the player looking left or right? Can you even turn your head.
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# ? Mar 26, 2019 13:46 |
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This better not be why they're calling the new update "The biggest one yet". I'm going to be legitimately bothered if it's just this VR thing and some passive multiplayer features.
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# ? Mar 26, 2019 18:44 |
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Not me, this is a great announcement! I've been wanting to play this in my Oculus since forever and think it's the perfect choice game for VR.
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# ? Mar 26, 2019 18:48 |
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I'll def try this out on PSVR but I just want to know if there's been any actual improvement in the procgen for animals? I played for a few weeks when NEXT came out and it still was fairly "harmonica video."
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# ? Mar 26, 2019 18:53 |
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Zesty posted:Babby’s first procedural content game? We’ve done this exact thing with Spore. There’s been umteen other games between then and now that are vast oceans that are only an inch deep. Elite Dangerous included.
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# ? Mar 26, 2019 19:25 |
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Campbell posted:I'll def try this out on PSVR but I just want to know if there's been any actual improvement in the procgen for animals? I played for a few weeks when NEXT came out and it still was fairly "harmonica video." Not since Next launched. toiletbrush posted:The thing is that the shallowness of the gameplay isn't due to technical reasons, it's 99% down to terrible gameplay decisions that they don't seem to want to address. I can think of a bunch of ways to massively improve the gameplay that wouldn't need any serious technical investment at all. Yeah the biggest problems with the gameplay is just that every thing is just too bare bones. The combat AI is super basic, the upgrade system for equipment and vehicles is super simple and linear. And all of the best S tier mods in the game are purchaseable with nanites which are very easy to earn. "Time spent" is pretty much the only measurement by which anything can be judged in the game since there is neither skill nor luck involved in accomplishing anything in the game since every goal is ultimately gated by grinding either units or nanites. Which is a shame because the game is clearly capable of being way more than it is. On the bug side of things, I see that they still haven't fixed the bug where you can't land on your frigates sometimes without restarting the game or just warping so many times that eventually it just fixes itself. This was a problem back when Next launched...
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# ? Mar 26, 2019 20:29 |
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ToastyPotato posted:there is neither skill nor luck involved in accomplishing anything in the game since every goal is ultimately gated by grinding either units or nanites. Which is a shame because the game is clearly capable of being way more than it is. The races is another good example, you just grind out missions but nothing matters. They could have made it that the races had a certain amount of conflict so you could be friends with one or two but at the expense of the others, and you'd have to choose who you allied with based on what they gave you in return, and even add pirates as a fourth race that gave you incredible loot but made everyone else hate you. Behind the scenes it's just juggling a few numbers like it does now, but suddenly you've got a universe that reacts to you and where your actions have interesting and long-term consequences.
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# ? Mar 27, 2019 13:18 |
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HORMELCHILI posted:that isnt vr footage at all its just a trailer The beginning and end is prerendered but everything else appears to be in-game. Whenever ther players hands are in view the animations look convincingly controlled using vr inputs, particularly when they grab the flight stick and the hand snaps in place. The head movements also look fairly authentic. It does look a bit too good though, its probably the PC version.
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# ? Mar 27, 2019 13:38 |
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Put a couple of hours in to the big adventure mod and it didn't really seem to be all that great. I'd say the best thing about it was more variety in the ships. For the planets, I went through over a dozen systems before I found a Toxic planet and a desert planet. Every single system was radioactive/temperate/frost/scorching/weird. Put a few more hours into my main vanilla save as well and after getting a couple of more ships and unlocking the sub and poo poo, and now I feel completely empty again. Pretty much the only thing I could probably do with is a maxed out Hauler. The lack of storage and the ability to own more ships and multitools really makes it hard to keep busy. I don't really need money for anything now. I'm almost maxed out on species rep. Outside of doing the Artemis quests, and maybe getting to the center, there is almost nothing for me to do. Part of me wants to see if there is a storage mod that works well and just back up my save and see if that at least makes crafting a little more interesting.
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# ? Apr 1, 2019 18:00 |
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Yeah people are going bananas on this and it’s awesome. I can’t loving wait for this to hit.
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# ? Apr 2, 2019 22:24 |
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Between this and glowing reviews of the Iron Man VR demo, maybe I finally need to buy some Move wands for my PS4?
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# ? Apr 2, 2019 22:30 |
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I guess technically a buggy, some what unfinished normal game would kind of automatically become one of the best VR games by default, due to the lack of real VR games. I am still praying that the third arm of the Beyond update is fixing poo poo. Or that fixes are just a baked in part of the update not worth mentioning in a bullet point.
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# ? Apr 2, 2019 22:33 |
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Thundarr posted:Between this and glowing reviews of the Iron Man VR demo, maybe I finally need to buy some Move wands for my PS4? If you own a PSVR, you need Moves, dude. Otherwise you’re missing out. And you definitely will be missing out on No Man’s Sky VR if you don’t have Moves.
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# ? Apr 2, 2019 22:37 |
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Isn't PSVR2 just around the corner?
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# ? Apr 2, 2019 22:42 |
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Stare-Out posted:If you own a PSVR, you need Moves, dude. Otherwise you’re missing out. And you definitely will be missing out on No Man’s Sky VR if you don’t have Moves. I got a PSVR a while back and just never used it much. Not having move controllers was probably part of that I also still have a launch PS4 so I'm not sure how good the whole rig would work in VR with anything that's actually taxing.
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# ? Apr 2, 2019 22:50 |
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Thundarr posted:I got a PSVR a while back and just never used it much. Not having move controllers was probably part of that I own a PS4 Slim, not a Pro, so I’m on the same boat, but you won’t get everything out of your PSVR without Moves. They’re worth the price, trust me. There are a ton of great PSVR games that use the Moves and they work just fine on the OG PS4. If you dig No Man’s Sky and want to experience it in VR, get a pair of Moves.
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# ? Apr 2, 2019 22:58 |
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Moves are cool but they have the worst loving button layout of anything I’ve ever used in my life. Don’t know why they haven’t released new versions with sticks on them. Teleportation as a workaround to me is a major no go, since as a mechanic it’s like, one of the biggest things that induces motion sickness for most people (sudden perspective changes that don’t match the eye/brain’s sense of place). I love VR and the PSVR is great but man the Moves piss me off for what missed potential they are
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# ? Apr 2, 2019 23:25 |
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Sony did recently patent a new version of the Moves so that’s not going to be an issue down the line but for now the Moves can do a whole lot. With No Man’s Sky in mind I recommend checking out Ultrawings if you want to prepare yourself for what NMS VR will offer in terms of flying.
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# ? Apr 2, 2019 23:32 |
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Mandrel posted:Teleportation as a workaround to me is a major no go, since as a mechanic it’s like, one of the biggest things that induces motion sickness for most people (sudden perspective changes that don’t match the eye/brain’s sense of place). This is the opposite of reality
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# ? Apr 2, 2019 23:32 |
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It’s true that the current moves could be much better, but it’s not at all true that VR teleportation is nausea-inducing. It’s an instantaneous shift of viewpoint with no impression of motion at all beyond maybe a flash of black screen. What really leads to nausea is a visual impression of rotation or acceleration without a matching sensation from the accelerometers in the inner ear, which is why smooth movement and especially smooth turning set people off a lot more. But that’s all academic as there apparently will be smooth movement options, they just weren’t available for press demos. And there will be no non-smooth option for piloting ships or vehicles so hopefully there will be other comfort options as well.
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# ? Apr 2, 2019 23:36 |
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I haven't used VR, but how is it that people will have no issues with starships and the various vehicles, but somehow walking around will make them sick so they need teleportation? The only difference between being on foot and in a vehicle is the physics/handling applied to the player so what is the deal there?
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# ? Apr 2, 2019 23:39 |
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I seem to be blessed with pretty much zero VR nausea so I can handle whatever first person VR games throw at me but there have been a couple of third person VR games, most notably Bound, that have made me want to yartz my loving guts out. I don’t expect NMS Beyond to give me that issue at all and I’m glad it has comfort options that allow you to play it with all of them turned off.
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# ? Apr 2, 2019 23:51 |
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ToastyPotato posted:I haven't used VR, but how is it that people will have no issues with starships and the various vehicles, but somehow walking around will make them sick so they need teleportation? The only difference between being on foot and in a vehicle is the physics/handling applied to the player so what is the deal there? Vehicle motion can definitely cause motion sickness but I think the naturally restricted field of view due to being in a cockpit, plus the fact that most acceleration is going to be straight forward, makes it much less of an issue
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# ? Apr 2, 2019 23:51 |
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With all these positive opinions does that mean the UI is actually better in the VR version?
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# ? Apr 3, 2019 01:27 |
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the ui will remain garbage until they remove the text pop-in.
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# ? Apr 3, 2019 01:51 |
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Xik posted:With all these positive opinions does that mean the UI is actually better in the VR version? A bunch of them say it’s better. It’s a holographic doodad on your wrist that you bring up by looking at your “watch” and touch to interact with.
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# ? Apr 3, 2019 02:43 |
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Mandrel posted:Moves are cool but they have the worst loving button layout of anything I’ve ever used in my life. Don’t know why they haven’t released new versions with sticks on them. Teleportation as a workaround to me is a major no go, since as a mechanic it’s like, one of the biggest things that induces motion sickness for most people (sudden perspective changes that don’t match the eye/brain’s sense of place). Teleportation reduces motion sickness. That's literally the entire point of it.
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# ? Apr 3, 2019 03:09 |
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Artificial acceleration is what causes simulation sickness in VR as your body (inner ear, but also other senses) is accustomed to feeling the effects of momentum when processing your viewpoint moving. The mismatch is detected as a form of sickness triggering nausea, which is your body trying to get rid of whatever poisoned you. Cockpits help a bit, not necessarily due to restricting your field of view but by providing a fixed frame of reference, a part of your environment that doesn't accelerate. Movement code can also be modified to minimize acceleration to maximize comfort, it's why a lot of VR games with stick movement have little to no view bob or fancy camera animations. SCheeseman fucked around with this message at 04:10 on Apr 3, 2019 |
# ? Apr 3, 2019 04:08 |
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I still dont understand wth people are talking about with vr nausea. If its that bad just tough it out. Eventually your broke brain will learn to stop being dumb and we won't have to deal with these dumb teleportation move systems.
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# ? Apr 3, 2019 05:18 |
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at disabling your lizard brain
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# ? Apr 3, 2019 05:27 |
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Dont Touch ME posted:I still dont understand wth people are talking about with vr nausea. If its that bad just tough it out. Eventually your broke brain will learn to stop being dumb and we won't have to deal with these dumb teleportation move systems. Yes, let me muscle through this terrible form of locomotion that can actually cause you to vomit and feel physically ill, great advice!
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# ? Apr 3, 2019 05:32 |
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Dont Touch ME posted:I still dont understand wth people are talking about with vr nausea. If its that bad just tough it out. Eventually your broke brain will learn to stop being dumb and we won't have to deal with these dumb teleportation move systems. As someone who gets car sick and spent all the way until college trying to do this I can assure you it does not work.
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# ? Apr 3, 2019 05:36 |
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Haven't seen a take quite that scalding in a while, drat
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# ? Apr 3, 2019 05:38 |
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Jim Silly-Balls posted:at disabling your lizard brain
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# ? Apr 3, 2019 14:31 |
I'm going to assume with having to build a new UI for VR, they're going to have QOL updates and a better UI as the third part of the update. Hoping for procgen but prepared for disappointment. Base building, driving, space flight, exploration and simple multiplayer interactions are all pretty fun in VR so it's no surprise a version of NMS with all the tedious UI stuff fixed would be a VR hit. Atoramos fucked around with this message at 15:10 on Apr 3, 2019 |
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# ? Apr 3, 2019 14:49 |
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I've got good news and I've got bad news. NMS VR will only allow beta-testers to punch Sean Murray in the face, you wont get that opportunity, but when it releases, it will release with full dick-making abilities intact https://kotaku.com/i-played-no-mans-sky-vr-and-almost-punched-sean-murray-1833753449
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# ? Apr 3, 2019 15:05 |
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I saw people on Reddit talking about NPCs walking around now?
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# ? Apr 3, 2019 15:21 |
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# ? May 27, 2024 21:59 |
So you can spend hours in VR sculpting a massive dick sculpture with a raceway around it, and use the new "MMO" features to attract more VR racers. I mean, if VR Chat can be so successful...
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# ? Apr 3, 2019 15:21 |