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KOGAHAZAN!! posted:Honestly, I think upgrading should be better than production, simply from a usability perspective. The optimal strategy being "disband your army and rebuild it every upgrade" is a straight-up UX nightmare. Back before the days of 1UPT outdated units were handy to keep around to garrison for citizen happiness, but upgrading indirectly cut into your science rate so it wasn't often done except for highly-promoted units (or certain unit jumps that were cheap). You would replace your units with newly-produced units typically. 1UPT and all the downsides that come with it do make the issue trickier however. Personally though I feel that upgrading is already good because you get to keep units that have earned XP and promotions throughout multiple wars, so they don't need to also be extremely cost-efficient because then it's basically just a no-brainer. Magil Zeal fucked around with this message at 00:06 on Mar 31, 2019 |
# ? Mar 29, 2019 21:48 |
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# ? May 15, 2024 22:53 |
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Anyone know of any good sales on Civ 5 or 6 + expansions right now? Trying to get a family game going tonight and need another copy.
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# ? Mar 29, 2019 23:23 |
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KOGAHAZAN!! posted:Honestly, I think upgrading should be better than production, simply from a usability perspective. The optimal strategy being "disband your army and rebuild it every upgrade" is a straight-up UX nightmare. Better idea, when an opponent discovers rifling your obsolete archers just disappear. With Tanks, your horse archers just disappear. So when you are ready to win against a CPU, you march your Renaissance era army into their land, pop rifling, and then capture all of their now undefended cities with freshly upgraded Cavalry.
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# ? Mar 29, 2019 23:28 |
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Koryk posted:Anyone know of any good sales on Civ 5 or 6 + expansions right now? Trying to get a family game going tonight and need another copy. Check the website "Is there any deal". It's country specific so I've no idea if it's got a deal wherever you are.
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# ? Mar 30, 2019 03:11 |
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BaronVonVaderham posted:More comprehensive list than what was mentioned before:
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# ? Mar 30, 2019 05:51 |
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They also claimed to fix the issue of city-states being conquered back in the first patch of R&F.
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# ? Mar 30, 2019 07:05 |
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So, I saw a deal, and grabbed this and the expansions. As someone coming in with mild Civ 5 experience... any tips before I boot it up for the first time? (Tomorrow. About to head to bed.)
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# ? Mar 30, 2019 08:45 |
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That search function is going to be extremely nice. BlazetheInferno posted:So, I saw a deal, and grabbed this and the expansions. Districts are the biggest thing I had to wrap my head around. It took a few games before I really started thinking long term about their placement so be prepared for a learning curve on that one. Also as mentioned a page or so back, IF Barbarians will spawn they will pop up in any fog of war tile they possibly can and there's no notification just a sound effect to warn you. Since workers now only have uses it can be helpful to keep a single charge worker hanging around your empire to run around and be able to repair because repairing doesn't cost a charge. Also wonders don't feel quite as important, or rather they're less generally important and more specifically important to the various victory types.
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# ? Mar 30, 2019 09:04 |
IIRC upgrading units with Professional Army currently converts gold to production at a rate slightly better than 1:1, it's crazy. If I was Firaxis I'd probably increase the costs by 50% and nerf Professional Army to 33%. Might be a bit overkill but the current costs incentivize building a bunch of units that are about to be obsolete and upgrading them once you get the tech, possibly delaying completing that tech, or in base and R&F only connecting one copy of a strategic resource so you can keep building obsolete units and upgrading them. I recently (in R&F) only had one iron, so I spammed out 30 heavy chariots before researching tanks so I could upgrade them later. The AI is never going to do things like that either, which contributes to them being little threat after the classical (mayyybe medieval) era. Upgrading is currently by far the most efficient use of gold, something needs to be done.
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# ? Mar 30, 2019 10:20 |
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All the Global Warming/Climate changes sound great. I love the idea of storms becoming more frequent to the point they actively strip resources. I do wish there was an overlay that better showed the resources added/removed from a tile though: mid-late game is all "Oh a storm/flood/whatever happened" and I'm dragged off to another pop-up before I can see which tiles got boosted. Honestly the biggest change I'd make if I could would be any lowland that's destined to flood on the sea-levels rising flood-o-meter allows flat inland tiles behind it to roll their level or better (I.e. an inland tile next to a 2 can roll a 2 or 3). So you might actually have small harbors forming over the ruins of your flooded cities and farms.
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# ? Mar 30, 2019 11:50 |
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BlazetheInferno posted:So, I saw a deal, and grabbed this and the expansions. -You're allowed to build tons of cities now. -Melee units are pretty good against cities now, especially before they get walls. -Cities need housing and amenities (local happiness) to grow. Farm spam is over; each city should have, like, a couple of farms, ideally in a big clump (they get adjacency bonuses). -Religious victory sucks, because AIs get tons of free faith, and they never get bored. Consider disabling it, after a little while at least.
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# ? Mar 30, 2019 12:16 |
Krazyface posted:-Melee units are pretty good against cities now, especially before they get walls. Also, battering rams and siege towers used to work for naval units too I think? Not sure if that's been fixed though. And siege towers also affect ranged units too I think? Not sure how a siege tower helps a frigate bombard a city, though it's certainly an amusing visual.
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# ? Mar 30, 2019 12:49 |
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The differences in planting cities between Civ V and VI cannot be overstated. I just won a domination victory as Rome, I planted about 25 cities over the course of my game. Cities do not cost you anything, you can plant a total dumpster city on some snow tile somewhere and it’ll eventually have half a dozen pop, and be contributing military units or builders for you. The scaling costs for districts/settlers/builders were rough for me at first, but you can stack so many bonuses (especially on spending faith or gold) that you can still snowball really quickly. Actually, having 30+ cities by the end of my game was unbelievably tedious. If you’re willing to invest the time and energy to micromanage them all into productive cities, you can absolutely trounce the AI. I’m finding that even on higher difficulties, they’ll have unimproved tiles in their core cities at the end of the game. Civ VI has a ton of powerful bonuses you can stack with long term planning, and the AI really doesn’t seem to get any of it.
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# ? Mar 30, 2019 13:03 |
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Okay, uhh, Civ 5 question. I have three tiles of Wine, all improved around my city. I click on Darius to trade, but he has nothing I want. I can see my 3 Wine listed among my tradeable assets. I click on Gustavus Adolphus or Isabella to trade... and it doesn't show my wine among my tradeable assets. As far as I can tell, they don't have wine of their own. Why won't it let me trade it to them?
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# ? Mar 31, 2019 05:44 |
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BlazetheInferno posted:Okay, uhh, Civ 5 question. they might be getting wine from trade with another civ already? i can't remember if 5 would show that
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# ? Mar 31, 2019 05:47 |
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Brother Entropy posted:they might be getting wine from trade with another civ already? i can't remember if 5 would show that Nope, because Isabella proceeded to offer a trade of her whales for my wine. I was afraid to experiment and take my wine out of the deal out of fear that it wouldn't let me re-offer it. EDIT: Okay, I think I've figured it out. Turns out, Sweden *DOES* have it, but it wasn't listing it in among his Luxuries in the Diplomacy Overview (and still isn't for some reason), after setting up an Embassy I can see it. Isabella likely asked me for mine when a trade deal with Sweden ran out, which is why it wouldn't let me trade it to her before. BlazetheInferno fucked around with this message at 06:04 on Mar 31, 2019 |
# ? Mar 31, 2019 05:52 |
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Is the diplomatic victory imposable peacefully with 12 players? I had 2500 diplo points and still cant vote my last two points in. I think allys should not be able to take option B to take points from their ally.
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# ? Mar 31, 2019 06:57 |
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Good patch. The decommissioning of plants is great, and the pillage nerf. However nothing about making fleets green. My uranium navy should be green as gently caress.
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# ? Mar 31, 2019 15:11 |
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Uziduke posted:Is the diplomatic victory imposable peacefully with 12 players? I had 2500 diplo points and still cant vote my last two points in. I think allys should not be able to take option B to take points from their ally. Personally I got up to 8 points then hit both the tech and the civic that gave 1 point each on the same turn. That did it for me. Most of my points were from emergencies, not votes.
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# ? Mar 31, 2019 18:19 |
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Yeah diplo victory seems to be more about managing points you get from non vote sources
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# ? Mar 31, 2019 18:28 |
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Setting disaster intensity to max can help, as you get more emergency sessions that way. All of the "send aid" emergencies award a diplo point to first place.
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# ? Mar 31, 2019 20:43 |
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Is there a Civ 6 discord of any descriptions ran by goons or is discussion mostly contained in this thread?
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# ? Apr 1, 2019 20:38 |
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Vargatron posted:Is there a Civ 6 discord of any descriptions ran by goons or is discussion mostly contained in this thread? https://discord.gg/aNGrvYg
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# ? Apr 1, 2019 23:26 |
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I did a thing, and the game is on immortal.
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# ? Apr 2, 2019 04:38 |
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Uziduke posted:I did a thing, and the game is on immortal. All the wonders? I dunno, I can't tell.
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# ? Apr 2, 2019 18:10 |
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TIL you can resurrect a dead civilization that was defeated 1500 years earlier. I was going for a science victory and just riding out the last 30 turns or so to finish the projects, and had a pile of gold and decided to buy a giant death robot because the Aztecs had been pissing me off the entire game (the only civ that wouldn't be my friend). I wiped out his entire "empire" of 4 cities in as many turns with one unit. But then America decided to start poo poo and I sent Lil Deathy over to wreck Roosevelt's face. In doing so, the first city I knocked over gave me the option not just to keep or raze, but to liberate it to its founder....Hungary, who had been defeated in like 700AD. Dude comes back from the dead but then was immediately a giant dick to me about it
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# ? Apr 2, 2019 18:25 |
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BaronVonVaderham posted:Dude comes back from the dead but then was immediately a giant dick to me about it You can't trust liches.
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# ? Apr 2, 2019 18:34 |
Patch is up now. Patch notes.
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# ? Apr 2, 2019 18:37 |
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quote:[FEATURES]
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# ? Apr 2, 2019 18:39 |
Upgrade cost increase is about 33%. Seems reasonable. Expected that change to be to all game versions though, looks like it's just GS. City states start with walls on Immortal and Deity. Ingenious—using the AI's inability to take walled cities to fix them conquering most city states early. Also city states get more warriors on high difficulties.
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# ? Apr 2, 2019 18:51 |
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Sweet, Canada's better in snow and tundra now.
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# ? Apr 2, 2019 18:53 |
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TjyvTompa posted:Make sure Barbarians can't spawn GDRs. The worst patch
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# ? Apr 2, 2019 19:04 |
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* Domination victory only * Duel size map * Pangaea * Information era start * Deity difficulty * Online speed * Aztec opponent * No turn limit I'll be restricting myself in the following ways: * Delete all starting units except for rangers and one settler, found only one city * Declare war immediately upon meeting the opponent * Do not build a military Turn 208: Game start Turn 228: Meet Aztecs, declare war Turn 236: Aztec helicopter appears Turn 237: Aztec helicopter clears out a barbarian infantry in my territory, moving it into city-attack range. I shoot it. Turn 238: Aztec helicopter spends a promotion, gaining 50 HP. It is then attacked by another barbarian infantry, and I shoot it. An Aztec settler appears on the border, unescorted. Turn 239: Both Aztec units retreat. Turn 242: The Aztec settler and helicopter reappear, the latter escorting the former. Turn 252: The Aztec settler reappears, unescorted again. Turn 259: An Aztec infantry army moves into my territory, as does their settler. I shoot the infantry, and it withdraws. Turn 263: An Aztec infantry corps appears, and gets shot. It wanders around in city bombardment range for three turns getting shot, then wanders away to the North. Turn 270: Two Aztec helicopter armies appear. I shoot one. Turn 271: The helicopters withdraw. Turn 272: An Aztec artillery and an Aztec machinegun appear. Turn 273: The artillery and machinegun withdraw, replaced by a helicopter, a helicopter corps and a helicopter army. Turn 274: The helicopter corps attacks the city. The army wanders, the helicopter runs away, the machinegun approaches. Turn 279: There are now four Aztec units running around my territory, not attacking, and getting shot. The artillery from earlier appears and wanders into range. Turn 280: The artillery and the helicopter corps attack the city, doing minor damage. Turn 282: The city is attacked by three helicopter units and the artillery. I destroy the artillery, but there are now eight Aztec units around the city. Turn 283: The Aztec units mob the city and take it. This was probably the best I've seen the AI do at this particular test. It's still utterly terrible at keeping its settlers safe, and at dealing with city bombardment, but it did eventually get units into position and actually used them to attack the city. Gort fucked around with this message at 19:25 on Apr 2, 2019 |
# ? Apr 2, 2019 19:05 |
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Mali: Nerf the Mali + City-State + Democracy Combo/Exploit. Democracy is now a 15% discount on purchases with Gold. Good job "balancing" democracy and not touching the actual issues - N word city state's bonus or Mali's general level of power.
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# ? Apr 2, 2019 23:29 |
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Speedball posted:Sweet, Canada's better in snow and tundra now. I didn't realize it was only their mines that are better in the cold. That's a lot less hype
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# ? Apr 3, 2019 00:05 |
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Too bad the Maori Maera got nerfed, but that thing was way too good to last...
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# ? Apr 3, 2019 02:41 |
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Is anyone getting a weird graphical glitch since the patch came out? My game will get huge flashing polygons of different random assets, civ leaders, icons, menus, text, etc will all flash in huge jagged patterns across the screen. Didn't get a screenshot either time, but if it happens again I will. I'm wondering if it's my computer or the patch. I can't interact with anything or even save and end up just having to restart. E: I'm on mac if that helps (I know) Now with image - this is way less extreme than the first two, it will start with small lines of blurred assets skewing across the screen at odd angles and then get progressively worse: QuickbreathFinisher fucked around with this message at 04:19 on Apr 3, 2019 |
# ? Apr 3, 2019 03:11 |
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QuickbreathFinisher posted:Is anyone getting a weird graphical glitch since the patch came out? My game will get huge flashing polygons of different random assets, civ leaders, icons, menus, text, etc will all flash in huge jagged patterns across the screen. Didn't get a screenshot either time, but if it happens again I will. I'm wondering if it's my computer or the patch. I can't interact with anything or even save and end up just having to restart. Is it just Civ VI or other games? My first thought would be that your GPU or some other hardware is overheating or dying.
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# ? Apr 3, 2019 04:23 |
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So I just picked up the base game after not playing the series since civilization 3. While I can pick up on a lot of the mechanics I still feel kind of like I'm always winging it. Anyone have any decent guides? Or just decent LPs or map starts? Everything I've found is trash.
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# ? Apr 3, 2019 04:25 |
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# ? May 15, 2024 22:53 |
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"Add beards to all remaining leaders that did not previously have beards. " ALL remaining leaders? Best change in the patch notes
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# ? Apr 3, 2019 05:26 |