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stuffed crust punk
Oct 8, 2004

by LITERALLY AN ADMIN
The fallout manuals ruled, the first one was a vault-tec manual and the second was a journal written by the vault dweller near the end of their life

The intro to the second one was a letter to the player from the vault dweller, mentioning at one point how much they missed their deceased spouse Pat to keep the gender ambiguous

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Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
It's just Pat.

BOOTY-ADE
Aug 30, 2006

BIG KOOL TELLIN' Y'ALL TO KEEP IT TIGHT
I miss old boxed games, always had cool poo poo like maps, posters or other goodies that IMHO justified the cost

Buttcoin purse
Apr 24, 2014

Regular Nintendo posted:

God how many skus was doom sold as

It must have been tough for the talentless hacks who made "deluxe" or "collectors" editions of games by just bundling a CD-ROM full of shovelware they found on the Internet once everyone had direct access to the Internet and could download a thousand .WAD files for free. Now you have to actually design a tin and/or a small trinket!

doctorfrog
Mar 14, 2007

Great.

BOOTY-ADE posted:

I miss old boxed games, always had cool poo poo like maps, posters or other goodies that IMHO justified the cost
GOG should take preorders for classic reissued boxed games with feelies, IMO.

Cat Hassler
Feb 7, 2006

Slippery Tilde
In 1983 or so I got Starcross by Infocom and it had great packaging. Plastic flying saucer box



You had to refer to the map to figure out what codes to enter to travel (kind of anti piracy)

FilthyImp
Sep 30, 2002

Anime Deviant
The Star Trek 25th Anniversary games were similar. If you didn't have the map to look at which star system to warp to, you'd jump into a sometimes hopeless fight because you dove into the neutral zone.

Code Jockey
Jan 24, 2006

69420 basic bytes free

Keith Atherton posted:

In 1983 or so I got Starcross by Infocom and it had great packaging. Plastic flying saucer box



You had to refer to the map to figure out what codes to enter to travel (kind of anti piracy)

holy poo poo that rules

Trabant
Nov 26, 2011

All systems nominal.

FilthyImp posted:

The Star Trek 25th Anniversary games were similar. If you didn't have the map to look at which star system to warp to, you'd jump into a sometimes hopeless fight because you dove into the neutral zone.

You sure you weren't just playing out the Kobayashi Maru scenario by accident?

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
I still have my old game boxes. I doesn't help that I remember exactly where, when and how I got them, so they all mean something to me.

DizzyBum
Apr 16, 2007


PC game packaging hit its zenith in the mid- to late-90's with all its inserts and thick-rear end reference guides. I had a map of Norrath on my computer room wall for years even after I stopped playing Everquest.

Powered Descent
Jul 13, 2008

We haven't had that spirit here since 1969.

DizzyBum posted:

PC game packaging hit its zenith in the mid- to late-90's with all its inserts and thick-rear end reference guides. I had a map of Norrath on my computer room wall for years even after I stopped playing Everquest.

But the time that followed was bizarre and disappointing, when the boxes were still large and elaborate but they contained nothing but a CD jewel case and maybe a single-page quick start guide.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
And now if your new game comes in a box it probably has a dozen trinkets in it too but also probably cost $200.

Hey, not all bad

A FUCKIN CANARY!!
Nov 9, 2005


Powered Descent posted:

But the time that followed was bizarre and disappointing, when the boxes were still large and elaborate but they contained nothing but a CD jewel case and maybe a single-page quick start guide.

And then the disc-based copy protection had a 50/50 shot of making the game refuse to run on your PC, so a lot of times the disc was worthless too and you just paid $60 for a box.

Tiny Timbs
Sep 6, 2008

Dr. Quarex posted:

And now if your new game comes in a box it probably has a dozen trinkets in it too but also probably cost $200.

Hey, not all bad

Also the box won't come with a game because apparently figuring out how to line up a video game release with the production of a trinket is an art we lost going into the new millennium.

barbecue at the folks
Jul 20, 2007


I'm jealous I'm a bit too young to have experienced the time of feelies. Infocom had some frankly amazing stuff back in the 1980s. The Hitchhiker's Guide to the Galaxy came with all this:



Yes, that's a small plastic bag with the label MICROSCOPIC SPACE FLEET on it :allears:

Cat Hassler
Feb 7, 2006

Slippery Tilde
I have the family 1983 IBM PC XT in my basement

The thing still boots up and I can play my old Wizardry 1 saves - all my 5 1/4 floppies still work. Amazing - 35 year old hardware and floppies

Meanwhile my Mac II Si’s battery barfed acid all over the motherboard and ruined it and my Mac Quadra 800 wont boot

Code Jockey
Jan 24, 2006

69420 basic bytes free

barbecue at the folks posted:

I'm jealous I'm a bit too young to have experienced the time of feelies. Infocom had some frankly amazing stuff back in the 1980s. The Hitchhiker's Guide to the Galaxy came with all this:



Yes, that's a small plastic bag with the label MICROSCOPIC SPACE FLEET on it :allears:

holy poo poo that is so cool

3D Megadoodoo
Nov 25, 2010

Dr. Quarex posted:

And now if your new game comes in a box it probably has a dozen trinkets in it too but also probably cost $200.

Or less than the regular release once suppliers desperately try to free up storage space taken up by huge-rear end boxes no-one wants.

The Kins
Oct 2, 2004
If you're curious, here's what happened to big boxes:

John Romero posted:

The big box PC game has been extinct for a number of years. They are now collector's items, and some Indies have decided to create their own collectible big box for their games – for nostalgia's sake (see Thimbleweed Park and Rad Rodgers). The story of how this came to be was told to me by an industry executive, Tom Gross, who was VP of Sales at GT Interactive (GoodTimes Entertainment) starting in 1986 through 2003 (after GTI sold to Infogrames).

Here's the story.

The first big box game I can remember was Ultima II. It's still a big box, bigger than many "big box" PC games were. Over the years, to get more eyeballs on the game, publishers would create a massive box that you couldn't keep your eyes off of, such as Might & Magic: Clouds of Xeen, Ultrabots, and World of Xeen. Retailers everywhere would carry these boxes and they ate up a lot of shelf space. In retail, owning an endcap (the area at the end of an aisle) was prime real estate and publishers paid dearly for that space.

GT Interactive was in a unique position in the middle of the 90's. They were an offshoot from GoodTimes Home Video (a label owned by GoodTimes Entertainment Ltd.), tasked with bringing video games into the retail spaces where they had a presence, and expanding from there. In the United States, Walmart was one of the largest retailers of video games. The buyer at Walmart wanted to carry video games, but didn't have anyone with expertise that knew what to stock. GT, having a relationship with Walmart already through GoodTimes Home Video, was asked if they would be the gatekeeper for all video games in their stores. Of course, this was a gold mine for GT. They controlled the game inventory in the biggest retailer in the world. Luckily for id Software, we were GT's favourite, and only, developer partnership at that time. Based solely on id Software's game sales (cumulative revenue of $111.3 million in 2 years), GT Interactive went public in 1995. They had a lock on retail with Walmart, then Target, another massive American retailer.

GT Interactive, in an effort to put more product in the same amount of space, worked with publishers of monster-sized boxes like Broderbund and Sierra, to standardise their box size to the DOOM II-sized big box dimensions. Even Microsoft acquiesced. The new standard size around was 7" wide by 9" tall. The standardisation succeeded for almost a year.

Walmart told GT Interactive that they were having to cut back on the size of the computer software department because they were about to start expanding into DVD movies, a new media type back then. That meant less computer software SKUs. Tom asked the buyer rep if they could keep the same number of software SKUs if they downsized the boxes again. The rep asked Tom what size he was proposing, so Tom just reached over and picked up a DVD box and said, "This size." The rep said they'd think about it.

The next day, the rep told Tom that it sounded like a good decision, and asked GTI to mock up a bunch of boxes, which they did in one day, and they saved the computer software department at Walmart. The game publishers were not happy to have to squeeze into such a small box, especially after having done so less than a year prior, but at least Walmart allowed the box depth to be deeper than DVDs because some games have thick manuals, maps, and other ephemera.

Publishers only wanted one box to manage, so the DVD-dimensions stuck and everyone finally converted over to the pure DVD-style plastic packaging around 2008. That's the story of how the big box PC became extinct.

Humphreys
Jan 26, 2013

We conceived a way to use my mother as a porn mule


It begins....

Literally Lewis Hamilton
Feb 22, 2005



DizzyBum posted:

PC game packaging hit its zenith in the mid- to late-90's with all its inserts and thick-rear end reference guides. I had a map of Norrath on my computer room wall for years even after I stopped playing Everquest.

I had all the zones memorized. Memory man.

Ruflux
Jun 16, 2012

A FUCKIN CANARY!! posted:

And then the disc-based copy protection had a 50/50 shot of making the game refuse to run on your PC, so a lot of times the disc was worthless too and you just paid $50 for a box.

Fixed that for you. I still hate how PC games cost the same as console games these days, even the ones that still only allow for limited activations or have other, similarly outdated DRM schemes. Ironically enough The Sims 4 is the only recent exception I can think of, but even that's only because EA makes millions from selling expansion packs so they don't need the extra :10bux: from each copy

Grand Prize Winner
Feb 19, 2007


The good thing about PC games is that the potential back catalog stretches into the early 80s and sales happen all the drat time. I haven't paid full price for a game since Total Warhammer 2 (im a CA paypig ama).

Data Graham
Dec 28, 2009

📈📊🍪😋



The Kins posted:

If you're curious, here's what happened to big boxes:

GoodTimes Home Video ... omg, were those those guys who had a "in-house" animation team that would wait for Disney to announce what their next upcoming blockbuster would be, and then come out with an instant, hastily produced, cheap as balls knockoff that they could rush into the checkout aisles and trick grandmas into buying them for their grandkids? So you'd get stuff like a Hunchback of Notre Dame where Quasimodo magically turns into a handsome prince at the end and poo poo.

I think "Sony Pictures Classics" was another one that did the same thing, and of course Video Brinquedo ... but I vividly remember being super mad about GoodTimes Home Video back in the 90s.

future ghost
Dec 5, 2005

:byetankie:
Gun Saliva

Ruflux posted:

Ironically enough The Sims 4 is the only recent exception I can think of, but even that's only because EA makes millions from selling expansion packs so they don't need the extra :10bux: from each copy
Buying a base model Sims game is like buying a base Paradox strategy game. Sure, it's technically playable and fairly cheap, but without the pricey expansions you're only getting a very limited experience. I got lucky and found a Crusader Kings II sale with a bunch of expansions for $30 that would have cost about $150 normally, and I still don't have even close to all of the EU4 expansions.

The last big-box PC game I bought was Star Craft 2 HOTS since it was cheaper than buying it online at the time. Came in a nice, large, shiny box with literally nothing inside except a game code and a short blurb about downloading battle.net to use it. Someone out in the boonies would have been hosed if they bought that expecting DVDs.

Iron Crowned
May 6, 2003

by Hand Knit
The last big box game I bought was Doom 3.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
Not sure if I wish more companies had just gone "meh, time for 100% pure digital distribution" when the order to go DVD-sized came down or what; I certainly do not have a single game box of that size that I care about at all, so I would be just as happy it I had never owned a physical version, but I am sure it would have meant going out of business immediately for some of them, so that probably would have been bad.

I suppose having the physical version of Half-Life 2 at least brings back good memories of being unable to play for a day until someone figured out that the game did not work if you did not install Counterstrike off the disc too.

3D Megadoodoo
Nov 25, 2010

Dr. Quarex posted:

Not sure if I wish more companies had just gone "meh, time for 100% pure digital distribution" when the order to go DVD-sized came down or what;

No-one had the bandwidth back then.

Flaggy
Jul 6, 2007

Grandpa Cthulu needs his napping chair



Grimey Drawer

barbecue at the folks posted:

I'm jealous I'm a bit too young to have experienced the time of feelies. Infocom had some frankly amazing stuff back in the 1980s. The Hitchhiker's Guide to the Galaxy came with all this:



Yes, that's a small plastic bag with the label MICROSCOPIC SPACE FLEET on it :allears:

Welp just found this on Ebay as a complete set for 20 bucks! Ill never play it but its too cool to pass up.

FilthyImp
Sep 30, 2002

Anime Deviant
Oh good, another "gently caress Walmart" story to draw on. Not that the big boxes would have been sustainable for long past, say, 2005.

Dr. Quarex posted:

Not sure if I wish more companies had just gone "meh, time for 100% pure digital distribution" when the order to go DVD-sized came down or what;
It's kind of a catch 22 because you don't remember those games as much since their supplementary content was stripped down to "half-page cardboard instructions, CD in sleeve". So even for the good games, there's less attachment to be had. Plus, being older meant that you didn't have to pour over every single milimeter of the game, materials, box, etc like you did as a child.

quote:

I suppose having the physical version of Half-Life 2 at least brings back good memories of being unable to play for a day until someone figured out that the game did not work if you did not install Counterstrike off the disc too.
Or not being able to play period because :argh: STEAM :argh:
I didn't know about the CS bug you mentioned. That's loving hilarious.

Iron Crowned
May 6, 2003

by Hand Knit

FilthyImp posted:

Oh good, another "gently caress Walmart" story to draw on. Not that the big boxes would have been sustainable for long past, say, 2005.

Small boxes was one of those things that happened and just made sense. Games were being distributed on CDs, and well you don't need a big box for them like you did when they were on discs in the 90's.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

future ghost posted:

Buying a base model Sims game is like buying a base Paradox strategy game. Sure, it's technically playable and fairly cheap, but without the pricey expansions you're only getting a very limited experience. I got lucky and found a Crusader Kings II sale with a bunch of expansions for $30 that would have cost about $150 normally, and I still don't have even close to all of the EU4 expansions.

The last big-box PC game I bought was Star Craft 2 HOTS since it was cheaper than buying it online at the time. Came in a nice, large, shiny box with literally nothing inside except a game code and a short blurb about downloading battle.net to use it. Someone out in the boonies would have been hosed if they bought that expecting DVDs.

I remember only having just the base copy of The Sims 1 :(

Luckily mods helped out but many required an expack.

TraderStav
May 19, 2006

It feels like I was standing my entire life and I just sat down

Iron Crowned posted:

Small boxes was one of those things that happened and just made sense. Games were being distributed on CDs, and well you don't need a big box for them like you did when they were on discs in the 90's.

Counterpoint: 3.5" floppies are smaller than CDs. So the thickness needed to be there, but never the height.

Ruflux
Jun 16, 2012

FilthyImp posted:

Or not being able to play period because :argh: STEAM :argh:
I didn't know about the CS bug you mentioned. That's loving hilarious.

Man, it's funny how Valve is sort of the PC gaming darling these days (well, was, there's definitely been a bit of a fall from grace in the past couple of years) almost entirely due to Steam yet when it launched in 2003 or so it was an absolute piece of garbage software that everyone hated, and then when Half-Life 2 required it and an internet connection to play a year later people basically wanted Valve to burn to the ground.

Hell, Valve even hosed over their own publisher with Steam and before that Gearbox by way of mishandling their contributions to the ill-fated single player Counter-Strike campaign. Valve was practically a PC gaming villain for a couple of years with all of that scummy stuff and also failing to get HL2 out on time and misleading everyone with a complete sham of an E3 demo. It's quite an amazing recovery they had.

And now they're making skins for CS:GO and card games nobody plays. Also apparently a VR headset, probably with no games.

super sweet best pal
Nov 18, 2009

Jerry Cotton posted:

No-one had the bandwidth back then.

It was still a struggle downloading anything more than a couple MB for a lot of people well into the 2000s.

Lest we forget, https://www.somethingawful.com/game-reviews/daikatana-demo/1/

quote:

The actual game demo is a mere 100+ megs, which can technically be considered as "the first mistake". Sure, it's getting more and more common for companies to release game demos which exceed 100 megs, but it doesn't help soften the review any for us gamers on 56k modems that have to wait half a day to get the file. It's one thing to go to McDonald's and order the Fillet O' Fish; it's another thing to drive seven hours out of your way to pick one up - and either way, it is still awful.

And hard drive space was an issue too. Even if the bandwidth was there, people would have still needed physical media to store the games on when they weren't playing.

Tiny Timbs
Sep 6, 2008

Edit: nm

Tiny Timbs has a new favorite as of 20:14 on Apr 4, 2019

Pham Nuwen
Oct 30, 2010



super sweet best pal posted:

It was still a struggle downloading anything more than a couple MB for a lot of people well into the 2000s.

my life significantly improved when i learned about wget's option to restart a partial download.

barbecue at the folks
Jul 20, 2007


I remember guarding the family phone for hours just so my Megadrive rom download would finish. I still remember being floored when a mate of mine showed me Sonic running on his Pentium back in 199...7, I guess? It really felt like the computer had done something I sincerely thought impossible.

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WeedlordGoku69
Feb 12, 2015

by Cyrano4747

Ruflux posted:

Also apparently a VR headset, probably with no games.

unless they do something completely insane, it'll be OpenVR and compatible with Vive stuff, which means there's actually a bunch of games out there

some of which are really loving cool, like GORN, Beat Saber, Superhot, etc

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