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Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Lol wrong thread

Microplastics fucked around with this message at 09:16 on Apr 3, 2019

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Staltran
Jan 3, 2013

Fallen Rib
So they nerfed the Mali free units exploit by nerfing democracy so that they can only get a 95% discount now? ...Not sure what I expected tbh.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Can't wait to see how Victoria looks like with a beard

BlazetheInferno
Jun 6, 2015
Civ 5 question:

Out of curiosity, did anyone ever go through and put together a definitive list of what each "stat" in the Leader AI files actually mean?

There's lists of what they supposedly mean, but there are stats given numbers in the .xml file that didn't get shown on that big "Leader Personalities chart". The list on the Civ wiki here says some things that were claimed inaccurate by someone who says he went through the source code to look at what they actually mean on reddit, but he only goes through a few of the values.

The big reason I'm asking is because I'm looking through modded civs, and I like to look at the leader personalities to see if modders might have done interesting, unique personalities for the modded civs. Like, there's a Civilization for Dheginsea leading Goldoa, from the Fire Emblem franchise, and his personality is one of extremes, but fits Dheginsea's attitude quite well. In short, he just wants to be left alone. He's all but guaranteed to completely ignore every other civ, and all the city states, and just build up a small number of big cities and probably pursue either a culture or science victory.

BlazetheInferno fucked around with this message at 04:40 on Apr 4, 2019

skeleton warrior
Nov 12, 2016


As someone who really likes figuring out in advance where I'm going to put down all my districts and wonders for the most potential, the new map pins are absolutely outstanding.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

For those that want to play Civ 6 with the art style of Civ 5:

https://steamcommunity.com/sharedfiles/filedetails/?id=1702339134

Ham Sandwiches
Jul 7, 2000

John F Bennett posted:

For those that want to play Civ 6 with the art style of Civ 5:

https://steamcommunity.com/sharedfiles/filedetails/?id=1702339134

I will seriously, for real, make it through a campaign of Civ 6 with this. I can not stand the colors and the fog of war and the text just really drags the whole thing down for me. Thanks for posting this :hellyeah:

Vahakyla
May 3, 2013

John F Bennett posted:

For those that want to play Civ 6 with the art style of Civ 5:

https://steamcommunity.com/sharedfiles/filedetails/?id=1702339134

Now I need that realism mods for units being less cartoony.

QuickbreathFinisher
Sep 28, 2008

by reading this post you have agreed to form a gay socialist micronation.
`

Gobblecoque posted:

Is it just Civ VI or other games? My first thought would be that your GPU or some other hardware is overheating or dying.

Nah, it seems to only be Civ. I don't play many other games but I played a few others from my library last night and had no issue.

snoremac
Jul 27, 2012

I LOVE SEEING DEAD BABIES ON 𝕏, THE EVERYTHING APP. IT'S WORTH IT FOR THE FOLLOWING TAB.
I’m trying Civ 6 again after not having touched it since early release (because my old computer couldn’t handle it) and wondering how necessary the expansions are. I recall they improved 5 a great deal.

Glass of Milk
Dec 22, 2004
to forgive is divine

John F Bennett posted:

For those that want to play Civ 6 with the art style of Civ 5:

https://steamcommunity.com/sharedfiles/filedetails/?id=1702339134

I downloaded it. It's real pretty. The only one I liked more (and that only in small doses) was the watercolor map.

Crypto Cobain
Jun 17, 2018

by Reene

Glass of Milk posted:

the watercolor map.
Got a link? I searched steam workshop and can't find this.

Ratios and Tendency
Apr 23, 2010

:swoon: MURALI :swoon:


snoremac posted:

I’m trying Civ 6 again after not having touched it since early release (because my old computer couldn’t handle it) and wondering how necessary the expansions are. I recall they improved 5 a great deal.

Unless you are getting some great deal that makes picking them up a no-brainer, there's no harm just playing the base game for a while. If you don't like the base game the expansions won't fix it for you, they just pile lots more stuff on top.

snoremac
Jul 27, 2012

I LOVE SEEING DEAD BABIES ON 𝕏, THE EVERYTHING APP. IT'S WORTH IT FOR THE FOLLOWING TAB.
Ah okay. Yeah, they're a bit expensive at the moment so I'll stick with the base game.

Glass of Milk
Dec 22, 2004
to forgive is divine

Fleetwood Crack posted:

Got a link? I searched steam workshop and can't find this.

It was for Civ V I think- sorry, I should have specified.

Crypto Cobain
Jun 17, 2018

by Reene

Glass of Milk posted:

It was for Civ V I think- sorry, I should have specified.
Ahh okay, thanks anyway.

BaronVonVaderham
Jul 31, 2011

All hail the queen!
I'm disabling Religious Victory from now on....

The only victory I haven't gotten yet is Diplomatic. I was about 5-6 turns away and Japan suddenly won with religion :bang:

Not exactly one of those things you can just go back a few turns and combat, either. You need to care about religion pretty early on to have the infrastructure to keep from being converted, it's not like my keeping Korea from finishing a Science victory by sabotaging all of her Spaceports with spies constantly.

The Human Crouton
Sep 20, 2002

Religious victory is a very bad win condition because it forces anyone who hasn't founded a religion to fight against all religions. In V, you could spread a religion that you didn't found among your own cities for the benefit it provided. In VI, religion is a virus.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



And in IV it was "Diplomatic victory but earlier and you can cheat by giving an entire nation only one vote by spreading to only one of their cities".

Religious victory has never been good.

Byzantine
Sep 1, 2007

I'm kind of torn on it, because "uniting the whole world under a single faith" is as good of a victory condition as anything else, but it never quite 'clicks'.

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

It doesn’t work because not everyone gets to play it to win. Anyone can play to go to space or conquer but on high diff it’s almost impossible to get a religion and so you are at best just a speed bump taking sides

Away all Goats
Jul 5, 2005

Goose's rebellion

Alkydere posted:

And in IV it was "Diplomatic victory but earlier and you can cheat by giving an entire nation only one vote by spreading to only one of their cities".

Religious victory has never been good.

Civ4 didn't have religious victory?

edit nvm I see what you're saying

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!
I always shut down religion on small maps. On a large map I just make sure that two religious civ start on opposite corners of the map.It will most certainly cause a stalemate by the mid game and be fine. That said it would be nice if there was better bonuses for late adopters to religions.

Gobblecoque
Sep 6, 2011
It could be cool if there was some mechanics for the creation of new religions past the early game. Even aside from it being nearly impossible to beat high-level AI to a prophet, it can be a tough sell to invest production and time into holy sites when those resources are at a big premium. And hell, a lot of the real world's most dominant faiths are relatively very young.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
Trying to spread a religion against the AI on a map that's anything but tiny is absolutely tedious.
It's a cool idea and I liked religion in IV but no, no thanks.

GodFish
Oct 10, 2012

We're your first, last, and only line of defense. We live in secret. We exist in shadow.

And we dress in black.
You should be able to get a prophet once all the religions have been founded of you've adopted one and use it to reform the religion into your own with slightly different tenants, entering into a vicious holy war lasting hundreds of years entirely based on two differences in scripture

homullus
Mar 27, 2009

GodFish posted:

You should be able to get a prophet once all the religions have been founded of you've adopted one and use it to reform the religion into your own with slightly different tenants, entering into a vicious holy war lasting hundreds of years entirely based on two differences in scripture

How is this different mechanically from what already happens? You get a prophet, you found a religion, you build off the rudimentary spiritualism in place or reform each city to your religion. A bonus to food instead of to housing (or whatever, any of the tenets of the religions on offer) represent those small doctrinal differences.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Just turn off religious victory and get that mod that disables building holy sites to effectively remove all religious units.

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

The idea that there can only be X religions does seem pretty arbitrary. Even mechanically

homullus
Mar 27, 2009

SHY NUDIST GRRL posted:

The idea that there can only be X religions does seem pretty arbitrary. Even mechanically

Seriously. A religion that's founded & not pursued is the same as one that's not founded, except for the city in which it appears. If anything, there should be essentially unlimited religions. Let me found more than one in my own civilization, and start cults in other civilizations. If you're planning on a religious victory, you're going to do that religion stuff early anyway, for greatest benefit -- the game doesn't need artificial scarcity.

Beelzebufo
Mar 5, 2015

Frog puns are toadally awesome


SHY NUDIST GRRL posted:

The idea that there can only be X religions does seem pretty arbitrary. Even mechanically

Realistically some limit is needed it you have the exclusive belief system. But there's no reason other than making it a race to limit it more on smaller maps

pogothemonkey0
Oct 13, 2005

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:

homullus posted:

How is this different mechanically from what already happens? You get a prophet, you found a religion, you build off the rudimentary spiritualism in place or reform each city to your religion. A bonus to food instead of to housing (or whatever, any of the tenets of the religions on offer) represent those small doctrinal differences.

It's different from what already happens because it allows for great prophets to be gained after the initial primary religions are founded. So you can keep the cap of 5 or 6 main religions and all subsequent great prophets would be able to form a schism/sect of an existing religion (maybe the one present in the founding city). Rather than give these new religions the full selection of founding options, they could inherit most of the tenets of the original and swap out one of the beliefs for something new. This reflects the idea that they are mostly the same umbrella religion with small doctrinal differences and, from a gameplay/mechanics standpoint, makes late religions weaker due to limited choice in tenets.

Obviously this game is a simulation/representation of reality and they can abstract it however they choose but it feels a little silly that the battle for religious domination in the year 2000 or whatever is between religions that were all founded before 1000 BC. Religions in game don't change over time very much (with the exception of evangelizing) and I think that feels boring and fails to capture the element of real religions branching into sects and nation-states redefining existing religions to suit their purpose.

All that being said, I don't think the game would be made more fun by merely having more religions. They would need to make a lot of changes overall to make this work and be fun.

Dr. Krieger
Apr 9, 2010

Gobblecoque posted:

It could be cool if there was some mechanics for the creation of new religions past the early game. Even aside from it being nearly impossible to beat high-level AI to a prophet, it can be a tough sell to invest production and time into holy sites when those resources are at a big premium. And hell, a lot of the real world's most dominant faiths are relatively very young.

Maybe something more like a schism instead of a new religion? It would be cool if you could slow down someone else going for a religious victory by investing later once they have taken over your cities

mega dy
Dec 6, 2003

I agree that the way 5+6 handle religion is dumb.

I actually really liked 4's take on it, where it was primarily economic and diplomatic. The ability to convert a nearby civ so that they would be your bro was pretty nice.

Aerdan
Apr 14, 2012

Not Dennis NEDry
IV's take on religion was really dumb.

Religion in Civ in general has been handled pretty badly, though, and it shouldn't be a victory type anyhow because it's not conceptually distinct enough from culture.

GodFish
Oct 10, 2012

We're your first, last, and only line of defense. We live in secret. We exist in shadow.

And we dress in black.

pogothemonkey0 posted:

It's different from what already happens because it allows for great prophets to be gained after the initial primary religions are founded. So you can keep the cap of 5 or 6 main religions and all subsequent great prophets would be able to form a schism/sect of an existing religion (maybe the one present in the founding city). Rather than give these new religions the full selection of founding options, they could inherit most of the tenets of the original and swap out one of the beliefs for something new. This reflects the idea that they are mostly the same umbrella religion with small doctrinal differences and, from a gameplay/mechanics standpoint, makes late religions weaker due to limited choice in tenets.

Obviously this game is a simulation/representation of reality and they can abstract it however they choose but it feels a little silly that the battle for religious domination in the year 2000 or whatever is between religions that were all founded before 1000 BC. Religions in game don't change over time very much (with the exception of evangelizing) and I think that feels boring and fails to capture the element of real religions branching into sects and nation-states redefining existing religions to suit their purpose.

All that being said, I don't think the game would be made more fun by merely having more religions. They would need to make a lot of changes overall to make this work and be fun.

Yeah, this. It'd let you ignore religion if you didn't care about the advantages of founding your own, and then in the medieval era or whenever and someone has converted your cities and you ended up building some cathedrals you could get your own branch of orthodox shinto who think religious art doesn't belong in their mosques.

mega dy
Dec 6, 2003

It would be interesting to see a mechanic where religion just happens, rather than is specifically founded by a civ. Then the different civs can vie for control of it, or try to remove it from their territories, or adopt it as state religion, etc.

ate shit on live tv
Feb 15, 2004

by Azathoth

Aerdan posted:

IV's take on religion was really dumb.

Religion in Civ in general has been handled pretty badly, though, and it shouldn't be a victory type anyhow because it's not conceptually distinct enough from culture.

It was a fine mechanic to bolster the Diplomacy meta-game, as well as providing real incentives to founding your own. No it wasn't trying to simulate religion in form or fashion.

BlazetheInferno
Jun 6, 2015
At least in 5 Religion is just for boosts and benefits, rather than being a victory condition itself.

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SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

Did nonChristian religions even have missionaries?

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