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DancingShade
Jul 26, 2007

by Fluffdaddy

timjin posted:

lol. Coffee, muscle memory, and some Spotify or Netflix helps. I almost forget that I farming when I have something else going on to distract me from the monotony.

Monotony I crave escape from is exactly how I like to spend my recreation time.

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Asimo
Sep 23, 2007


Yeah I'm too old to waste time doing that sort of poo poo now.

This is also coincidentally why I'm space poor again. :toot:

Perry Mason Jar
Feb 24, 2006

"Della? Take a lid"

timjin posted:

My account is maxed with alts and half of them are KDF for Marauding. I do Admiralty on all of them for dilithium, prisoner, and colonist missions and sell the KDF prisoners, colonists, and Fed Colonists. Each Colonist from KDF usually sells from 20k+ and prisoners are 15k-20k each. If I manage to sell all of them in one day, that's easily 5 million EC or more on a maxed toon account. I sell the Contraband stacks after 2 weeks which is about 100m+ It takes about an hour and a half to cycle through all of my alts for farming and by the end of one month, I am able to make at least 10-15k zen depending on the market. Sometimes I'll get really good EC Admiralty missions as well that I will do and can make 200k+ per toon just from that. I use the Zen to buy keys or promo packs when they're on sale and open them or sell them depending if I am feeling lucky.

It took me several months to save the Zen to buy the slots for characters but in the end it was worth it not having to spend any money in the game. It's kind of insane of how much work goes into it for one month to save up enough Zen to buy one of those $120 ship bundles if I wanted to. The more the dilithium exchange goes up, the less enticing farming is for me and if it hits 400 I will probably quit the game for awhile.

Lucky I chose KDF after leveling my Rom toon to 21 during the Double XP weekend! I'm not going to be farming hard like you but it'll be a boon.

By the way I like to put STO on 0 volume and throw on a lecture or podcast or something while I fly around doing monotonous crap for fake money. It's actually the best way to listen for me cause if I put one on and clean or read I miss a ton because my focus shifts too much, this mindless stuff is perfect.

Coq au Nandos posted:

Jesus. I don’t have that kind of patience, though I could see maybe doing it as an idle game thing if I had a windows tablet.


Oh I’m glad you did the 2000 Zen deal. I was worried you might have bought it as a single item for 3000.

The thing to remember about essential ship purchases is they’re usually not about the ship at all - you buy them for the trait.

- The Arbiter gives you Emergency Weapon Cycle, which is stupidly powerful and can have almost permanent uptime.
- The Valiant gives you a trait I’ve forgotten the name of that gives you 95% uptime on Cannon: Scatter Volley. It’s a really useful boost.
- The Cardassian Intel Science ship gives you Call Before the Storm, which is another very powerful boost to weapon haste and cooldown reduction.
- The new Gagarin gives you Entwined Tactical Matrices, which give you bonus energy spread or torpedo spread skills for activating torpedo spread or energy spread skills, respectively. You can game this to do really dumb poo poo, like have 100% uptime on Beam: Fire at Will or spam torpedo spread without running the actual skill.
- The newer pilot escort bundle is worth a look - Promise of Ferocity is apparently a really strong boost to weapon damage, and Improved Gravity Well is mandatory for running a sciboat.

For aesthetics, nobody’s going to fault whatever ship you fly, but the above are all really good purchases because they unlock game-breakingly good traits for every fed-aligned character on your account.

Thanks this totally escaped me. Good to know!

Mondian
Apr 24, 2007

Its called autohotkey, people, join the 21st century and automate your grind

hakimashou
Jul 15, 2002
Upset Trowel
I did a grind recently, I figured that with all the choice of marks account-wide rewards from the different recruitment events, each one of your characters gets enough marks to do 6 reps.

Takes 20 days going through starting the rep projects, but each character ends up with 300k+ dil between the dil for doing the daily projects, the dil for completing it, the marks for completing it, and turning in contraband each day.

g0del
Jan 9, 2001



Fun Shoe

Mondian posted:

Its called autohotkey, people, join the 21st century and automate your grind
How do you automate "throw a single ship at admiralty missions until the ToD one comes up, then fill that one to 100%"?

MikeJF
Dec 20, 2003




g0del posted:

How do you automate "throw a single ship at admiralty missions until the ToD one comes up, then fill that one to 100%"?

I mean with the right triggers based on pixel color value and knowledge of window position it's probably possible to script that.

Mondian
Apr 24, 2007

Yeah with just ImageSearch and relative coords you could pretty easily launch rando jobs with trash ships then launch your ToD job and scroll to the bottom of the list and select your epic rear end cards pretty trivially.

I mean, do whatever y'all want, but as a guy that has wrangled farms in multiple games... its worth spending a couple days of grind time to write a rudimentary script that will do most of the work for you. Even if its just semi attended and pauses and plays an alarm for manual intervention if you want to make sure you 100% that ToD job. We were talking about ~1.5hours of nightly cycling here, even if you've never written a script in your life you can spend a couple days googling up other people's work and have something do like 80% of the clicking for you.

Rx King
Mar 4, 2003

Mondian posted:

Yeah with just ImageSearch and relative coords you could pretty easily launch rando jobs with trash ships then launch your ToD job and scroll to the bottom of the list and select your epic rear end cards pretty trivially.

Wouldn't work for me unfortunately since I do the Admiralty EC,Colonist,Trader,and KDF prisoner missions as well. I used to do just random missions and it saved me a lot of time but I realized how much EC I was missing out on and it just added a little extra time but I made millions quickly.

Mondian
Apr 24, 2007

I was just replying to the one question, but the point stands. Like a third of all ahk threads on the internet are some guy asking for advice on camping a vendor/auction house, automating crafting, or sifting through randomized tasks like doffing in various video games. It's not that scary to adapt their work for your needs.

just lol if anyone imagined we farmed up 30 billion per wesley xmas by hand

Rx King
Mar 4, 2003

I have 2 fleets filled with alts that have thousands of fleet marks and fleet dilithium vouchers on each toon if you guys want to absorb both into the Armada. One fleet is KDF and the other is Fed. I have Marauding maxed so I turn it in for fleet marks once I'm over. I am probably going to use a second account to map invite toons to buy doffs to fill in projects as well.

DancingShade
Jul 26, 2007

by Fluffdaddy
Oh geeze it's the Tommygun event. I actually have a reason to log in.

Excuse me, I need to wash my hands suddenly.

BombermanX
Jan 13, 2011

I'm afraid of other people's opinions when they differ from my own. Please do not hurt my feelings.
I have time to kill. Butts needs to come back and troll some erpers out of the game. Unless the game is an actual dust simulator now.

MisterOblivious
Mar 17, 2010

by sebmojo
Defeat Tholians on Nukara for Dummies:

Stand here


Jump onto the rocks



Shoot Tholians in 4 or 5 spawn points. Use the Temporal Rep dual pistols, a TR-116B, or any other rifle.


(Also: /bind <key> "camdist 200" to get that zoomed out view in the second screenshot. It's an old, somewhat undocumented, engine command from the City of Heroes days.)

MisterOblivious
Mar 17, 2010

by sebmojo

BombermanX posted:

I have time to kill. Butts needs to come back and troll some erpers out of the game. Unless the game is an actual dust simulator now.

All the RPers seem to have moved to Quark's on DS9 so everybody has to turn off local.
I don't know if they're doing ERP or not, see above^^^^

Hunter Noventa
Apr 21, 2010

So my fedSci Captain will be able to acquire a T6 Fleet ship tomorrow, and I'm debating which one to get. But I think the more relevant question is, are there any BAD T6 Fleet ships in there? Ones that should just be avoided? Or are they all pretty viable?

Lacermonia
May 15, 2002

Hunter Noventa posted:

So my fedSci Captain will be able to acquire a T6 Fleet ship tomorrow, and I'm debating which one to get. But I think the more relevant question is, are there any BAD T6 Fleet ships in there? Ones that should just be avoided? Or are they all pretty viable?

They're all viable but it depends on what specialization you want. I've heard that the Jupiter is pretty bad also. Keep in mind that you won't get the starship traits with the fleet variants.

Hunter Noventa
Apr 21, 2010

SNOT CORN posted:

They're all viable but it depends on what specialization you want. I've heard that the Jupiter is pretty bad also. Keep in mind that you won't get the starship traits with the fleet variants.

Yeah I'm well aware of the trait bit. I thought the Jupiter looked decent aside from the awful turn rate...but then, that's probably why it's bad. I'll have to do some figuring to get what I want I guess.

Zutaten
May 8, 2007

What the shit.

Hunter Noventa posted:

Yeah I'm well aware of the trait bit. I thought the Jupiter looked decent aside from the awful turn rate...but then, that's probably why it's bad. I'll have to do some figuring to get what I want I guess.

The Jupiter is pretty good if you gear it towards being the carrier that it is supposed to be. Don't need to turn if you're just running Callisto frigates and beam fire at wills all day long. Add in a few fun options like its own starship trait "Insult to Injury" (as you know you'd need the cstore one for that) which allows fighters to beam explosions onto enemies you have snared by tractor beams, and it's not too terrible.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

Zutaten posted:

The Jupiter is pretty good if you gear it towards being the carrier that it is supposed to be. Don't need to turn if you're just running Callisto frigates and beam fire at wills all day long. Add in a few fun options like its own starship trait "Insult to Injury" (as you know you'd need the cstore one for that) which allows fighters to beam explosions onto enemies you have snared by tractor beams, and it's not too terrible.

Congrats on recommending both a bad set of hanger pets and a bad ship trait. The AI on the Callistos is absolutely abysmal, to the point that it’s actually detrimental to damage output. Frigates can’t take threat or deal damage if they’re lagging 20km behind the combat zone because they won’t go to full impulse.

I wish the Jupiter was better than it is. Right now it has bad seating, suffers from not being a Dreadnaught Carrier (so it misses out on a 7th weapon slot), comes with bad pets and can’t benefit fully from its great science seating because it lacks a secondary deflector. It’s unfortunate that this is the only T6 carrier available in the Fleet store.

To properly gear something as a carrier, you kind of need to be willing to drop a lot of space money on kind of a niche project. For a really solid build, you’ll want Scramble Fighters (anywhere between 50m and 200m ec), Superior Area Denial (300m ec), Dominion Coordination (300m ec), and maybe Coordinated Assault (3000 zen). You’ll also want to drop money on the Wing Commander personal trait, and get two wings of elite hanger pets. All of the above will give you a carrier build that can easily be outdamaged by a random DPS channel member in a CSV boat.

Zutaten
May 8, 2007

What the shit.

Coq au Nandos posted:

Congrats on recommending both a bad set of hanger pets and a bad ship trait.

Well, I'm not very good at this game. I just enjoy trying to squeeze a little fun out of it. I haven't had any issues with the frigates keeping up myself, though. I was under the impression they "fixed" that some time ago. Hell, the things actually dock back with the carrier when I tell them to 75% of the time now.

Mondian
Apr 24, 2007

Hey its not all doom and gloom, wing commander is like 5 mil

MikeJF
Dec 20, 2003




I'd say they really should give dedicated carriers three hangers to compensate and differentiate now that dreadnought carriers are so common, but I suspect the game engine would crap out.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

MikeJF posted:

I'd say they really should give dedicated carriers three hangers to compensate and differentiate now that dreadnought carriers are so common, but I suspect the game engine would crap out.

This is similar to one of my favourite little ‘gently caress it, it works’ moments: during the dev stream before Victory is Life, the devs noted in passing that the wingman mechanic for Vanguard ships only works because it’s using the same mechanical slot as singularity powers on Romulan ships.

Hunter Noventa
Apr 21, 2010

I ended up grabbing the Fleet Scryer Intel Ship, i'm liking it so far but I've not had time to do anything serious with it either.

bij
Feb 24, 2007

The Infinity Box is coming round again on Thursday with T6 Tholian ships.




The Jorogumo is pretty shooty for a carrier but dragged down by a 3/3 weapon layout and the default carrier bonus package. The trait is just bad.

The Iktomi is a T6 Orb Weaver with all that entails, like oozing class. Trait might be good? Probably going to pick it up for my science tac.

Technowolf
Nov 4, 2009




Someone is having fun with these names.

quote:

Jorōgumo (Japanese Kanji: 絡新婦, Hiragana: じょろうぐも) is a type of Yōkai, a creature, ghost or goblin of Japanese folklore. It can shapeshift into a beautiful woman, so the kanji for its actual meaning is 女郎蜘蛛 or "woman-spider", and to write it instead as 絡新婦 ("entangling newlywed woman") is a jukujikun pronunciation of the kanji. In Toriyama Sekien's Gazu Hyakki Yagyō, it is depicted as a spider woman manipulating small fire-breathing spiders.

quote:

In Lakota mythology, Iktomi is a spider-trickster spirit, and a culture hero for the Lakota people.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

Potential BFF posted:

The Infinity Box is coming round again on Thursday with T6 Tholian ships.




The Jorogumo is pretty shooty for a carrier but dragged down by a 3/3 weapon layout and the default carrier bonus package. The trait is just bad.

The Iktomi is a T6 Orb Weaver with all that entails, like oozing class. Trait might be good? Probably going to pick it up for my science tac.

I was going to suggest that the Jorogumo trait might be good for giving a carrier 100% FAW uptime, but the unless the numbers on subsystem targeting get fixed so that you can chain them that seems unlikely.

Improved Photonic Officer looks amazing though.

greasythepirate
Aug 13, 2016
Update just hit tribble. Apparently there is now a Discovery reputation tab.

Rx King
Mar 4, 2003

greasythepirate posted:

Update just hit tribble. Apparently there is now a Discovery reputation tab.

Well I hope they add the marks to the Pahvo Dissension and Peril over Pahvo.

g0del
Jan 9, 2001



Fun Shoe

greasythepirate posted:

Update just hit tribble. Apparently there is now a Discovery reputation tab.
:lol::lol: at adding a disco rep after everyone just got done with a month of running disco STFs over and over.

Asimo
Sep 23, 2007


Don't forget, you can't cheese them with red alerts now too! :pseudo:

DancingShade
Jul 26, 2007

by Fluffdaddy
A strange game. The only winning move is not to play.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Asimo posted:

Don't forget, you can't cheese them with red alerts now too! :pseudo:

This change, right here, is what made me stop giving a gently caress about rep.

I actually enjoyed the red alerts. They were a fun way to log in and do a little space combat in manageable, bite sized chunks. You also had to actually do poo poo because there was a limited number of enemies and a goal.

Now it’s just zone in to some time gated endless wave bullshit and read a book or something while tapping spacebar just enough to look merely incompetent rather than AFK.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Cyrano4747 posted:

Now it’s just zone in to some time gated endless wave bullshit and read a book or something while tapping spacebar just enough to look merely incompetent rather than AFK.

Or you get one of the really bad ones like Days of Doom or Brotherhood of the Sword.

Who thought TFOs in the random queue expecting people to do anything more complicated than shoot things was a good idea?

Asimo
Sep 23, 2007


I can forgive time gating, but it's usually paired with infinitely spawning enemies that give no XP so you can't even grind ship masteries during them either. :effort: At least at some point they re-enabled the XP from the Peril over Pahvo spawns, so that made it a bit less annoying, but I'm still not expecting that in future STFs.

wafflethief
Jun 2, 2013
been tempted to get back into this but i've tried that 3 times over the last 2 years and each time i last less than a week. It's shiny but i just get bored and uninstall fairly quickly.

Mondian
Apr 24, 2007

Why? We're not exactly shy about calling the game out for being poo poo here. You gave it more than a fair shake, just forget it. If you've got a hankering for a Star Trek game, might I recommend you install Bridge Commander?

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Mondian posted:

Why? We're not exactly shy about calling the game out for being poo poo here. You gave it more than a fair shake, just forget it. If you've got a hankering for a Star Trek game, might I recommend you install Bridge Commander?

Ugh. I would give my left nut for a modernized, updated Bridge Commander.

edit: the monkey paw curls and development work begins on Bridge Commander: Discovery.

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Veotax
May 16, 2006


The formally VR only Star Trek: Bridge Crew is like a simplified multiplayer Bridge Commander.
Probably the closest we're going to get any time soon.

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