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timjin posted:lol. Coffee, muscle memory, and some Spotify or Netflix helps. I almost forget that I farming when I have something else going on to distract me from the monotony. Monotony I crave escape from is exactly how I like to spend my recreation time.
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# ? Apr 3, 2019 11:39 |
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# ? May 20, 2024 06:35 |
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Yeah I'm too old to waste time doing that sort of poo poo now. This is also coincidentally why I'm space poor again.
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# ? Apr 3, 2019 11:45 |
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timjin posted:My account is maxed with alts and half of them are KDF for Marauding. I do Admiralty on all of them for dilithium, prisoner, and colonist missions and sell the KDF prisoners, colonists, and Fed Colonists. Each Colonist from KDF usually sells from 20k+ and prisoners are 15k-20k each. If I manage to sell all of them in one day, that's easily 5 million EC or more on a maxed toon account. I sell the Contraband stacks after 2 weeks which is about 100m+ It takes about an hour and a half to cycle through all of my alts for farming and by the end of one month, I am able to make at least 10-15k zen depending on the market. Sometimes I'll get really good EC Admiralty missions as well that I will do and can make 200k+ per toon just from that. I use the Zen to buy keys or promo packs when they're on sale and open them or sell them depending if I am feeling lucky. Lucky I chose KDF after leveling my Rom toon to 21 during the Double XP weekend! I'm not going to be farming hard like you but it'll be a boon. By the way I like to put STO on 0 volume and throw on a lecture or podcast or something while I fly around doing monotonous crap for fake money. It's actually the best way to listen for me cause if I put one on and clean or read I miss a ton because my focus shifts too much, this mindless stuff is perfect. Coq au Nandos posted:Jesus. I dont have that kind of patience, though I could see maybe doing it as an idle game thing if I had a windows tablet. Thanks this totally escaped me. Good to know!
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# ? Apr 3, 2019 12:41 |
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Its called autohotkey, people, join the 21st century and automate your grind
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# ? Apr 3, 2019 19:02 |
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I did a grind recently, I figured that with all the choice of marks account-wide rewards from the different recruitment events, each one of your characters gets enough marks to do 6 reps. Takes 20 days going through starting the rep projects, but each character ends up with 300k+ dil between the dil for doing the daily projects, the dil for completing it, the marks for completing it, and turning in contraband each day.
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# ? Apr 3, 2019 22:11 |
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Mondian posted:Its called autohotkey, people, join the 21st century and automate your grind
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# ? Apr 3, 2019 22:19 |
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g0del posted:How do you automate "throw a single ship at admiralty missions until the ToD one comes up, then fill that one to 100%"? I mean with the right triggers based on pixel color value and knowledge of window position it's probably possible to script that.
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# ? Apr 4, 2019 02:41 |
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Yeah with just ImageSearch and relative coords you could pretty easily launch rando jobs with trash ships then launch your ToD job and scroll to the bottom of the list and select your epic rear end cards pretty trivially. I mean, do whatever y'all want, but as a guy that has wrangled farms in multiple games... its worth spending a couple days of grind time to write a rudimentary script that will do most of the work for you. Even if its just semi attended and pauses and plays an alarm for manual intervention if you want to make sure you 100% that ToD job. We were talking about ~1.5hours of nightly cycling here, even if you've never written a script in your life you can spend a couple days googling up other people's work and have something do like 80% of the clicking for you.
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# ? Apr 4, 2019 03:31 |
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Mondian posted:Yeah with just ImageSearch and relative coords you could pretty easily launch rando jobs with trash ships then launch your ToD job and scroll to the bottom of the list and select your epic rear end cards pretty trivially. Wouldn't work for me unfortunately since I do the Admiralty EC,Colonist,Trader,and KDF prisoner missions as well. I used to do just random missions and it saved me a lot of time but I realized how much EC I was missing out on and it just added a little extra time but I made millions quickly.
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# ? Apr 4, 2019 04:11 |
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I was just replying to the one question, but the point stands. Like a third of all ahk threads on the internet are some guy asking for advice on camping a vendor/auction house, automating crafting, or sifting through randomized tasks like doffing in various video games. It's not that scary to adapt their work for your needs. just lol if anyone imagined we farmed up 30 billion per wesley xmas by hand
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# ? Apr 4, 2019 05:15 |
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I have 2 fleets filled with alts that have thousands of fleet marks and fleet dilithium vouchers on each toon if you guys want to absorb both into the Armada. One fleet is KDF and the other is Fed. I have Marauding maxed so I turn it in for fleet marks once I'm over. I am probably going to use a second account to map invite toons to buy doffs to fill in projects as well.
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# ? Apr 4, 2019 22:26 |
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Oh geeze it's the Tommygun event. I actually have a reason to log in. Excuse me, I need to wash my hands suddenly.
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# ? Apr 5, 2019 08:02 |
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I have time to kill. Butts needs to come back and troll some erpers out of the game. Unless the game is an actual dust simulator now.
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# ? Apr 5, 2019 23:22 |
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Defeat Tholians on Nukara for Dummies: Stand here Jump onto the rocks Shoot Tholians in 4 or 5 spawn points. Use the Temporal Rep dual pistols, a TR-116B, or any other rifle. (Also: /bind <key> "camdist 200" to get that zoomed out view in the second screenshot. It's an old, somewhat undocumented, engine command from the City of Heroes days.)
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# ? Apr 7, 2019 04:08 |
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BombermanX posted:I have time to kill. Butts needs to come back and troll some erpers out of the game. Unless the game is an actual dust simulator now. All the RPers seem to have moved to Quark's on DS9 so everybody has to turn off local. I don't know if they're doing ERP or not, see above^^^^
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# ? Apr 7, 2019 04:12 |
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So my fedSci Captain will be able to acquire a T6 Fleet ship tomorrow, and I'm debating which one to get. But I think the more relevant question is, are there any BAD T6 Fleet ships in there? Ones that should just be avoided? Or are they all pretty viable?
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# ? Apr 8, 2019 03:40 |
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Hunter Noventa posted:So my fedSci Captain will be able to acquire a T6 Fleet ship tomorrow, and I'm debating which one to get. But I think the more relevant question is, are there any BAD T6 Fleet ships in there? Ones that should just be avoided? Or are they all pretty viable? They're all viable but it depends on what specialization you want. I've heard that the Jupiter is pretty bad also. Keep in mind that you won't get the starship traits with the fleet variants.
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# ? Apr 9, 2019 00:49 |
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SNOT CORN posted:They're all viable but it depends on what specialization you want. I've heard that the Jupiter is pretty bad also. Keep in mind that you won't get the starship traits with the fleet variants. Yeah I'm well aware of the trait bit. I thought the Jupiter looked decent aside from the awful turn rate...but then, that's probably why it's bad. I'll have to do some figuring to get what I want I guess.
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# ? Apr 9, 2019 02:33 |
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Hunter Noventa posted:Yeah I'm well aware of the trait bit. I thought the Jupiter looked decent aside from the awful turn rate...but then, that's probably why it's bad. I'll have to do some figuring to get what I want I guess. The Jupiter is pretty good if you gear it towards being the carrier that it is supposed to be. Don't need to turn if you're just running Callisto frigates and beam fire at wills all day long. Add in a few fun options like its own starship trait "Insult to Injury" (as you know you'd need the cstore one for that) which allows fighters to beam explosions onto enemies you have snared by tractor beams, and it's not too terrible.
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# ? Apr 9, 2019 02:47 |
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Zutaten posted:The Jupiter is pretty good if you gear it towards being the carrier that it is supposed to be. Don't need to turn if you're just running Callisto frigates and beam fire at wills all day long. Add in a few fun options like its own starship trait "Insult to Injury" (as you know you'd need the cstore one for that) which allows fighters to beam explosions onto enemies you have snared by tractor beams, and it's not too terrible. Congrats on recommending both a bad set of hanger pets and a bad ship trait. The AI on the Callistos is absolutely abysmal, to the point that it’s actually detrimental to damage output. Frigates can’t take threat or deal damage if they’re lagging 20km behind the combat zone because they won’t go to full impulse. I wish the Jupiter was better than it is. Right now it has bad seating, suffers from not being a Dreadnaught Carrier (so it misses out on a 7th weapon slot), comes with bad pets and can’t benefit fully from its great science seating because it lacks a secondary deflector. It’s unfortunate that this is the only T6 carrier available in the Fleet store. To properly gear something as a carrier, you kind of need to be willing to drop a lot of space money on kind of a niche project. For a really solid build, you’ll want Scramble Fighters (anywhere between 50m and 200m ec), Superior Area Denial (300m ec), Dominion Coordination (300m ec), and maybe Coordinated Assault (3000 zen). You’ll also want to drop money on the Wing Commander personal trait, and get two wings of elite hanger pets. All of the above will give you a carrier build that can easily be outdamaged by a random DPS channel member in a CSV boat.
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# ? Apr 9, 2019 03:34 |
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Coq au Nandos posted:Congrats on recommending both a bad set of hanger pets and a bad ship trait. Well, I'm not very good at this game. I just enjoy trying to squeeze a little fun out of it. I haven't had any issues with the frigates keeping up myself, though. I was under the impression they "fixed" that some time ago. Hell, the things actually dock back with the carrier when I tell them to 75% of the time now.
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# ? Apr 9, 2019 05:00 |
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Hey its not all doom and gloom, wing commander is like 5 mil
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# ? Apr 9, 2019 05:00 |
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I'd say they really should give dedicated carriers three hangers to compensate and differentiate now that dreadnought carriers are so common, but I suspect the game engine would crap out.
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# ? Apr 9, 2019 05:08 |
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MikeJF posted:I'd say they really should give dedicated carriers three hangers to compensate and differentiate now that dreadnought carriers are so common, but I suspect the game engine would crap out. This is similar to one of my favourite little ‘gently caress it, it works’ moments: during the dev stream before Victory is Life, the devs noted in passing that the wingman mechanic for Vanguard ships only works because it’s using the same mechanical slot as singularity powers on Romulan ships.
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# ? Apr 9, 2019 06:33 |
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I ended up grabbing the Fleet Scryer Intel Ship, i'm liking it so far but I've not had time to do anything serious with it either.
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# ? Apr 9, 2019 11:38 |
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The Infinity Box is coming round again on Thursday with T6 Tholian ships. The Jorogumo is pretty shooty for a carrier but dragged down by a 3/3 weapon layout and the default carrier bonus package. The trait is just bad. The Iktomi is a T6 Orb Weaver with all that entails, like oozing class. Trait might be good? Probably going to pick it up for my science tac.
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# ? Apr 9, 2019 19:07 |
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Someone is having fun with these names.quote:Jorōgumo (Japanese Kanji: 絡新婦, Hiragana: じょろうぐも) is a type of Yōkai, a creature, ghost or goblin of Japanese folklore. It can shapeshift into a beautiful woman, so the kanji for its actual meaning is 女郎蜘蛛 or "woman-spider", and to write it instead as 絡新婦 ("entangling newlywed woman") is a jukujikun pronunciation of the kanji. In Toriyama Sekien's Gazu Hyakki Yagyō, it is depicted as a spider woman manipulating small fire-breathing spiders. quote:In Lakota mythology, Iktomi is a spider-trickster spirit, and a culture hero for the Lakota people.
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# ? Apr 9, 2019 21:35 |
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Potential BFF posted:The Infinity Box is coming round again on Thursday with T6 Tholian ships. I was going to suggest that the Jorogumo trait might be good for giving a carrier 100% FAW uptime, but the unless the numbers on subsystem targeting get fixed so that you can chain them that seems unlikely. Improved Photonic Officer looks amazing though.
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# ? Apr 9, 2019 22:00 |
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Update just hit tribble. Apparently there is now a Discovery reputation tab.
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# ? Apr 10, 2019 02:47 |
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greasythepirate posted:Update just hit tribble. Apparently there is now a Discovery reputation tab. Well I hope they add the marks to the Pahvo Dissension and Peril over Pahvo.
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# ? Apr 10, 2019 04:48 |
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greasythepirate posted:Update just hit tribble. Apparently there is now a Discovery reputation tab.
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# ? Apr 10, 2019 05:36 |
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Don't forget, you can't cheese them with red alerts now too!
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# ? Apr 10, 2019 05:49 |
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A strange game. The only winning move is not to play.
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# ? Apr 10, 2019 11:11 |
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Asimo posted:Don't forget, you can't cheese them with red alerts now too! This change, right here, is what made me stop giving a gently caress about rep. I actually enjoyed the red alerts. They were a fun way to log in and do a little space combat in manageable, bite sized chunks. You also had to actually do poo poo because there was a limited number of enemies and a goal. Now it’s just zone in to some time gated endless wave bullshit and read a book or something while tapping spacebar just enough to look merely incompetent rather than AFK.
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# ? Apr 10, 2019 14:47 |
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Cyrano4747 posted:Now it’s just zone in to some time gated endless wave bullshit and read a book or something while tapping spacebar just enough to look merely incompetent rather than AFK. Or you get one of the really bad ones like Days of Doom or Brotherhood of the Sword. Who thought TFOs in the random queue expecting people to do anything more complicated than shoot things was a good idea?
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# ? Apr 10, 2019 16:02 |
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I can forgive time gating, but it's usually paired with infinitely spawning enemies that give no XP so you can't even grind ship masteries during them either. At least at some point they re-enabled the XP from the Peril over Pahvo spawns, so that made it a bit less annoying, but I'm still not expecting that in future STFs.
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# ? Apr 10, 2019 16:10 |
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been tempted to get back into this but i've tried that 3 times over the last 2 years and each time i last less than a week. It's shiny but i just get bored and uninstall fairly quickly.
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# ? Apr 10, 2019 19:37 |
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Why? We're not exactly shy about calling the game out for being poo poo here. You gave it more than a fair shake, just forget it. If you've got a hankering for a Star Trek game, might I recommend you install Bridge Commander?
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# ? Apr 10, 2019 23:02 |
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Mondian posted:Why? We're not exactly shy about calling the game out for being poo poo here. You gave it more than a fair shake, just forget it. If you've got a hankering for a Star Trek game, might I recommend you install Bridge Commander? Ugh. I would give my left nut for a modernized, updated Bridge Commander. edit: the monkey paw curls and development work begins on Bridge Commander: Discovery.
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# ? Apr 11, 2019 00:16 |
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# ? May 20, 2024 06:35 |
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The formally VR only Star Trek: Bridge Crew is like a simplified multiplayer Bridge Commander. Probably the closest we're going to get any time soon.
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# ? Apr 11, 2019 00:31 |