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Back when the z-level change was fairly new, I created a fort next to a river. During the first summer/fall, I noticed the river had been kinda muddy and lost volume. It turned out the northern 1/8th of the river had been modeled one z-level higher than it should've been, probably because my embark zone cut off what would've been a waterfall as it transitioned from plateau to low grassy hills. The water spread out almost exactly like that. The fort did not last long enough for me to see the river fill out into a natural lake and restore the river, not because the fort would've been flooded but because I was
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# ? Apr 2, 2019 03:46 |
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# ? Jun 4, 2024 07:45 |
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xylo posted:I wish I knew why he couldn't just spin up 10 worker threads and whenever he needed to to recalc path-finding just hand the job off to one of them. If we ever get to see the source of DF I suspect it may spawn a bunch of "it is terrifying" memes. He says it's because every calc is dependent on every other calc, because, like, dwarves can't overlap and that poo poo. Except honestly, you should still be able to get better performance from doing it in ten threads and having to dump and redo some invalidated results.
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# ? Apr 2, 2019 03:46 |
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VikingofRock posted:Wait, are you saying Dwarf Fortress uses Dijkstra's algorithm for pathfinding, and not A* or something? I was lazy and posted the first good sized GIS result for A* without thinking too much.
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# ? Apr 2, 2019 08:27 |
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VikingofRock posted:Wait, are you saying Dwarf Fortress uses Dijkstra's algorithm for pathfinding, and not A* or something? DF uses an implementation of A*.
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# ? Apr 2, 2019 14:32 |
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I want to add a bunch of music to SoundSense. Are there any good collections where I don't have to do a lot of work to put them in? Other than what's on the SoundSense page.
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# ? Apr 4, 2019 03:26 |
MikeJF posted:He says it's because every calc is dependent on every other calc, because, like, dwarves can't overlap and that poo poo.
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# ? Apr 4, 2019 06:22 |
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(from monthly update and FOTF) Fun with Numbers Wow! I didn't sleep more than a few hours a night for two weeks leading up to the announcement, since it's such a big change after all these years and we had no way to predict what was going to happen. Sleep has returned to normal, and I'm going to be back on the villain work tomorrow now that everything is settling down. The overall plan is to finish up villains in the coming months, then focus entirely on getting the Steam/itch release ready for as long as it takes. Thanks to everybody that has supported us up to this point and on into the future! March: $15,922.01 February: $7,710.14 January: $7,785.12 December: $8,049.40 November: $8,667.50 We'll be fixing bugs for a time after the villain release, until it's stable, and this usually involves other bug fixes. Then we'll work on the Steam release for however long that takes. Obviously the Steam launch is an unknown in terms of how much maintenance will need to happen and then be ongoing there, especially with the very first release. Once the dust settles, we'll need to decide on how many of the pre-myth features on the dev page we want to do; there's enough intervening excitement now that I really have no idea what we'll think at that time. Then the Big Wait begins, with some ability to patch up bugs as they come up, so we don't get in another weapon trap crash situation.
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# ? Apr 7, 2019 09:49 |
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Well that soothes a lot of my worries, I'm very glad to see they realise it isn't steam ready and that they aren't so hand to mouth they feel they have the time to make it ready.
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# ? Apr 7, 2019 13:03 |
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Private Speech posted:LMAO I love America. The block of voters who scream loudest about not wanting universal healthcare are the same people who scream about "gubmint kept ur hands off my medicare" (a government program). Coupled with the courts getting filled with GenX right wing extremists who came of age worshiping Reagan the US is pretty hosed for the next few decades without a miracle of some kind.
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# ? Apr 7, 2019 17:06 |
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Evil Fluffy posted:The block of voters who scream loudest about not wanting universal healthcare are the same people who scream about "gubmint kept ur hands off my medicare" (a government program). Coupled with the courts getting filled with GenX right wing extremists who came of age worshiping Reagan the US is pretty hosed for the next few decades without a miracle of some kind. https://twitter.com/DannyDeVito/status/861797743991410688
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# ? Apr 7, 2019 17:13 |
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Alehkhs posted:
Shouldn't the walls be stone material though? Why are the walls made of grass.
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# ? Apr 7, 2019 17:26 |
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Because those aren't walls, they're ramps/slopes (it's the same thing in DF). The fortress is carved into a hill and for the most part, looks like a hill when viewed from the outside.
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# ? Apr 7, 2019 17:31 |
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Ooooh that makes sense now
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# ? Apr 7, 2019 17:34 |
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Also all the screenshots and the video are mock-ups.
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# ? Apr 7, 2019 19:49 |
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Zesty posted:Also all the screenshots and the video are mock-ups. The "screenshots" are, but according to Tarn, the trailer was not.
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# ? Apr 7, 2019 22:25 |
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Whoa, Steam release. Looks like I picked the right time to look back at this thread.
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# ? Apr 8, 2019 07:25 |
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So not only can chained dwarves pray if the jail is designated as a temple, they can start fistfights with anyone or anything that comes down to use the common space.
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# ? Apr 8, 2019 12:03 |
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Instead of making individual jail cells a temple, give a temple a collection of jail cells.
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# ? Apr 8, 2019 13:33 |
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I have a number of separate jail cells which are all considered part of "The Padded Chambers", a non-denominational temple open to citizens and long-term residents only. I'm thinking about appointing a performer.
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# ? Apr 8, 2019 13:44 |
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Can you check out any time you like?
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# ? Apr 8, 2019 14:43 |
Nice embark area I found earlier, river and magma pipe! Stonesense was not happy.
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# ? Apr 9, 2019 00:39 |
Zesty posted:Can you check out any time you like? Yes, but you can never leave!
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# ? Apr 9, 2019 06:01 |
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https://twitter.com/notquitereal/status/1115455833435860994
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# ? Apr 9, 2019 06:10 |
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Yeah literally my first act before any new game of DF is making sure I delete aquifers from the game files.
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# ? Apr 9, 2019 13:49 |
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RBA-Wintrow posted:Yes, but you can never leave! We did it.
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# ? Apr 9, 2019 13:53 |
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Demiurge4 posted:Yeah literally my first act before any new game of DF is making sure I delete aquifers from the game files. i don't think aquifers serve an even remotely positive or needed purpose and at this point i wonder why they're even there in the first place
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# ? Apr 9, 2019 15:13 |
So. My fort is doing well, it's about 10-15 hours old and I'm playing with new things. My military squad is buff as hell, so I figure for a bit of experience I'll send them out to retrieve a random book from a fortress a couple of days walk away. A year later and they not come back. No reports, no news, nothing. I figure it's bugged out on me. Whatever, I'll have a look in legends mode and see what happened. Turns out that my squad went to this fortress, which is in retrospect more of a university and library, and, I guess demanded the book and got turned down. In retaliation they then slaughtered 184 libraians and scholars, before all being taken captive by the local government. The leader of the defense was a maths teacher, who was "taken by surprise, and utterly outwitted by the attackers" 184 kills, 0 losses. I'm not even sure they got any major injuries. Over a single book. Sending rescue missions just kept bouncing, the dwarves would instantly come back with empty mission reports, and I was running out of dwarves anyway, so I tried to walk there in adventure mode, with some coaching from twitch-chat, and got murdered by bogeymen on the first night. RIP the Buff Girders, that book wasn't nearly worth it. https://www.twitch.tv/videos/408018221 I streamed it here, it's muted but I don't think I was speaking anyway, it's all in chat.
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# ? Apr 9, 2019 15:49 |
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Johnny Joestar posted:i don't think aquifers serve an even remotely positive or needed purpose and at this point i wonder why they're even there in the first place because toady had a check list of 'things that are underground IRL' and so far he's checked off 'lava' and 'aquifiers' but hasn't gotten to 'oil deposits'
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# ? Apr 9, 2019 18:20 |
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Johnny Joestar posted:i don't think aquifers serve an even remotely positive or needed purpose and at this point i wonder why they're even there in the first place This is like criticizing the gameplay loop of dwarf fortress
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# ? Apr 9, 2019 18:24 |
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i don't think dwarves serve an even remotely positive or needed purpose and at this point i wonder why they're even there in the first place
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# ? Apr 9, 2019 18:38 |
Tunicate posted:because toady had a check list of 'things that are underground IRL' and so far he's checked off 'lava' and 'aquifiers' but hasn't gotten to 'oil deposits' God I hope i can create an oil deposit bomb using a magma pump some day
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# ? Apr 9, 2019 18:46 |
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feelix posted:This is like criticizing the gameplay loop of dwarf fortress yeah but there's a lot of things i'd rather see pouring out of every square inch of ground than endless water
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# ? Apr 9, 2019 18:54 |
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Polio Vax Scene posted:God I hope i can create an oil deposit bomb using a magma pump some day Project Centralia off to an explosive start.
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# ? Apr 9, 2019 18:57 |
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Johnny Joestar posted:yeah but there's a lot of things i'd rather see pouring out of every square inch of ground than endless water Oh, like massive seabeasts?
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# ? Apr 9, 2019 19:16 |
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Angry_Ed posted:Project Centralia off to an explosive start. You have embarked upon a new land. Strike the earth! *terrain processes, and a large crater sits where the starting wagon was*
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# ? Apr 9, 2019 20:18 |
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Party In My Diapee posted:Oh, like massive seabeasts? absolutely
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# ? Apr 9, 2019 20:21 |
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Nettle Soup posted:So. My fort is doing well, it's about 10-15 hours old and I'm playing with new things. My military squad is buff as hell, so I figure for a bit of experience I'll send them out to retrieve a random book from a fortress a couple of days walk away. A year later and they not come back. No reports, no news, nothing. I figure it's bugged out on me. I love this. Thanks for sharing!
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# ? Apr 10, 2019 00:53 |
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Nettle Soup posted:So. My fort is doing well, it's about 10-15 hours old and I'm playing with new things. My military squad is buff as hell, so I figure for a bit of experience I'll send them out to retrieve a random book from a fortress a couple of days walk away. A year later and they not come back. No reports, no news, nothing. I figure it's bugged out on me. Lmfao, that's awesome.
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# ? Apr 10, 2019 05:34 |
Johnny Joestar posted:yeah but there's a lot of things i'd rather see pouring out of every square inch of ground than endless water Like soon-to-be-on-fire crude oil?
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# ? Apr 10, 2019 06:01 |
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# ? Jun 4, 2024 07:45 |
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If I recall old FotF answers, the lack of oil (and flowable beer/wine/etc for making fountains and lake megaprojects) is apparently because of a combination of not wanting to deal with fluid interactions, how they mix and whatnot... and also not wanting to rewrite how fluids are currently coded into the map. If I'm not mistaken, fluids currently use a single bit of map data for fluid type (1 is magma, 0 is water), along with three bits for fluid depth (0 depth being no fluid present), for a total of one nibble on each map tile for the entire world. Increasing that would actually be non-trivial I imagine.
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# ? Apr 10, 2019 14:07 |