SHY NUDIST GRRL posted:Did nonChristian religions even have missionaries? Yes.
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# ? Apr 8, 2019 22:45 |
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# ? Jun 6, 2024 03:37 |
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Just FYI for the PYDT game, I'm gonna be on vacation through Sunday. I might be able to take my turn at some point during but not sure yet.
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# ? Apr 9, 2019 03:51 |
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pogothemonkey0 posted:It's different from what already happens because it allows for great prophets to be gained after the initial primary religions are founded. So you can keep the cap of 5 or 6 main religions and all subsequent great prophets would be able to form a schism/sect of an existing religion (maybe the one present in the founding city). Rather than give these new religions the full selection of founding options, they could inherit most of the tenets of the original and swap out one of the beliefs for something new. This reflects the idea that they are mostly the same umbrella religion with small doctrinal differences and, from a gameplay/mechanics standpoint, makes late religions weaker due to limited choice in tenets. Yeah, a schism mechanic would go a long way toward improving the religion system. If someone else spreads their religion into your civ, you can adopt it and initiate a schism in order to introduce your own branch of an existing religion. Additionally or alternatively, you could also seize the Holy City where the religion was originally founded to take control of it. Founder benefits would apply to both the original founder and the civ that currently owns the holy city. Another interesting idea could be a Religious Freedom policy card that gives you culture bonuses for having multiple religions in your cities. Or, late in the game, an anti-religion called Atheism or Secularism spreads in advanced cities that can either be used by other civs as a defense against Religious Victory, or something that needs to be kept under control by religious civs with their missionaries and inquisitors.
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# ? Apr 9, 2019 06:07 |
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There's a lot of problems with V and, in particular, VI's religion systems. At present the game can't model how faiths splinter over time, or the huge spectrum of reactions between religious and state authority. Ideally, for me at least, I'd like to see a model where the player's religion can spread to other cultures easily, or provide lots of yield bonuses, or be a precision instrument for diplomacy: but never all three at once... I can't believe I'm saying this, but the first Medieval Total War had a pretty good take on religion in-game. It tracked a % breakdown of faith by each province, with religious affiliation giving a few bonuses and prompting unrest should you conquer a province following a different religion. But it also tracked Zeal for each province, a measure of how intense these religious effects were. It made for more interesting dynamics than Hindu y/n?
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# ? Apr 10, 2019 06:55 |
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SHY NUDIST GRRL posted:Did nonChristian religions even have missionaries? Ashoka sent Buddhist missionaries to convert the Greeks (ie, Greece, Egypt, Seleucia, etc) in the 200s BC.
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# ? Apr 10, 2019 07:26 |
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dy. posted:It would be interesting to see a mechanic where religion just happens, rather than is specifically founded by a civ. Then the different civs can vie for control of it, or try to remove it from their territories, or adopt it as state religion, etc. This is the correct answer. Lots of different religions pop up and act independently to spread, then the civs bet on their favorites.
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# ? Apr 10, 2019 07:46 |
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Glass of Milk posted:This is the correct answer. Lots of different religions pop up and act independently to spread, then the civs bet on their favorites. I would rather have less bonuses tied to random events than more.
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# ? Apr 10, 2019 15:50 |
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Hmm I think a lot of the problems with religion is the primary problem of none of the resources compete with each other. The game doesn't really reward you for leaning into any of the various things, except maybe science, that are all designed to be leaned into and have their own victory states. Religion is as half baked as tourism
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# ? Apr 10, 2019 16:05 |
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Yea. It seems like Civ6 is suffering from the Paradox problem where all of the mechanics are orthogonal to each other. Hell Religion even exists on it's own plane, with it's own buildings and units. It's a really poo poo way to build a game system.
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# ? Apr 10, 2019 16:40 |
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If you get really meta about it, then Civ 6 making religion a dumb, broken system that pisses off everyone is actually pretty brilliant.
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# ? Apr 10, 2019 16:50 |
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I wish Civ VI had a "crusade" option where you could use your regular military to enforce your religious views on other countries, and slowly replace pop units with your religion by breeding out the heathens.
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# ? Apr 10, 2019 17:00 |
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That's called a war. You just declare war and condemn heretic their religion units as you escort yours
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# ? Apr 10, 2019 17:01 |
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SHY NUDIST GRRL posted:That's called a war. Yea, but making it a crusader cassus beli means that the effect of the war is different. Maybe I can't successfully take a city but instead I convert it to my religion.
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# ? Apr 10, 2019 17:03 |
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SHY NUDIST GRRL posted:That's called a war. Oh that's far too difficult. Nobody plays single player civ for the challenge.
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# ? Apr 10, 2019 21:37 |
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chaosapiant posted:I wish Civ VI had a "crusade" option where you could use your regular military to enforce your religious views on other countries, and slowly replace pop units with your religion by breeding out the heathens. Isn't that just Spain's unique ability
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# ? Apr 10, 2019 23:07 |
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Borsche69 posted:I would rather have less bonuses tied to random events than more. Eh, you don't have to differentiate between religions. Instead you can either go for a less tolerant stance towards non-state religions that makes the one you're backing more powerful or just be super tolerant and get bonuses from whatever religion is around.
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# ? Apr 11, 2019 08:18 |
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Pewdiepie posted:Oh that's far too difficult. Nobody plays single player civ for the challenge. A single player civ player, that is true.
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# ? Apr 11, 2019 11:38 |
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Are there any good guides for Emperor difficulty and up? I was surprised how much of a difference there was between King and Emperor when I spun up a game last night. Like every Civ had 5 cities when I had 3.
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# ? Apr 11, 2019 13:37 |
Vargatron posted:Are there any good guides for Emperor difficulty and up? I was surprised how much of a difference there was between King and Emperor when I spun up a game last night. Like every Civ had 5 cities when I had 3. Don't know any guides but AIs start with two settlers on Emperor and Immortal (3 on deity), which makes a huge difference. It's really irritating when the AI settles in your face in the spot you wanted your second city in with their third/fourth city.
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# ? Apr 11, 2019 13:56 |
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Vargatron posted:Are there any good guides for Emperor difficulty and up? I was surprised how much of a difference there was between King and Emperor when I spun up a game last night. Like every Civ had 5 cities when I had 3. Build military and build it early. Emperor AI starts with 3 warriors so your neighbors will view you as a very tasty treat if you don't get some more units and the +40% bonus they get to production/gold, extra settler, and other goodies mean you're going to have a real tough time trying to compete economically early on. Skip the scout, worker, and monument; instead, queue up a bunch of slingers from turn 1 until you get archery and upgrade them then kick the crap out of your whoever is closest and take their poo poo. That's 2 or more cities that are probably more developed than yours would have been even if you went pacifist and with that veteran force you have the playing field is much more balanced so you're free to decide to chill and build up or keep the conquest rolling.
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# ? Apr 11, 2019 14:23 |
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ate poo poo on live tv posted:Yea. It seems like Civ6 is suffering from the Paradox problem where all of the mechanics are orthogonal to each other. Hell Religion even exists on it's own plane, with it's own buildings and units. It's a really poo poo way to build a game system. Absolutely. This is one of the beautiful things with 4, where each of the systems tie into something established in the core mechanics.
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# ? Apr 11, 2019 15:45 |
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Glass of Milk posted:Eh, you don't have to differentiate between religions. Instead you can either go for a less tolerant stance towards non-state religions that makes the one you're backing more powerful or just be super tolerant and get bonuses from whatever religion is around. I also mean in terms of 'does the religion spawn in my empire, when it spawns, how far it spreads' etc. You don't have to differentiate between religions, but you do need some level of exploitation that exists with religions, and if you're able to gain benefits from them or be hurt by them, then the religion spawning and spreading being something of a random function makes for an inconsistent game. I like the idea of Great Prophets establishing a religion better than finding it on the tech tree, and especially better than just filling up an 'religious bucket' for pantheon points, rather than using something already established in the games systems (essentially making a choice to choose religion over a different great person etc)
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# ? Apr 11, 2019 15:49 |
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Deltasquid posted:Isn't that just Spain's unique ability Possibly? Don't think I've ever played as Spain and I can't check now because I am at the work. That would be cool if so. A Spanish Inquisition ability!
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# ? Apr 11, 2019 15:53 |
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Vargatron posted:Are there any good guides for Emperor difficulty and up? I was surprised how much of a difference there was between King and Emperor when I spun up a game last night. Like every Civ had 5 cities when I had 3. Assuming you have space to expand, you should be building more Settlers than you think. You need to get them to any decent city spot or strategically important area as soon as possible. Until the late game, if you're not expanding you are actively losing. If you can't expand via settling, do it through your military.
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# ? Apr 11, 2019 18:56 |
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Small update out since an hour or so agoquote:A new update, addressing issues that have emerged in the community following the release of the Antarctic Late Summer Game Update, is now available for Civilization VI. Please see below for details on this update.
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# ? Apr 11, 2019 19:20 |
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John F Bennett posted:Small update out since an hour or so ago Glad they fixed the AI trade bugs, I'd gotten some crazy offers recently where I had to tell it to offer me less gold because it just felt unfair to trade 30 gpt for 1 cotton
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# ? Apr 11, 2019 19:59 |
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poo poo, accidentally started playing Civ4 again. What's wrong with me.
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# ? Apr 12, 2019 08:24 |
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John F Bennett posted:poo poo, accidentally started playing Civ4 again. What's wrong with me. I always liked this AI mod for Civ 4. Just uh, be ready to turn the difficulty down a bit.
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# ? Apr 12, 2019 08:55 |
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I always play with RevDCM which has BAT AI incorporated. Also, I usually cheat all the time so it doesn't matter anyway.
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# ? Apr 12, 2019 09:15 |
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dy. posted:As echoed by others, the most important thing is to be lot more aggressive with military and expansion than on lower difficulty levels. I usually play with AI+ on Immortal, and typically at least one of the first civs you meet will beeline units towards your closest city within 10 turns of meeting them, so you need to have at least enough military to hold them off (which usually is not terribly difficult). I had some better success playing aggressively with Frederick last night, especially in regards to city state capture. All other civs hate me but that's to be expected on domination victories. I've also been doing more with plot removals to boost production, something I haven't really done before.
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# ? Apr 12, 2019 13:19 |
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John F Bennett posted:poo poo, accidentally started playing Civ4 again. What's wrong with me. Play Fall from Heaven: Ashes of Erebus, it's good.
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# ? Apr 12, 2019 15:20 |
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Vargatron posted:I had some better success playing aggressively with Frederick last night, especially in regards to city state capture. All other civs hate me but that's to be expected on domination victories. I've also been doing more with plot removals to boost production, something I haven't really done before.
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# ? Apr 12, 2019 16:40 |
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John F Bennett posted:Small update out since an hour or so ago a couple days ago in a marathon game, i traded 13 each of horses, iron, coal, oil, and niter for 1100 gold per turn from mali. art of the deal. maybe the patch was necessary :v
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# ? Apr 12, 2019 16:59 |
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Sometimes I am absolutely at a loss on how to get era score. Like, I’m conquering the world, how is that a dark age? Also, I’m getting this... bug, presumably, where my economic policy slots keep emptying themselves. I have no idea why, I go and check my government and I have to keep refilling my policy slots. They aren’t old ones that obsoleted either, these are all brand new policies. Oh, and I guess while I’m complaining, I’m a little disappointed that seawalls still seem to come late and are monstrously expensive. The crazy stacked production bonuses heart of my empire is still struggling to build them and chips are taking like, two turns off the timer each.
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# ? Apr 13, 2019 16:37 |
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Heer98 posted:Sometimes I am absolutely at a loss on how to get era score. Like, I’m conquering the world, how is that a dark age? There's a mod that I don't remember the name of that shows you what things you can do to earn era score. Also, if you suzerain Valletta you can simply deny the effects of climate change with faith instead
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# ? Apr 13, 2019 18:36 |
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Heer98 posted:Sometimes I am absolutely at a loss on how to get era score. Like, I’m conquering the world, how is that a dark age? You gotta do it in style, capture capitals, destroy entire civs, steal city states from the civs you're fighting, and another useful one is winning battles with your great general nearby. And if you do get a dark age, hey that's all the better, you can get a heroic age next time.
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# ? Apr 13, 2019 20:48 |
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Yeah, why are people so afraid of dark ages.
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# ? Apr 13, 2019 22:20 |
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If you're taking cities they are incredibly hard to hold in a dark age
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# ? Apr 13, 2019 22:26 |
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SHY NUDIST GRRL posted:If you're taking cities they are incredibly hard to hold in a dark age nothing that can't be solved by taking more cities. no foreign cities = no loyalty pressure!
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# ? Apr 13, 2019 22:28 |
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# ? Jun 6, 2024 03:37 |
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If they go down in a few turns and free cities are popping up on your army's heels it can be a problem
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# ? Apr 13, 2019 22:30 |