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I settled in the Burning Forest and I'm considering packing up and leaving because it's full of blood spiders and they're really annoying to deal with Fuckers just do way too much damage
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# ? Apr 10, 2019 09:10 |
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# ? Jun 8, 2024 06:37 |
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I joined the hounds and made a base on the north edge of the swamp. The swamp kind of sucks because there’s no wind, so you’re going to have to make hemp oil to run generators which is a ton of research. Now I’m trying to pump out rice bowls. I’m also getting attacked by blood spiders, band of bones, swamp ninjas and red sabers, which is pretty annoying because their loot sucks.
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# ? Apr 10, 2019 14:39 |
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Tarezax posted:I settled in the Burning Forest and I'm considering packing up and leaving because it's full of blood spiders and they're really annoying to deal with I’m glad I wasn’t the first person to make this mistake in the beginning
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# ? Apr 10, 2019 14:45 |
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What are the pro/cons of buying all the real estate in the Hub instead of doing a 'proper' settlement? I know that the limited power can hamper your activity somewhat, but I can build the smaller windmills on the roof of all non-shack buildings to increase my margins a bit. I'm using the Hub Guards / Hub Regeneration mods, so security isn't too much of an issue. I can't lay down farms, but I can develop hydroponics later on and I don't intend to keep a huge team anyway. Besides, mooching off Hiver's kills in Vain is a relatively short trip that can secure a huge amount of meat. I won't have a lot of merchants to unload my junk with (bar + rebel base + police agent from the expanded bounties mod), but I would have to do trade trips regardless if I lay down a settlement, and the nearby towns have pretty much anything I need. I'm mostly asking because I started a new game and had a pretty lucky streak, with a well-placed dust bandit lair leaving me with enough loot to buy the most expensive house in the Hub by day 3 and money to spare. e: The lair was right next to the rebel 'base' just north of the Hub, which meant by the time the bandit bodies were all piled up it was a conveniently short trip to sell all their gear. After I bled the barman there out of every cat, I headed down to the Hub to sell the rest, but I had no room in my inventory to carry it all, so I shoved it into the inventory of a couple of corpses and hauled them off as a pair of human backpacks. I'm normal 😌 SexyBlindfold fucked around with this message at 17:32 on Apr 10, 2019 |
# ? Apr 10, 2019 17:25 |
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If you aren't running any mods to make refineries tiny so you can put them in buildings and moisture condensers, you wont be able to get water for your hydroponics or refine your ores.
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# ? Apr 10, 2019 17:31 |
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mauman posted:edit - oh yeah, forgot that griffon does want money. Was getting him mixed up with another guy. Still, 9k is nothing once you figure out how to get money and 20+ stats can't be beaten early on. If you don't have the money he'll join you anyway, if they haven't fixed that bug yet.
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# ? Apr 10, 2019 17:31 |
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Tarezax posted:I settled in the Burning Forest and I'm considering packing up and leaving because it's full of blood spiders and they're really annoying to deal with a few well paced harpoon/turrets will keep them from getting anywhere near your base, or at least the gates. They're one hit wonders. VulgarandStupid posted:I joined the hounds and made a base on the north edge of the swamp. The swamp kind of sucks because theres no wind, so youre going to have to make hemp oil to run generators which is a ton of research. Now Im trying to pump out rice bowls. Im also getting attacked by blood spiders, band of bones, swamp ninjas and red sabers, which is pretty annoying because their loot sucks. The Wetlands just south of the swamp are pretty good for a similar region. Always getting wind, herds of turtles always walking by my turrets provide a ton of free meat, hemp/rice are easy to grow and you can get 100% ore/stone/copper deposits all in one place. The only real downside is that it's a UC taxable zone. this is the general area where my southern base is setup. Mass producing gohan/sake/armor etc and is pretty much set and forget. Turret guards keep the occasional red saber/slaver raids/occasional blood spider from getting in and I only have to pop back once a week to pay the tax. If my plans work out, soon enough even that part will go away... deadseedinside fucked around with this message at 17:51 on Apr 10, 2019 |
# ? Apr 10, 2019 17:40 |
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pic didn't attach....
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# ? Apr 10, 2019 17:59 |
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quote:What are the pro/cons of buying all the real estate in the Hub instead of doing a 'proper' settlement? Again, just like Detroit.
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# ? Apr 10, 2019 18:03 |
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Yeah there's really no reason to settle in the Hub when Squin is right there
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# ? Apr 10, 2019 18:05 |
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https://i.imgur.com/4VuDvDJ.mp4
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# ? Apr 10, 2019 18:26 |
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Squin has the dubious distinction of being a literal hole in the (cliff) wall and still making Hub look worse from the comparison.
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# ? Apr 10, 2019 18:39 |
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In fairness wasn't the hub supposedly almost entirely razed to the ground shortly before the player start-time? Doesn't explain the lack of a water source though, I guess everyone there survives by guzzling bath-tub sake in the bar? As an aside, how viable would it be to just plop a well down just outside the city boundaries, ignoring the raids it generates and occasionally running someone over to resupply?
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# ? Apr 10, 2019 19:06 |
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Its doable but your rate of water collection is going to be super slow
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# ? Apr 10, 2019 19:19 |
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There are better places to setup near a town than the Hub. If you're going to turn on the "Raid Me" flag to the world, you might as well do it so that you get more perks out of where you're setting up. Hub is good to work from in early game, but it really is kinda a dead zone once you start exploring out from there.
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# ? Apr 10, 2019 19:23 |
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You'd also probably want to be near a place that has actual gate guards, so when you're running they won't just walk into town and kill you anyway.
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# ? Apr 10, 2019 19:24 |
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quote:There are better places to setup near a town than the Hub. If you're going to turn on the "Raid Me" flag to the world, you might as well do it so that you get more perks out of where you're setting up. Hub is good to work from in early game, but it really is kinda a dead zone once you start exploring out from there. And just to give that a bit of context, I recently read an interesting comment from one of the developers. Apparently, the "chance to die" slider isn't just the chance to die slider. It's also a 1:1 global multiplier to XP gained. Put it to max and dying constantly isn't nearly as much of a problem as it sounds - or even worth reloading over, because it's not like it'll take long to groom a troupe of replacements. Armor is, happily enough, entirely unbreakable. What, no, that chain shirt definitely isn't cursed, even if the six previous Henchman #3's before you used to wear it. That just means it's quality work! Clearly there's not even a scratch on it.
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# ? Apr 10, 2019 19:45 |
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that should make AFK strength training a bit more tolerable, if you do that
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# ? Apr 10, 2019 20:50 |
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Last saturday I started a new slave start and left it running AFK for like 6 hours while i did other stuff. Resulted in some strong fast starter chars. Since then I managed to escape and wandered north for a little bit until I looped back down to the hub to research/scheme. I'm starting to get the hang of this whole thing. I made a mine near the hub and started making building materials with 3 out of 4 chars while the 4th continually mined copper near the hub to keep a marginal income flow and food in people's bellies. I scouted the area looking for a place to build a base and learn those ropes. I really love base building it was a main driver in buying this game. I sent my main guy who thanks to slaving for 50 days had like 60 str and 70 athletics and a traders backpack full of building mats to scout locations. The Vain was a scary place. I am all inclusive and have a few shek and women in my crew so going north of the hub was a no go. I went into the swamp and got lost and couldnt find any spots with good iron or copper near by. I eventually found a fairly even plateau on the eastern edge of the borderlands near skinners roam (which I have not explored). It is just north of a waystation, by that tiny settlement which has good mats just laying about to help jump start the settlement, and good stone, like 3 iron deposits, a 2 person copper deposit and 100% fert. Water reading in prospecting is not great (arid area) but I have not used water yet. So I decided that this is the place to try out babbies first settlement. build a mine and two processors, and went out and hired like 4 more recruits. squad has 8 or 9 peeps now. with 6 of them dedicated to producing building materials or iron plates. Almost have the walls completely up. though they are only mk1. . I didnt realize I could build research bench lvl 2 on the roof of a stormhouse in the hub so I just started researching t2 stuff. researched building shells first, and am working on building a bughouse first (it looked the coolest). Though it requires 35 building mats jeeeez. Anyway I'm excited about getting started on the base. Looking around at how others defend bases I will have to redo the front end, I just have a double gate but have not kept them closed. If I close them does that prevent my dudes from transiting on their own? Like is it a complete lockdown? There have been A LOT (near constant) wandering dust bandits and raids like every single day. To all new players I must say that mercs to guard the base are a STEAL at 1k a day. If you have someone who is just dedicated to mining copper off screen while you try to get stuff set up somewhere this is easily paid for. The mercs get downed a lot because of frequent enemies, but they get back up quickly and whomp the poo poo out of dust bandits. Tho I was also raided by some ninja dudes I've never seen before who appeared to be a match for the mercs. Most of the time since my walls are not completely up I just send my labor crew off into the hills if I even need to. Most of the time the raiders get hung up with the mercs and don't even aggro on my dudes who can keep laboring away. I'm not sure if there is some standard way to make a new base, but building from the inside out (with moderate disruption due to raids) appears to be a working formula. Why haul when I can just build immediately as I produce on site? Once I figure out how to produce my own food things will become infinitely easier/less micro managey. Biggest hurdle right now is keeping everyone fed. Like 50% of my somewhat passive income is spent on food. Where is a good place to buy wheatstraw and cactus? I need some to research the farming? All in all having a blast as I am transitioning out of an RPG kind of mindset and into an RTS mindset. I look forward to switching back and exploring more once I get a stable self-sufficient homebase up and running.
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# ? Apr 10, 2019 20:58 |
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Be careful how you setup your turrets (how close to each other on the wall, angles of attack etc,) as they will absolutely shoot each other when tracking moving targets. Learned this the hard way by coming back to a few limbless turret guys. Also, be careful with the auto-engineer job as once someone starts breaking down the gates the engineers will run over to repair it on the fly. This puts them right in the line of fire of the turret guys clearing the gate. For the food, waystations in that area tend to carry a lot of the raw farming material. You *do* need to research farming each specific crop first, and then you will need some starter material of that type to get the crops going. My suggestion is to start with one small field and once that is fully completed, then you can put in the large ones and have the small one just provide the starter seeds right off the hop. My first try at large scale farming, I put in all the fields first and then when they started building them, the workers kept spreading the material around equally so no particular field would end up finished and producing and I would have to keep going out and doing runs for more starter seed to finish a field to start producing to fund the other fields. Of all the foods, bread is a pain in the rear end b/c it takes a couple extra steps to make it (compared to pumping out tonnes of cooked veggies, cactus sticks or rice bowls), but once you can get a reliable flow of bread going, you can triple your nutritional content with gohan/dustwiches.
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# ? Apr 10, 2019 21:11 |
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You can click on objects you’ve placed and pause their construction, which will allow you to lay down plans but not have all your materials spread across a half dozen farms or windmills
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# ? Apr 10, 2019 21:16 |
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e: I spent maybe half an hour standing around in my cage in Obedience and got to back to The Deadbug Formerly Known As Prince rocking nearly 80 stealth, 50 lockpicking and thirty-ish toughness after starting with base value of 1 in everything. Six hours sound like serious overkil.I'd say that it seems to be a flat multiplier applied on top of what you already have circumstantially before that.
Cardiovorax fucked around with this message at 21:33 on Apr 10, 2019 |
# ? Apr 10, 2019 21:22 |
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EmbryoSteve posted:Last saturday I started a new slave start and left it running AFK for like 6 hours while i did other stuff. Resulted in some strong fast starter chars. Since then I managed to escape and wandered north for a little bit until I looped back down to the hub to research/scheme. I'm starting to get the hang of this whole thing. I built my first base in that same location. It's a good spot. I used the moisture condenser mod to get water and built a few of those on a roof. Hydroponics is also nice.
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# ? Apr 10, 2019 21:36 |
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Ironically one of the best ways to train the physical stats is to have your guys do naked fist fights with prisoners. Make sure they're at least sort of evenly matched though, or you'll just kill your recruits. And remember that eventually that hungry bandit will become a god from you beating the piss out of him
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# ? Apr 10, 2019 22:13 |
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Or just go the somewhat cheaty method of installing the training weapons mod and have everyone beat on each other with whiffle bats until they become combat legends. A new, also cheaty, mod that I really like is Outposts - Not Towns!. It goes a bit too far for my tastes (I'd probably still have walls and large farms trigger raids, for example), but now I can plop down a stone mine and refinery without bringing in random jackasses from 100 miles away who desperately want my rocks.
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# ? Apr 10, 2019 22:39 |
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So I did the rock bottom start as a skeleton cause it seemed less scary. I'm currently hanging out in Heft after spending some time scavenging stuff from dudes the guards kill (or dudes killed by skimmers). Bought an arm, and started slaving outlaws and rebel farmers for some small cash (400 a piece, IDK if the bounty from the police is higher or if they even have a bounty). Then I found out i could steal stuff, so I've been training my lockpick and what not and stole some useful things (like repair kits) and some expensive armor and managed to fence it for full price. I have like 20k or so. I also have a large backpack full of copper alloy plates that i'm not sure what to do with. I'm super encumbered (like 70%) and not sure where to stash this stuff. can i just toss it on the ground, or will it decay or get picked up? where should I go from here? My guys pretty weak combat wise. I have like 12 strength (not sure if this matters) and 3 crossbow skill. IDK what my other weapon skills are or if I have them. I'm rocking some ninja armor i found on a dying ninja. Ninja rags i think. they give me some boosts to skills which is cool and don't weigh much. anyway. My robot man is coming along. I kind of want to hire another robot man and maybe start some kind of robot society though I feel like that is a long way off.
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# ? Apr 10, 2019 22:58 |
Tabletops posted:So I did the rock bottom start as a skeleton cause it seemed less scary. I'm currently hanging out in Heft after spending some time scavenging stuff from dudes the guards kill (or dudes killed by skimmers). Bought an arm, and started slaving outlaws and rebel farmers for some small cash (400 a piece, IDK if the bounty from the police is higher or if they even have a bounty). Run around a bit on triple speed with that encumbrance, then sell the plates. That's for much later staged stuff. Dropping bag on the ground can cause it to disappear if you walk too far away once memory unloads.
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# ? Apr 10, 2019 23:02 |
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You could just carry it in your backpack until it doesn't encumber you anymore.
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# ? Apr 10, 2019 23:11 |
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Donkringel posted:Run around a bit on triple speed with that encumbrance, then sell the plates. That's for much later staged stuff. is there a way to set like a patrol or something? or should I just click somewhere really far on the map and just run
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# ? Apr 10, 2019 23:27 |
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Tabletops posted:is there a way to set like a patrol or something? or should I just click somewhere really far on the map and just run You can set someone to mine at a node then to haul to an ore container in the middle of bumblefuck.
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# ? Apr 10, 2019 23:34 |
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Leal posted:You can set someone to mine at a node then to haul to an ore container in the middle of bumblefuck. cool, i'll give that a try
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# ? Apr 10, 2019 23:35 |
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You can also (and probably should) set a few others to bodyguard the character so they will also join in the running back and forth, along with the whole protection thing.
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# ? Apr 10, 2019 23:40 |
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Remember to carry a body while doing it to double your gains
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# ? Apr 10, 2019 23:45 |
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oh man....that npc double bug happened again last night right before I took on Bad Teeth. That was a cool interesting fight. Then the npc's loving tripled right before Blister Hill. Hundred+ holy nation citizens/soldiers dying in the streets...wish I had taken a picture. Sadly I lost. Evidently my team is NOT strong enough to take on triple the normal amount of inquisitors + the phoenix. Especially since I was already weakened from the bloodbath outside. Time to import. Hopefully it doens't gently caress too much with my progress
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# ? Apr 10, 2019 23:52 |
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are there any mods that increase the speed factor maximum?
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# ? Apr 10, 2019 23:56 |
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The farming researches should really have a Conan like wheel of pain for non electric wheat grinding.
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# ? Apr 11, 2019 00:02 |
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So i got my robit mining and bringing stuff back to a box. I bought a house in heft so I could research stuff cause i thought i needed to. not a big deal, was only 4000 i guess. anyway, so he's mining and bringing it back to the storage container i made for it. But hes only bringing back 5 at a time? is there a way to make him load his inventory up before he heads back?
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# ? Apr 11, 2019 00:22 |
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Tabletops posted:So i got my robit mining and bringing stuff back to a box. I bought a house in heft so I could research stuff cause i thought i needed to. not a big deal, was only 4000 i guess. get a backpack or at least a scavengers bucket
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# ? Apr 11, 2019 00:25 |
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EmbryoSteve posted:get a backpack or at least a scavengers bucket i have one but hes not filling it up. just picks up the 5 from the copper deposit and takes it back.
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# ? Apr 11, 2019 00:26 |
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# ? Jun 8, 2024 06:37 |
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Tabletops posted:So i got my robit mining and bringing stuff back to a box. I bought a house in heft so I could research stuff cause i thought i needed to. not a big deal, was only 4000 i guess. If you're unmodded then I think 5 is the maximum the mining node can store within itself so I guess he's going "Welp, it's full, can't mine anymore, better haul" and does that rather than realize "Oh now I can mine again"?
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# ? Apr 11, 2019 00:40 |