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Anyone have any advice for Starcrawlers? Is a tank necessary? Any trap classes or specs?
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# ? Apr 10, 2019 05:09 |
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# ? May 29, 2024 17:28 |
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Since Sleeping Dogs: Definitive Edition seems to be the more easily accessible version to get these days what with the original not being on Steam for new purchases anymore, I played through that and have some new advice that can go along with what's already on the site: - Doing the leg-break stun can allow you to do the "stealth" takedown from behind where Wei just elbows the guy in the chest. It's an instant KO, but I would save it for arenas since you'll probably want to save your enemies in story missions for triad score where possible. - Unlike the original version bombarding you with DLC outfits right when you get access to the apartment, you can now purchase them at a night market vendor whenever you want it. - If you're interested in getting 100%, the Wheels of Fury missions count but they don't get listed as jobs or events in the statistics section. I believe it's all around 3-5%. Doing missions for Tran via the phone also counts for 100%, so don't forget like I did until the end. - Speaking of Tran, those jobs can earn you a fuckton of cash so long as you don't scratch the cars you're picking up. Just get good at action hijacking or plan roadblocks on your target carefully. - Zodiac Tournament opens up early in the plot and you can bum around looking for the collectables there when you're done with it. - I would save buying all of the cars until you get Face Level 10 because a 40% discount rocks. - The fat guys normally can't be thrown unless Face is active but the special throw where Wei drops an elbow on his target's head (lock-on and hold grapple) goes through their immunity. From there, you can quickly do a stun follow up even though the symbol isn't above their heads. - Always Be Eating. I can't stress how nice it is to have buffs. - For Nightmare at North Point and Year of the Snake, just get a guide for the collectables if you want them. At least for YotS, they show up on the minimap if you're nearby but not on the main one which sucks a lot, NaNP doesn't even do that for you.
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# ? Apr 10, 2019 06:37 |
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A Bystander posted:- Always Be Eating. I can't stress how nice it is to have buffs. I would rephrase this as: "A man who never eats pork bun is never a whole man."
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# ? Apr 10, 2019 09:15 |
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Cactus posted:You know what would be a really useful sub-category for the pages of many of the games on the Before I Play wiki? A "What can I sell/What should I keep?" section. There are tips like that for various games but if memory serves drat near everything is used to craft something in that one so making a list is tough, if you want to make super sure it might be better to Ctrl+F a crafting list or check a basic crafting guide for the more important stuff.
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# ? Apr 10, 2019 09:43 |
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Cactus posted:You know what would be a really useful sub-category for the pages of many of the games on the Before I Play wiki? A "What can I sell/What should I keep?" section. RPGs have hosed me up for selling anything over the last decade or two, since I've encountered more than a few games where selling an otherwise worthless item means you screw yourself out of a powerful weapon or a sidequest or a significant chunk of the game (looking at you, Tales series) so something like this for various games would be more than welcome.
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# ? Apr 10, 2019 10:18 |
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I like the games that mark sellable junk by having it grayed out, or otherwise labelled as junk. Except then I always think why even bother having all these individually named items that only serve one purpose, just have the mobs drop currency instead and remove some tedium from your game.
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# ? Apr 10, 2019 15:08 |
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Cactus posted:I like the games that mark sellable junk by having it grayed out, or otherwise labelled as junk. Except then I always think why even bother having all these individually named items that only serve one purpose, just have the mobs drop currency instead and remove some tedium from your game. And then you get stuff like The Division 2 where you pick up random junk (like old calculators, or a kid's shoe) that even has a button to sell all of it at once at a vendor... but if you run into friendly NPCs out in the city sometimes they'll ask you for a piece of that random junk and give you materials or intel in exchange for it. And I think a couple of the projects use the occasional piece as donation fodder. There was plenty of "aw poo poo why did I sell all that vendor trash!" in the discord when people found out.
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# ? Apr 10, 2019 15:12 |
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Zaodai posted:And then you get stuff like The Division 2 where you pick up random junk (like old calculators, or a kid's shoe) that even has a button to sell all of it at once at a vendor... but if you run into friendly NPCs out in the city sometimes they'll ask you for a piece of that random junk and give you materials or intel in exchange for it. And I think a couple of the projects use the occasional piece as donation fodder. That's not junk. Junk only sells the gear that you pick up and mark as junk. All of the other stuff goes into a separate storage area. Some of the projects do use gear that you might have marked as junk.
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# ? Apr 10, 2019 15:27 |
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Taerkar posted:That's not junk. Junk only sells the gear that you pick up and mark as junk. All of the other stuff goes into a separate storage area. It's junk in the sense that it's a bunch of random poo poo it doesn't tell you is useful that goes into a separate inventory that sells for a set amount of money (10 E-credits). The "sell junk" button doesn't sell it, but the separate "Sell Trinkets" button does, which sells all of them regardless of potential usefulness. It was pretty clearly a vendor trash inventory to everyone at launch.
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# ? Apr 10, 2019 15:30 |
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If the game has inventory constraints, it at least makes sense that sellable items exist for mechanics purposes rather than just dropping money.
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# ? Apr 10, 2019 15:36 |
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Rise of Industry?
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# ? Apr 10, 2019 23:29 |
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I feel like I have to write this down somewhere, since I bought it on PS4 so I can't review it anywhere that I know of: If you buy Dangerous Driving expecting it to have the same care and attention given to the driving physics as the classic burnout games, you're out of luck. The cars bounce off the track barriers like pinballs, and nothing about the drifting feels as smooth as in the Burnout games. Which is strange since the makers of Dangerous Driving also made the Burnout games.
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# ? Apr 11, 2019 09:50 |
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Centipeed posted:I feel like I have to write this down somewhere, since I bought it on PS4 so I can't review it anywhere that I know of: If you buy Dangerous Driving expecting it to have the same care and attention given to the driving physics as the classic burnout games, you're out of luck. The cars bounce off the track barriers like pinballs, and nothing about the drifting feels as smooth as in the Burnout games. Which is strange since the makers of Dangerous Driving also made the Burnout games. Sounds like you got exactly what the title implied at least .
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# ? Apr 11, 2019 10:55 |
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I was checking the wiki for Dragon Quest Heroes, the first game, and it says the girl is better than the dude, mechanically. Is the guy like an unofficial step up in difficulty? Or does she have better attack speed, or better magic? It doesn't elaborate, so I'm curious the difference between the two.
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# ? Apr 11, 2019 21:40 |
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Leavemywife posted:I was checking the for Dragon Quest Heroes, the first game, and it says the girl is better than the dude, mechanically. Is the guy like an unofficial step up in difficulty? Or does she have better attack speed, or better magic? It doesn't elaborate, so I'm curious the difference between the two. IIRC they have the exact same moveset, except her moves have an added ice effect (slows/freezes enemies) and his moves a fire effect (damage over time). Also besides her added effects being generally better, her personality is also better (though you need to suffer his anyway).
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# ? Apr 11, 2019 21:44 |
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Zanzibar Ham posted:IIRC they have the exact same moveset, except her moves have an added ice effect (slows/freezes enemies) and his moves a fire effect (damage over time). Also besides her added effects being generally better, her personality is also better (though you need to suffer his anyway). Alright, cool. The second game was like that, too. I probably should have been able to guess that.
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# ? Apr 11, 2019 23:37 |
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Leavemywife posted:I was checking the wiki for Dragon Quest Heroes, the first game, and it says the girl is better than the dude, mechanically. Is the guy like an unofficial step up in difficulty? Or does she have better attack speed, or better magic? It doesn't elaborate, so I'm curious the difference between the two. Something that should be added for the wiki is that the recipe collection will not get filled outside of NG+, which removes all the challenge of the game if you play that mode. I would suggest using Cheat Engine for infinite mini medals, to only buy every recipe the dealer is selling and collect the rest of them during missions. I still 100% the game, but only collected half of all recipes as a random drop, which were garbage tier rewards for too much grinding. There are three tiers for most recipes.
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# ? Apr 12, 2019 02:09 |
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Any tips for Skyrim? Not special edition or whatever it's called if that makes a difference. I like playing sneaky thief types in RPGs.
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# ? Apr 12, 2019 13:09 |
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sean10mm posted:Any tips for Skyrim? Not special edition or whatever it's called if that makes a difference. Its a fairly easy game by and large. Stealth is very strong, especially combined with archery. Only thing I'd really say is that you should probably advance the plot until you get your first dragon shout, then do whatever you like.
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# ? Apr 12, 2019 13:14 |
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sean10mm posted:Any tips for Skyrim? Not special edition or whatever it's called if that makes a difference. Pickpocket has limited uses in the game, Lockpicking just makes the already easy lockpicking minigame easier (it's more difficult on a controller though, if you're going that way). You can choose from three focuses early in the game, consider taking The Mage or The Warrior over The Thief, even if you want to play stealthy. The actually useful thief skills pretty much train themselves. Oh, and the SkyUI mod transforms the inventory management from awful to pretty good, consider it when you can't take it anymore. StoryTime fucked around with this message at 14:12 on Apr 12, 2019 |
# ? Apr 12, 2019 14:10 |
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StoryTime posted:
Are you talking about the stones? Because you can always fast travel to them later and change the one you have active if you want.
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# ? Apr 12, 2019 17:17 |
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sean10mm posted:Any tips for Skyrim? Not special edition or whatever it's called if that makes a difference. Maybe consider not doing the main story until you've done the thieves guild or whatever sneaky factions you like because the main quest triggers dragons to spawn pretty frequently and they are more than happy to spawn when you're supposed to be doing stealthy poo poo. Also, if you are gonna do the main quest, make sure you have at least one ranged skill unless you like waiting around for dragons to land before you can hit them.
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# ? Apr 12, 2019 19:29 |
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Alternatively, if you're gonna do the main quest, beeline it. Near the end of the main quest you get an ability that makes fighting dragons considerably less annoying.
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# ? Apr 12, 2019 22:52 |
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sean10mm posted:Any tips for Skyrim? Not special edition or whatever it's called if that makes a difference. Extremely vague and generic Skyrim tips: * It's pretty easy, crank the difficulty up a notch or two if you want any challenge. * If you're on PC, there are 894 billion mods available. Most are anime yaoi horsecock, but a fair amount are pretty good. Hit up nexusmods.com. * Don't worry about money, you'll be rolling in it before long and there isn't much to buy. * Giants will murderize you, stay away. * Keep in mind that the difficulty of the monsters you encounter scales with your level (except giants). So, avoid dabbling in skills you won't use again. If you level up smithing to craft yourself a shiny new sword and then never use it again, those 5 levels of smithing will be like an albatross around your neck the rest of the game, making fights harder. * That said, alchemy is great and everyone should take it as a sideline. * You can put off the main quest as long as you like. * There are four major quests other than the main one. Talk to the Companions in Whiterun, the College of Winterhold, Aventus Arentino in Windhelm, and the thiefy dude in the market in Riften. Gynovore fucked around with this message at 01:20 on Apr 13, 2019 |
# ? Apr 13, 2019 01:18 |
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juliuspringle posted:Are you talking about the stones? Because you can always fast travel to them later and change the one you have active if you want. IMHO the best stone is the Lord. Go north from Whiterun to get it.
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# ? Apr 13, 2019 01:19 |
limp_cheese posted:Rise of Industry? Only thing I would say is to pace yourself. You can generally pull a profit pretty easily, but if you get overzealous and start buying stuff your logistical system can't handle then you are on the road to bankruptcy. There is some competition but no real fail state so take it slow and build up slowly. Also, selling in town is generally more profitable than selling out of state. That said, out of state will buy anything. So it's a balance.
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# ? Apr 13, 2019 01:43 |
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So I'm going to start Shadow of the Tomb Raider. Any tips or skills I should focus on?
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# ? Apr 13, 2019 01:57 |
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Andrew_1985 posted:So I'm going to start Shadow of the Tomb Raider. Any tips or skills I should focus on? the game is surprisingly light on combat. if you played rise of the tomb raider previously, don't expect anything like that. when it comes to skills and stuff, i took combat abilities that i actually don't recall ever even getting the chance to use in the game (there's one that allows you to attach a rope to your arrow and hoist enemies into trees to conceal them - by the time i got it, i never got to use it). you will fight dudes, but i would skew my skills towards exploration or the other ancillary stuff first.
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# ? Apr 13, 2019 02:23 |
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the nucas posted:the game is surprisingly light on combat. if you played rise of the tomb raider previously, don't expect anything like that. The starting weapons in every slot are the only ones you'll really need. The difference between them, and how minimal the combat really is overall, means it's not really worth buying any others and the money can go to better uses mid-game. The only one that's even worth a look-in is actually given to you for free as part of the story late-game. The pistol silencer you can buy from the first merchant is also great early game for stealth kills. Do the sidequest in the second hub area about getting some dice back. It'll bring you to a traveling merchant that sells you almost all of the "you need X to go this way" tools.
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# ? Apr 13, 2019 02:46 |
sean10mm posted:Any tips for Skyrim? Not special edition or whatever it's called if that makes a difference.
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# ? Apr 13, 2019 10:36 |
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sean10mm posted:I like playing sneaky thief types in RPGs. Sneaking is easy but for thieving you might want to consider mods. Improving the thieves guild involves doing dozens of random fetch quests and a mod to reduce the drudgery really helps. Pickpocket is also rather disappointing in vanilla Skyrim - people don't have that much worth taking and by the time you're good enough to get it you're rolling in cash anyway. A perks mod might help here but I have forgotten the name of the one I liked.
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# ? Apr 13, 2019 11:05 |
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anilEhilated posted:Just play Enderal. quote:An unconventional story with believable characters and psychological undercurrents.
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# ? Apr 13, 2019 13:59 |
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What's your issue? I don't understand.
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# ? Apr 13, 2019 14:01 |
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SolidSnakesBandana posted:What's your issue? I don't understand.
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# ? Apr 13, 2019 14:04 |
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Enderal is good you weirdo.
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# ? Apr 13, 2019 14:21 |
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Andrew_1985 posted:So I'm going to start Shadow of the Tomb Raider. Any tips or skills I should focus on? The best combat skill is the one that makes deadly poison arrows. Not only does it let you make a super deadly attack, it unlocks collecting the ingredients for it and they sell for a higher price than even the collectible which only exists to be sold. Every area has a hidden collectible quest chain, usually triggered by shooting the drat things, that will only pop up and log progress once you do one of them. This can be stupid when you dont have any idea what you are looking for, so if you plan to 100% the game just look these up for each area. You cant pet dogs since there are none in the game but I have great news about alpacas No you didnt miss a shitload of story, the end is just that unsatisfyingly rushed
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# ? Apr 13, 2019 14:33 |
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Cardiovorax posted:Just always a bit leery when a Skyrim mod starts throwing big promises like that around. I guess I've been spending a bit too much time in the Awful Mods thread to trust the user content for this game, lol. Enderal is excellent and widely considered to be better than vanilla Skyrim.
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# ? Apr 13, 2019 14:36 |
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Sandwich Anarchist posted:Enderal is excellent and widely considered to be better than vanilla Skyrim. Now, better than the main quest? That, I'll buy.
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# ? Apr 13, 2019 14:46 |
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I'd honestly say that it's a better game than vanilla Skyrim. It's really quite impressive.
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# ? Apr 13, 2019 14:50 |
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# ? May 29, 2024 17:28 |
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Cardiovorax posted:Alright, if you say so. I guess I'll give it a shot the next time I feel like playing Skyrim, but I'll be honest: I have a hard time believing that twelve random German modders could put out anything as fully-formed as the 90+ professionals that worked on that game, as weak as it was in certain parts of it Some of the best mods in fact just fix oversights and sloppy work by Bethesda, like the Unofficial Patch. Bethesda.... aren't exactly far above the random modders and have lifted features off them wholesale repeatedly.
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# ? Apr 13, 2019 14:50 |