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Nat and Tea, you guys are doing great. I'm rooting for you (to lose that ice grenade in a botched mission)!
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# ? Apr 14, 2019 04:30 |
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# ? Jun 3, 2024 22:47 |
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It's true, Nat and Tea are doing great. Personally, I'd love to see them take on a mission without the unique weapons and armor from the Alien Rulers DLC. (Frost Bombs, Bolt Caster, Shadowkeeper, Hunter's Axe and the skins of the dead rulers) They have the skills, enough items and high level soldiers to make it work, so I believe it would be a welcome change of pace from the usual routine.
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# ? Apr 14, 2019 10:37 |
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I will not hear the rad robots or Julian insulted this way and am submitting a character right now.
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# ? Apr 14, 2019 15:09 |
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# ? Apr 15, 2019 23:09 |
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Pea posted:It's true, Nat and Tea are doing great. Personally, I'd love to see them take on a mission without the unique weapons and armor from the Alien Rulers DLC. (Frost Bombs, Bolt Caster, Shadowkeeper, Hunter's Axe and the skins of the dead rulers) I'm bearing this in mind, but there's one more ruler left and I'm not willing to go in without Frost Grenades until it's dead and buried.
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# ? Apr 15, 2019 23:15 |
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Sugessting Outrider for Dash Rendar's gun.
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# ? Apr 15, 2019 23:46 |
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Natural 20 posted:I'm bearing this in mind, but there's one more ruler left and I'm not willing to go in without Frost Grenades until it's dead and buried. As a counterpoint, I think crippling yourself is dumb and all it takes is you screwing up once for all the items in the world to fail to help
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# ? Apr 16, 2019 00:06 |
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You should totally hit the difficulty up to maximum edit: Oh wow that first pod. ... You should DEFINITLY up the difficulty Loel fucked around with this message at 01:33 on Apr 16, 2019 |
# ? Apr 16, 2019 01:11 |
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Cloud Potato posted:Sugessting Outrider for Dash Rendar's gun.
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# ? Apr 16, 2019 10:57 |
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Consider that just researching the plot only opened up new objectives, and new enemies didn't appear until you did plot stuff in the field, and that researching the plot now may not really delay you getting new upgrades, since if you research them right away, you'll still need lots of supplies to implement them.
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# ? Apr 16, 2019 16:15 |
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eating only apples posted:Yeah rangers are fairly replaceable, they build kills and promotions real quick especially if you've got one already started like Spag. Emi would be a hard loss. If Severa dies I will be absolutely inconsolable. Especially now that she has her voice back. Emi is easily the biggest key man risk on the team for sure. We ideally need to find a promoted specialist somewhere to act as her understudy. But honestly I think Pete might be more powerful than her just because of how strong the synergy on his kit is.
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# ? Apr 16, 2019 16:46 |
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Nobody show Nat this link: https://gaming.stackexchange.com/questions/254480/what-determines-when-research-can-be-completed-instantly
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# ? Apr 16, 2019 17:01 |
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You should put the Berserker Queen armor on a Ranger instead of Emi, especially if you are using the flamethrower over the rocket launcher. The armor points helps them survive, the flamethrower needs to be up close to have the best effectiveness and the Rage strike (which is a free action like the axe throw) helps soften up enemies for an up close kill. Or finish off a weakened enemy and move them closer without using any actions.
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# ? Apr 16, 2019 17:09 |
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ulmont posted:Nobody show Nat this link: https://gaming.stackexchange.com/questions/254480/what-determines-when-research-can-be-completed-instantly Yeah, I kind of sighed at the start of the episode.
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# ? Apr 16, 2019 17:35 |
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you can totally continue the plot.
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# ? Apr 16, 2019 18:50 |
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GeneX posted:As a counterpoint, I think crippling yourself is dumb and all it takes is you screwing up once for all the items in the world to fail to help
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# ? Apr 16, 2019 20:09 |
Dead Reckoning posted:It's not really "crippling yourself" when the difficulty of vanilla XCOM 2 was fine and Alien Hunters is the worst non-comsmetic DLC. The reason I tuned in for this was to see how they would adapt their tactics to the new and weird enemies the game throws at you, but if the single tactic is going to be "freeze everything new & threatening, kick it while it's down, repeat until completing weapon upgrades that trivialize the encounters", that isn't going to be very interesting. But everybody's got their own style and given how rocky the start was you can definitely see their reasons for using it.
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# ? Apr 16, 2019 20:44 |
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Alien Rulers was just a really poorly thought out DLC, in pretty much every way. It's a real shame.
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# ? Apr 17, 2019 03:36 |
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Dead Reckoning posted:It's not really "crippling yourself" when the difficulty of vanilla XCOM 2 was fine and Alien Hunters is the worst non-comsmetic DLC. The reason I tuned in for this was to see how they would adapt their tactics to the new and weird enemies the game throws at you, but if the single tactic is going to be "freeze everything new & threatening, kick it while it's down, repeat until completing weapon upgrades that trivialize the encounters", that isn't going to be very interesting. as a counterpoint, it's still pretty fun and it avoids the bullshit Nat and Tea hate so much about the way the game does difficulty spikes but this lust for LPer blood seems to be shared by a bunch of people, so I'm willing to accept that what I'm interested in out of the series isn't what a bunch of y'all are
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# ? Apr 17, 2019 04:51 |
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GeneX posted:as a counterpoint, it's still pretty fun and it avoids the bullshit Nat and Tea hate so much about the way the game does difficulty spikes I think it changes a bit when involving this series () and announcing that it will be a blind run. The frost grenade really throws me off as someone who hasn't played the newer games. I can see how deaths are more significant with a smaller roster, but it still comes across as a sort of cheat to me. Yvershek fucked around with this message at 07:11 on Apr 17, 2019 |
# ? Apr 17, 2019 07:06 |
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Honestly it's a little frustrating. We never wanted the actual gameplay part of the DLC to begin with, just the cosmetics, but the game is tremendously unclear about how you go about doing that.
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# ? Apr 17, 2019 10:56 |
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On harder difficulties I think the frost grenade feels a lot more balanced because with enemies having increased health, the chance that you can't deal with everything on screen increases by a lot. The thing is though, once the rulers are out the picture then if you don't use the frost grenade then you can just put more tactical onus on the mimic beacon (which is barely used in this LP) and achieve pretty much the same outcome. That said you're at a point where omitting it probably won't slow you down and if it's use is becoming monotonous or rote for you guys playing the game then it might help keep things interesting. I guess calls to leave out the frost grenade is no different to my keenness to see the robots in that regard. I'm not particularly interested in any attempts to inject artificial schadenfreude to the LP though.
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# ? Apr 17, 2019 13:31 |
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That's fair. Obviously the game can still gut punch us but as far as a cohesive LP narrative goes, we've gone from an absolutely disastrous start to slowly learning from our mistakes and evolving strategies over time based on what's available to us. I think with the addition of Severa we're on to our final major strategic variation. Shadow Ranger/Ranger/Specialist/Sniper/Grenadier/Fill in and it's giving us consistent flawless ratings. The problem is that the effective victory lap this is giving us is running very long so I can completely understand people's growing frustration at the lack of blood.
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# ? Apr 17, 2019 13:59 |
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It's not even about a "lack of blood" really. More like a lack of sweat. I don't think anyone would seriously complain about you getting excellent and flawless mission results, if they were achieved in less monotonous ways. And just to be clear, I am not blaming you guys for anything. It's just a shame that you happened to run afoul of the bad DLC and its weird-rear end implementation.
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# ? Apr 17, 2019 14:11 |
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It's why the mistake should have been with the Good DLC War of the Chosen.
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# ? Apr 17, 2019 21:33 |
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# ? Apr 17, 2019 23:05 |
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Jesus loving Christ, Sphag.
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# ? Apr 17, 2019 23:28 |
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It's no alien ruler, but well done on that Sectopod.
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# ? Apr 17, 2019 23:34 |
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I am so dissappointed in that Sectapod right now
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# ? Apr 17, 2019 23:38 |
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that was impressively lucky
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# ? Apr 18, 2019 00:37 |
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Oh good grief please build the goddamn bluescreen rounds already, I'm about to have a goddamn aneurysm
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# ? Apr 18, 2019 01:37 |
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Loel posted:I am so dissappointed in that Sectapod right now
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# ? Apr 18, 2019 01:47 |
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I don't think there are any pirate voice packs in the Workshop, but if you just want Pete to sound like an utter bugfuck lunatic, I will personally vouch for the Borderlands Psycho voice pack. I've personally gone completely ham with voice packs, to the point where I have considerably more of them than there are vanilla voice options.
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# ? Apr 18, 2019 01:55 |
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Loel posted:I am so dissappointed in that Sectapod right now
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# ? Apr 18, 2019 03:15 |
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You can't blame a Sectapod for the skill of our brave soldiers.
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# ? Apr 18, 2019 12:17 |
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Natural 20 posted:You can't blame a Sectapod for the skill of our brave soldiers. Did you really just call an event with your own handle's likelihood "skill"?
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# ? Apr 18, 2019 13:47 |
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https://www.strawpoll.me/17847791
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# ? Apr 19, 2019 23:06 |
Alas, Serial and Rapid Fire don't stack because if the first shot fails to kill anyone it therefore counts as ending the Serial. Each shot has to kill to get the next one on Serial.
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# ? Apr 20, 2019 00:27 |
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Sorry, Serial only works with regular shots. Your reading of the ability description was completely reasonable and that's XCOM's fault for not making its rules clear, but from a game balance perspective it would have been way too insanely good to allow combining it with special shot types so I get why it works that way. Rapid Fire is already so good they nerfed it with a 5-turn cooldown in the expansion. And I'm happy to see you finally find a case where the frost bomb is not an instant win button! See, you still did ok and got away unscathed, albeit because Severa was carrying the other win button. (well, more of a "don't lose" button ) Sectopods and the other enemy type that occupies four tiles (pretty mild spoiler) thaw immediately at the cost of half their turn. Edit: ^^^ wait, really? So if they'd used Rapid Fire but killed the officer on the first shot, it'd have counted for Serial? I did not know that. Akratic Method fucked around with this message at 00:36 on Apr 20, 2019 |
# ? Apr 20, 2019 00:33 |
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# ? Jun 3, 2024 22:47 |
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What did you get blindsided by you killed everything I was promised blindsiding Seriously though, good job so far
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# ? Apr 20, 2019 00:37 |