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What are the two races on the right? https://www.fantasyflightgames.com/en/news/2019/3/8/collapse-of-the-republic/
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# ? Mar 9, 2019 09:08 |
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# ? May 12, 2024 11:56 |
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I'm pretty sure they're the Karkarodon(lol that name) and Harch. They were both in the cgi Clone Wars cartoon, appearing as single characters, both of which were moustache-twirling Separatist generals.
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# ? Mar 9, 2019 10:46 |
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So Ive been invited to a game of this and am considering a togrutan consular, any ideas on secondary paths to go into or force abilities to work towards?
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# ? Apr 1, 2019 18:03 |
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Executor delayed until fall, looks like.
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# ? Apr 3, 2019 00:06 |
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Rise of the Separatists was sold at Celebration; here's the names of all the spec trees: - Clone Officer - Clone Pilot - Clone Trooper - Jedi Knight - Padawan - Force-Sensitive Outcast - Republic Navy Officer - Republic Representative - Scavenger https://imgur.com/a/Zi1gV4Y Spec tree pics, species abilities, other misc things jivjov fucked around with this message at 20:50 on Apr 13, 2019 |
# ? Apr 13, 2019 20:46 |
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What's the outcast supposed to represent? Someone like Asajj Ventress, maybe?
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# ? Apr 13, 2019 20:58 |
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cargohills posted:What's the outcast supposed to represent? Someone like Asajj Ventress, maybe? Yeah, late-Asajj, post-Jedi Order Ahsoka, someone with some formal skills, but not affiliated with the Jedi or the Sith.
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# ? Apr 13, 2019 23:12 |
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I'm really into the Knight and Padawan trees. Very well rounded with the basics of what you need to feel like a Jedi. The focus on Lore is interesting too!
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# ? Apr 13, 2019 23:20 |
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If I wanted to run a Beginner Box at a local tabletop gaming convention, which of the 4 boxes do we all think would be the best to run? I'm leaning toward the TFA one, just to stay in the currently-relevant era of Star Wars...but I haven't actually dug through the content of that one's adventure.
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# ? Apr 15, 2019 22:52 |
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Isn't EOTE's beginner box pretty beloved?
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# ? Apr 15, 2019 23:02 |
I've only run the TFA beginner box once, and that was some time ago, but I remember it feeling really messy and seemed to heavily assume what the players would do much more than the EotE beginner box did. I've always enjoyed that one much more than the others anyway.
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# ? Apr 15, 2019 23:12 |
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jivjov posted:If I wanted to run a Beginner Box at a local tabletop gaming convention, which of the 4 boxes do we all think would be the best to run? I'm leaning toward the TFA one, just to stay in the currently-relevant era of Star Wars...but I haven't actually dug through the content of that one's adventure. I mean real talk the EotE Beginner box is a near perfect beginner adventure so I have to vote for that.
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# ? Apr 16, 2019 00:29 |
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EotE and AoR are both good. Glare Peak from Rebellion day is excellent.
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# ? Apr 16, 2019 01:42 |
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I've played a couple sessions of EotE before, but we're starting a campaign next month. Are there any, like, trap options to watch out for? At this point I'm probably playing a Mercenary Soldier. I thought about a Marauder, but Force-users might be in the cards and it seems like that would just get overshadowed.
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# ? Apr 18, 2019 19:23 |
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Halloween Jack posted:I've played a couple sessions of EotE before, but we're starting a campaign next month. Are there any, like, trap options to watch out for? At this point I'm probably playing a Mercenary Soldier. I thought about a Marauder, but Force-users might be in the cards and it seems like that would just get overshadowed. Marauder is the melee guy right? That class is broken as poo poo. You get to 7 or 8 soak and the GM needs an e-web to hurt you.
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# ? Apr 18, 2019 19:51 |
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Marauders tear through everything in their path. Gadgeteers are a little less killy but still tough because of how they can trick out their gear (crit 1, anybody?)
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# ? Apr 18, 2019 20:04 |
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Force Powers (eventually)
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# ? Apr 18, 2019 21:57 |
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Force powers become op but it’s eventually (150-300 exp), you can play a Warrior: Shi-Cho Knight, be high brawn, dip into a tree with reflect later and be incredibly hard to hurt, start with 6 soak, rapidly pick up more plus Parry and Reflect from that second tree and just get better and better. Intelligence or Willpower are a useful secondary stat to pick up for better skills or useful offensive force powers but you can just do Brawn and some utility from powers like Sense. The big trick is to get a way to convert your force dice into better attack rolls, you can do that with Sense, Battle Meditation or an alternate lightsaber form tree but that means attacking with a different stat plus force dice. Simple build is as much Brawn as you can afford (you can do 5 but it’ll leave you hyper focused on combat), pick another stat to increase to 3 or 4 if you prefer. Put skills wherever but grab 2 lightsaber if possible. Then grab 2 soak armour and a lightsaber if your GM allows it.
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# ? Apr 19, 2019 00:21 |
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Halloween Jack posted:I've played a couple sessions of EotE before, but we're starting a campaign next month. Are there any, like, trap options to watch out for? At this point I'm probably playing a Mercenary Soldier. I thought about a Marauder, but Force-users might be in the cards and it seems like that would just get overshadowed. I wouldn't recommend playing a Hutt because it's hard to get into melee with the low mobility, but just about any other species will do fine. Playing a swole member of one of the scrawnier species can be fun. Servetus fucked around with this message at 02:39 on Apr 19, 2019 |
# ? Apr 19, 2019 02:36 |
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Servetus posted:If you do play a Marauder just have a brawn of at least 4 and don't neglect your willpower;
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# ? Apr 19, 2019 03:46 |
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Picked up Allies & Adversaries, Lasat seem pretty good. 3Brawn 3Agi to start and get some free skills and can walk on walls
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# ? Apr 19, 2019 04:00 |
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Also got A&A today. Lemme know if anyone wants sweet stats
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# ? Apr 20, 2019 00:53 |
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Halloween Jack posted:Now, how to play a Dathomirian male without being a Savage Oppress ripoff... Don't have him chasing after his brother all the time? Or just not be a Zabrak. The big trap option for Marauders is overspecialization. It's really tempting to increase your Brawn to 5 and then get some armor, with padded armor you can get your soak to 7 right out of the gate. But if you don't have options other then hit things up close then you are going to have a boring time in the first vehicle combat you're in. Having at least 2 in Agility and Willpower is probably a better bet than a Brawn of 5 if it comes down to a choice between them so you can use a turret or use the fire discipline action. Or you can grab a blaster rifle in a pinch if enemies are up on a ledge and you can't reach them. Taking 5 obligation for 1000 credits is also useful, grab padded armor and a force pike and you'll be pretty strong. The only problem is that when you have soak 6 and a base damage of 7 with pierce 2 right out of the gate the GM may have difficulty creating threats that challenge you without turning the rest of the party into hamburger. Servetus fucked around with this message at 02:02 on Apr 20, 2019 |
# ? Apr 20, 2019 01:53 |
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Halloween Jack posted:I've played a couple sessions of EotE before, but we're starting a campaign next month. Are there any, like, trap options to watch out for? At this point I'm probably playing a Mercenary Soldier. I thought about a Marauder, but Force-users might be in the cards and it seems like that would just get overshadowed. A Marauder can gently caress up a force dude pretty good Particularly if you talk it through with the GM and they provide opportunities for you to chase down a bit of cortosis or beskar, maybe mid-campaign. But even without that stuff, a vibro-ax Marauder will dice up squishier force-users, though they'll likely get diced up in turn. Full melee-spec Inquisitors might be an issue since they've got a lot of beef to back up their lightsaber, but other than that. One thing you could do is go Marauder in early game, pick up some of the really nice survivability talents, then later cross-spec into Heavy and use your Marauder muscles to carry around giant guns. I'd talk to the other players about it and make sure none of em are planning to make some big paladin-type lightsaber knight, but other than that I wouldn't worry about being overshadowed or redundant in niche.
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# ? Apr 20, 2019 02:10 |
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jivjov posted:Also got A&A today. Lemme know if anyone wants sweet stats How strong is episode four Obi-Wan Kenobi? And is he stronger than episode three?
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# ? Apr 20, 2019 02:34 |
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Covok posted:How strong is episode four Obi-Wan Kenobi? And is he stronger than episode three? Old Ben has 3/3/5/5/5/4, 4 Soak, 15 Wounds and 20 Strain Adversary 4, FR 6 Can buff nearby Force User's FR by 1 for an encounter, can flip a DP to draw all enemy attacks to him til his next turn ends.
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# ? Apr 20, 2019 02:37 |
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Sounds like the stats are reasonably flavoursome - in your opinion are the characters as tough as they "should" be? I remember repeatedly hearing that FFG has a tendency to undertune their NPCs. Then again I've yet to have trouble with the stuff in the core books being too weak so perhaps the problem is overstated? While I'm here, I'd also like some suggestions - my (non-Force sensitive!) players are going to be sneaking into an ancient Sith Lord's tomb on Korriban(!) to steal a holocron. What sort of things could I spring on them (ideally things they wouldn't have to shoot or stab, since they had a very combat heavy session last time)?
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# ? Apr 24, 2019 00:47 |
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How da gently caress does Darth Vader not have a talent requiring you to make a hard fear check? But Bobba Fett has that talent!?
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# ? Apr 24, 2019 00:53 |
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Covok posted:How da gently caress does Darth Vader not have a talent requiring you to make a hard fear check? But Bobba Fett has that talent!? That's a pretty big oversight... but at least it'd be relatively easy to slot in the talent (or hell, make the fear check on the fly). Of course, I could easily see a GM who isn't paying attention forgetting to add that talent or make a fear check. Only rationale I can think of - not having seen Vader's statblock since I don't have A&A - is that they thought he was strong enough as is and adding something like that would've been a bit overkill.
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# ? Apr 24, 2019 01:32 |
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Covok posted:How da gently caress does Darth Vader not have a talent requiring you to make a hard fear check? But Bobba Fett has that talent!? Vader has Terrifying (each enemy at medium range at the beginning of each encounter must make a Hard 3x red fear check)
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# ? Apr 24, 2019 01:59 |
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alg posted:Vader has Terrifying (each enemy at medium range at the beginning of each encounter must make a Hard 3x red fear check) Oh okay. I must have missed that. I was looking for fearful. I didn't realize there was an enhanced version called terrifying.
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# ? Apr 24, 2019 03:02 |
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Is it bad that I immediately ended up thinking of a version of but with a Rebel saying it instead?
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# ? Apr 24, 2019 13:49 |
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I'm trying to think of an EoTE one-shot adventure hook for a party consisting of: A clone soldier deserter who specializes in heavy weaponry named "Artillery" (Artie for short) A droid mechanic who used to be a companion to a jedi during the clone wars and tried to become a jedi before realizing that droids can't use the force, so now is just mechanically spiritual A Bothan doctor on the run from crime bosses after falsely practicing chiropracty and stealing their diamonds A generic scoundrel-type gunslinger. Any suggestions? Right now I'm leaning towards some kind of heist but I'd like to tie in the characters backstories somehow. Strange Cares fucked around with this message at 15:07 on Apr 24, 2019 |
# ? Apr 24, 2019 15:02 |
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Strange Cares posted:I'm trying to think of an EoTE one-shot adventure hook for a party consisting of: easiest thing to do would be to make the heist something of Clone Wars vintage. A crashed separatist ship or old Republic listening post or something? Are the doctor and gunslinger old enough to have been doing stuff during the war? You could flash back and do an encounter during a battle or something.
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# ? Apr 24, 2019 15:21 |
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This might not be the best place to ask, but I couldn't find a thread on the Genesys system in general so... I picked up the Genesys main book and Shadow of the Beanstalk because I'm interested in running a campaign in the Android setting. I've played a one shot with the Star Wars system before and as I understand it, Genesys kind of came out of the mechanics of that game. Are there any major differences between the two or is it just kind of a reskin? And has anyone actually run a campaign in this setting at all? I wouldn't mind getting a few pointers on how to get everyone started and creating a party, I'm still learning the setting a bit myself so my biggest hurdle right now is trying to come up with a reason for the party to be exist and go on some potentially dangerous adventures.
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# ? Apr 24, 2019 15:53 |
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jivjov posted:easiest thing to do would be to make the heist something of Clone Wars vintage. A crashed separatist ship or old Republic listening post or something? Bonus points if the crime bosses who are after the doctor are also trying to steal whatever's in the crashed ship/listening post. Perhaps they're also interested in the gunslinger for whatever reason would be appropriate (their skill? They've had a run-in with the gunslinger in the past?) and they'd be happy to leave the group alone... if they sell their droid to them (after all, when you've been working around Jedi you've probably got some very valuable data in your databanks). Or maybe they try to take the droid by force instead. Though of course you should probably be careful with the droid suggestion since it would suck for the droid's player if the rest of the party went "Okay, have fun!" and just forked the droid over. Soup Inspector fucked around with this message at 16:20 on Apr 24, 2019 |
# ? Apr 24, 2019 16:05 |
DarkAvenger211 posted:This might not be the best place to ask, but I couldn't find a thread on the Genesys system in general so... I'm in a similar boat and so far it looks like the systems are pretty interchangable. The assistance rules are a little different but that's all that's jumped out at me so far. There's a lot in the SotB book to lead to adventures (especially the examples/adventure builder section in the back of the book) but I think the easiest way to get your players on dangerous outings is to leverage the Favor system heavily.
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# ? Apr 24, 2019 16:20 |
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Rise of the Separatists is finally shipping! Street dated for May 9th
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# ? Apr 24, 2019 16:38 |
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I haven't checked out the android stuff but the main difference that stood out to me between this and Genesys is the elimination of careers and specs in favour of archetypes and the talent pyramid
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# ? Apr 24, 2019 17:20 |
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# ? May 12, 2024 11:56 |
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Mechanically, the games play pretty much identically. As the name would imply, Genesys is a generic version of the Star Wars RPG system, so the differences are mainly geared towards making things more open and flexible. Rather than having specializations, talents are tiered, and available to anyone. Magic is a group of skills rather than using separate Force dice, and player characters are given specific flaws and desires rather than obligation/duty/morality.
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# ? Apr 25, 2019 01:54 |