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ambient oatmeal
Jun 23, 2012

MGSO adds the stupid 5 second "Here are you drinks lads" by every cornerclub and it's awful for that reason alone

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DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



mgso makes morrowind look like poo poo, sound like poo poo, run like poo poo and crash more often. i legitimately do not understand why the gently caress anyone would ever choose to use it over playing the game vanilla, it is absolute loving trash.

Stuporstar
May 5, 2008

Where do fists come from?

Sekenr posted:

Well, you are also relying on modlist creator on keeping it up to date. MGSO had one major advantage - it saves time. And for that I can forgive a lot. Last time I tried to use a modlist I literally spent 3 hours downloading and tweaking all these mods, submods and compatibility patches and than just quit because this is not how I want to spend my afternoon. MGSO for all it's faults at least enabled me to play Morrowind for the first time in years.

MGSO does the opposite of enable playing MW for most people because all the bullshit it adds makes the game regularly CTD. It doesn’t on my upscaled vanilla install and looks a billion times better, plus it took less time to set up than installing and patching all the bugs in MGSO, which can also take 3 hours when you have to update all the core utilities and patches. When you’re desperately scrambling to find out why NPCs keep saying “Who’s there?” [goodbye], or track down that missing table mesh, or patch trees and lanterns to fix collision problems, or rocks blocking cave doors, or bad reflection maps searing your eyes, or broken scripts that break certain quests, and so on. All for poo poo that crashes your game, kills your fps, and looks as dated as Oblivion looks now

For people who don’t want to waste time, they can do part one of this guide + the enhanced textures, and get a drat nice looking version of MW that runs beautifully. It would be an insane amount of work to include those in a modpack right now is it’s all still being updated. Morrowind Enhanced Textures improves every month as the upscaling AI is trained to handle certain textures (one for clothes, one for plants, one for rock textures, etc.). More meshes are being atlased and smoothed properly. MGE XE, MCP, MWSE, Morrowind Optimization Project, and Patch for Purists are continually being updated. The guide creator doesn’t have to update anything in those cases, only when something completely new replaces the old, like Ozzy’s grass being recently outdone by Aesthesia

There’s a hundred better options out there, but if these arguments can’t convince people to switch because there’s a lazier option, enjoy your broken game

Stuporstar fucked around with this message at 17:24 on Apr 17, 2019

UP AND ADAM
Jan 24, 2007

by Pragmatica
Mgso is fine

Jeff Goldblum
Dec 3, 2009

I, personally, just don't see the appeal of putting a bunch of smoothed HD textures and specular/normal maps on a game that's still relatively low poly*. Then again, this is coming from someone whose experience with modding Morrowind was installing MGSO, many moons ago. But, I'm of the opinion that Morrowind is better off as a retro game than being modded to look like an indie game.

Just give me more stability, bugfixes and the ability to play fullscreen at HD levels, and I'll take the pixelated mess for what it is.

*e. although that begs the question as to whether anyone has been making new mesh mods

Jeff Goldblum fucked around with this message at 20:30 on Apr 17, 2019

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot
In some cases there are benefits to be had - like when higher res original assets are extant but weren't used because of resource constraints at the time - but in general, texture packs are absolute garbage.

Stuporstar
May 5, 2008

Where do fists come from?

Jeff Goldblum posted:

*e. although that begs the question as to whether anyone has been making new mesh mods

I’m continually working on smoothing misc items and furniture, because I don’t want octagonal bowls, and I found lightly-smoothed meshes with properly upscaled vanilla textures looks really loving good. But the best mesh replacement around is the new atlased architecture because it more than doubles the fps you get in Ebonheart or Balmora. The common set still badly needs doing, but it will be eventually

hooah
Feb 6, 2006
WTF?

K8.0 posted:

In some cases there are benefits to be had - like when higher res original assets are extant but weren't used because of resource constraints at the time - but in general, texture packs are absolute garbage.

Why? I've found at least a handful of texture packs beyond the enhanced original ones that I quite like.

chaosapiant
Oct 10, 2012

White Line Fever

If I want something prettier, I often will reach for my Darknut compilation. Good poo poo.

Private Speech
Mar 30, 2011

I HAVE EVEN MORE WORTHLESS BEANIE BABIES IN MY COLLECTION THAN I HAVE WORTHLESS POSTS IN THE BEANIE BABY THREAD YET I STILL HAVE THE TEMERITY TO CRITICIZE OTHERS' COLLECTIONS

IF YOU SEE ME TALKING ABOUT BEANIE BABIES, PLEASE TELL ME TO

EAT. SHIT.


Jeff Goldblum posted:

I, personally, just don't see the appeal of putting a bunch of smoothed HD textures and specular/normal maps on a game that's still relatively low poly*. Then again, this is coming from someone whose experience with modding Morrowind was installing MGSO, many moons ago. But, I'm of the opinion that Morrowind is better off as a retro game than being modded to look like an indie game.

Just give me more stability, bugfixes and the ability to play fullscreen at HD levels, and I'll take the pixelated mess for what it is.

*e. although that begs the question as to whether anyone has been making new mesh mods

It should be noted that the textures aren't smoothed as such, rather new details are transplanted onto them from the training data corpus.

Think google deep dream rather than texture filtering.

Stuporstar
May 5, 2008

Where do fists come from?
I like everything of Tyddy’s except his overly grubby armor retex, and would use them in a more modded install. I halfway completed my own more vanilla edit of Outlander Styles, but I haven’t looked at it in a couple years. I’m still trying out my fresh Vanilla + install and slowly replacing only the things I don’t like about it

mbt
Aug 13, 2012

chaosapiant posted:

If I want something prettier, I often will reach for my Darknut compilation. Good poo poo.

Stuporstar posted:

that guide and its predecessor recommended Darknut's textures, and I loving hated the texture he plastered on everything to hide the bad upscaling.

Stuporstar
May 5, 2008

Where do fists come from?
Hey, if someone honestly likes those textures, at least installing them without MGSO won’t break their game. And to be honest, MET is a work in progress with still a few fugly upscale jobs. At least DassiD fixed the terrible common wall textures in a prior version that would send a trypophobic off in terror.

DEEP STATE PLOT
Aug 13, 2008

Yes...Ha ha ha...YES!



Jeff Goldblum posted:

I, personally, just don't see the appeal of putting a bunch of smoothed HD textures and specular/normal maps on a game that's still relatively low poly*. Then again, this is coming from someone whose experience with modding Morrowind was installing MGSO, many moons ago. But, I'm of the opinion that Morrowind is better off as a retro game than being modded to look like an indie game.

Just give me more stability, bugfixes and the ability to play fullscreen at HD levels, and I'll take the pixelated mess for what it is.

*e. although that begs the question as to whether anyone has been making new mesh mods

i mean, yeah, pretty much. i only use mgexe to roughly double the draw distance and that's all. the enhanced textures are the only textures i've really liked ever and even then they still do clash with the game.

actually i've given thought to checking out the backwards compatability on xbox one, partly because xbox was my first morrowind exposure and partly because they actually made the game look pretty rad without loving with it, and it doesn't have the absurd load times it did on xbox (oh GOD the memories).

SniperWoreConverse
Mar 20, 2010



Gun Saliva

Stuporstar posted:

MGSO does the opposite of enable playing MW for most people because all the bullshit it adds makes the game regularly CTD. It doesn’t on my upscaled vanilla install and looks a billion times better, plus it took less time to set up than installing and patching all the bugs in MGSO, which can also take 3 hours when you have to update all the core utilities and patches. When you’re desperately scrambling to find out why NPCs keep saying “Who’s there?” [goodbye], or track down that missing table mesh, or patch trees and lanterns to fix collision problems, or rocks blocking cave doors, or bad reflection maps searing your eyes, or broken scripts that break certain quests, and so on. All for poo poo that crashes your game, kills your fps, and looks as dated as Oblivion looks now

For people who don’t want to waste time, they can do part one of this guide + the enhanced textures, and get a drat nice looking version of MW that runs beautifully. It would be an insane amount of work to include those in a modpack right now is it’s all still being updated. Morrowind Enhanced Textures improves every month as the upscaling AI is trained to handle certain textures (one for clothes, one for plants, one for rock textures, etc.). More meshes are being atlased and smoothed properly. MGE XE, MCP, MWSE, Morrowind Optimization Project, and Patch for Purists are continually being updated. The guide creator doesn’t have to update anything in those cases, only when something completely new replaces the old, like Ozzy’s grass being recently outdone by Aesthesia

There’s a hundred better options out there, but if these arguments can’t convince people to switch because there’s a lazier option, enjoy your broken game

Holy poo poo the AI texture thing updates like that!?
gently caress that's worth using some mod manager to keep updated.

What's this app that was mentioned before is it better than mod organizer I'm feeling like that one sucks just because of how drastically longer it takes to load

Captain Scandinaiva
Mar 29, 2010



UP AND ADAM posted:

I didn't see this get linked, so in case anyone one's missed it: https://www.polygon.com/2019/3/27/18281082/elder-scrolls-morrowind-oral-history-bethesda

A lengthy interview/retrospective of Morrowind's development. It's pretty great to hear about the details of people like Kirkbride (pbuh) and Todd interacting 20 years ago.

Great read. I somehow had the idea Bethesda were pretty well established already by the time they started on Morrowind. But it makes perfect sense it was bunch of nerds in a basement debating lore during their 80 hour workweeks. I was heartwaming to read how passionate they all were, Morrowind wasn't just a fluke.

Found this bit interesting:

Ken Rolston posted:

But I did not enjoy making the main quest for Oblivion. It wasn’t the kind of main quest I would want to do. Having done Moby Dick the first time, and then not being able to do Moby Dick again — in many ways, I think Morrowind is to Moby Dick as Oblivion is to the movie Titanic. It was a great spectacle, but very generic and very accessible to users. And so there was sort of a loss of investment on my part.

Makes me curious what he would have written if he was wholly in charge.

Also interesting about the last part where someone talked about how Morrowind is unique because you just don't have time to explore a game like that anymore. I was looking at my Morrowind map the other week and realized I probably know my way around Vvardenfell better than the town where I grew up (granted, Vvardenfell is probably smaller, but only a bit).

Stuporstar
May 5, 2008

Where do fists come from?

SniperWoreConverse posted:

Holy poo poo the AI texture thing updates like that!?
gently caress that's worth using some mod manager to keep updated.

What's this app that was mentioned before is it better than mod organizer I'm feeling like that one sucks just a because of how drastically longer it takes to load

Polemos Fork of Wrye Mash is my preferred organizer, because you can do more and it causes less problems than MO. As for an updating app, all I know is it’s being worked on in conjunction with updating Thastus’ Github guide and mlox. Since mlox can be run in Wrye Mash, it would be mega cool if it could check for mod updates as it updates its mod conflict database, but I’m just guessing at how they might do it at this point. The project only started a couple weeks ago, but it’s developing fast

Stuporstar fucked around with this message at 21:34 on Apr 18, 2019

BBJoey
Oct 31, 2012

Has anyone used/got any opinions on the mines and caverns mod? https://www.nexusmods.com/morrowind/mods/44893

mbt
Aug 13, 2012

Perfect Placement 1.0 by hrnchamd
https://www.nexusmods.com/morrowind/mods/46562/
https://streamable.com/an7qr

This is a Big Deal

Athaboros
Mar 11, 2007

Hundreds and Thousands!



Amazing. That snapping to the surface is wild.

mbt
Aug 13, 2012

BBJoey posted:

Has anyone used/got any opinions on the mines and caverns mod? https://www.nexusmods.com/morrowind/mods/44893

Sources I trust tell me it ranges from bad to good with a lot just ok

If you're in for something new then why not

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Mr. Meyers-Briggs Testicle sir, do you have a mod list that you currently use? Every mod you post is really cool so you clearly have good taste.

Erwin the German
May 30, 2011

:3

My god.


BBJoey posted:

Has anyone used/got any opinions on the mines and caverns mod? https://www.nexusmods.com/morrowind/mods/44893

It's alright. Lot of silly poo poo, but it's decently amusing if you want more stuff to explore.

mbt
Aug 13, 2012

SolidSnakesBandana posted:

Mr. Meyers-Briggs Testicle sir, do you have a mod list that you currently use? Every mod you post is really cool so you clearly have good taste.

Thanks!

What I use and what I recommend are a bit different. I'm generally minimalist so what I recommend is usually enough to bring morrowind into 2019 and not much farther. Are you looking for graphics, gameplay, quests, or 'what I recommend to bring morrowind into 2019'

E: or my 'cool mods people dont normally use' list

Bonus options if you ask for lua mods too

mbt fucked around with this message at 23:25 on Apr 19, 2019

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I just figured you would have a unique perspective on what mods are worth using. Even 'good' mods can feel out of place, I like mods that bring the original game more to what I feel is its full potential. Quickloot springs immediately to mind.

mbt
Aug 13, 2012

SolidSnakesBandana posted:

I just figured you would have a unique perspective on what mods are worth using. Even 'good' mods can feel out of place, I like mods that bring the original game more to what I feel is its full potential. Quickloot springs immediately to mind.

generally the mods I make do their best to improve that vision

my trilogy of game rebalanced for tribunal, bloodmoon, and the 6th house have been pretty well received, and I think flip the game (correctly) on its head. The sixth house should be the final challenge, not some random npcs in solstheim.

https://www.nexusmods.com/morrowind/mods/45713
https://www.nexusmods.com/morrowind/mods/45714
https://www.nexusmods.com/morrowind/mods/46036

Ive made an ultralight weight economy rebalance (literally 7 lines of lua) that makes shopkeepers not pay as much for your goods.
https://www.nexusmods.com/morrowind/mods/46188

Nullcascade has a whole slew of mods not updated on nexus
https://github.com/NullCascade/morrowind-mods

User Interface Expansion and Expeditious Exit are mandatory. Easy Escort makes all of the vanilla escort quests not awful by giving them basic AI, and Proportional Progression makes leveling slower (which is good, because morrowind goes by too fast)

Here's Lua Graphic Herbalism:
https://cdn.discordapp.com/attachments/218457935846703104/565596316550561792/Graphic_Herbalism_MWSE.7z

update quickloot to 1.3 if you haven't already, then give that a shot. It's perfection. No more script bloat.

Glow in the Dahrk is windows glow except better and compatible with everything
https://www.nexusmods.com/morrowind/mods/45886

Weapon Sheathing, of course
https://www.nexusmods.com/morrowind/mods/46069

Tamrielic Lore tooltips are neat, you'll know right away if its for you
https://www.nexusmods.com/morrowind/mods/45954

Morrowind Optimization Patch > any other mesh fixer. This will boost your fps A LOT
https://www.nexusmods.com/morrowind/mods/45384

PikachunoTM makes the best meshes, here's his mod that makes weapons more unique with better models
https://www.nexusmods.com/morrowind/mods/45631

This is my defacto speed/stamina (and therefore combat) fixer mod
https://www.nexusmods.com/morrowind/mods/43413
Use the MB10 version. This makes running not drain stamina, therefore you have like 40% more chance to hit things.

"I like rebirth because it changes the vanilla game!"
Try anything from Remiros:
https://www.nexusmods.com/morrowind/mods/46424 - foyada mamaea overhaul
https://www.nexusmods.com/morrowind/mods/46137 - grove of ben'abi
https://www.nexusmods.com/morrowind/mods/45616 - tombs expansion

Dwemer Rebirth Project - no not that rebirth, a different guy
https://www.nexusmods.com/morrowind/mods/45249

Tureynulal and Endusal Redone - By Trainwiz. No one ever mentions these. I hate going through GDR (instant death traps, doesnt respect your time) but these are short and sweet.
https://www.nexusmods.com/morrowind/mods/43399

Mamaea Awakened - Fun fact, this is the only place with an ash vampire that isnt in red mountain. This is a great dungeon mod
https://www.nexusmods.com/morrowind/mods/46096

Kogoruhn Expanded - ok the last one was great. this one is FANTASTIC
https://www.nexusmods.com/morrowind/mods/46098

Mage Robes by MelchiorDahrk - adds unique mage robes, mage robe mechanics, and a kickass quest and dungeon, its seriously one of the best interiors ive ever seen
https://www.nexusmods.com/morrowind/mods/45739

Doors of Oblivion - This is the gold standard of modern quest mods. there is no other mod in modern morrowind modding history that comes close to the ambition and scope of this, except maybe sotha sil expanded.
https://www.nexusmods.com/morrowind/mods/44398

Love in the time of daedra + The Road to Mournhold - by hanghimhigher, another pair of fantastic mods by someone who a few years ago said he wasn't going to be around much longer and posted all his wip stuff and then never came back. he's probably dead irl, rip to this guy, he was incredibly talented. no one ever finished his magnum opus questmod partially because its so hard to live up to that kind of quality.
https://www.nexusmods.com/morrowind/mods/43681
https://www.nexusmods.com/morrowind/mods/43635

lol my fingers hurt

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

Its weird that the Morrowind Graphics guide doesn't include the better dialogue font mod. Its a major improvement.
https://www.nexusmods.com/morrowind/mods/36873?tab=files

Lunchmeat Larry
Nov 3, 2012

Meyers-Briggs Testicle posted:


Love in the time of daedra + The Road to Mournhold - by hanghimhigher, another pair of fantastic mods by someone who a few years ago said he wasn't going to be around much longer and posted all his wip stuff and then never came back. he's probably dead irl, rip to this guy, he was incredibly talented. no one ever finished his magnum opus questmod partially because its so hard to live up to that kind of quality.
https://www.nexusmods.com/morrowind/mods/43681
https://www.nexusmods.com/morrowind/mods/43635

lol my fingers hurt
looking at his nexus page, seems like he was active earlier this month?

Woebin
Feb 6, 2006

I often see the UI looking like this in various mod screenshots, what mod is that from? It looks really pleasant.

kazr
Jan 28, 2005

Meyers-Briggs Testicle posted:

generally the mods I make do their best to improve that vision

my trilogy of game rebalanced for tribunal, bloodmoon, and the 6th house have been pretty well received, and I think flip the game (correctly) on its head. The sixth house should be the final challenge, not some random npcs in solstheim.

https://www.nexusmods.com/morrowind/mods/45713
https://www.nexusmods.com/morrowind/mods/45714
https://www.nexusmods.com/morrowind/mods/46036

Ive made an ultralight weight economy rebalance (literally 7 lines of lua) that makes shopkeepers not pay as much for your goods.
https://www.nexusmods.com/morrowind/mods/46188

Nullcascade has a whole slew of mods not updated on nexus
https://github.com/NullCascade/morrowind-mods

User Interface Expansion and Expeditious Exit are mandatory. Easy Escort makes all of the vanilla escort quests not awful by giving them basic AI, and Proportional Progression makes leveling slower (which is good, because morrowind goes by too fast)

Here's Lua Graphic Herbalism:
https://cdn.discordapp.com/attachments/218457935846703104/565596316550561792/Graphic_Herbalism_MWSE.7z

update quickloot to 1.3 if you haven't already, then give that a shot. It's perfection. No more script bloat.

Glow in the Dahrk is windows glow except better and compatible with everything
https://www.nexusmods.com/morrowind/mods/45886

Weapon Sheathing, of course
https://www.nexusmods.com/morrowind/mods/46069

Tamrielic Lore tooltips are neat, you'll know right away if its for you
https://www.nexusmods.com/morrowind/mods/45954

Morrowind Optimization Patch > any other mesh fixer. This will boost your fps A LOT
https://www.nexusmods.com/morrowind/mods/45384

PikachunoTM makes the best meshes, here's his mod that makes weapons more unique with better models
https://www.nexusmods.com/morrowind/mods/45631

This is my defacto speed/stamina (and therefore combat) fixer mod
https://www.nexusmods.com/morrowind/mods/43413
Use the MB10 version. This makes running not drain stamina, therefore you have like 40% more chance to hit things.

"I like rebirth because it changes the vanilla game!"
Try anything from Remiros:
https://www.nexusmods.com/morrowind/mods/46424 - foyada mamaea overhaul
https://www.nexusmods.com/morrowind/mods/46137 - grove of ben'abi
https://www.nexusmods.com/morrowind/mods/45616 - tombs expansion

Dwemer Rebirth Project - no not that rebirth, a different guy
https://www.nexusmods.com/morrowind/mods/45249

Tureynulal and Endusal Redone - By Trainwiz. No one ever mentions these. I hate going through GDR (instant death traps, doesnt respect your time) but these are short and sweet.
https://www.nexusmods.com/morrowind/mods/43399

Mamaea Awakened - Fun fact, this is the only place with an ash vampire that isnt in red mountain. This is a great dungeon mod
https://www.nexusmods.com/morrowind/mods/46096

Kogoruhn Expanded - ok the last one was great. this one is FANTASTIC
https://www.nexusmods.com/morrowind/mods/46098

Mage Robes by MelchiorDahrk - adds unique mage robes, mage robe mechanics, and a kickass quest and dungeon, its seriously one of the best interiors ive ever seen
https://www.nexusmods.com/morrowind/mods/45739

Doors of Oblivion - This is the gold standard of modern quest mods. there is no other mod in modern morrowind modding history that comes close to the ambition and scope of this, except maybe sotha sil expanded.
https://www.nexusmods.com/morrowind/mods/44398

Love in the time of daedra + The Road to Mournhold - by hanghimhigher, another pair of fantastic mods by someone who a few years ago said he wasn't going to be around much longer and posted all his wip stuff and then never came back. he's probably dead irl, rip to this guy, he was incredibly talented. no one ever finished his magnum opus questmod partially because its so hard to live up to that kind of quality.
https://www.nexusmods.com/morrowind/mods/43681
https://www.nexusmods.com/morrowind/mods/43635

lol my fingers hurt

*Loads post into skooma pipe, puffs deeply* this is the good poo poo

Babe Magnet
Jun 2, 2008

reinstalling after a few years, thread's opinion on mods like "manual blocking"? Morrowind's combat doesn't bother me all that much except for the random/automatic block chance, but I will concede that the game was balanced with that mind so I can imagine being able to block on command is going to be pretty overpowered lol.

not that it matters too much since I'll probably be using spears most of the time anyway and blocking doesn't work on arrows

Babe Magnet fucked around with this message at 02:07 on Apr 21, 2019

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?
Could we get manual blocking, but have it only work on arrows?

edit: To be clear, the regular blocking system would still be there for non-arrows.

Babe Magnet
Jun 2, 2008

I would be down for the chance-to-block working on arrows/throwing weapons too, I wonder how difficult it would be to implement. I imagine someone would have done it by now if it were easy/possible though lol

Babe Magnet fucked around with this message at 04:31 on Apr 21, 2019

kazr
Jan 28, 2005

Any more mod recommendations of high quality location enhancements in the same tune of Kogaruhn Expanded and Dwemer Rebirth?

SniperWoreConverse
Mar 20, 2010



Gun Saliva
I find that once I start getting decent at block, I tend to get into some situation where I'm stranded off in some wilderness and end up breaking shields and just using any garbage shield I can get my hands on and throwing it in the trash when it stops working

So maybe manual block would not be extremely overpowered seeing as every time I fail to bring enough calipers I just screw myself over

Also if the manual blocking mod dumped most of the attacks' damage into the shield itself, but also your fatigue, it could be alright, because you could end up getting knocked out. Idk it's a weird thing

Speaking of knockouts I will say h2h is apparently extremely effective vs shields. At a certain point you can just grab it out of your opponent's hand and ball it up like tinfoil, just completely shut these fucks down

I wish you could use h2h with shield and if anything having good h2h could let you shield bash or get in extra attacks or something. I wonder what an actually-good h2h mod would play like. It does skill up quick and gets to the point where it's stronger than normal weapons for certain kinds of fights

kazr
Jan 28, 2005

kazr posted:

Any more mod recommendations of high quality location enhancements in the same tune of Kogaruhn Expanded and Dwemer Rebirth?

E: how's that gigantic Solstheim replacement/enhancer?

Real edit: over a decade and I can't figure out the difference between edit and quote

kazr fucked around with this message at 05:10 on Apr 21, 2019

Babe Magnet
Jun 2, 2008

Mr. Testicle, do you have a recommended setting for Proportional Progression?

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?

SniperWoreConverse posted:

Also if the manual blocking mod dumped most of the attacks' damage into the shield itself, but also your fatigue, it could be alright, because you could end up getting knocked out. Idk it's a weird thing

This might be the only "TES but with Dark Souls combat" idea I've liked.

Babe Magnet
Jun 2, 2008

Yeah that's why I feel like it would be overpowered, there'd have to be some kind of real drawback to offset manual blocking. It could also work like later games in the series, where hard enough hits compared to the quality of the shield and your block skill will damage you a little bit anyway, so it's not completely free.

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mbt
Aug 13, 2012

Babe Magnet posted:

Mr. Testicle, do you have a recommended setting for Proportional Progression?

Depends on your playstyle and how powergamey you are. I knock everything down by a flat 50% but I like slow growth over time. That might make you too dependent on trainers so probably around 0.7 global, you can tweak it during gameplay and see what works best for how you play

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