|
MGSO adds the stupid 5 second "Here are you drinks lads" by every cornerclub and it's awful for that reason alone
|
# ? Apr 17, 2019 16:15 |
|
|
# ? Jun 1, 2024 05:08 |
|
mgso makes morrowind look like poo poo, sound like poo poo, run like poo poo and crash more often. i legitimately do not understand why the gently caress anyone would ever choose to use it over playing the game vanilla, it is absolute loving trash.
|
# ? Apr 17, 2019 16:49 |
|
Sekenr posted:Well, you are also relying on modlist creator on keeping it up to date. MGSO had one major advantage - it saves time. And for that I can forgive a lot. Last time I tried to use a modlist I literally spent 3 hours downloading and tweaking all these mods, submods and compatibility patches and than just quit because this is not how I want to spend my afternoon. MGSO for all it's faults at least enabled me to play Morrowind for the first time in years. MGSO does the opposite of enable playing MW for most people because all the bullshit it adds makes the game regularly CTD. It doesn’t on my upscaled vanilla install and looks a billion times better, plus it took less time to set up than installing and patching all the bugs in MGSO, which can also take 3 hours when you have to update all the core utilities and patches. When you’re desperately scrambling to find out why NPCs keep saying “Who’s there?” [goodbye], or track down that missing table mesh, or patch trees and lanterns to fix collision problems, or rocks blocking cave doors, or bad reflection maps searing your eyes, or broken scripts that break certain quests, and so on. All for poo poo that crashes your game, kills your fps, and looks as dated as Oblivion looks now For people who don’t want to waste time, they can do part one of this guide + the enhanced textures, and get a drat nice looking version of MW that runs beautifully. It would be an insane amount of work to include those in a modpack right now is it’s all still being updated. Morrowind Enhanced Textures improves every month as the upscaling AI is trained to handle certain textures (one for clothes, one for plants, one for rock textures, etc.). More meshes are being atlased and smoothed properly. MGE XE, MCP, MWSE, Morrowind Optimization Project, and Patch for Purists are continually being updated. The guide creator doesn’t have to update anything in those cases, only when something completely new replaces the old, like Ozzy’s grass being recently outdone by Aesthesia There’s a hundred better options out there, but if these arguments can’t convince people to switch because there’s a lazier option, enjoy your broken game Stuporstar fucked around with this message at 17:24 on Apr 17, 2019 |
# ? Apr 17, 2019 17:17 |
|
Mgso is fine
|
# ? Apr 17, 2019 19:34 |
|
I, personally, just don't see the appeal of putting a bunch of smoothed HD textures and specular/normal maps on a game that's still relatively low poly*. Then again, this is coming from someone whose experience with modding Morrowind was installing MGSO, many moons ago. But, I'm of the opinion that Morrowind is better off as a retro game than being modded to look like an indie game. Just give me more stability, bugfixes and the ability to play fullscreen at HD levels, and I'll take the pixelated mess for what it is. *e. although that begs the question as to whether anyone has been making new mesh mods Jeff Goldblum fucked around with this message at 20:30 on Apr 17, 2019 |
# ? Apr 17, 2019 20:23 |
|
In some cases there are benefits to be had - like when higher res original assets are extant but weren't used because of resource constraints at the time - but in general, texture packs are absolute garbage.
|
# ? Apr 17, 2019 20:36 |
|
Jeff Goldblum posted:*e. although that begs the question as to whether anyone has been making new mesh mods I’m continually working on smoothing misc items and furniture, because I don’t want octagonal bowls, and I found lightly-smoothed meshes with properly upscaled vanilla textures looks really loving good. But the best mesh replacement around is the new atlased architecture because it more than doubles the fps you get in Ebonheart or Balmora. The common set still badly needs doing, but it will be eventually
|
# ? Apr 17, 2019 21:07 |
|
K8.0 posted:In some cases there are benefits to be had - like when higher res original assets are extant but weren't used because of resource constraints at the time - but in general, texture packs are absolute garbage. Why? I've found at least a handful of texture packs beyond the enhanced original ones that I quite like.
|
# ? Apr 17, 2019 21:28 |
|
If I want something prettier, I often will reach for my Darknut compilation. Good poo poo.
|
# ? Apr 17, 2019 21:31 |
|
Jeff Goldblum posted:I, personally, just don't see the appeal of putting a bunch of smoothed HD textures and specular/normal maps on a game that's still relatively low poly*. Then again, this is coming from someone whose experience with modding Morrowind was installing MGSO, many moons ago. But, I'm of the opinion that Morrowind is better off as a retro game than being modded to look like an indie game. It should be noted that the textures aren't smoothed as such, rather new details are transplanted onto them from the training data corpus. Think google deep dream rather than texture filtering.
|
# ? Apr 17, 2019 21:35 |
|
I like everything of Tyddy’s except his overly grubby armor retex, and would use them in a more modded install. I halfway completed my own more vanilla edit of Outlander Styles, but I haven’t looked at it in a couple years. I’m still trying out my fresh Vanilla + install and slowly replacing only the things I don’t like about it
|
# ? Apr 17, 2019 21:39 |
|
chaosapiant posted:If I want something prettier, I often will reach for my Darknut compilation. Good poo poo. Stuporstar posted:that guide and its predecessor recommended Darknut's textures, and I loving hated the texture he plastered on everything to hide the bad upscaling.
|
# ? Apr 17, 2019 22:26 |
|
Hey, if someone honestly likes those textures, at least installing them without MGSO won’t break their game. And to be honest, MET is a work in progress with still a few fugly upscale jobs. At least DassiD fixed the terrible common wall textures in a prior version that would send a trypophobic off in terror.
|
# ? Apr 17, 2019 23:34 |
|
Jeff Goldblum posted:I, personally, just don't see the appeal of putting a bunch of smoothed HD textures and specular/normal maps on a game that's still relatively low poly*. Then again, this is coming from someone whose experience with modding Morrowind was installing MGSO, many moons ago. But, I'm of the opinion that Morrowind is better off as a retro game than being modded to look like an indie game. i mean, yeah, pretty much. i only use mgexe to roughly double the draw distance and that's all. the enhanced textures are the only textures i've really liked ever and even then they still do clash with the game. actually i've given thought to checking out the backwards compatability on xbox one, partly because xbox was my first morrowind exposure and partly because they actually made the game look pretty rad without loving with it, and it doesn't have the absurd load times it did on xbox (oh GOD the memories).
|
# ? Apr 18, 2019 01:51 |
Stuporstar posted:MGSO does the opposite of enable playing MW for most people because all the bullshit it adds makes the game regularly CTD. It doesn’t on my upscaled vanilla install and looks a billion times better, plus it took less time to set up than installing and patching all the bugs in MGSO, which can also take 3 hours when you have to update all the core utilities and patches. When you’re desperately scrambling to find out why NPCs keep saying “Who’s there?” [goodbye], or track down that missing table mesh, or patch trees and lanterns to fix collision problems, or rocks blocking cave doors, or bad reflection maps searing your eyes, or broken scripts that break certain quests, and so on. All for poo poo that crashes your game, kills your fps, and looks as dated as Oblivion looks now Holy poo poo the AI texture thing updates like that!? gently caress that's worth using some mod manager to keep updated. What's this app that was mentioned before is it better than mod organizer I'm feeling like that one sucks just because of how drastically longer it takes to load
|
|
# ? Apr 18, 2019 02:17 |
UP AND ADAM posted:I didn't see this get linked, so in case anyone one's missed it: https://www.polygon.com/2019/3/27/18281082/elder-scrolls-morrowind-oral-history-bethesda Great read. I somehow had the idea Bethesda were pretty well established already by the time they started on Morrowind. But it makes perfect sense it was bunch of nerds in a basement debating lore during their 80 hour workweeks. I was heartwaming to read how passionate they all were, Morrowind wasn't just a fluke. Found this bit interesting: Ken Rolston posted:But I did not enjoy making the main quest for Oblivion. It wasn’t the kind of main quest I would want to do. Having done Moby Dick the first time, and then not being able to do Moby Dick again — in many ways, I think Morrowind is to Moby Dick as Oblivion is to the movie Titanic. It was a great spectacle, but very generic and very accessible to users. And so there was sort of a loss of investment on my part. Makes me curious what he would have written if he was wholly in charge. Also interesting about the last part where someone talked about how Morrowind is unique because you just don't have time to explore a game like that anymore. I was looking at my Morrowind map the other week and realized I probably know my way around Vvardenfell better than the town where I grew up (granted, Vvardenfell is probably smaller, but only a bit).
|
|
# ? Apr 18, 2019 20:29 |
|
SniperWoreConverse posted:Holy poo poo the AI texture thing updates like that!? Polemos Fork of Wrye Mash is my preferred organizer, because you can do more and it causes less problems than MO. As for an updating app, all I know is it’s being worked on in conjunction with updating Thastus’ Github guide and mlox. Since mlox can be run in Wrye Mash, it would be mega cool if it could check for mod updates as it updates its mod conflict database, but I’m just guessing at how they might do it at this point. The project only started a couple weeks ago, but it’s developing fast Stuporstar fucked around with this message at 21:34 on Apr 18, 2019 |
# ? Apr 18, 2019 21:31 |
|
Has anyone used/got any opinions on the mines and caverns mod? https://www.nexusmods.com/morrowind/mods/44893
|
# ? Apr 19, 2019 08:12 |
|
Perfect Placement 1.0 by hrnchamd https://www.nexusmods.com/morrowind/mods/46562/ https://streamable.com/an7qr This is a Big Deal
|
# ? Apr 19, 2019 19:37 |
|
Amazing. That snapping to the surface is wild.
|
# ? Apr 19, 2019 20:36 |
|
BBJoey posted:Has anyone used/got any opinions on the mines and caverns mod? https://www.nexusmods.com/morrowind/mods/44893 Sources I trust tell me it ranges from bad to good with a lot just ok If you're in for something new then why not
|
# ? Apr 19, 2019 20:54 |
|
Mr. Meyers-Briggs Testicle sir, do you have a mod list that you currently use? Every mod you post is really cool so you clearly have good taste.
|
# ? Apr 19, 2019 21:22 |
|
Meyers-Briggs Testicle posted:Perfect Placement 1.0 by hrnchamd My god. BBJoey posted:Has anyone used/got any opinions on the mines and caverns mod? https://www.nexusmods.com/morrowind/mods/44893 It's alright. Lot of silly poo poo, but it's decently amusing if you want more stuff to explore.
|
# ? Apr 19, 2019 21:59 |
|
SolidSnakesBandana posted:Mr. Meyers-Briggs Testicle sir, do you have a mod list that you currently use? Every mod you post is really cool so you clearly have good taste. Thanks! What I use and what I recommend are a bit different. I'm generally minimalist so what I recommend is usually enough to bring morrowind into 2019 and not much farther. Are you looking for graphics, gameplay, quests, or 'what I recommend to bring morrowind into 2019' E: or my 'cool mods people dont normally use' list Bonus options if you ask for lua mods too mbt fucked around with this message at 23:25 on Apr 19, 2019 |
# ? Apr 19, 2019 22:23 |
|
I just figured you would have a unique perspective on what mods are worth using. Even 'good' mods can feel out of place, I like mods that bring the original game more to what I feel is its full potential. Quickloot springs immediately to mind.
|
# ? Apr 20, 2019 03:11 |
|
SolidSnakesBandana posted:I just figured you would have a unique perspective on what mods are worth using. Even 'good' mods can feel out of place, I like mods that bring the original game more to what I feel is its full potential. Quickloot springs immediately to mind. generally the mods I make do their best to improve that vision my trilogy of game rebalanced for tribunal, bloodmoon, and the 6th house have been pretty well received, and I think flip the game (correctly) on its head. The sixth house should be the final challenge, not some random npcs in solstheim. https://www.nexusmods.com/morrowind/mods/45713 https://www.nexusmods.com/morrowind/mods/45714 https://www.nexusmods.com/morrowind/mods/46036 Ive made an ultralight weight economy rebalance (literally 7 lines of lua) that makes shopkeepers not pay as much for your goods. https://www.nexusmods.com/morrowind/mods/46188 Nullcascade has a whole slew of mods not updated on nexus https://github.com/NullCascade/morrowind-mods User Interface Expansion and Expeditious Exit are mandatory. Easy Escort makes all of the vanilla escort quests not awful by giving them basic AI, and Proportional Progression makes leveling slower (which is good, because morrowind goes by too fast) Here's Lua Graphic Herbalism: https://cdn.discordapp.com/attachments/218457935846703104/565596316550561792/Graphic_Herbalism_MWSE.7z update quickloot to 1.3 if you haven't already, then give that a shot. It's perfection. No more script bloat. Glow in the Dahrk is windows glow except better and compatible with everything https://www.nexusmods.com/morrowind/mods/45886 Weapon Sheathing, of course https://www.nexusmods.com/morrowind/mods/46069 Tamrielic Lore tooltips are neat, you'll know right away if its for you https://www.nexusmods.com/morrowind/mods/45954 Morrowind Optimization Patch > any other mesh fixer. This will boost your fps A LOT https://www.nexusmods.com/morrowind/mods/45384 PikachunoTM makes the best meshes, here's his mod that makes weapons more unique with better models https://www.nexusmods.com/morrowind/mods/45631 This is my defacto speed/stamina (and therefore combat) fixer mod https://www.nexusmods.com/morrowind/mods/43413 Use the MB10 version. This makes running not drain stamina, therefore you have like 40% more chance to hit things. "I like rebirth because it changes the vanilla game!" Try anything from Remiros: https://www.nexusmods.com/morrowind/mods/46424 - foyada mamaea overhaul https://www.nexusmods.com/morrowind/mods/46137 - grove of ben'abi https://www.nexusmods.com/morrowind/mods/45616 - tombs expansion Dwemer Rebirth Project - no not that rebirth, a different guy https://www.nexusmods.com/morrowind/mods/45249 Tureynulal and Endusal Redone - By Trainwiz. No one ever mentions these. I hate going through GDR (instant death traps, doesnt respect your time) but these are short and sweet. https://www.nexusmods.com/morrowind/mods/43399 Mamaea Awakened - Fun fact, this is the only place with an ash vampire that isnt in red mountain. This is a great dungeon mod https://www.nexusmods.com/morrowind/mods/46096 Kogoruhn Expanded - ok the last one was great. this one is FANTASTIC https://www.nexusmods.com/morrowind/mods/46098 Mage Robes by MelchiorDahrk - adds unique mage robes, mage robe mechanics, and a kickass quest and dungeon, its seriously one of the best interiors ive ever seen https://www.nexusmods.com/morrowind/mods/45739 Doors of Oblivion - This is the gold standard of modern quest mods. there is no other mod in modern morrowind modding history that comes close to the ambition and scope of this, except maybe sotha sil expanded. https://www.nexusmods.com/morrowind/mods/44398 Love in the time of daedra + The Road to Mournhold - by hanghimhigher, another pair of fantastic mods by someone who a few years ago said he wasn't going to be around much longer and posted all his wip stuff and then never came back. he's probably dead irl, rip to this guy, he was incredibly talented. no one ever finished his magnum opus questmod partially because its so hard to live up to that kind of quality. https://www.nexusmods.com/morrowind/mods/43681 https://www.nexusmods.com/morrowind/mods/43635 lol my fingers hurt
|
# ? Apr 20, 2019 04:36 |
|
Its weird that the Morrowind Graphics guide doesn't include the better dialogue font mod. Its a major improvement. https://www.nexusmods.com/morrowind/mods/36873?tab=files
|
# ? Apr 20, 2019 08:14 |
|
Meyers-Briggs Testicle posted:
|
# ? Apr 20, 2019 09:46 |
|
I often see the UI looking like this in various mod screenshots, what mod is that from? It looks really pleasant.
|
# ? Apr 20, 2019 13:46 |
|
Meyers-Briggs Testicle posted:generally the mods I make do their best to improve that vision *Loads post into skooma pipe, puffs deeply* this is the good poo poo
|
# ? Apr 20, 2019 17:55 |
|
reinstalling after a few years, thread's opinion on mods like "manual blocking"? Morrowind's combat doesn't bother me all that much except for the random/automatic block chance, but I will concede that the game was balanced with that mind so I can imagine being able to block on command is going to be pretty overpowered lol. not that it matters too much since I'll probably be using spears most of the time anyway and blocking doesn't work on arrows Babe Magnet fucked around with this message at 02:07 on Apr 21, 2019 |
# ? Apr 21, 2019 01:49 |
|
Could we get manual blocking, but have it only work on arrows? edit: To be clear, the regular blocking system would still be there for non-arrows.
|
# ? Apr 21, 2019 03:28 |
|
I would be down for the chance-to-block working on arrows/throwing weapons too, I wonder how difficult it would be to implement. I imagine someone would have done it by now if it were easy/possible though lol
Babe Magnet fucked around with this message at 04:31 on Apr 21, 2019 |
# ? Apr 21, 2019 04:27 |
|
Any more mod recommendations of high quality location enhancements in the same tune of Kogaruhn Expanded and Dwemer Rebirth?
|
# ? Apr 21, 2019 04:43 |
I find that once I start getting decent at block, I tend to get into some situation where I'm stranded off in some wilderness and end up breaking shields and just using any garbage shield I can get my hands on and throwing it in the trash when it stops working So maybe manual block would not be extremely overpowered seeing as every time I fail to bring enough calipers I just screw myself over Also if the manual blocking mod dumped most of the attacks' damage into the shield itself, but also your fatigue, it could be alright, because you could end up getting knocked out. Idk it's a weird thing Speaking of knockouts I will say h2h is apparently extremely effective vs shields. At a certain point you can just grab it out of your opponent's hand and ball it up like tinfoil, just completely shut these fucks down I wish you could use h2h with shield and if anything having good h2h could let you shield bash or get in extra attacks or something. I wonder what an actually-good h2h mod would play like. It does skill up quick and gets to the point where it's stronger than normal weapons for certain kinds of fights
|
|
# ? Apr 21, 2019 04:50 |
|
kazr posted:Any more mod recommendations of high quality location enhancements in the same tune of Kogaruhn Expanded and Dwemer Rebirth? E: how's that gigantic Solstheim replacement/enhancer? Real edit: over a decade and I can't figure out the difference between edit and quote kazr fucked around with this message at 05:10 on Apr 21, 2019 |
# ? Apr 21, 2019 04:52 |
|
Mr. Testicle, do you have a recommended setting for Proportional Progression?
|
# ? Apr 21, 2019 04:58 |
|
SniperWoreConverse posted:Also if the manual blocking mod dumped most of the attacks' damage into the shield itself, but also your fatigue, it could be alright, because you could end up getting knocked out. Idk it's a weird thing This might be the only "TES but with Dark Souls combat" idea I've liked.
|
# ? Apr 21, 2019 05:27 |
|
Yeah that's why I feel like it would be overpowered, there'd have to be some kind of real drawback to offset manual blocking. It could also work like later games in the series, where hard enough hits compared to the quality of the shield and your block skill will damage you a little bit anyway, so it's not completely free.
|
# ? Apr 21, 2019 05:47 |
|
|
# ? Jun 1, 2024 05:08 |
|
Babe Magnet posted:Mr. Testicle, do you have a recommended setting for Proportional Progression? Depends on your playstyle and how powergamey you are. I knock everything down by a flat 50% but I like slow growth over time. That might make you too dependent on trainers so probably around 0.7 global, you can tweak it during gameplay and see what works best for how you play
|
# ? Apr 21, 2019 08:08 |