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Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
I'm at 2318 in my current game, sitting on 4/6 Irassian Artifacts. I don't understand what's going on. :negative:

Usually by now I would've gotten a bunch of events saying an artifact had been discovered during military training or something, but the only one of those I've had so far was my neighbor saying they'd found one.

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Lazyhound
Mar 1, 2004

A squid eating dough in a polyethylene bag is fast and bulbous—got me?
Is that an event you can track on the map?

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
No, the trackable bits only appear after being discovered via anomaly. If you don't get all the anomalies by a certain point, it is supposed to give you random events that give you precursor artifacts through other means. At least as far as I've always seen before.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Darkrenown posted:

It's certainly a good move to do to the enemy, I didn't say it wasn't. What's bad (for us devs) is the difficulty of making the AI respond to that attack in a way that is both sensible and efficient with CPU time. As another PDS game example, does anyone play HoI4? Have you noticed the AI shuffling their troops about on the frontline and thought "That's dumb, it'd be better off doing nothing"? That's exactly what we want to avoid happening with specialised planets. It's pretty easy to make an AI that can mirco details. It's possible to make an AI that can manage the big picture. But it's pretty difficult to make an AI that can do both at once without going too far and shuffling things back and forth in a doomed quest to do everything right. Which is weird to consider when most people can look at the situation and shuffle things into a pretty good if not perfect arrangement, but our brains are really pretty amazing at finding and making patterns.

Thanks for all this, it's fascinating to understand these sorts of choices. Given the value that specialisation offers, I can't help but wonder whether you'd see improved late game AI performance by just telling it to specialise planets at random.

Autism Sneaks
Nov 21, 2016
If you have an Ironman save you need to unfuck with the console (or make less boring by helping the AI cheat more), just load up Cheat Engine, there's a table that enables console without breaking achievements and is compatible with all the 2.2 releases so far

Poil
Mar 17, 2007

I finally rolled Psionic Theory, in the end of year 2340... I have filled out five tradition trees. The first ascension perk was Technological Ascendancy with the +50% rare tech chance. :cripes:

As usual my species will be able to psionically awaken and then instantly transcend the very next day.

edit
Just out of curiosity, is there a cap on how much others will dislike you over genocide? -1000 if it's their empire's starting pop and -500 if they're not?

Poil fucked around with this message at 15:54 on Apr 24, 2019

Truga
May 4, 2014
Lipstick Apathy

Preston Waters posted:

lol you can still save scum in iron man mode apparently. Just ctrl alt delete and end task. It'll set you back a few months on reloading the game.

https://twitter.com/XCOM/status/1116793107713069056/video/1

JerikTelorian
Jan 19, 2007



Stellaris is still easily the PDox game that sucks me in the most, in terms of story and immersion. I actually kinda like how wars have this automatic status-quo cessation, as it makes getting wailed on a little less scary and prevents neverending eternity wars.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Poil posted:

I finally rolled Psionic Theory, in the end of year 2340... I have filled out five tradition trees. The first ascension perk was Technological Ascendancy with the +50% rare tech chance. :cripes:

As usual my species will be able to psionically awaken and then instantly transcend the very next day.

edit
Just out of curiosity, is there a cap on how much others will dislike you over genocide? -1000 if it's their empire's starting pop and -500 if they're not?

Psionic theory reaaaaaly needs another way of getting it.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
Pray the Dimensional Portal closed (spiritualist)!

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy

JerikTelorian posted:

Stellaris is still easily the PDox game that sucks me in the most, in terms of story and immersion. I actually kinda like how wars have this automatic status-quo cessation, as it makes getting wailed on a little less scary and prevents neverending eternity wars.

On the other hand, in my current game, I really really want to impose ideology on this terrible neighbor of mine, so I can then make it a vassal. Except in order to do so I would need to beat down and occupy four other empires spread randomly around me to get the point where I can force the surrender rather than status-quoing. They can't actually stand up to me, but their locations and distances from me make it a colossal pain in the rear end to send ships at each of them.

It's for their own drat good though, if they can't beat me they won't have a hope in hell of fighting the insane devouring swarm that has eaten almost the entirety of the opposite side of the galaxy.

Poil
Mar 17, 2007

Darkrenown posted:

Pray the Dimensional Portal closed (spiritualist)!
It gave me void beams. Suck it shield users! :science:

(also relying on luck for a particular rng event from the portal is kinda even less reliable than the research lottery)

LogisticEarth
Mar 28, 2004

Someone once told me, "Time is a flat circle".
I feel like the ascension paths, at least the initial perks, need to not be gated behind rare techs. Mind-over-matter should have a requirement that the empire be spiritualist OR have psyonic theory. Likewise, The Flesh is Weak should require materialist OR maybe a rare robo tech or something. That way you can still go down those paths regardless of your ethics, but it's easier for empires to take the "natural" path for them.

Otherwise, as others say, you just end up sitting on your perks until you roll the right techs.

Verranicus
Aug 18, 2009

by VideoGames
If one is reasonably okay at Stellaris, how would they fare at other Paradox games? I've always been interested in CK2, EU4 and now Imperator but they all seem so unapproachable to a newbie.

Preston Waters
May 21, 2010

by VideoGames

Verranicus posted:

If one is reasonably okay at Stellaris, how would they fare at other Paradox games? I've always been interested in CK2, EU4 and now Imperator but they all seem so unapproachable to a newbie.

In the same vein, I was interested in HOI4, but the actual industry parts look tedious and boring. Still might give it a gander though because I really want to make the US socialist and all of the other crazy poo poo you can do with it. It's too bad that you can only play it for a few years around WW2 though, or else I'd put that baby at year 1800 and have a lot of fun.

Warmachine
Jan 30, 2012



Verranicus posted:

If one is reasonably okay at Stellaris, how would they fare at other Paradox games? I've always been interested in CK2, EU4 and now Imperator but they all seem so unapproachable to a newbie.

I came to Stellaris from CK2. They're quite different, in that CK2 is (like the megathread for that game says) more about dynasties and internal/external politics of feudal Europe. Yeah, there's warfighting, but the wars are a means to further your political ends.

Only reason I haven't dipped back into CK2 at this point is needing to purchase some DLC that I want to make the game really sing for me (so much DLC...). Waiting for the next Steam sale.

Ham Sandwiches
Jul 7, 2000

EU4 is the one I'd suggest as it lets you ease into the complexity, covers a decent timespan (1444-1820 so 380ish years), and has a variety of gameplay based on which country you're playing.

HOI4 has some real neat features like the army automation however the complexity is a bit frontloaded. You start at the equivalent of EU4's midgame with large countries, armies, and lots of things to manage like navy and air force. It's really not too rough once you get into it, just takes a bit to get familiar with all that stuff at first. CK2 is fun too, though I'd say it really focuses on managing your dynasty and a sort of character driven breeding program in addition to the grand strategy. This might be unpopular to ck2 fans but I just found the endless marrying of family members kinda dull, so while I dig the setting and the depth of narrative, the amount of shuffling of characters to deal with deaths / inheritance / events got to be a bit much for me.

DONT THREAD ON ME
Oct 1, 2002

by Nyc_Tattoo
Floss Finder
Ok I've put ~200 hours into this game and I just do not understand combat, ship, and fleet design. Even paying attention to hull/armor/shield doesn't really seem to help. People talk about combat on a level as granular as seeing point defense drones firing and stuff and I just have absolutely no connection between the stuff I put on my ship and what happens in combat.

I literally just use auto-best and attack-move into enemy territory because nothing else has given me better results. what the gently caress am i missing? i've never been more confused by such an important game system in a game that i otherwise enjoyed.

devouring swarm was extremely fun but i kinda just overwhelmed everything except for the fallen/ancient empires that i couldn't touch with a 300k fle

DONT THREAD ON ME fucked around with this message at 21:23 on Apr 24, 2019

Poil
Mar 17, 2007

Verranicus posted:

If one is reasonably okay at Stellaris, how would they fare at other Paradox games? I've always been interested in CK2, EU4 and now Imperator but they all seem so unapproachable to a newbie.
I've spent a few hundred hours in Stellaris and almost two thousand in EU4 and when I tried to play CK2 I struggled like crazy trying to find buttons and functions and had no clue what was going on and why. And that was after spending a couple of hours watching a learn to play series on the tube. It didn't help that when trying to put the learning videos into practice I realized they had been done using a start date not available in the base game. I would say EU4 is easier to play since... most... things are fairly easy to find and accessible.

Preston Waters
May 21, 2010

by VideoGames

DONT THREAD ON ME posted:

Ok I've put ~200 hours into this game and I just do not understand combat, ship, and fleet design. Even paying attention to hull/armor/shield doesn't really seem to help.

I literally just use auto-best and attack-move into enemy territory because nothing else has given me better results. what the gently caress am i missing? i've never been more confused by such an important game system in a game that i otherwise enjoyed.

devouring swarm was extremely fun but i kinda just overwhelmed everything except for the fallen/ancient empires that i couldn't touch with a 300k fle

you must be playing at the new lowest difficulty or something

I say this because "auto-best" is complete dogshit. You basically gotta learn how to counter your enemy until you get the top tier weapons that will overpower everything, regardless of opponent. This is especially true with the leviathans. Stellaris wiki can help you with those.

Early on the best bet is probably still missile corvettes (highest tier missiles you have with autocannon in the S slot). Previously it was missile vets until you unlock battleships, but nowadays I find myself using cruisers before then if I unlock the right tech (tier 3 disruptors). When you get battleships, grab focused arc emitters asap. They are OP as gently caress. I always transition to the "bypass shield and armor" weapons as soon as possible once I get the best tiers.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Preston Waters posted:

you must be playing at the new lowest difficulty or something

I say this because "auto-best" is complete dogshit. You basically gotta learn how to counter your enemy until you get the top tier weapons that will overpower everything, regardless of opponent. This is especially true with the leviathans. Stellaris wiki can help you with those.

Early on the best bet is probably still missile corvettes (highest tier missiles you have with autocannon in the S slot). Previously it was missile vets until you unlock battleships, but nowadays I find myself using cruisers before then if I unlock the right tech (tier 3 disruptors). When you get battleships, grab focused arc emitters asap. They are OP as gently caress. I always transition to the "bypass shield and armor" weapons as soon as possible once I get the best tiers.

How many ship designs do you usually have? Just one for each size class, or do you make multiple types of corvettes, et cetera?

DONT THREAD ON ME
Oct 1, 2002

by Nyc_Tattoo
Floss Finder

Preston Waters posted:

you must be playing at the new lowest difficulty or something

I say this because "auto-best" is complete dogshit. You basically gotta learn how to counter your enemy until you get the top tier weapons that will overpower everything, regardless of opponent. This is especially true with the leviathans. Stellaris wiki can help you with those.

Early on the best bet is probably still missile corvettes (highest tier missiles you have with autocannon in the S slot). Previously it was missile vets until you unlock battleships, but nowadays I find myself using cruisers before then if I unlock the right tech (tier 3 disruptors). When you get battleships, grab focused arc emitters asap. They are OP as gently caress. I always transition to the "bypass shield and armor" weapons as soon as possible once I get the best tiers.

My last game was commodore with 18 advanced start opponents, I just macro really hard and overwhelm everything, but usually lose late game when combat becomes impossible due not countering properly.

I thought I was doing missile vets but I was using torpedos maybe that's part of why i suck so bad.

is there an explanation of the mechanics somewhere that i may have missed?

Preston Waters
May 21, 2010

by VideoGames

prefect posted:

How many ship designs do you usually have? Just one for each size class, or do you make multiple types of corvettes, et cetera?

the latter but most of them are phased out at one point or another

Preston Waters
May 21, 2010

by VideoGames

DONT THREAD ON ME posted:

My last game was commodore with 18 advanced start opponents, I just macro really hard and overwhelm everything, but usually lose late game when combat becomes impossible due not countering properly.

I thought I was doing missile vets but I was using torpedos maybe that's part of why i suck so bad.

torpedos get annihilated by PD

sometimes missiles will too, so you gotta retrofit your poo poo with double auto-cannons and plasma

DONT THREAD ON ME
Oct 1, 2002

by Nyc_Tattoo
Floss Finder

Preston Waters posted:

torpedos get annihilated by PD

sometimes missiles will too, so you gotta retrofit your poo poo with double auto-cannons and plasma

how do you know that though? it's completely transparent to me.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

jng2058 posted:

So the thing about the mountain AI path....when you win the first battle your troops get booted back into orbit. If you complete the project to do the counterattack, it checks your troop value on the planet at that moment, and if you have zero because they're in orbit, you instant-lose. If, on the other hand, you land your armies back on the planet before the counterattack project completes then you can actually win the subsequent battle and subdue the AI.

Oh I had no idea about that. I'll keep that in mind next time it pops up.

I killed the worm in waiting this time because my empire already started to follow an ancient precurser religion.

Good or bad idea to build gateways everywhere?

Preston Waters
May 21, 2010

by VideoGames

DONT THREAD ON ME posted:

how do you know that though? it's completely transparent to me.

Experience and google. Start google searches with "stellaris 2.2 reddit X" where X is what you want to know.

Preston Waters
May 21, 2010

by VideoGames

twistedmentat posted:

Good or bad idea to build gateways everywhere?

lol what kind of rig do you have?

Ham Sandwiches
Jul 7, 2000

DONT THREAD ON ME posted:

how do you know that though? it's completely transparent to me.

Yeah without trying to be rude you're unlucky that guy is replying to you because he doesn't know what he's talking about re: combat. "You must be a noob" "check the wiki", 0 specifics, none of that is a good sign.

I haven't really caught up on the combat meta post 2.2 so I'm holding off but yeah hopefully someone that is familiar with the combat system or decent at describing stuff will reply to you.

Preston Waters posted:

Experience and google. Start google searches with "stellaris 2.2 reddit X" where X is what you want to know.

Dude please, now you added google to the mix? If you don't know what you're talking about, don't make these kinds of replies. You're not obligated to respond.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

DONT THREAD ON ME posted:

Ok I've put ~200 hours into this game and I just do not understand combat, ship, and fleet design. Even paying attention to hull/armor/shield doesn't really seem to help. People talk about combat on a level as granular as seeing point defense drones firing and stuff and I just have absolutely no connection between the stuff I put on my ship and what happens in combat.

I literally just use auto-best and attack-move into enemy territory because nothing else has given me better results. what the gently caress am i missing? i've never been more confused by such an important game system in a game that i otherwise enjoyed.

devouring swarm was extremely fun but i kinda just overwhelmed everything except for the fallen/ancient empires that i couldn't touch with a 300k fle

Harder settings can sort of remove some of this. The thing is, if the enemy isn't heavily invested in one direction super specializing doesn't tend to have huge returns. Generally this applies to the end-game crisis, and leviathans. For example, a war 15-20 years into the game against aggressive grand admiral AI can have you facing fleets of ~60 size, which can be pretty rough to handle if you don't prepare specifically for it. The AI isn't great at snowballing, so later in the game other empires likely won't be able to stand up to you.

Auto-best can give you some really lovely layouts if you're not watching for it, and attack-move into the enemy territory is a "I'm gently caress-off bigger than you" strategy. This sort of reveals the most important aspect of combat: more poo poo is better than less poo poo. The margins for making the absolute best setup against non-end game threats is pretty small, and instead of doing that just finding more fleet cap and more fleet is going to be a more reliable strategy. Generally the advantages of perfect design ends up being sort of pointless because you want to take fights against people you can crush, not people you have a 50-50 against.

Preston Waters
May 21, 2010

by VideoGames

Ham Sandwiches posted:

Yeah without trying to be rude you're unlucky that guy is replying to you because he doesn't know what he's talking about re: combat. "You must be a noob" "check the wiki", 0 specifics, none of that is a good sign.

I haven't really caught up on the combat meta post 2.2 so I'm holding off but yeah hopefully someone that is familiar with the combat system or decent at describing stuff will reply to you.

:yikes:

quote:

Dude please, now you added google to the mix? If you don't know what you're talking about, don't make these kinds of replies. You're not obligated to respond.

And you've added precisely nothing. I'm not talking about "nothing of value." I mean precisely "nothing." So literally gently caress off.

I know exactly what I'm talking about, and I wasn't being flip either.

Ham Sandwiches
Jul 7, 2000

Preston Waters posted:


And you've added precisely nothing. I'm not talking about "nothing of value." I mean precisely "nothing." So literally gently caress off.

I know exactly what I'm talking about, and I wasn't being flip either.

Well you aren't articulating any of it, check the wiki and check google is absolutely trash advice. If you don't have specifics to offer, let someone that feels up to it do so. I mean you can't even be like "here's a specific link that I think is a good resource for post 2.2 combat strategy" lol. Come on dude, why are you giving these tweet length platitudes to someone that asked a very specific question?

DONT THREAD ON ME
Oct 1, 2002

by Nyc_Tattoo
Floss Finder

Preston Waters posted:

:yikes:


And you've added precisely nothing. I'm not talking about "nothing of value." I mean precisely "nothing." So literally gently caress off.

I know exactly what I'm talking about, and I wasn't being flip either.

actually your responses have been incredibly unhelpful and i'm glad they chimed in. the system is completely undocumented and inscrutable, i've been googling it for as long as i've been playing this game and if that worked i wouldn't be posting. "build missile vettes" is exactly the advise i was not asking for.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

DONT THREAD ON ME posted:

how do you know that though? it's completely transparent to me.

The game gives you a summary of what happened after every combat. Those tell you how effective PD was and how each weapon in both fleets performed against hull, shields and dodging.

Ham Sandwiches
Jul 7, 2000

The most recent thread that goes into combat that I can find on reddit is here:

https://www.reddit.com/r/Stellaris/comments/a2yvr9/22_ship_configuration_meta_predictions/

The posts and replies from shrouded reflection seem ok, I haven't tested those particulars myself post 2.2 but it seems like a decent starting point

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

DONT THREAD ON ME posted:

actually your responses have been incredibly unhelpful and i'm glad they chimed in. the system is completely undocumented and inscrutable, i've been googling it for as long as i've been playing this game and if that worked i wouldn't be posting. "build missile vettes" is exactly the advise i was not asking for.
Things are made of shields, armour, and hull. Some weapons do more damage vs shields than they do vs armour than they do vs hull. Some bypass (penetrate) shields or armour entirely.

Ships have Evasion. This is basically dodging. You subtract evasion from accuracy.

Some weapons have tracking. You subtract tracking from evasion (minimum 0).

Point Defence and Flak counter Missiles and Torpedoes and Strike Craft. Missiles have higher evasion than torpedoes.

You can, in theory, interpret the post-fight screens to work out what exactly your enemy is good or bad at and build ships to counter them. In practice if you're playing single player just shove roughly equal amounts of lasers (upgrading to plasma as soon as available) and kinetics onto your ships along with a smattering of missiles and PD and strike craft. Seriously it's a giant pile of fiddly bullshit that 99% of the time isn't worth it. The other 1% is looking up whatever crisis or other NPC you feel like hitting above your weight class at and building the specific counter.

Don't put the 100% shield + Armour penetration weapons on your ships unless you're going all in on that, if you just splash them in it's a waste of a slot.

e: Here's the wiki for looking up enemies in https://stellaris.paradoxwikis.com/Stellaris_Wiki

Splicer fucked around with this message at 22:10 on Apr 24, 2019

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Building a jack-of-all-trades fleet will see you through every difficulty level without too much bother. This means you need something to take down shields, something to take down armour, and something to efficiently chew through hull. In the early game this could be corvettes with mass drivers and lasers, but im the late game could be corvettes with autocannons, destroyers for PD, cruisers with plasma and battleships with energy torps.

Indirect weapons like missiles require you to really lean into them as they all ignore shields. Don't mix them with other weapon types, with the possible exception of torpedoes on corvettes to take down armour plus kinetic battleships to strip shields.

None of the above are optimal, but they'll handle basically any situation.

Edit: also what Splicer ruthlessly posted as I was writing.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Torpedoes also go really well with autocannons. And like all guided weapons, the more you have the better you'll be able to deal with point defense. Pair with Strikecraft to make the PD work even harder.

Staltran
Jan 3, 2013

Fallen Rib
Use neutron launchers late game, mix in anti-shield weapons of your choice on other ship designs (I'm pretty sure what to fire isn't decided individually for each weapon slot, might be wrong though), Null Void Beams are neat if you have them, kinetic artillery otherwise. Add some destroyers with picket computers to deal with corvettes. I have no idea if missile corvettes are supposed to be good now but maybe don't use weapons that can be shot down if you seem to be getting hard countered.

It's pretty easy to play around with different fleet compositions/ship designs, just make a new game with no other empires/primitives/FEs/marauders and use the research_all_technologies, instant_build, and tweakergui instant_move console commands to make two fleets and move them where you want them to fight and then use attackallfleets. Might need max_resources for strategics now too, I don't remember. Haven't done this in a few patches (except to find out how damage overflows between shields/armor/hull a while back) so I don't have a super firm idea on what's good now but neutron launchers have always seemed borderline op to me.

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Preston Waters
May 21, 2010

by VideoGames

DONT THREAD ON ME posted:

actually your responses have been incredibly unhelpful and i'm glad they chimed in. the system is completely undocumented and inscrutable, i've been googling it for as long as i've been playing this game and if that worked i wouldn't be posting. "build missile vettes" is exactly the advise i was not asking for.

Well I'm sorry. I didn't intend to be unhelpful or come across wrong. But it's true that I learned using the wiki and google the stellaris reddit because this thread moves fast and I wouldn't know where to find advice on here if I went spelunking for days. The reason why I didn't provide one link to explain everything is because I've never seen one, only discussions arguing about the best fleet compositions in each new update / DLC. In reality, there is no "single best" fleet composition. You can always come across something that will completely undo what you've built, but with experience and practice, you'll minimize this to a degree.

The descriptions of each of the weapons will tell you how much damage it does to what (eg, plasma does 75% bonus damage to armor and 25% to hull, autocannons do 75% bonus dmg to shields and 25% bonus to hull). So if you can see what your enemy has, you can retrofit the right template to counter them. What I do is if I see that the enemy fleet has a SHITLOAD of PD, then missiles probably will be ineffective because the PD will destroy them before they even get to the target, even on the alpha strike, so I'll send the fleet to the nearest shipyard and retrofit it with the double autocannon, single plasma corvette template. If I see that the enemy has missile vets, I make sure 1/3 of my corvette fleet has PD or at least flak cannons (lately I've been using flak a lot because I've been getting the higher techs first -- also I'm afraid of the AI opening up the drat L-gates).

The reason I mentioned the wiki: if you click on spaceborne aliens it gives you a good idea of how to counter various presentations of defense and offensive weaponry. For example, I just defeated the Ether drake last night with only 8k fleet power of corvettes. Why? Because I went triple blue plasma and all shields, and specialization lets you take down a creature you'd normally need a 15k fleet to defeat otherwise.

Generalizations to live by (it makes sense logically in case you're mid-game and can't remember, so just think through it): projectiles kill shields but not armor, energy/plasma kills armor but not shields, missiles and torps ignore shields and travel through them but get shredded by point defense, strike craft travel through shields and shred armor but get shot down by flak, and disruptors, cloud lightning, and arc emitters skip everything and do straight hull damage!

The most important thing is to keep ahead in alloys and minerals so you can micromanage your fleets to this degree if you want to.


edit: also since it looks like it hasn't been pointed out yet -- point defense is supposed to have a predelection to aim at missiles/torps instead of strike craft, while flak cannons are supposed to target strike craft above all else. In reality though I've gotten by fine with only using flak all game. Also the tier 1 PD is absolute garbage for some goddamn reason, so use the starting flak battery for point defense until you get tier 2 PD researched.

Preston Waters fucked around with this message at 22:27 on Apr 24, 2019

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